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I'll conceded the point.
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The Jecht VS Tidus video from the Re:Play DVD is online. Watch it before S-E pulls it!
Second commercial! |
BUTTS
Bartz Klauser 【Concept】 "Utility Player/Arrange Player" His style is designed for those who like trial and error, but when he's able to link Tidus and Cloud's combos together, being original doesn't matter when those are the perks of taking the path of the the "Mime." He fights using the techniques of his fellow warriors of Cosmos. As such, he combines their various skills into his own fluid arrangement of attacks. And the skills of the "Mime" allow him to change those skills easily. Furthermore, when he has an attack ability equipped, such as "Jump +1" he will gain special skills and further benefits than the others would not. Not only is he constantly changing skills and weapons, he also vocally mimics the characters they come from. 【Position and Personality】 Guided by the winds of adventure, Bartz is a young man who engages in freewheeling travel. His very character exemplifies freedom. He needs to be convinced to follow a single path, but he will not be silent when he encounters injustice. Also, he is very inquisitive, and has the ability to find the bright side no matter what crisis he finds himself in. He is competing with Zidane to see who will find the Crystals first. 【EX Info】 EX-Mode Effect: 3 Stars float above his head, the symbols of a job master. His cape turns red. EX-Mode Bonus: No name given. Although he doesn't gain any special power-ups, pressing R + Square will give him access to special a attack. EX-Burst: "Rapid Fire Dual-Wield Spell Blades" He kicks off to fly into the air, accompanied by the cry of an unseen chocobo, as each of his companion's swords are empowered with magic to attack with in turn, ending with all of the swords blending together into the "Brave Blade" for the final slash. Two directional buttons are shown at time as part of the sequence to be pressed, and you need to follow all of them to succeed. If you make a mistake or the deadline passes then the attacks will be cut off. Exdeath 【Concept】 "Guard Counter/Press Defender" His movement speed is slow, almost bordering on the point of being humorous*. To counter this, he does have warp spell to bring him in closer to his opponent. "When you can, use Air Dash," is a bit of advice given, though why the term "when you can" is used is rather odd since you'll want to use it often. When it comes to this "tortoise" gathering EX-Cores is terribly difficult, and can only be counter-acted by raising his Luck attribute (It effects how close to you EX-Cores will appear). You can use counter-attacks after first using a guard skill, while the guard is still in place, and many attacks can only be used after mastering defense. This character already has peculiar strengths, but his Brave attacks are certainly strong, hinting the ability to easily Break his opponents if the destructive power of his guard and counter skills is utilized properly. Unique amongst the characters, guarding against his opponents is his strength, something which can be combined with his HP attacks as a counter. These strategies are summed up with quotes from the staff such as, "He has a variety of guard skills, which when used precisely, can make him impervious to all attacks," "He may be the character that tests the player's skills the most," "He may be invincible if you can master him." *Actually, it's already humorous. 【Position and Personality】 Original a tree in the Great Forest of Moore, a vicious heart was created within Exdeath from the souls of demons and the necromancer king, Enuo, transforming him into a dark warlock who wished to manipulate the power of the "Void." Though he has a haughty attitude, he is self-conscious in his decision to appear to be just another member of the troops of Chaos, and stands to stop the warriors of Cosmos from obtaining the Crystals. 【EX Info】 EX-Mode Effect: Takes the tree form of his second-to-last battle. His armor becomes dark blue, and the lower half of his body is covered in a strange bark. EX-Mode Bonus: No name given. The gap between using guard commands is reduced, and his counter attacks become stronger. EX-Burst: "The laws of the universe mean nothing!" His opponent is throw into the limitless power of the Void. The O button is held to decrease his gauge, and if you stop when it reaches 0, "Neo Almagest" will be cast. When input incorrectly, the power of nothingness does not reach its full potential, and instead he sets his sights on his opponent to send out bullets of darkness in the form of "Grand Cross," which is inferior to "Neo Almagest." thanks http://community.livejournal.com/ffc...77.html#cutid1 |
I find it weird that Exdeath would reconcile himself to be just a low trooper of Chaos. Bad fanfiction am confirmed once again.
I wonder if by "mimicking vocally" Bartz says the same quotes as his companions or if their voices are heard instead of his. Either way, Mimes are awesome and so is Buttocks. You forgot Chaos characters rankings, mudah: Quote:
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* not at all |
Genius? Am I the only one who, when he first saw this, just saw Squeenix trying their hand at Super Smash Bros with their characters? I mean, it's got it's own style and all, but it seems as if most of it's innovation has a helping hand from Nintendo.
Of course, maybe I just don't understand the combat system as well as I think I do. That said, I can't honestly get hyped at this for the sole reason that I don't have a PSP and I don't want one. EDIT: I didn't even see RT's first sentence in the goddamn quoted text in Lord Setheris' post. Wow. |
The joke
. . . . Lord Setheris I finally got explained what the Command Battle System is. Quote:
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Okay, this is what I meant (bear with me is I suck at fighting games, and therefore do not know much about the genre as a whole). What I meant was it seems to copy SSB by having a secondary goal. As a summary for my understanding of the archaic Fighter game. Your goal is to decrease the enemies hitpoints to 0 with attacks, and in some games you can knock them out of the ring to win also. In SSBM, your goal is to knock them out of the ring. Rather than dealing the damage being the central method through which you win, the central method is having the opponent essentially "ring out". As an addendum, as you get better at the game, you need to "damage" the enemy less to kill them. Therefore, you have a central goal, and a secondary means that helps you reach that goal. In Dissidia, the main goal is again to decrease the enemies HP to zero. However, you help accomplish this by fighting with your opponent over this stat called "brave". As your brave stat gets higher (and I guess as theirs gets lower), you have an easier time killing them, much as doing more damage in SSB means you can kill them easier. This makes the brave battle a secondary battle going on, much in the same way that the damage battle is a secondary battle going on in SSB. |
Then you could say that games that have a Rage meter, or the special meter in Street Fighter are being ripped off by Smash Bros.
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