The Warring States of NPF

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Menarker 12-01-2008 07:12 PM

Well, one idea I have is that since the Verda are supposed to be inherently defending the McGuffin, the forced activation device, that it can almost sentiently buff them, a way to serve as a "valid" excuse to bump up the power level and aid in the rapid learning of techniques in them.

^.~

phil_ 12-01-2008 07:16 PM

Well, Mega Paw or whatever I called it is super-destructive. Plus bear-suit is as strong as cat-suit is fast, so at least Panko can keep up with the Autekka in wrecking shit.

Arhra 12-01-2008 07:48 PM

I still find it hilarious that a little girl in a bear suit will probably be the heaviest hitter on the Verda side.

Quote:

Originally Posted by Menarker
Well, one idea I have is that since the Verda are supposed to be inherently defending the McGuffin, the forced activation device, that it can almost sentiently buff them, a way to serve as a "valid" excuse to bump up the power level and aid in the rapid learning of techniques in them.

^.~

How could you think something as innocent as a pretty flower would do such a warlike thing?

http://i51.photobucket.com/albums/f3...ra/pflower.png

Does it not inspire trust?

Menarker 12-01-2008 08:25 PM

Quote:

Originally Posted by Arhra (Post 867601)
I still find it hilarious that a little girl in a bear suit will probably be the heaviest hitter on the Verda side.



How could you think something as innocent as a pretty flower would do such a warlike thing?

http://i51.photobucket.com/albums/f3...ra/pflower.png

Does it not inspire trust?

Holy shit, that's one freaky flower! DOES NOT inspire TRUST!

And yeah, my character is probably pretty strong consistantly since getting buffs and getting in melee range of the foe is what he does normally (atm). On the top end of spike damage, the bear-suit girl is likely to be the top of Verda side though, while mine would probably be a good runner for sustained damage per hit.

PhoenixFlame 12-01-2008 09:06 PM

Provided we were playing an RPG. After all, damage is a very relative term that is easily abstracted.

But yes, the flower looks quite shifty as it very well should, what with being a crazy ancient device of doom that it is.

Relm Zephyrous 12-01-2008 11:02 PM

Heh, well, my power is very varying. I'll be a decent all rounder type kinda, though quite subpar in most things until I drain magic, at which point I get my ability to play rough. Oh, and the draining magic/energy/life/etc will make me actually able to do serious things, now that Demi is actually beginning to learn how to do it. So yay, I'll be able to help! ((We'll need it))

Krylo 12-02-2008 12:25 AM

I think the issue is less firepower, and more team work. For whatever reason, the Autekka mages, for the most part, fell immediately into combo attacks and team work. We all hit it hard and we all hit it in a manner that would, to outside observers, seem to have been a trained strike force moving as one. Granted, that's not what any of us were actually THINKING at the time--but there was a degree of reflexive responsiveness to each other's actions and plight.

On the other hand, the Verda are, for whatever reason, just now beginning to work together. I'm going to assume that at this point, with the team devising an actual strategy and beginning to work as a cohesive whole instead of multiple chaotic parts (and Demi paying enough attention to the battle to do something other than be tossed around), that their Director will probably go down rather quickly.

Menarker has extra strength and a laser stabby implement thing, Relm has some interesting powers, Phil has super speed and sonic attacks (currently), Teal has holy powers, etc. While it's true their outright attack power is probably somewhat lower than the Autekka, they have a lot of status/interference abilities that should, ideally, be able to make up for it.

Menarker 12-02-2008 01:22 AM

Quote:

Originally Posted by Krylo (Post 867757)

On the other hand, the Verda are, for whatever reason, just now beginning to work together. I'm going to assume that at this point, with the team devising an actual strategy and beginning to work as a cohesive whole instead of multiple chaotic parts (and Demi paying enough attention to the battle to do something other than be tossed around), that their Director will probably go down rather quickly.

Menarker has extra strength and a laser stabby implement thing

Well, the Verda team effectively only joined up a few posts ago, so there was little time in character to get used to each other, although your post is acknowledged and agreed with by me.

My laser stabby thing should probably be gone in a few minutes unless I heavily damage one of the mudmen or the director.

Naqel 12-02-2008 06:30 AM

I'm still here, and I'm on Verda too.

One of my character features is that I get as strong as Arhra let's me compose a spell for(book with spells for everything and a guide to making new ones), so I might help fixing the power levels when the story moves on.

*Goes read up on story so far.*

Arhra 12-04-2008 08:39 PM

Quote:

Originally Posted by Krylo
I think the issue is less firepower, and more team work. For whatever reason, the Autekka mages, for the most part, fell immediately into combo attacks and team work. We all hit it hard and we all hit it in a manner that would, to outside observers, seem to have been a trained strike force moving as one. Granted, that's not what any of us were actually THINKING at the time--but there was a degree of reflexive responsiveness to each other's actions and plight.

On the other hand, the Verda are, for whatever reason, just now beginning to work together. I'm going to assume that at this point, with the team devising an actual strategy and beginning to work as a cohesive whole instead of multiple chaotic parts (and Demi paying enough attention to the battle to do something other than be tossed around), that their Director will probably go down rather quickly.

Quote:

Originally Posted by Arhra, Sign-up Mutterings
C-c-c-c-combos! As stated, Autekka mages have an easier time pooling their power, but Verda mages who complement each other nicely can also be quite nasty.

I find it hilarious.

Hmmm, this brings me to something I've been meaning to say. Relm, I'm afraid I really feel Demi is being a drama killer at times. Quite dangerous situations and she's hardly paying attention, giggling and poking things and I keep feeling there's no sense of urgency.

On the other bit of GMly business, Menarker I need to mention some things.

Player control of enemies can be a touchy business. I do like to see it, since it can really help liven up fights, but it can be easy to mess up because it has to keep things appropriate for how the creature would act and leave things open for what the other players and enemies are doing. Because of this, it gets more difficult to do effectively when there's multiple people fighting the same thing.

Now, this isn't directly related, but I thought it would be good to get it out there, so people know what my stance on it is.

What I do want to know is whether you simply misread my posts and assumed the Director was still shooting or decided to add it in?

Quote:

Originally Posted by Naqel (Post 867844)
One of my character features is that I get as strong as Arhra let's me compose a spell for(book with spells for everything and a guide to making new ones), so I might help fixing the power levels when the story moves on.

I think you'll find that character feature applies to everyone dear.


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