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dartgun makes killing them easier. But that was never my problem with them, I dont know if its a glitch or something but they are a pain to detect. On atleast two occasions I didn't know one was around until it was litterally clawing my back. Having a companion around helps solve that though
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Despite being large mutant bears they are rather sneaky, but I prefer them to those goddamn fire ants.
I used so much ammo doing that quest. Then I sold the little bastard into slavery out of spite. |
Scoped Magnum + Head shot = Dead bear.
Chinese Assault Rifle + Fire Ant = Dead Fire Ant. I had no trouble with either of those things. |
I learned something the other day: Friendly NPC's should never have rocket launchers, or - god forbid - fat men. They blow up everything if they do. You, their fellow whatevers, and occasionally the enemy too! Its just not a good situation.
Also: I really dislike Deathclaws. |
sneak attack ALWAYS takes out fire ants, not exactly sure why.
Oh and I still use the NPC as pack mauls for my big guns, just dont give them ammo and they cant use it. On deathclaws, am i the only one that is reminded of the cloverfield monster with them? |
The Cloverfield monster reminded me more of Sin from FFX, actually. The horns on the Deathclaws are what's throwing me off.
As to the Yao Guai, I always take one rank in the Animal Friend perk. Saves me from the trouble of getting mauled from behind. |
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Can't comment on Yao Gui yet, I've only encountered one, who I avoided fighting. Oh and I accidentally wandered into Andale before. What a messed up town! Still, one more to add to my ever growing list of dead towns. Next stop; Little Lamplight, but only because I just aquired the mezzer. But first I've got to escape from the national guard depot. Came in here looking for the small guns bobblehead and didn't realise it was such a bastard to get to. Fucking robots! |
You know what was a fun thing to abuse in the game: In stores where the stock is just laying around, pick it up, carry it out of sight, THEN steal it. And no one says a thing. XD
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It's like the "let me go try it on in the dressing room" of Fallout, yeah.
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Hey guys, I require help with Moira's quest involving the Mirelurks. They either kill me on sight or I try to sneak around and then can't find the goddamn place. Halp?
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Do some quests elsewise until you find a Stealth Boy.
Or do what I did for my non-stealth character - tell Dogmeat and whatever companions to stay then go to the spawning pool, run in, jump down to the bottom, plant the scrying device, then run out. Add liberal Med-X and Stimpacks to flavor. |
The guy you turn in the scrap metal to, where can you find him when he's not in the water processing plant? I have tried waiting around 12 hours through a day in the water processing plant and that guy has not appeared.
I think I may have bugged out my game a little, because Moira also chats like I blew up Megaton and turned her into a ghoul, even though she offers me normal dialog options, such as repair and vendor options. |
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If you enter from the locked door on the south side of the monument it's easy; go in alone, run to the end of the corridor, turn right and in the far right corner you can plant the device, then run back out. You can get back out before you even see a Mirelurk. Whole thing takes like 30 seconds, if that. Really it's the easiest quest in the game by an extremely long way. |
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he appears at the plant at I believe 8am. Show up at about that time, if he isn't there then he isn't following his usual routine.
I recently found something thats fun, deactivating a robot then punching it to death. Each attack counts as sneak critical attack, and when killed you get normal exp. Sentry bots take forever to punch to death, 14 hits for me |
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I finally got to neutral karma and decided to go buy the robot follower from Tinker Joe. Of course, Tinker Joe is dead. Seriously, if Tinker Joe dies I should just be able to take the robot. No, it'll just sit there with two other robots out in the wasteland for the rest of the game. I wish I had the PC version. |
The Alien Blaster is AWESOME.
How do you get the family to let you join them? |
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Also, I just want you all to know that I hate you with the utmost reaches of my soul. It has only little to do that my XBox got Red Ring of Death'd which means I can't play Fallout for a whole month. EDIT: Also, Deathclaws suck ass, but you want to kill some. the Deathclaw Gauntlet is one of the greatest unarmed weapons, since it ignores an enemy's Damage Resistance. |
Deathclaw Gauntlet...?
I remember, I went up NE, and this was when I was playing my "Find everyplace" person (still haven't finished atually, but it's been awhile). I got to the Republic of Dave when I realized I could change the difficulty (I was level 20 long before that point and was getting bored). changing it to the highest difficulty, I immediately stumbled into that one town full of Deathclaws. I got close to one with a stealthboy and it took 7 shotgun blasts in the face before the fucker died, and that was just one. I find if you cripple a leg or two, then they aren't too dangerous. And I dunno, I never had a problem with Yao Guai. Shoot head while running backwards, repeat until dead. I haven't gotten hurt bu one for awhile. It's the damn giant scorpians that are hurting me now at my difficulty level: easy to outmaneuver, but they take forever to kill. And anyone find many of the giant supermutants? I hear there are 6 total; I found two, the one when you go to the radio station in DC, and one at a meuseum near the mall in DC where the Talon mercs arefighting the supermutants. they're fun to kill. =) Oh, and I've discovered I'm too good of a packrat in this game; not even 1/4 of the way gone through yet in this 3rd playthough, and I already have 7000 bottle caps. |
I just found out that there are multiple copies of the weapon schematics and that it isn't useless to get the extras! The more of then you have the better the starting condition they start out at.
Also, I bought this game the day it came out and I still have no clue how to turn on the flashlight on the PC version. |
Hold down the tab button.
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And by let it it out I mean throw a grenade over its cage and piss it off. |
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I never found the generator. When I tossed the grenade it freaked out and busted out electricity or no, though.
It was pretty neat. ...And then I had to kill it with the combat shottie. |
It's right next to the cage. Your grenade might have even taken it out.
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I had the lovely idea to screw up the proper quest line order. Went to go talk to Three Dog...and had absolutely no backup when Big Ugly popped up. Ended killing the damn thing with my dinky pistol while doing the fountain dance (pathing around it). Let me tell you, longest fight. EVER.
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They are called behemoths incidently and during loading it will say how many you killed. First time I fought one I had no idea there was a fatman lying around so I just used an assault rifle. Fortunately its attacks aren't hard to avoid. Also the stuff its carrying is random.
Deathclaws I found to be horribly tough, until I used the dartgun on them. Not much of a threat anymore. |
I'm having too much fun with the Rock-It Launcher.
I know it's not the most effective weapon in the game...but there's just a lovely sense of absurdity as a tin can splatters a raider's head in slow motion. I basically used just that to clear out Evergreen Mill...and the Behemoth. Well...that isn't to say I used just the Rock-It Launcher to kill that thing....I used some mines, too. And a laser rifle. And probably some other stuff. It was a lot easier to kill after I crippled a leg so I could run away better. I am also utterly amazed at how much stuff I missed on my first play through. My first time through, I basically stuck to the main storyline. Didn't so much as see a mirelurk, only got jumped by bounty hunters once, didn't find any Super Mutant captives...this play through I'm finding all that stuff in spades. There is one thing, however, that frustrates me about this game: The pathfinding of the follower characters. Or, that is to say, the lack there off. I stopped and reloaded my game about five times thanks to Dogmeat. I would work my way down what looked to be a reasonable incline, just to turn around, and find that I had lost Dogmeat. If I was lucky, he would reappear from some random direction, and things would continue. If I was unlucky, I would get the "Dogmeat has Died" pop-up, and reload my last save, going the long way to make sure there was no 3 inch drop that Dogmeat couldn't handle. Finally, I just couldn't take it anymore. I was walking around the edges of the DC ruins, trying to find a way in to find Arlington Library, working my way down a broken roadway, fighting the occasional group of super mutants, when I realized I had lost Dogmeat yet again. After a few minutes of looking for him, I get the "Dogmeat is Dead" prompt once again. However, this time, I decide not to reload...I just let the poor dog rest. He was obviously suicidal, given the way he would wonder off and pick fights with super mutants and Yao Guai. My hopes of a Fable II-esque canine companion dashed by pitiful pathfinding. In fact, the only companion I've had that carried their weight was Fawkes. Fawkes made traveling through the wasteland so much easier. |
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The thing I really hate is the piles of rubble with invisible walls, and especially Grayditch for the massive amount of that rubble. I spent so much of my first playthrough accidentally wandering in there and taking forever to get out. Best Fawkes moments: finding bloatflies and having Fawkes gatling laser them to death and celebrating with "YOU LOSE!". |
I just got my second companion, Clover. Just need to suit her up with some power armor, then me, her, charon, and possibly dogmeat can continue following me on the path of destruction. If you are wondering why I said possibly dogmeat, I'm playing a stealth character. granted I am now at the level I dont really need stealth, hence why the chance is open
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You can only have two followers.
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I reloaded afterwards and had to fast travel somewhere else so he could actually get to the vault without getting killed. Haven't seen him in about 10 hours. |
I prefer going solo because A. Whenever a partner kills the enemy you get no XP and B. The pathfinding is stupid.
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I just set Dogmeat as an essential character. He doesn't die anymore, just goes unconscious.
All the other followers can die in a fire. |
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PC only.
Edit: God damn it you are fucking kidding me. |
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you get exp if you inflicted the most damage on the enemy, whether or not they actually make the kill has no baring. This isn't just partners, if two NPCs, lets say a wastelander and a raider, are fighting and the raider is near dead so you finish him off. You still get no exp
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quick question - is there a peaceful solution to the crazy guy with the megaphone outside the ranger's hq? i mean, besides the peace of a bullet.
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I just bought this game, and I've gotta say, I'm loving every minute of it.
It's so fun to wander around the wasteland, meet new and interesting people, then kill them and take their stuff. |
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I found a bizarre glitch. I was running around the city's ruins and I find a place near Georgetown West with two super mutant brutes on the ground and another one on a terrace thingy on the second store of a building. That one had a missile launcher. I shot it once with an assault rifle and it stopped moving. I mean, it was waving his arms or something, but it didn't move from where he was. I got closer after killing the two on ground level and shot it to death...Which caused it and its missile launcher to be hurled into the air, half a block away. It was weird as hell. When I got to the corpse, I found out why it didn't shoot me earlier: The missile launcher had 0 CND...So it means my first shot hit it, which amazes and amuses me.
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Crap ending is crap.
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There's an addon called "Broken Steel" that will remove the ending so you can keep playing after finishing the main quest, and raise the level cap and add new perks.
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Thank god.
Ok, we've already been over Fawkes being a douche at the end. But then we get there. I'm wearing T51b armour, I have the rad-resistant perk, I popped Rad-X, and I have 40 Rad-Away that remove 150 rads each. I'm getting 1 rad/s. I could literally have stayed in there for 16 minutes, without taking any Rad-Away. With the Rad-Away, I could have survived for 91 minutes. A full hour and a half. I am proof against radiation. And yet, as soon as I input the code, I die? Bullshit. |
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Sorry, but it doesn't look like it. |
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It's coming out for console.
And honestly this isn't the worst - they did give you an ending and resolution to the main storyline. I'm okay with them offering more content for sale that extends the story because it's actually optional, whereas I could see them doing a TO BE CONTINUED when you get abducted by the Enclave and selling the entire rest of the game. This really isn't that horrible. |
Yea, I just went and looked that up. Thats what I get for saying something with only a half understanding of whats going on.
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It is a legitimate concern - I remember a thread a while back where a game developer said he was thinking about doing exactly that.
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I weird thing happened to me today; I fast travelled to Paradise falls (so I could get paid for my hard earned slaving) and as I walked towards the entrance I noticed a car had spawned on top of the already existing pile of cars nearby, but it seemed to be having trouble sitting still and kept jumping about slightly. After a few seconds of watching it it suddenly spasmed into the air and was launched clean accross the horizon at several hundred miles an hour. I was unable to locate where it landed. Funny though.
I also found a way to be really evil to Harkness on the Replicated Man quest; tell him who he is, but then say you'll kill his pursuer so he gives you his plasma rifle. Then go and tell Zimmer who the android is. Claim the wired reflexes perk as reward. Follow Zimmer to Harkness and watch as Zimmer resets Harkness' memory to factory settings. Test out your bitchin new plasma rifle and kill Zimmer. Harkness now has nobody to follow and no personality, he just wanders aimlessly around Rivet city saying he's awaiting input. Yes, I am a complete bastard. |
I saw quite a few hilarious glitches. Some replicatable, some not. At Paradice Falls, push that two-headed cow thing out of its cage. Then before it can get back in close the gate. It gets kinda weird. Also, somehow I got two slave collars... no idea how.
One that really sucked was while I was getting the alien blaster ammo, it started phasing into the ground so I couldn't get it all. If there is one flaw of this game, I'd say its the lack of AI aggression sliders. For example a random raider or super mutant will attack you reguardless of the situation. Even when its clearly illadvised |
While approaching the Jefferson Memorial, Liberty Prime got tossed up onto a metal scaffold. Took him a while to figure out how to come down.
And then he promptly threw a nuke at the Enclave. God, I love that robot. |
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Also, what are all those radio towers for? |
Most of the glitches I've experienced in the game seem to be random items jumping up in the air and falling back down, usually when I enter an area such as in Paradise Falls, Megaton, or when moving through DC.
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I think they intended for the game ending to be the ending, and if they say something to the contrary its just to cover up their shame. Though I also think they planned on making expansions from day one. A level cap is often evidence of this. I mean what game caps at level 20? Even MMOs start with caps higher then that.
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I'd say it was obvious because it's, you know, Bethesda. |
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You could possibly call that 'consistancy'. |
You know what I really fucking hate? Deathclaws.
One of them spawned in behind me after I entered Luckys shop down by Tenpenny Tower. It was actually in the shop with me. Needless to say I promptly shit myself, then plasma'd it in the face in blind panic until it dissolved away. Fucking hate Deathclaws. I'm also really annoyed that I can't get the energy weapons bobblehead because I can't get into Raven Rock just yet. It's the only one I need and the one I really want. Damn you Bethesda. |
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@ Hawk: Yeah, I freaked a bit when I met my first deathclaw up in...old olney, I think. The abandoned town filled with them. Damn things are tough. |
Well this wasn't my first DC, but it was the first to spawn in such a tiny space right behind me. Took off half my health before I could even spin around and see what the hell was attacking. The A3 takes care of them easily enough I find, and I've got the dartgun now as well, so that should make things easier (ironically, it was the search for parts for the dartgun that took me to Luckys in the first place. Guess they knew what I was up to).
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I hate the control unit the Enclave enslaved Deathclaws have. It's so stupid and pointless. I have tried so hard to destroy the control unit to get the Deathclaw to attack the Enclave, but because you can only attack it from the side, more often than not I just blow its head off.
And even when I do blow it up, I've spent ten VATS shots trying to hit it and so he's already pissed at me anyway so he just keeps doing his normal thing. |
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Fallout 3 patch came out today, and Kotaku says the first DLC will be available Jan 27.
Edit: Fixed broken link |
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You know what I really fucking love? Deathclaws.
... Or more accurately, killing them all. I've now got the killing of DCs down to perfection; the things can't even get within 10 feet of me before exploding into gibs and goo. And it's all thanks to the most inconspicious and awesome weapon in the game; the dartgun. I love the dartgun. I even went to Old Oldney just so I could kill them all with it.... and then accidentally fell into the sewers, but then I got to kill more DCs so it's all good! |
I just use my plasma rifle. Shoot out one or both of the legs, and then they suddenly become slow-moving targets.
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Incidently dont trust the VATS estimate on accuracy with it. Even at only 20% I was consistantly hitting my targets |
I wanted to ask something about Fallout 3 to see if anyone else got this...
I did the Tenpenny Tower quest. But I used my speech skills to convince certain members of the Tenpenny residents to leave to allow the Ghouls to live there. I went back a while later and suddenly... no humans there anymore. The guards were gone and it's all Ghouls. And then I was listening to a GNR broadcast and Three Dog was talking about how the Ghouls killed everyone. And then mentioned that I look ridiculous in my Ghoul Mask(but that's besides the point). Did this happen to anyone else? |
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That bastard... I think I might have to head back to Tenpenny tower and slip a mine into Roy's back pocket!
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Still what you said happened doesn't seem to sync. You get the ghoul mask for helping them take the tower. Three Dog shouldn't be commenting on it. |
You also get it if you talk the bigot residents into leaving the Tower and the rest of the people say they'd not mind the Ghouls staying. Which is the way you get the best good karma results. Roy ends up killing Tenpenny almost immediately. Tells you he had an unfortunate accident. I had killed Tenpenny before that anyway by sticking a mine in his pocket. Because I wanted his sniper rifle.
Anyway, since you do things the good way, Three Dog will talk about it on the radio. I just didn't realize the Ghouls would kill everyone. Even the guy who likes Ghouls and had that friend. I also found out that if you kill the Overseeer in 101(like I did) you apparently can't get back into vault 101 later on in the game when you need to. Sooo.... I think I'm screwed and need to start over. Which sucks balls. |
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... Fuck! Damnit this is why I need a guide that's not on the internet so I can fully see how my actions will affect things later on. I'm currently in the prcoess of trying to maximize profit and gains on damn near everything by scouring the net for info, but I've messed up a lot. Lost out on bonus skill points, loot, caps, weapons, unique apparel and now even whole quests. If I ever start over though I should be able to do everything right and get everything I want, but I doubt I ever will. |
My guide says you can still get in Vault 101 later on. Amata sends out a distress signal, and if you've killed the Overseer then someone replaces him but they have the same views on life outside the vault as the Overseer.
Anyway, I think the only thing you really get from that is the option to get Butch as a follower, so you wouldn't be missing too much. Edit: Also a schematic for the Rock-it Launcher. |
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