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Changed my Knowledge a little.
Now Rites is only 1 dot (Since it is worthless, but felt like keeping one) and now my guy knows four languages (Wolf is original, then English, German, and Scandinavian are learned ones) |
You could probably have a regular claive for 3 points.
I'm pretty sure the rite of binding or whatever it's called is a level 1 rite so anyone could use it. And You really ought to get levels of the rites backgroud. The can be really useful and if you're gonna have points in rituals... |
I only have points in Rites because nothing else fits the idea of a wolf raised werewolf who is both a full mon werewolf (Rage and fighting one) and part of the major fighting tribe. I doubt he would use computers much, or study science and law.
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There's no need to have a Half Demon/Nazi Werewolf/Brickhithouse in a clan ritual, though.
I think that IHMN would be rather disinterested. |
How are you gentlemen? All your base are belong to us! You are on the road to destruction!
Seriously now. Fate has played a cruel joke on me, because I have been sent to a camp WITHOUT Net access. Thus I am unable to annoy all of you. Damn nation. Tradition specialty refers to the Sphere X Tradition is best with. Ergo, a mage of that Tradition pays less XP to increase it. Apparently Garou live 100-150 years. Breed doesn't affect it that much, IIRC... And IHMN, Fenris was from Norse mythology. You can keep the Grand Klaive, if you want... just rememebr that if you're not worthy of it, it can be taken away. After all, it *is* a weapon given only to the greatest of leaders. So you'd better do something like beat a pack of Black Spiral Dancers in melee combat if you want to keep it. Quote:
End rant. This is Radio Free Dante, signing off... |
Another thing, IHMN, you mentioned your character being born from a woman (or something. A German woman.) and you are playing a Lupine character.
This either means that your mumsy or dadsdy was a werewolf (of course) of Lupine Lineage (for you to be Lupine) whom shifted into a human and had sex with a human. Thus spawning you as their proginy. Less disgusting, and more realistically (in an Rp sort of way ...) you were born of Lupine Werewolf and a regular wolf. Additionally, good luck keeping that Klaive. |
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Without shifting into any other form (Hispis, Crinos, etc etc etc) your 'Lupis' werewolf's natural form is of a wolf.
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I know my werewolf's natural form is a wolf.
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I know you know your werewolf's natural form is a wolf.
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...Can I give my demon a pet dog... a female one... with a penchant for wolves? You know, just so it irritates IHMN.
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The thing is, you have no clue how close I am to just scrapping half the back story and history just so I can get to starting the RP with the core rules...
Well, we've had lots of Werewolf and Mage questions. I forgot to check Dante's packet, but how detailed is the Demon information? |
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That detailed, exactly. |
This all might be a case of oversaturation using all of the WOD settings, Zero. As it stands there is a library of information to digest on each individual book. Possibly a little too ambitious, especailly with Dante all AWOL on us and everything ...
And, Krylo, if your demon is going to have a female pet dog it would also have to be demonic in nature. With no less than three heads. And a penchant for being the Dominator of the relationship. |
He did a good job. I'll post some info on the specifics of the Houses, and give some more detail into Lores, but for the most part most of the info you need is in the sign-up. Any questions?
EDIT: Most likely oversaturation. I might just scrap the background info on the WoD universe in favor of getting this out the door and into Sign-Up mode though, because even I am losing patience and interest with the tons, and tons, and tons of info I'm absorbing. I have most of the basic mechanics down right, it's just the backstories and hitoires that are killing me. I guess the devil is in the details... |
What 'editions' are you working off of?
I have second edition Vampire and Werewolf, personally. I would like to work from my copy of Werewolf. |
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Edit: I kind of need to know what the virtues are... |
I believe they are all the "Revised" editions, which I believe is second edition for all of them. I looked on the WW website, and all of them are current to the best of my knowledge.
EDIT: No dog for you at all krylo... |
How many different editions are there?
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Well, Demon only has one edition and is semi-old, Vampire had two I assume, as did Werewolf, and I think Mage has had two as well. My Hunter book is new though and only has one edition.
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Well, then. If it is all the same to you, I will work from my editions of Werewolf and Vampire, if it's all the same to you, Zero.
Additionally, you gave IHMN a Grand Klaive. It should only be fair that Krylo gets his puppy. I'm a little rusty with Demon rules, Krylo, but I do believe that the only kind of demon dog available to someone of your rank would be about 5 feet tall, eight feet wide, and with tenticles growing out it's flanks. Sorry. But you'll have to make due with a tenticle dog. |
1. I took IHMN's Glaive away. He now has a level 3 and level 2 item to replace it's ultimate power.
2. If you think I wasn't going to give krylo that dog before, there is no way in HELL (Pun partially intended) that krylo is getting that dog now... |
What? Why is my Glave gone? What crappy weapons replace the Glaive?
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Awww... I just want my wittle puppy to wuv and cuddle, FZ!
Also: Virtues? Does anyone know what they are? (I only ask again because I think my edit might have been missed.) |
I will most likely give you a normal, non-enchanted Glaive that does Lethal damage but without all the magical bonuses, and something random of my choosing. Argue, and I will give you the enchanted bag of crap, with +2 to life, but you must hold the bag and pass willpower checks ot use it...
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Am I to believe that IHMN is missing the point that, as a werewolf, he is the weapon?!
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He misses the fact that as of right now, if he transformed into Crinos, he would have 9 STR, and even if his brawl is lowered, he could tear many enemies limb from limb regardless...
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Making his body, arms and hands respectively, a lethal weapon.
Additionally, a Klaive is a knife made out of re-enforced silver that can deal 'aggravated' damage to a werewolf. Aggravated damage is of a kind that a werewolf cannot heal without great great great concentration. If you use a Klaive as a weapon in crinos form, your hand, protected or not, will begin to burn rather quickly. So dangerous is a Klaive that it would not be given to a fledgling clan member fresh from his Rite of Passage. |
You mean this? http://www.angelfire.com/ar2/hoover/images/Klaive.jpg
It obviously has a handle grip, although I knew about the Silver and aggrevated damage to werewolves. It seems like an average weapon to me, nothing impressive if it isn't enchanted. I would imagine a werewolf with some spare time could fashion a crude one without too much trouble, so I'll probably allow a basic one. |
Revised edition is 3rd edition for all WOD games and that is what Dante and I have been working off the whole time.
There isn't much difference between 2nd and 3rd for werewolf and mage but I highly suggest we stick with 3rd for vampire. on the klaive and silver note that silver deals unsoakable agg to garou. They can soak all other forms of damage but damage from silver they cannot soak. That's why it's such a big deal. Also most klaives are enchanted with a war spirit so they deal agg to non werewolves. |
Something like that, Zero. Something like that.
It is a weapon that should be feared. Greatly feared. And in Rage CCG terms, the -1 Gnosis cost is represenative of both the spiritual drain its user is under, and the concentration in which it takes not to drop the Klaive in pain. Additionally, the leather wrapped hilt is one artists conception. The silver is still painful to the grasp. If the knife was not wrapped in leather, the flesh of the bearer's hand would be burned and scarred. The leather provides protection, but it would still be akin to holding a hot poker. However, this is all just my interpretation of the system. If ever I get too 'knowledgey' for the good of the game, you, of course, have the option to say "Seriously, Demon. Shut up." |
Out of curiousity... if a demon, mage, or vampire killed a werewolf, is there anything stopping them from taking the wolf's klaive/greater klaive/whatever and using it themselves?
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Not a damb thing, save the DM, could stop him/her/them/it.
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...I'd think a vampire wielding an attuned greater Klaive would be pretty badass...
Psst... I'm talking to you vampire PCs... kill the wolves! Take their silver weapons! For that matter... so would a demon, but I don't think it would match my character too well... a mage... well... meh. It'd be kinda neat, I GUESS... |
an akashic brother (kung fu mage) with a grand klaive would be entertaining to say the least.
However as far as anti werewolf antics go you could do the same thing with a simple silver knife without having to worry about killing a werewolf first... |
We, Gaia's Favoured Defenders, are nigh impossible to kill in our prime.
Doubt it, even for an instance, and I will write your epitaph in your own blood ... |
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Or Klaive wielding Werewolves, for that matter ...
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Out of boredom I did most of my character...
And Demon, I'll rip the soul from your pitiful werewolf frame and then behead it with your own claws, just to add insult to injury. (Actually not, I'm a nice guy.) Mortal Name: Scott Henderson Celestial Name: (I assume this gives some power over the character, so I'd rather just tell FZ and not you other losers) Concept: God... or outsider/drifter. Whichever is more plausible. Nature: Caregiver Demeanor: Loner House: Slayers Faction: Luciferian Attributes: Physical: 5 Strength: ••• Dexterity: ••• Stamina: •• Mental: 7 Perception: ••• Intelligence: ••• Wits: •••• Social: 3 Charisma: • Manipulation: ••• Appearance: •• Abilities: (waiting for demon abilities/skills/knowledges. Don't know if there are things I can get that wolves can't, and therefore, wanna wait and see.) Talents: Skills: Knowledges: Advantages: Backgrounds: Paragon: •• Legacy: •• Contacts: • Lore: Lore of Death: ••• Virtures: (need to wait on these) Faith: No idea how to calculate this. Torment: Or this. Willpower: Need to know my virtues for this. I also don't know how many freebies I get. |
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Any of that make sense from what you can see on the char sheet? I don't really know demon so I can't say exactly what they are. and demon (user not RPG): I thought FZ said IHMN could have a klaive as long as it didn't have a spirit (IE he can have a hunk of silver that looks like a klaive). |
Krylo.
Would you really wish to destroy something as cute as this? *points to self* |
Krylo you get 15 freebies. All supernaturals get 15 freebies (humans get 21 but they have shitty atribute and abillite points).
EDIT: stupid white wolf. They don't have a demon char sheet download. Yknow that really sucks. I mean they released this awesome game then didn't support it cause the world was about to end... this has nothing to do with the rest of this post. Just somthing I just realized. |
Thanks mage, but I'd rather wait and make sure that demons get the same virtues. It does make sense, however... seeming as I get three points to distribute, and each automatically gets one.
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Mage, I'm no longer in contest over whether or not IHMN gets a Klaive or not. I'm leaving it as Zero or Dante's choice. S'all I can do, really.
Additionally, my Werewolf Character will be up as soon as I find time to make one. Let this be a lesson, kids. Never joing the food service industry. 11 day work weeks suck! Mlarg! |
Oh yah, also, Demon... not only would I kill something as cute as you, but I would do it with great joy, slowly mangling your pretty features to match the horrid and bloody abominations that plague my dreams every night.
Melodrama is fun. |
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I'm getting a lot of milage out of this pic...
EDIT: And you can PM me your Celestial Name if you wish. It is important, but there are lot's of rules behind True Names, and your Celestial Name isn't even your actual True Name, but it does have some power. |
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either way it's fine. Quote:
and there is a very easy way out of that whole food service thing. Just go Crinos, eat your boss, rip open the cash register, make off with it, and blame the whole thing on a big foot sighting. |
Krylo, I await the day when you can feast upon my mangled remains whislt a tentacle demon takes a shower after the wonderful evening it's had with the two of us.
Worse than melodramatic roleplayers would be the dreaded 'Melodramatic Goth Melodramatic Roleplayers!' It's Evil Squared! (That and Super Humans with a penchant for the Dramatic. "Snaaaaake!") |
I'd just like to point out this quote from Dante's wolf abilities file.
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hmm. Calls for a stamina+ performance roll.
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I was thinking more along the lines of a willpower check not to be ill...
But keep in mind, he did rip those quotes straight from the Werewolf book... What that say's about the werewolves I won't go into... |
That's nothing. Try going to a children of gaia moot... (that was a most entertaining game to be sure).
and the willpower is for us. Stamina +performance is for the wolves in the book.... |
Well... generally... animals (and that's obviously what they both were at the moment) don't fuck for enjoyment, and therefore aren't going to give a rat's ass about how long/good it is.
Thus, I say the check is unimportant. And IHMN's character shall officially be nicknamed 'dog-fucker' from this day forward. |
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also the garou at least (presumably the other was not a garou since in the general run of things mating between garou is frowned upon and wolves don't use condoms) was fully sentient despoite being a wolf and thus probably did care... and FZ: I second that motion. |
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You'd still have to roll though if only to make sure you didn't botch and get an erection failiure or somthing.
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no comment. why is it that pre RP threads on this forum always end up with Krylo talking cock (or lack thereof)? EDIT: Nothing else to do. Might as well put up my Char: Name: Wolfy McWolferson. seriously do any of you guys know anything about naming traditions for metis? Darn Dante. Runs off to Taiwan whenever you need him. Breed: Metis Auspice: Ahroun Tribe: Bone Gnawers Age: 17 Description: A skinny street kid. He's about 5'10" or so, and usually dresses in faded, very dirty, blacks. His hair is almost shoulder length ,a lank lusterless brown, and hasn't seen a shower or a comb in months. His skin is pale (he doesn't tan. He just burns) and raw red in several places. He seems to have a constant bad rash. Attributes: Physical: Strength: 2 Dexerity: 5 Stamina: 3 Social: Charisma: 2 Manipulation: 3 Apperance: 1 Mental: Perception: 3 Inteligence: 2 Wits: 3 Abilities: Talents: Alertness: 3 Athletics: 2 Brawl: 4 Dodge: 3 Primal Urge: 1 Streetwise: 2 Subterfuge: 3 Skills: Animal Ken: 1 Crafts: 1 Etiqutte: 1 Stealth: 3 Survival: 3 Note: Etiquette represents his knowledge of Garou customs. He neither knows nor cares about human etiquette. Knowledges: Investigation: 2 Medicine: 1 Politics:1 Rituals: 1 Note: Politics, like etiquette, applies to Garou politics only. Backgrounds: Contacts: 3 Rites: 1 Kinfolk: 1 Gifts: Create element Razor Claws Cooking Rage: 5 Gnosis: 5 Willpower: 7 Renown: Glory: 2 Honor: 1 Rank: 1 Metis deformity: Mange (In canine forms this is obvious. In Homid it looks like a severe skin disease and is the reason for the low appearance.) Bio: His parent's were both Bone Gnawer field operatives working in cities as wyrm hunters. His mother was killed by black spirals shortly after he was born and his father was usually in the field so he was raised by various members of the tribe ,most of whom were relations in one way or another. Soon after his first change at 14 his father allowed him to begin hunting creatures of the wyrm himself. He quickly became a proficent tracker and fighter though he prefered to work alone ,odd for a member of a pack based species. Personality: Angry. He's angry at the wyrm for taking his mother (and the obvious reasons), he's angry at humans in general for allowing the wyrm to gain the hold it has, he's angry at other Garou for the way the treat metis and the way they treat Bone Gnawers, he's angry at his parents for allowing him to be born this way. Most of it may well be teenage angst but don't tell him that (he might get angry). When he's not busy hating his life he's a decent sort. He dislikes following orders but will obey a member of his tribe of higher station readily. Of other tribes... probably but it depends somewhat on the mood he's in. |
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Zero, right now I'm just working on a background, nevermind the statistics. I should have everything done by tonight, but if I do it'll be posted really really late.
Like 1:00am (my time) late. Which I think is 3:00am for you ... not too sure ... |
Well, what time is it for you right now, because here it's 11:00 PM on the dot.
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Is the sign up close to being ready (I know werewolf data is all up, but not sure about other races, but many people are making bios)?
And what are the level 3 and 2 fetish items that my guy is getting? |
Really?! 11:00pm?!
It's 8:00pm where I'm chilaxin. |
Level 3, a normal Klaive, with no enchantments. Good against other werewolves, but against other species it's no better then a normal knife. If you get a very high Glory and Honor (I think those are the two) rating, there is the chance I will upgrade it to a Grand Klaive. However, if you want that, you better pay attention to whatever notes are put up, either by me or someone else, on the Werewolf Code of Honor and follow it. Otherwise, it will just stay a silver knife basically.
I haven't decided on another yet. Any ideas on what you want? I get last say, and if you give a good but overpowered suggestion I'll notch the power down and give it to you, and no more weapons. EDIT: Yep, it's now 11:06 PM, so I should get working on my damn AP Government Research Paper soon... |
How about you just post a list of a bunch of level 1/2/3/4 fetishes and I'll choose what I want?
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Fetishes are ranked by level,corresponding to the Fetish
Background Trait.Characters with this Background may choose one or more of these items (up to their level in the Background). Again,remember that fetishes that require activation rolls (such as fang daggers and sanctuary chimes)cannot be used in the same turn that their wielder spends Rage. Storytellers should use the following list as a basis for creating their own fetishes,keeping in mind the information in Chapter Seven (Fetishes,p.240)and the Rites section of Chapter Four (Rite of the Fetish,p.161).Fetishes should be rare and cherished items that are uncommon among werewolves.Having too many fetishes present in a chronicle can give players a feeling that they need "magic items"to have powerful characters.A werewolf must rely first on her own claws and fangs to rend her prey. Apeskin Level One,Gnosis 6 This somewhat gruesome fetish is nonetheless highly useful for metis and lupus Garou who want to have an easier time hiding their true nature.When activated,the fetish — which takes the form of a scrap of ape (or human)skin tattooed with a glyph — makes a metis or lupus'Homid form identical to that of a homid Garou.While in Homid,the werewolf takes no special damage from silver (although it will still reduce her Gnosis),but he is not able to regenerate as usual.A homid ancestor-spirit must be bound into this fetish. Harmony Flute Level One,Gnosis 5 Carved from hickory,this small flute has many small feathers from songbirds decorating it.When activated and played (which requires a Performance roll),the flute emits an enchanting harmonious melody,reawakening ancient memo- ries of peace from the time before the Severing.When an aggressive creature hears the song,the Storyteller must make a successful Rage roll,or the creature ceases its struggles.Crea- tures without Rage may not resist the effects of the flute.Any being listening to the sound may still defend himself if he is attacked.The power of the flute affects only those listening to the music.Once the music stops,anything goes. To create a harmony flute,a Garou must bind a spirit of peace,calm or water,or he must bind a bird spirit. Spirit Tracer Level Two,Gnosis 5 This fetish is a human hair suspended in an iron ingot. When the wielder activates the fetish and concentrates upon a specific spirit,the ingot pulls in that direction.This fetish works only for tracking spirits. To create a spirit tracer,one must bind a predator spirit or a spirit that has the Charm:Tracking into the ingot. Baneskin Level Three,Gnosis 7 This tiny piece of a Bane spirit is wrapped carefully in cloth and worn as an amulet.When activated,it causes all malevo- lent spirits,especially Banes,to react to the wearer as if she were a kindred soul — a "wolf in Bane's clothing,"as it were.If the wearer takes any action against her "fellow"Banes,the guise is broken immediately.These fetishes cannot fool Incarnae or mightier spirits. Fang Dagger Level Three,Gnosis 6 These daggers are always carved carefully from the tooth or tusk of a great beast.After striking an opponent,the werewolf can activate her weapon.If successful,the spirit trapped within the fang dagger "bites"deeper into the wound, doubling the number of successes on the damage roll.The damage is aggravated. To create a fang dagger,one must bind a snake-spirit or a spirit of war,pain or death into the blade. Phoebe's Veil Level Three,Gnosis 7 This fetish is a small,golden pendant in the shape of a half moon.These fetishes are usually worn around the neck,held by a strong leather thong.At night,when the pendant is acti- vated,the wearer vanishes completely for one minute per success.Neither mundane creatures nor spirits may sense her in any way except touch.The veil remains drawn until the time expires or the wearer removes it. To create this fetish,one must bind a Lune,a chameleon- spirit,a spirit of illusion or a spirit of shadow into the pendant. Sanctuary Chimes Level Three,Gnosis 6 When activated,this miniature tubular bell emits chimes into the wind.No spirit may materialize within 100 feet unless it is invited to do so.This fetish usually protects caerns or the homes of pregnant Kinfolk. To create sanctuary chimes,one must bind a spirit of protection or a turtle-spirit into the tubular bell. Klaive Level Four,Gnosis 6 The signature weapon of the werewolf race,klaives are fetish daggers of a singular design,made to be used in Homid and Crinos form alike.Klaives are rare weapons that are made from the purest silver.A werewolf who carries a klaive loses one point from his effective Gnosis rating,thanks to the silver.A war-spirit is usually bound into the klaive,allowing the weapon to inflict aggravated damage upon non-Garou foes.Without the spirit,a klaive does not inflict aggravated damage (at least, not to creatures that aren't vulnerable to silver).However,a Garou does not need to attune a klaive that has no spirit in it. Pulling a klaive on another werewolf is considered a grave action,for a klaive duel is almost always a duel to the death. Nonetheless,klaive duels among Garou are dangerously com- mon as the tension of the Final Days grows.Elders complain that too many of these sacred artifacts are in the hands of reckless youths who see nothing wrong with using them for everyday tasks.Young werewolves argue that too many klaives are kept hidden away for rituals and great quests instead of being used to slice the hearts out of their enemies. The difficulty to attack with a klaive is 6,and it inflicts Strength +2 damage.Because it is a silver weapon,werewolves may not soak this damage unless they are in their breed form. |
Is that level 4 Klaive the Klaive you've been mentioning, since there is no level 3 Klaive?
Also, I'm liking the Fang Dagger. Double damage is good... |
Hell that fang dagger is better than a klaive. Agg AND double damage.
and yeah the level 3 klaive would be the level 4 klaive. Level 3 was only a guess. EDIT: FZ what does the Gnosis trait on the fetishes mean? |
The difference between the two being that you have to 'activate' the fang dagger. The Klaive does its duty without being asked.
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wilpower can fix that and with the klaive you have the deal with the whole gnosis reduction and hand burning thing.
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As for the activation, I didn't think a Willpower Point would be used for activating the dagger, I figured that only the specific roll would cover it properly. I thought Willpower points were only used when you needed to resist something? |
If I'm correct, IHMN is a Get of Fenris. That's 3 Willpower, people.
Not to strong of Will is he? Temptation: Hey! Hey, IHMN! Thrash that homeless guy over there with your Grand Mallet. IHMN: But he's just a homeless guy. Why would I want to do that? Temptation: *shrugs* Something to do, isn't it? IHMN: Temptaion:46585. Willpower: 3. IHMN SMASH! |
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My thought is that either it's the minimum gnosis you have to have to attune the fetish or it's the gnosis rating that is used for the fetishes activation roll. It's also possible that it's the difficulty of the attunment roll. Quote:
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I'll do a little research on the Gnosis, but I'm more or less sure that they are the minimum Gnosis that you need to either attune to it, or use it. Researching away! edit: Quote:
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EDIT: Well, Demon got it, it's the Attunement Number. |
Well that clears some things up.
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And there was much rejoicing, yay.
I'll try to get up a packet on the Demon Houses later tonight, but I really need to get to work on this project. |
If you have anything else Werewolf or Vampire related that you need cleared up, Zero, I'm always on duty ... sort of ...
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