The Warring States of NPF

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Dystopian Rhetoric 04-20-2004 11:10 AM

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Demon with a Glass Hand 04-20-2004 10:01 PM

Zero, right now I'm just working on a background, nevermind the statistics. I should have everything done by tonight, but if I do it'll be posted really really late.

Like 1:00am (my time) late. Which I think is 3:00am for you ... not too sure ...

Forever Zero 04-20-2004 10:06 PM

Well, what time is it for you right now, because here it's 11:00 PM on the dot.

IHateMakingNames 04-20-2004 10:08 PM

Is the sign up close to being ready (I know werewolf data is all up, but not sure about other races, but many people are making bios)?

And what are the level 3 and 2 fetish items that my guy is getting?

Demon with a Glass Hand 04-20-2004 10:10 PM

Really?! 11:00pm?!

It's 8:00pm where I'm chilaxin.

Forever Zero 04-20-2004 10:12 PM

Level 3, a normal Klaive, with no enchantments. Good against other werewolves, but against other species it's no better then a normal knife. If you get a very high Glory and Honor (I think those are the two) rating, there is the chance I will upgrade it to a Grand Klaive. However, if you want that, you better pay attention to whatever notes are put up, either by me or someone else, on the Werewolf Code of Honor and follow it. Otherwise, it will just stay a silver knife basically.

I haven't decided on another yet. Any ideas on what you want? I get last say, and if you give a good but overpowered suggestion I'll notch the power down and give it to you, and no more weapons.

EDIT: Yep, it's now 11:06 PM, so I should get working on my damn AP Government Research Paper soon...

IHateMakingNames 04-20-2004 10:13 PM

How about you just post a list of a bunch of level 1/2/3/4 fetishes and I'll choose what I want?

Forever Zero 04-20-2004 10:25 PM

Fetishes are ranked by level,corresponding to the Fetish
Background Trait.Characters with this Background may choose
one or more of these items (up to their level in the Background).
Again,remember that fetishes that require activation rolls (such
as fang daggers and sanctuary chimes)cannot be used in the same
turn that their wielder spends Rage.
Storytellers should use the following list as a basis for creating
their own fetishes,keeping in mind the information in Chapter
Seven (Fetishes,p.240)and the Rites section of Chapter Four (Rite
of the Fetish,p.161).Fetishes should be rare and cherished items
that are uncommon among werewolves.Having too many fetishes
present in a chronicle can give players a feeling that they need
"magic items"to have powerful characters.A werewolf must rely
first on her own claws and fangs to rend her prey.

Apeskin
Level One,Gnosis 6
This somewhat gruesome fetish is nonetheless highly
useful for metis and lupus Garou who want to have an easier
time hiding their true nature.When activated,the fetish —
which takes the form of a scrap of ape (or human)skin tattooed
with a glyph — makes a metis or lupus'Homid form identical
to that of a homid Garou.While in Homid,the werewolf takes
no special damage from silver (although it will still reduce her
Gnosis),but he is not able to regenerate as usual.A homid
ancestor-spirit must be bound into this fetish.

Harmony Flute
Level One,Gnosis 5
Carved from hickory,this small flute has many small
feathers from songbirds decorating it.When activated and
played (which requires a Performance roll),the flute emits an
enchanting harmonious melody,reawakening ancient memo-
ries of peace from the time before the Severing.When an
aggressive creature hears the song,the Storyteller must make a
successful Rage roll,or the creature ceases its struggles.Crea-
tures without Rage may not resist the effects of the flute.Any
being listening to the sound may still defend himself if he is
attacked.The power of the flute affects only those listening to
the music.Once the music stops,anything goes.
To create a harmony flute,a Garou must bind a spirit of
peace,calm or water,or he must bind a bird spirit.

Spirit Tracer
Level Two,Gnosis 5
This fetish is a human hair suspended in an iron ingot.
When the wielder activates the fetish and concentrates upon
a specific spirit,the ingot pulls in that direction.This fetish
works only for tracking spirits.
To create a spirit tracer,one must bind a predator spirit or
a spirit that has the Charm:Tracking into the ingot.

Baneskin
Level Three,Gnosis 7
This tiny piece of a Bane spirit is wrapped carefully in cloth
and worn as an amulet.When activated,it causes all malevo-
lent spirits,especially Banes,to react to the wearer as if she were
a kindred soul — a "wolf in Bane's clothing,"as it were.If the
wearer takes any action against her "fellow"Banes,the guise is
broken immediately.These fetishes cannot fool Incarnae or
mightier spirits.

Fang Dagger
Level Three,Gnosis 6
These daggers are always carved carefully from the tooth
or tusk of a great beast.After striking an opponent,the
werewolf can activate her weapon.If successful,the spirit
trapped within the fang dagger "bites"deeper into the wound,
doubling the number of successes on the damage roll.The
damage is aggravated.
To create a fang dagger,one must bind a snake-spirit or a
spirit of war,pain or death into the blade.

Phoebe's Veil
Level Three,Gnosis 7
This fetish is a small,golden pendant in the shape of a half
moon.These fetishes are usually worn around the neck,held by
a strong leather thong.At night,when the pendant is acti-
vated,the wearer vanishes completely for one minute per
success.Neither mundane creatures nor spirits may sense her in
any way except touch.The veil remains drawn until the time
expires or the wearer removes it.
To create this fetish,one must bind a Lune,a chameleon-
spirit,a spirit of illusion or a spirit of shadow into the pendant.

Sanctuary Chimes
Level Three,Gnosis 6
When activated,this miniature tubular bell emits chimes
into the wind.No spirit may materialize within 100 feet unless
it is invited to do so.This fetish usually protects caerns or the
homes of pregnant Kinfolk.
To create sanctuary chimes,one must bind a spirit of
protection or a turtle-spirit into the tubular bell.

Klaive
Level Four,Gnosis 6
The signature weapon of the werewolf race,klaives are
fetish daggers of a singular design,made to be used in Homid
and Crinos form alike.Klaives are rare weapons that are made
from the purest silver.A werewolf who carries a klaive loses one
point from his effective Gnosis rating,thanks to the silver.A
war-spirit is usually bound into the klaive,allowing the weapon
to inflict aggravated damage upon non-Garou foes.Without
the spirit,a klaive does not inflict aggravated damage (at least,
not to creatures that aren't vulnerable to silver).However,a
Garou does not need to attune a klaive that has no spirit in it.
Pulling a klaive on another werewolf is considered a grave
action,for a klaive duel is almost always a duel to the death.
Nonetheless,klaive duels among Garou are dangerously com-
mon as the tension of the Final Days grows.Elders complain
that too many of these sacred artifacts are in the hands of
reckless youths who see nothing wrong with using them for
everyday tasks.Young werewolves argue that too many klaives
are kept hidden away for rituals and great quests instead of being
used to slice the hearts out of their enemies.
The difficulty to attack with a klaive is 6,and it inflicts
Strength +2 damage.Because it is a silver weapon,werewolves
may not soak this damage unless they are in their breed form.

IHateMakingNames 04-20-2004 10:30 PM

Is that level 4 Klaive the Klaive you've been mentioning, since there is no level 3 Klaive?

Also, I'm liking the Fang Dagger. Double damage is good...

Mage#27 04-20-2004 11:04 PM

Hell that fang dagger is better than a klaive. Agg AND double damage.

and yeah the level 3 klaive would be the level 4 klaive. Level 3 was only a guess.

EDIT: FZ what does the Gnosis trait on the fetishes mean?


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