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Well, people gain connections with other people. A geek becomes popular, but they still have their geek friends. Those geek friends may cost that person popularity, but the geeks will gain popularity at the same time, by being associated with that person, so on and so forth. Eventually, due to populars falling but still retaining popular friends, and geeks rising but still retaining unpopular friends, the NPCs and PCs could all eventually become neutrals.
Edit: Also, class could be independent of popularity, but popularity could also grant skills. I.E. Jock would be a class and would come with certain skills like running, high hp, etc. However, a low popularity jock could also learn how to play DnD, while a high popularity jock could learn how to talk with girls. We might even make it a leveless system, and instead grant exp in skills, as oppossed to character exp. |
The popularity system seems a little much, although it's intresting. 'Course, it kinda reminds me in Call of Cthulhu in where you read more of the evil ancient tombs, you go crazy more, but you know how to beat 'em up better. I'm good with whatever's decided.
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Hmm, well explained krylo. I was just having trouble understanding the concept at first, and I like the idea of a Leveless system where doing good gets you Skill Points you can apply, but then I still think a level of degredation might be needed so people don't become the UBER of their class, then sit on their laurals. My only point then would be, once all the populars are Neutrals, how do the Geeks rise? The Geeks seems to rise as part of their opposition of the Populars, so if the populars are no longer popular, how do Geeks become more popular? And wouldn't it be a flawed system? All a Popular has to do is pick up a game of D&D and tell their friends, and they take a huge step in the Geek direction, yet a Geek has to battle populars and survive talking to girls and doing good in school to maintain their geeky intelligent powers to become more Popular. And if the goal is to eliminate the system, it wouldn't be hard for everyone to go Popular and then just Geekify themselves into winning.
Also, I think their should be class specific bonuses in skills. A Jock can become as geeky as he wants and play RPGs and read fantasy, but only a Sci-Fi Nerd could gain the proper skills like Technobabble and Aliens Languages and such once they have the proper levels of Geek. But then... if the goal is to be less geeky and less popular, why even bother with skills based on both? If a Geek is supposed to become less Geeky, why bother gaining the High-Geek powers, and if a Popular is supposed to become less popular, why should they worry about the High-Popularity skills? The goal will be to lose those in the long run anyway, so why bother with them in the first place? It seems a worthy goal, it just seems difficult to Roleplay, and/or build a system to Roleplay, then it is to have a classic system where you Battle the "Most Popular Guy in School" for a final boss, and need to beat up armies of jocks, suck-ups, and wannabes on your way to taking on the big boss, while trying to survive in an average school life... |
Ahh... well the goal of every specific person would be to be popular and stay that way for as long as possible. We could give bonuses such as gaining money and prestige, being able to get grades without studying, being able to exert control over most geeks, etc. in order to keep that up.
In order to do that you have to pull other people down etc. However, we could have a dual ending. Scenario one: Someone takes the Most Popular Guy In School throne and holds it for X amount of time without someone dethroning them and they win. Scenario two: The hierachy is destroyed. Also, I've got a list of classes. Jock Geek Goth Nerd Prep Loner Punk Teacher's Pet Zealot Nastoid Pervert Otaku Band Outcast Minor Diety Slacker Bully Class would affect starting stats, starting popularity, and what skill circles you have access to at first. Edit: Only I get access to Minor Diety. |
All right, that is finally a system I can agree with. The dual system allows both sides a goal. the Populars are trying to keep their "Most Popular Kid" in the #1 spot to get a Popular win, and the Geeks are trying to bring down the "MPK". The Geeks other goal is to try and either frame the populars, or convince the populars to lower theit ranking, and once the populars all as a group become neutrals, then the Geeks win.
My only other questions have to do with the classes. 1. What is the difference between a Nerd and a Geek? Perhaps they should be one class with lots of sub-classes? 2. What is a "Nastoid"? 3. What is the actual definition for an Otaku? I have a general idea, but nothing concrete. 4. Should Hacker be it's own class, or a Sub-Class of Nerd/Geek? 5. I'm going to have to vote no on the Minor Diety, even if it is in very controlled hands... |
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...or be a slacker. |
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*SMITE* ... Ow, less painful then I was expecting, and not nearly as lethal... The rest of them I understand and get now. I would most likely go Geek with a Sci-Fi Sub-Class. |
The fact that you have devised all this stuff scares me.
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I've devised more than that and PMed it to FZ...
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I read somewhere that Otaku is just a person who obsesses over a certain thing. You can have anime otaku, music otaku, movie otaku, etc. Although in Japan, if you call yourself an Otaku, people are going to look at you funny, since Otaku's somewhat of an insult. Of course, I just read this somewhere, so I could be wrong. |
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