| Lycanthrope |
04-15-2004 01:58 AM |
Fun with Epic Spellcasting
So, I was bored in my physics class after finishing a test, and so without anything better to do, designed an epic spell to turn a character into a comic book super hero. I didn't include the DC modifiers, but I don't intend on ever using it. If it strikes your fancy and you're an epic spellcaster, figure it out.
Seeds: energy, fortify (+1 Str), fortify (+1 Dex), fortify (+1 Con), reveal, telekenesis*(levetation), Ward (damage reduction 5/slashing)
Factors: bestow energy bolt as a spell like ability, make spell like ability a supernatural ability (ad hoc), change bolt into ray, increase strength to +20, increase Dex to +15, increase Con to +10, allow levetator to fly on its own will*, ward against all three types, increase damage reduction to 20/-.
Mitigating Factors: Weakness (see text) (ad hoc), experiance, ritual, etc...
This spell transforms a normal character into a superhero. The creature is given vast bonuses to physical scores, laser and X-ray vision, and the ability to fly.
However, there is a weakness. For every round spent in contact with a substance designated at casting, he must make a fortitude save or take 1d4 temporary strength, dextarity, and constitution damage, and must for that round take a will save in order to move or act. Any melee attack made during the weakened state will result in an attack of opportunity. However, this substance may be made as rare as the caster wishes.
... what? I was bored?
*This was an innovation of my DM. you'll have to talk it over with yours, but chances are if he'd even allow you to use this spell in the first place, he'd be congenial enough to allow you to make a seed/factor for it.
|