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-   -   [DS] Blood of Bahamut -A Square Enix RPG with Shadow of the Colossus inspired battles (http://www.nuklearforums.com/showthread.php?t=32279)

Regulus Tera 11-15-2008 03:52 AM

[DS] Blood of Bahamut -A Square Enix RPG with Shadow of the Colossus inspired battles
 
Check the site to give yourself an idea of the scale (scroll down).

Scan here.

The info so far:

Quote:

Originally Posted by Gamekyo
- The game will feature two protagonists Ibuki and Yui.
- They live in a fortified city built on the back of a giant.
- The giant will wake up during an enemy attack, our heroes must fight and defend their city.
- Cooperative multiplayer mode for up to four players locally available.
- The game will be presented at Jump Festa expo in Japan at the end of the year.

Going by the screenshots I'm amazed at what Square is doing with the DS four years into its lifetime. It looks like the bosses are 3D, which makes it even more surprising.

I say you guys should probably keep an eye on this one, especially because it doesn't have Final Fantasy anywhere in the title.

Mirai Gen 11-15-2008 05:08 AM

Shadow of the Colossus indeed.

Definitely looking into this one.

bananarama 11-15-2008 05:38 AM

O_O ...... AWWWWWWWWWWWWWESOME!

The problem could be the same as that of Shadow of Colossus: simply doing too much on a platform with too little power.

Mirai Gen 11-15-2008 05:46 AM

I'm not sure if SotC on the PS3 would have been awesome or stupid. I'll have to think about that.

bananarama 11-15-2008 05:56 AM

It sure as hell would have fixed a lot of the hiccups on SotC at least...

Ryong 11-15-2008 12:54 PM

They live in a city on the back of a giant? My bet's on it being Alexander.

Quote:

Originally Posted by Dante Must Die (Post 862283)
I'm not sure if SotC on the PS3 would have been awesome or stupid. I'll have to think about that.

Awesome all the way, man.

But SotC had barely any plot. This will have plot. And that's terrible.

Regulus Tera 11-15-2008 02:11 PM

Quote:

Originally Posted by Ryong (Post 862340)
But SotC had barely any plot. This will have plot. And that's terrible.

Were you playing a Chinese backstreet market ripoff of Shadow of the Colossus perchance?

Ryong 11-15-2008 02:47 PM

Quote:

Originally Posted by Regulus Tera (Post 862361)
Were you playing a Chinese backstreet market ripoff of Shadow of the Colossus perchance?

...Well, excuse me, princess! ( Nia was a princess so yeah, it makes perfect sense ) But the whole plot was you're a guy with a horse killing giants for what appears to be a god in order to revive a girl. You'd then play through the whole game only knowing that and you only find out who the girl is by the end of the game, not to mention what is the god-thing.

TDK 11-15-2008 03:05 PM

Something doesn't have to have plot and dialogue to have an epic plot. You obviously missed the whole point of SotC.

And this game looks pretty awesome...Definitely keeping an eye on it.

dnacnud 11-15-2008 03:23 PM

Quote:

Originally Posted by TDK (Post 862377)
Something doesn't have to have plot and dialogue to have an epic plot. You obviously missed the whole point of SotC.

It seemed like the whole point of SotC was to fight amazingly giant colossi. At least for most people that was the point, and I don't think those people missed the mark. It was an amazing game either way.

But TDK points out something great. You don't need to have tons of dialogue or cutscenes to have an epic story. One of the great parts of SotC was that you played the story. Most games today think they need to add a big story to get everyone interested, but what ends up happening is that they have the gameplay on one side, and the convoluted story told through poorly written and mostly unbelievable dialogue on the other (even games with an interesting premise get crap for dialogue). And sometimes that works.

SotC on the other hand did have an epic story, and it told it in an Epic way for a game...it let the players play it. But it didn't force the story onto anyone who just wanted to play.

Oh, and back to the game at hand, It looks really cool. The idea of a city on the back of a beast could turn out great. I side with Ryong, the addition of a poor dialogue heavy and nonsenseical story will probably be one of the weak points.


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