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I'm sorry, I've been bogged down by organic chemistry.
Trying to deal with things now. Nobody's shooting at me?! Dear god, that's a first. I'll um, post the revised character sheet later, and probably include some minor Aphelion Mode spoilers in it. |
Got my current profile up. White steps are the spells he can only cast while Miranda and him are in sync, red are his own.
The step names are subject to change as more combos appear. I'll probably post something in game today or tomorrow. Edit: Now we can see how good Alex is at doing interior design. =D |
Ah, sorry for letting this go neglected people. I can only blame ennui.
Phil, Rhiya, Teal, we talked over your changes already so this is just to say everything looks good. Teal, it would be good if you'd edit in that note about the significance of the colours under the magic description though. AB, I don't think you have any changes, so its all fine. There wasn't anything you wanted to change or add? Naqel, I do find that rune creation potentially troublesome, seeing it negates the diffiuclty in having components in the first place. Menarker, cut that profile down! It's three times the size of everyone else's and doesn't need to be! Big blocks of undifferentiated text are hard to read. I find Vengeful Hunter's Pursuit could be a lot of awkwardness, given your description of it, seeing many of the attacks you'd use it on are energy bolts being fired from a distance by a flying target. Perservering Assault feels a bit odd to me and I don't know why... Also, while I think of it... Quote:
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If I'm adding anything, I had ideas for a kind of bit system to start trying later, like those options in the Gladius games that can allow for some different skills and advanced tactics. But it's still too early and I'm not quite sure how Shimizu will even find these bits. ...Maybe Ponpon and Bright Day should get together for a little bow chikka bow wow or whatever. |
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The deal is that the components, while still there, are in a handier form, but I can't use them separately for another spell that'd use only some of them. |
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It wouldn't be funny to link that thing from AMV Hell again, would it? |
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Ok, in regards to the size, I'll try to cut it down, but lot of it is clarification of how the techniques works. Thought of reducing the "Clutter" by putting all the moves in box spoilers. Will see what else can be done. Let me see if I can pull out a useful example of VHP in ranged combat. It has a decent charge-time requirement, which enables about maybe 4-5 uses in a battle that lasts 3 minutes. Basically, since Menarker is a mostly mid-close fighter, he basically needs to keep in close range, which is difficult if he can't occasionally bypass their assault. In a normal projectile combat, the opponent would effectively weave back and forth, slinging bolts, only approaching slowly upon a succession of hits where they may either go into melee or continue to pelter with ranged attacks if they feel that is all that is needed. In Mern's case, he isn't a specialist in ranged combat, so they aren't that strong, intimidating or likely to hit, plus his flight capabilities are subpar to the others. The result THEN would be that he would be peltered by attacks forcing him back due to knockback/damage and his offensive capabilties be reduced only to the uses of reflect and using Mero's offensive form. A boring fight both as the player and as a character concept. WITH the use of VHP, the peltering attacks would still be mostly effective, but once in a while in a heated battle(Every 30 seconds if the opponent is a frickin button spamming), Menarker will "super-speed insightfully" past the projectiles and appear in melee range of the foe, forcing a sort of chase/melee combat. The opponent would still be able to react, shooting bolts in close range, running away in a high speed chase fraught with pressure in the effort to regain ranged superiority, evasive action, or slug it out in melee. However, both characters would be able to use most of the combat tricks in their disposal without forcing the other player in a sort of submission. Ideally I do want to be able to force someone to use an "Ohshit" button if I roleplay it well. :3 I came up with this move in response to the fight with the Director, where I felt that the onslaught of ranged attacks at incredible speed, range and frequency combined with portals to enhance that and his melee attacks, had shut me out of the fight and made me mostly useless in comparision to the others. Granted, I had not had my character learn Reflect yet (only only used it once as an "in charcter" accident), but I want to be able to gain a favorable fighting environment once in a while, even if not constantly. For Preserving Assault, I hardly know what to adjust about it. It's a potent effect to enable a safer headstrong/suicide rush or "OHSHIT, SHIELDS UP" button, but short lived and has a recharge time that renders it usable only once in a short battle. If you grasp what exactly you find questionable about it, let me know. ^^ In regards to that "combining girlfriend into cat" thing, that was just Mern daydreaming. He has no girlfriend or any friendships close to it, and the closest he got is his familar, which isn't even the same species. I'm not planning on making Mero have any shapeshifting or implying anything else from it. EDIT: And yes, Phil has pointed out exactly the sort of inspiration in mind. :3 |
You know what I think would help make your spell list more readable, Menarker? In most RPGs I've played, spells have a fluff description followed by a mechanical description. For example, Animate Dead in D&D is described as "Creates undead skeletons and zombies" in the Wizard spell list. But then, in the spell description, it's:
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Necromancy [Evil]For another example, let's use Panko's Mega Paw. "A focused destructive wave in the shape of a giant bear paw, focused on her paw." Note that I have nothing beyond one sentence, yet I'm pretty sure there won't be any issues with this attack on how it works or what it looks like. Sometimes a little is enough. |
Alright, I'll deal with that when I get the time. Got University to go to. Sounds like a perfectly reasonable piece of advice. ^^
EDIT: Ok, edited it, although it was DAMN hard to squeeze the fluff AND the explanation within the 20000 character limit. And honestly? I dunno why I didn't come up with the idea myself. I play DnD a bit. ^^; |
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As I said, the names are subject to change later on. Since I'll need to add a new step for each combo and I have a feeling there'll be some colour overlap. |
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