The Warring States of NPF

The Warring States of NPF (http://www.nuklearforums.com/index.php)
-   Dead threads (http://www.nuklearforums.com/forumdisplay.php?f=91)
-   -   Dissidia: Final Fantasy ~ Tarutarus > YOU (http://www.nuklearforums.com/showthread.php?t=32392)

Regulus Tera 11-28-2008 04:03 AM

Why did nobody ever tell me Square had released a Piano Collections for FFVI? I thought they only ever cared to give one of those to VII through XI, aka post-SNES era FF. O =

I'm listening to it right now. I think this is my favourite version of Kefka yet. Soooo beautiful.

Edit: I hate how Battle Theme keeps getting the shaft. It's my favourite battle theme of the series and the only official arrangement I've heard of it is the awful Black Mages' one.

Bells 11-28-2008 08:09 AM

Quote:

Originally Posted by Regulus Tera (Post 866276)
Soooo happy that they cut down on Sephiroth's Super Nova animation.

Not so happy that they are using Advent Children One Winged Angel Sephiroth instead of Safer (Sepher?) Sephiroth. I must say, however, that One Winged Angel (the song) is really good, despite its overhypeness through the last decade.

EDIT: Yootoob'd for those with slow connection. Rehosted!

Im actually glad that they just went for "you know what? fuck it! Let them just fly already!" it actually fits quite well

Niveras 11-28-2008 09:15 AM

Quote:

Originally Posted by Regulus Tera (Post 866276)

So I'm still pretty ignorant about how Dissidia works gameplay wise, but for the life of me I could not tell who was winning that fight. In fact, it looked like Sephiroth won, since his bar still had, you know, stuff in it. I understand that the numbers aren't health but 'brave' which determines how much damage you do and take. The gems below both bars were empty, so I guess Cloud just eeked out a win, and if Sephiroth had sneezed first Cloud would have lost?

Bells 11-28-2008 09:20 AM

Quote:

Originally Posted by Niveras (Post 866332)
So I'm still pretty ignorant about how Dissidia works gameplay wise, but for the life of me I could not tell who was winning that fight. In fact, it looked like Sephiroth won, since his bar still had, you know, stuff in it. I understand that the numbers aren't health but 'brave' which determines how much damage you do and take. The gems below both bars were empty, so I guess Cloud just eeked out a win, and if Sephiroth had sneezed first Cloud would have lost?

Check out the number right next to the crystals, below the brave bar. That's the HP.

If i got this right, you need to empyt the blue bar of your opponnet, and then, you cause damage... but, yeah... it's not really all that clear... by the end, Cloud had like 200 hp, and Seph had 4000 and CLoud just One-hit-Ko'd him

POS Industries 11-28-2008 02:30 PM

Quote:

Originally Posted by Regulus Tera (Post 866299)
Why did nobody ever tell me Square had released a Piano Collections for FFVI? I thought they only ever cared to give one of those to VII through XI, aka post-SNES era FF. O =

They do only care to give those to the Playstation-era FF games. Luckily, the FFVI album came out in 1994, before Square had a chance to forget about it.

Anyway, I think we're just about due for another "bad guy wins" fight demo and, with Sephiroth losing in his, my guess is Kefka's going to be coming out on top against Terra. It probably won't be the next video released, as I'm guessing they're likely to space out the remaining "big" FF games (IV and VI) between the not-so-big ones (II and V). I'm gonna take a shot in the dark and say we'll be seeing Bartz/Exdeath next, then Terra/Kefka, Firion/Emperor, and Cecil/Golbez in that order.

I'm mostly in a "make predictions and see how they play out" mood right now. Bear with me.

Kerensky287 11-28-2008 02:45 PM

Quote:

Originally Posted by Bellsouth Minion (Post 866333)
Check out the number right next to the crystals, below the brave bar. That's the HP.

If i got this right, you need to empyt the blue bar of your opponnet, and then, you cause damage... but, yeah... it's not really all that clear... by the end, Cloud had like 200 hp, and Seph had 4000 and CLoud just One-hit-Ko'd him

The way it works is most of your attacks do Brave damage (ie. take down their bar while increasing yours) and if you want to you can use an HP attack at any time. An HP attack takes all (or almost all? I'm not sure) of your brave but actually hurts them. The thing is, if you hit Break status - that is, when your Brave reaches 0 - your opponent gets to add the number in the middle to their total Brave, meaning they have the potential for a CRAPLOAD of damage.

Notice that early on, Sephiroth used Magic Pot to copy Cloud's brave. Cloud kept hitting and eventually used an attack that damaged Seph's HP... but then his Brave went to 1. It started increasing but not fast enough, and Seph hit him once, adding the middle number to his brave and TRIPLING his potential damage. He could have handed Cloud his ass there, except that Cloud did a series of dodges and attacks (I think... that level is hard to comprehend) that mostly evened out the damage. That happened an awful lot.

Another thing to point out: Cloud's Omnislash midway through didn't do a whole bunch of damage, especially compared to Seph's Supernova. The reason is that during Seph's attack, Cloud had almost no brave. He got a few thousand damage extra that he normally wouldn't have had.

Oh, and I think I see what that bar on the side does. You have to mash circle like crazy to push the meter upward - if you keep it at the -5 point, your opponent loses 5% of their Brave just before damaging your HP, which could be useful. But if you don't get it to the -5 point, they may actually GAIN Brave - Sephiroth had 6398 before the hit, and 7091 after, which is about a 10% increase. Just guesswork, of course, but it makes sense that trying to force down the damage is risky.

A few things I don't get:
-Sephiroth was regenerating throughout the fight. What the hell?
-You can apparently run up the "walls" of the level. Even though the walls don't really look solid. Just strikes me as odd, I guess.
-When you fall to your doom, you teleport back up... which seems to result in a slight loss of Brave. I'm not entirely sure how the method works, but I saw it when Sephiroth missed Cloud with an attack and kept going straight down.

Oh, and for trivia purposes, I watched this video about 6 times to clarify information during the making of the post.

Regulus Tera 12-01-2008 01:18 PM

http://vjumpbooks.com/bc0812-dissidia.html

V-Jump has announced a starter's guide for Dissidia entitled Destiny Hero's Guide. It will cover details on all the playable characters, as well as the story modes for the 10 heroes in the game. Curiously enough, although the text has now been altered, a blog is reporting that when it first went up it said it covers details on all "22 playable characters", which would indeed confirm that aside from Shantotto, only one more hidden character remains - most likely from FFXII.



*sighs away and kicks the dirt in disgust; hangs on Balthier's hopes and puts on Gabranth's helmet*

bluestarultor 12-01-2008 02:12 PM

Am I the only one who's taking the "FF11" stuff in the ROM literally? I'd think that they'd just choose an enemy NPC from 11 and be done with it, rather than making what could turn out to be a REALLY bad choice of picking someone from one of the 13s and then living with the fact that said character only represents one of the games and may not turn out to be popular?

Or even choosing someone from 12. I mean, 12 has a great amount of political intrigue, and things get REALLY complicated when you look at who's good and who's bad. The three obvious choices for good guys are Balthier, Ashe, and Vaan. Balthier and Ashe for obvious reasons, Vaan because he's your main playable character. The obvious baddie, at least to me, would be Vayne, but I didn't see very far into it and I hear it's not so simple.

I'd frankly rather have had 12 than 11 (not that I'm necessarily going to play this, as the PSP is Phantom's), but that's not the decision they made. Possibly because of the issues with arguments over the "real" main character, or possibly because it just wasn't that popular. I don't have any sales figures, so I can't vouch for whether it would have gained that many more buyers to include it. Or maybe they'll have a convenient patch a few months after release. Or maybe it's just not over-the-top enough to transition well. The Mist Attacks generally seem to be magical and there are a lot of them without any necessary "ultimate" attack. They're neat and all, but they're also very well established outside the normal system.

Frankly, looking at the stuff I just rambled off above, plus the different summons, there are probably several good reasons they didn't include 12.



I dunno. Little as I know about 11, it just makes sense that they'll choose an enemy NPC for the last character.

Regulus Tera 12-01-2008 02:35 PM

Quote:

Originally Posted by bluestarultor (Post 867397)
Am I the only one who's taking the "FF11" stuff in the ROM literally?

There's also "FF12" stuff in the "ROM".

As for the rest of your post, I assure you there's going to be someone from XII. The game is the latest FF so it makes sense it is the last whose representative gets revealed. You are making way too many excuses for it to not be in the game, and a "random enemy NPC" from XI is way too contrived of a conspiracy theory to work.

synkr0nized 12-01-2008 04:33 PM

maybe you just don't like the sound of awesome
 
Quote:

Originally Posted by Regulus Tera (Post 866299)
Why did nobody ever tell me Square had released a Piano Collections for FFVI?
[...]
Edit: I hate how Battle Theme keeps getting the shaft. It's my favourite battle theme of the series and the only official arrangement I've heard of it is the awful Black Mages' one.

1] Oh my, yes, it's a great collection.

2] What are you, drunk or something?



Secret option 3! Post limit!


All times are GMT -5. The time now is 05:26 AM.

Powered by: vBulletin Version 3.8.5
Copyright ©2000 - 2021, Jelsoft Enterprises Ltd.