The Warring States of NPF

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IHateMakingNames 04-17-2004 10:43 PM

Changed my Knowledge a little.

Now Rites is only 1 dot (Since it is worthless, but felt like keeping one) and now my guy knows four languages (Wolf is original, then English, German, and Scandinavian are learned ones)

Mage#27 04-17-2004 11:50 PM

You could probably have a regular claive for 3 points.

I'm pretty sure the rite of binding or whatever it's called is a level 1 rite so anyone could use it.

And You really ought to get levels of the rites backgroud. The can be really useful and if you're gonna have points in rituals...

IHateMakingNames 04-17-2004 11:53 PM

I only have points in Rites because nothing else fits the idea of a wolf raised werewolf who is both a full mon werewolf (Rage and fighting one) and part of the major fighting tribe. I doubt he would use computers much, or study science and law.

Demon with a Glass Hand 04-17-2004 11:55 PM

There's no need to have a Half Demon/Nazi Werewolf/Brickhithouse in a clan ritual, though.

I think that IHMN would be rather disinterested.

Dante 04-19-2004 01:40 AM

How are you gentlemen? All your base are belong to us! You are on the road to destruction!

Seriously now. Fate has played a cruel joke on me, because I have been sent to a camp WITHOUT Net access. Thus I am unable to annoy all of you. Damn nation.

Tradition specialty refers to the Sphere X Tradition is best with. Ergo, a mage of that Tradition pays less XP to increase it.

Apparently Garou live 100-150 years. Breed doesn't affect it that much, IIRC...

And IHMN, Fenris was from Norse mythology. You can keep the Grand Klaive, if you want... just rememebr that if you're not worthy of it, it can be taken away. After all, it *is* a weapon given only to the greatest of leaders. So you'd better do something like beat a pack of Black Spiral Dancers in melee combat if you want to keep it.

Quote:

5 is brawl is fine. 5 in dodge is pushing it but ok I guess. 5 in melee and rituals is just bad.
Technically, ANY 5s should be reserved for people who ahve made that ability the subject of study for a lifetime. So any starting character with multiple 5s... is VERY suspect. Melee 5 AND Dodge 5 AND Rituals 5? Sure, you can do that... And you can also beat your game to death with a stick.

End rant. This is Radio Free Dante, signing off...

Demon with a Glass Hand 04-19-2004 09:35 PM

Another thing, IHMN, you mentioned your character being born from a woman (or something. A German woman.) and you are playing a Lupine character.

This either means that your mumsy or dadsdy was a werewolf (of course) of Lupine Lineage (for you to be Lupine) whom shifted into a human and had sex with a human. Thus spawning you as their proginy.

Less disgusting, and more realistically (in an Rp sort of way ...) you were born of Lupine Werewolf and a regular wolf.

Additionally, good luck keeping that Klaive.

IHateMakingNames 04-19-2004 09:39 PM

Quote:

Originally Posted by IHateMakingNames
The none wolf parent could have been a human born werewolf that was German.

And to be Lupine, the werewolf goes wolf and has sex with a wolf. If they had sex with a human to have my guy, he would be the oposite of a Lupine werewolf.

Demon with a Glass Hand 04-19-2004 09:52 PM

Without shifting into any other form (Hispis, Crinos, etc etc etc) your 'Lupis' werewolf's natural form is of a wolf.

IHateMakingNames 04-19-2004 09:55 PM

I know my werewolf's natural form is a wolf.

Demon with a Glass Hand 04-19-2004 09:57 PM

I know you know your werewolf's natural form is a wolf.

Krylo 04-19-2004 09:59 PM

...Can I give my demon a pet dog... a female one... with a penchant for wolves? You know, just so it irritates IHMN.

Forever Zero 04-19-2004 10:01 PM

The thing is, you have no clue how close I am to just scrapping half the back story and history just so I can get to starting the RP with the core rules...

Well, we've had lots of Werewolf and Mage questions. I forgot to check Dante's packet, but how detailed is the Demon information?

Krylo 04-19-2004 10:05 PM

Quote:

Character Creation Process

• Step One: Character Concept
Choose concept, Nature and Demeanor

• Step Two: Select Attributes
Prioritize the three categories: (7/5/3). Your character gains the process with one dot in each Attribute.
Rate Physical Traits: Strength, Dexterity, Stamina.
Rate Social Traits: Charisma, Manipulation, Appearance.
Rate Mental Traits: Perception, Intelligence, Wits.

• Step Three: Select Abilities
Prioritize the three categories: (13/9/5)
Choose Talents, Skills, Knowledges.
No Ability higher than 3 at this stage.

• Step Four: Select Advantages
Choose Backgrounds (5), Lore (3) and rate Virtues(3). Your character automatically has one dot in each Virtue.

• Step Five: Finishing Touches
Record starting Faith (3), Torment (determined by demonic House) and Willpower (equal to sum of two highest Virtues)

Sample Concepts
• Criminal — jailbird, Mafioso, drug dealer, pimp, carjacker, thug, thief, fence
• Drifter — bum, smuggler, prostitute, junkie, pilgrim, biker, gambler
• Entertainer — musician, film star, artist, club kid, model
• Intellectual — writer, student, scientist, philosopher, social critic
• Investigator — detective, beat cop, government agent, private eye, witch-hunter
• Kid — child, runaway, outcast, urchin, ganger
• Nightlifer — clubgoer, skinhead, punk, barfly, raver, istance-abuser
• Outsider — urban primitive, refugee, minority, conspiracy theorist
• Politician — judge, public official, councilor, aide, speech-writer
• Professional — engineer, doctor, computer-programmer, lawyer, industrialist
• Reporter — journalist, news reporter, paparazzo, talkshow host
• Socialite — dilettante, host, playboy, sycophant, prominent spouse
• Soldier — bodyguard, enforcer, mercenary, soldier of fortune, Green Beret
• Worker — trucker, farmer, wage-earner, manservant, instruction laborer

Houses
• Devils — Charismatic tempters and deceivers, able to twist souls with their honeyed words.
• Scourges — Bearers of pestilence and plague, these demons can hurt (or heal) at a touch.
• Malefactors — Artisans of the Fallen, able to create any wonder… for a price.
• Fiends — Masters of Fate as written in the stars, dispensers of nightmares and curses.
• Defilers — Glamourous shapechangers, able to alter their form to become anyone’s greatest desire.
• Devourers — Warriors of the Fallen, given charge over beasts and wild things.
• Slayers — Tormenters of the dead, able to raise ghosts and rip the souls of the living from their bodies.

Celestial Powers
• Lore of Awakening — The secret of animating living and unliving matter.
• Lore of the Beast — The secret of animal summoning, control and possession.
• Lore of the Celestials — The power to enhance the evocations of other demons.
• Lore of Death — The secrets of death and decay.
• Lore of the Earth — The power of controlling the earth.
• Lore of Fire — The power to summon and control fire.
• Lore of the Firmament — The power to view people and events across vast distances.
• Lore of the Flesh — The secret of enhancing, restoring and shaping living flesh.
• Lore of the Forge — The power to forge raw matter into objects of wonder.
• Lore of the Fundament — The secrets of the fundamental forces underlying the universe.
• Lore of Humanity — The power to engage, influence and manipulate mortals.
• Lore of Light — The secret of using light to create potent illusions.
• Lore of Longing — The power to manipulate a mortal's deepest desires.
• Lore of Paths — the power to find, create or seal paths between two points.
• Lore of Patterns — The secret of reading the Grand Design and seeing what is to come.
• Lore of Portals — The power to control doorways between space and dimensions.
• Lore of Radiance — The power to inspire, lead and terrify mortals.
• Lore of the Realms — The secret of travel between the physical and spiritual realms.
• Lore of Spirit — The power to summon, command and bind the spirits of the dead
• Lore of Storms — The secret of commanding sea and storms.
• Lore of Transfiguration — The power to transform intot he object of another's desire.
• Lore of the Wild — The power to command green things of forest and field.
• Lore of the Winds — The power to call and command the winds.

Backgrounds

• Allies — Mortal allies you can call on for aid.
• Contacts — Information resources at your disposal.
• Eminence — Your status among your fellow demons.
• Fame — How well known your mortal host is in mortal society.
• Followers — Mortal helpers who are loyal to you.
• Influence — Power in the mortal world.
• Legacy — The degree to which your character remembers his divine existence prior to possessing his mortal body.
• Mentor — An experienced teacher or guide who gives you advice.
• Pacts — Mortal sources of faith.
• Paragon — You're particularly strong in an area of your House's influence.
• Resources — Wealth and material possessions.

Freebie Points

Trait/Cost
Attributes 5 per dot
Abilities 2 per dot
Backgrounds 1 per dot
Lore 7 per dot
Faith 6 per dot
Virtue 2 per dot
Willpower 1 per dot

That detailed, exactly.

Demon with a Glass Hand 04-19-2004 10:08 PM

This all might be a case of oversaturation using all of the WOD settings, Zero. As it stands there is a library of information to digest on each individual book. Possibly a little too ambitious, especailly with Dante all AWOL on us and everything ...

And, Krylo, if your demon is going to have a female pet dog it would also have to be demonic in nature. With no less than three heads. And a penchant for being the Dominator of the relationship.

Forever Zero 04-19-2004 10:08 PM

He did a good job. I'll post some info on the specifics of the Houses, and give some more detail into Lores, but for the most part most of the info you need is in the sign-up. Any questions?

EDIT: Most likely oversaturation. I might just scrap the background info on the WoD universe in favor of getting this out the door and into Sign-Up mode though, because even I am losing patience and interest with the tons, and tons, and tons of info I'm absorbing. I have most of the basic mechanics down right, it's just the backstories and hitoires that are killing me. I guess the devil is in the details...

Demon with a Glass Hand 04-19-2004 10:10 PM

What 'editions' are you working off of?

I have second edition Vampire and Werewolf, personally. I would like to work from my copy of Werewolf.

Krylo 04-19-2004 10:11 PM

Quote:

Originally Posted by Demon with a Glass Hand
And, Krylo, if your demon is going to have a female pet dog it would also have to be demonic in nature. With no less than three heads. And a penchant for being the Dominator of the relationship.

Well, shit, if I can make it a demon dog with sexual fetishes, I'll just make it a gay male dog with a penchant for being the dominator of the relationship.

Edit: I kind of need to know what the virtues are...

Forever Zero 04-19-2004 10:12 PM

I believe they are all the "Revised" editions, which I believe is second edition for all of them. I looked on the WW website, and all of them are current to the best of my knowledge.

EDIT: No dog for you at all krylo...

AndyBloodredMage 04-19-2004 10:13 PM

How many different editions are there?

Forever Zero 04-19-2004 10:16 PM

Well, Demon only has one edition and is semi-old, Vampire had two I assume, as did Werewolf, and I think Mage has had two as well. My Hunter book is new though and only has one edition.

Demon with a Glass Hand 04-19-2004 10:24 PM

Well, then. If it is all the same to you, I will work from my editions of Werewolf and Vampire, if it's all the same to you, Zero.

Additionally, you gave IHMN a Grand Klaive. It should only be fair that Krylo gets his puppy.

I'm a little rusty with Demon rules, Krylo, but I do believe that the only kind of demon dog available to someone of your rank would be about 5 feet tall, eight feet wide, and with tenticles growing out it's flanks.

Sorry. But you'll have to make due with a tenticle dog.

Forever Zero 04-19-2004 10:28 PM

1. I took IHMN's Glaive away. He now has a level 3 and level 2 item to replace it's ultimate power.

2. If you think I wasn't going to give krylo that dog before, there is no way in HELL (Pun partially intended) that krylo is getting that dog now...

IHateMakingNames 04-19-2004 10:28 PM

What? Why is my Glave gone? What crappy weapons replace the Glaive?

Krylo 04-19-2004 10:30 PM

Awww... I just want my wittle puppy to wuv and cuddle, FZ!


Also: Virtues? Does anyone know what they are? (I only ask again because I think my edit might have been missed.)

Forever Zero 04-19-2004 10:31 PM

I will most likely give you a normal, non-enchanted Glaive that does Lethal damage but without all the magical bonuses, and something random of my choosing. Argue, and I will give you the enchanted bag of crap, with +2 to life, but you must hold the bag and pass willpower checks ot use it...

Demon with a Glass Hand 04-19-2004 10:33 PM

Am I to believe that IHMN is missing the point that, as a werewolf, he is the weapon?!

Forever Zero 04-19-2004 10:34 PM

He misses the fact that as of right now, if he transformed into Crinos, he would have 9 STR, and even if his brawl is lowered, he could tear many enemies limb from limb regardless...

Demon with a Glass Hand 04-19-2004 10:38 PM

Making his body, arms and hands respectively, a lethal weapon.

Additionally, a Klaive is a knife made out of re-enforced silver that can deal 'aggravated' damage to a werewolf. Aggravated damage is of a kind that a werewolf cannot heal without great great great concentration.

If you use a Klaive as a weapon in crinos form, your hand, protected or not, will begin to burn rather quickly.

So dangerous is a Klaive that it would not be given to a fledgling clan member fresh from his Rite of Passage.

Forever Zero 04-19-2004 10:42 PM

You mean this? http://www.angelfire.com/ar2/hoover/images/Klaive.jpg

It obviously has a handle grip, although I knew about the Silver and aggrevated damage to werewolves. It seems like an average weapon to me, nothing impressive if it isn't enchanted. I would imagine a werewolf with some spare time could fashion a crude one without too much trouble, so I'll probably allow a basic one.

Mage#27 04-19-2004 10:46 PM

Revised edition is 3rd edition for all WOD games and that is what Dante and I have been working off the whole time.

There isn't much difference between 2nd and 3rd for werewolf and mage but I highly suggest we stick with 3rd for vampire.

on the klaive and silver note that silver deals unsoakable agg to garou. They can soak all other forms of damage but damage from silver they cannot soak. That's why it's such a big deal.

Also most klaives are enchanted with a war spirit so they deal agg to non werewolves.

Demon with a Glass Hand 04-20-2004 12:03 AM

Something like that, Zero. Something like that.

It is a weapon that should be feared. Greatly feared.

And in Rage CCG terms, the -1 Gnosis cost is represenative of both the spiritual drain its user is under, and the concentration in which it takes not to drop the Klaive in pain.

Additionally, the leather wrapped hilt is one artists conception. The silver is still painful to the grasp. If the knife was not wrapped in leather, the flesh of the bearer's hand would be burned and scarred. The leather provides protection, but it would still be akin to holding a hot poker.

However, this is all just my interpretation of the system. If ever I get too 'knowledgey' for the good of the game, you, of course, have the option to say "Seriously, Demon. Shut up."

Krylo 04-20-2004 12:12 AM

Out of curiousity... if a demon, mage, or vampire killed a werewolf, is there anything stopping them from taking the wolf's klaive/greater klaive/whatever and using it themselves?

Demon with a Glass Hand 04-20-2004 12:23 AM

Not a damb thing, save the DM, could stop him/her/them/it.

Mage#27 04-20-2004 12:25 AM

Quote:

Out of curiousity... if a demon, mage, or vampire killed a werewolf, is there anything stopping them from taking the wolf's klaive/greater klaive/whatever and using it themselves?
no. However assuming that it was a klaive that had a spirit in it (as opposed to a simple hunk of silver) they would have to do somthing called "attuning" the klaive or it would be hell trying to make it work (IE the spirit doesn't like you so bad things happen when you try to use the weapon). The stats for attuning are in the vamp storytellers guide I think so they should be on hand by the time the RP goes up.

Krylo 04-20-2004 12:28 AM

...I'd think a vampire wielding an attuned greater Klaive would be pretty badass...

Psst... I'm talking to you vampire PCs... kill the wolves! Take their silver weapons!

For that matter... so would a demon, but I don't think it would match my character too well... a mage... well... meh. It'd be kinda neat, I GUESS...

Mage#27 04-20-2004 12:33 AM

an akashic brother (kung fu mage) with a grand klaive would be entertaining to say the least.

However as far as anti werewolf antics go you could do the same thing with a simple silver knife without having to worry about killing a werewolf first...

Demon with a Glass Hand 04-20-2004 12:41 AM

We, Gaia's Favoured Defenders, are nigh impossible to kill in our prime.

Doubt it, even for an instance, and I will write your epitaph in your own blood ...

Mage#27 04-20-2004 12:52 AM

Quote:

We, Gaia's Favoured Defenders, are nigh impossible to kill in our prime.

Doubt it, even for an instance, and I will write your epitaph in your own blood ...
this. Is a very good point. Somehow I doubt we'll be seeing many klaive weilding vampires.

Demon with a Glass Hand 04-20-2004 12:58 AM

Or Klaive wielding Werewolves, for that matter ...

Krylo 04-20-2004 01:03 AM

Out of boredom I did most of my character...

And Demon, I'll rip the soul from your pitiful werewolf frame and then behead it with your own claws, just to add insult to injury. (Actually not, I'm a nice guy.)

Mortal Name: Scott Henderson
Celestial Name: (I assume this gives some power over the character, so I'd rather just tell FZ and not you other losers)
Concept: God... or outsider/drifter. Whichever is more plausible.
Nature: Caregiver
Demeanor: Loner
House: Slayers
Faction: Luciferian

Attributes:
Physical: 5
Strength: •••
Dexterity: •••
Stamina: ••
Mental: 7
Perception: •••
Intelligence: •••
Wits: ••••
Social: 3
Charisma: •
Manipulation: •••
Appearance: ••

Abilities: (waiting for demon abilities/skills/knowledges. Don't know if there are things I can get that wolves can't, and therefore, wanna wait and see.)
Talents:
Skills:
Knowledges:

Advantages:
Backgrounds:
Paragon: ••
Legacy: ••
Contacts: •
Lore:
Lore of Death: •••
Virtures: (need to wait on these)

Faith: No idea how to calculate this.
Torment: Or this.
Willpower: Need to know my virtues for this.

I also don't know how many freebies I get.

Mage#27 04-20-2004 01:06 AM

Quote:

Originally Posted by krylo
Also: Virtues? Does anyone know what they are? (I only ask again because I think my edit might have been missed.)

Well in vampire you get 7 points to spend on virtues (consicence, self control, and courage) and the combined SC, con score is your starting humanity while your courage is your starting willpower.

Any of that make sense from what you can see on the char sheet?

I don't really know demon so I can't say exactly what they are.

and demon (user not RPG): I thought FZ said IHMN could have a klaive as long as it didn't have a spirit (IE he can have a hunk of silver that looks like a klaive).

Demon with a Glass Hand 04-20-2004 01:06 AM

Krylo.

Would you really wish to destroy something as cute as this? *points to self*

Mage#27 04-20-2004 01:08 AM

Krylo you get 15 freebies. All supernaturals get 15 freebies (humans get 21 but they have shitty atribute and abillite points).

EDIT: stupid white wolf. They don't have a demon char sheet download.

Yknow that really sucks. I mean they released this awesome game then didn't support it cause the world was about to end...

this has nothing to do with the rest of this post. Just somthing I just realized.

Krylo 04-20-2004 01:10 AM

Thanks mage, but I'd rather wait and make sure that demons get the same virtues. It does make sense, however... seeming as I get three points to distribute, and each automatically gets one.

Demon with a Glass Hand 04-20-2004 01:11 AM

Mage, I'm no longer in contest over whether or not IHMN gets a Klaive or not. I'm leaving it as Zero or Dante's choice. S'all I can do, really.

Additionally, my Werewolf Character will be up as soon as I find time to make one. Let this be a lesson, kids. Never joing the food service industry. 11 day work weeks suck! Mlarg!

Krylo 04-20-2004 01:16 AM

Oh yah, also, Demon... not only would I kill something as cute as you, but I would do it with great joy, slowly mangling your pretty features to match the horrid and bloody abominations that plague my dreams every night.

Melodrama is fun.

Forever Zero 04-20-2004 01:18 AM

1 Attachment(s)
I'm getting a lot of milage out of this pic...

EDIT: And you can PM me your Celestial Name if you wish. It is important, but there are lot's of rules behind True Names, and your Celestial Name isn't even your actual True Name, but it does have some power.

Mage#27 04-20-2004 01:20 AM

Quote:

Mage, I'm no longer in contest over whether or not IHMN gets a Klaive or not. I'm leaving it as Zero or Dante's choice. S'all I can do, really.
I think the idea of an actual klaive (with spirit) has been vetoed. It's not a big deal for him to have a silver knife though. The only thing it's really good for is fighting other garou and we won't be doing that.

either way it's fine.

Quote:

Additionally, my Werewolf Character will be up as soon as I find time to make one. Let this be a lesson, kids. Never joing the food service industry. 11 day work weeks suck! Mlarg!
hmm. Guess I should post mine then. I've had it all ready to go for a while but I thought we were waiting until an acutal signup thread got posted...

and there is a very easy way out of that whole food service thing. Just go Crinos, eat your boss, rip open the cash register, make off with it, and blame the whole thing on a big foot sighting.

Demon with a Glass Hand 04-20-2004 01:24 AM

Krylo, I await the day when you can feast upon my mangled remains whislt a tentacle demon takes a shower after the wonderful evening it's had with the two of us.

Worse than melodramatic roleplayers would be the dreaded 'Melodramatic Goth Melodramatic Roleplayers!'

It's Evil Squared!

(That and Super Humans with a penchant for the Dramatic. "Snaaaaake!")

Krylo 04-20-2004 01:54 AM

I'd just like to point out this quote from Dante's wolf abilities file.
Quote:

Waterdancer knew he'd never seen female Kin, wolf or twoleg,
as beautiful as the one who prowled near him now in the snow.
He voiced a howl, just for her, punctuated by short playful yips . She
grinned and waited. The lupus then circled his would-be mate, his
throat emitting soft, low growls with unmistakable meaning. To his
delight , she responded with a lift of her tail . For the young Wendigo, winter would not be so cold.
...Ick.

Mage#27 04-20-2004 01:56 AM

hmm. Calls for a stamina+ performance roll.

Forever Zero 04-20-2004 02:10 AM

I was thinking more along the lines of a willpower check not to be ill...

But keep in mind, he did rip those quotes straight from the Werewolf book... What that say's about the werewolves I won't go into...

Mage#27 04-20-2004 02:32 AM

That's nothing. Try going to a children of gaia moot... (that was a most entertaining game to be sure).

and the willpower is for us. Stamina +performance is for the wolves in the book....

Krylo 04-20-2004 02:41 AM

Well... generally... animals (and that's obviously what they both were at the moment) don't fuck for enjoyment, and therefore aren't going to give a rat's ass about how long/good it is.

Thus, I say the check is unimportant.

And IHMN's character shall officially be nicknamed 'dog-fucker' from this day forward.

Forever Zero 04-20-2004 02:47 AM

Quote:

Originally Posted by krylo
And IHMN's character shall officially be nicknamed 'dog-fucker' from this day forward.

Whew, I'm not touching that issue with a ten foot pole...

Mage#27 04-20-2004 03:20 AM

Quote:

Well... generally... animals (and that's obviously what they both were at the moment) don't fuck for enjoyment, and therefore aren't going to give a rat's ass about how long/good it is.
technically sure but it didn't sound that way to me from the book quote...

also the garou at least (presumably the other was not a garou since in the general run of things mating between garou is frowned upon and wolves don't use condoms) was fully sentient despoite being a wolf and thus probably did care...

and FZ: I second that motion.

Krylo 04-20-2004 03:25 AM

Quote:

Originally Posted by Mage#27
technically sure but it didn't sound that way to me from the book quote...

also the garou at least (presumably the other was not a garou since in the general run of things mating between garou is frowned upon and wolves don't use condoms) was fully sentient despoite being a wolf and thus probably did care...

Yah, but the Garou was the male, thus all he'd really care about would be getting off. The female isn't going to enjoy it that much, being a dog, anyway, and he gets the most enjoyment from the orgasm (banning getting enjoyment from a partner's enjoyment... which is unapplicable here).

Mage#27 04-20-2004 03:28 AM

You'd still have to roll though if only to make sure you didn't botch and get an erection failiure or somthing.

Krylo 04-20-2004 03:32 AM

Quote:

But, as Waterdancer moved to mount his newest mate, he suddenly remembered that he has erectile dysfunction disorder, and that he had left his Viagra in his pants when he changed to a wolf. 'Damnit...' he thought, bitterly, 'My sex pills are off in the forest somewhere helping a hummingbird get it on.' Never the less, Waterdancer attempted to fit his flacid phallus inbetween the female's labia, but she protested violently, turning and biting at him viciously.

Waterdancer wouldn't need viagra anymore.

Mage#27 04-20-2004 03:43 AM

......

no comment.

why is it that pre RP threads on this forum always end up with Krylo talking cock (or lack thereof)?

EDIT: Nothing else to do. Might as well put up my Char:

Name: Wolfy McWolferson.
seriously do any of you guys know anything about naming traditions for metis? Darn Dante. Runs off to Taiwan whenever you need him.

Breed: Metis

Auspice: Ahroun

Tribe: Bone Gnawers

Age: 17

Description: A skinny street kid. He's about 5'10" or so, and usually dresses in faded, very dirty, blacks. His hair is almost shoulder length ,a lank lusterless brown, and hasn't seen a shower or a comb in months. His skin is pale (he doesn't tan. He just burns) and raw red in several places. He seems to have a constant bad rash.

Attributes:
Physical:
Strength: 2
Dexerity: 5
Stamina: 3

Social:
Charisma: 2
Manipulation: 3
Apperance: 1

Mental:
Perception: 3
Inteligence: 2
Wits: 3

Abilities:
Talents:
Alertness: 3
Athletics: 2
Brawl: 4
Dodge: 3
Primal Urge: 1
Streetwise: 2
Subterfuge: 3

Skills:
Animal Ken: 1
Crafts: 1
Etiqutte: 1
Stealth: 3
Survival: 3
Note: Etiquette represents his knowledge of Garou customs. He neither knows nor cares about human etiquette.

Knowledges:
Investigation: 2
Medicine: 1
Politics:1
Rituals: 1
Note: Politics, like etiquette, applies to Garou politics only.

Backgrounds:
Contacts: 3
Rites: 1
Kinfolk: 1

Gifts:
Create element
Razor Claws
Cooking

Rage: 5
Gnosis: 5
Willpower: 7

Renown:
Glory: 2
Honor: 1

Rank: 1

Metis deformity: Mange (In canine forms this is obvious. In Homid it looks like a severe skin disease and is the reason for the low appearance.)

Bio: His parent's were both Bone Gnawer field operatives working in cities as wyrm hunters. His mother was killed by black spirals shortly after he was born and his father was usually in the field so he was raised by various members of the tribe ,most of whom were relations in one way or another. Soon after his first change at 14 his father allowed him to begin hunting creatures of the wyrm himself. He quickly became a proficent tracker and fighter though he prefered to work alone ,odd for a member of a pack based species.

Personality: Angry. He's angry at the wyrm for taking his mother (and the obvious reasons), he's angry at humans in general for allowing the wyrm to gain the hold it has, he's angry at other Garou for the way the treat metis and the way they treat Bone Gnawers, he's angry at his parents for allowing him to be born this way. Most of it may well be teenage angst but don't tell him that (he might get angry). When he's not busy hating his life he's a decent sort. He dislikes following orders but will obey a member of his tribe of higher station readily. Of other tribes... probably but it depends somewhat on the mood he's in.

Dystopian Rhetoric 04-20-2004 11:10 AM

.

Demon with a Glass Hand 04-20-2004 10:01 PM

Zero, right now I'm just working on a background, nevermind the statistics. I should have everything done by tonight, but if I do it'll be posted really really late.

Like 1:00am (my time) late. Which I think is 3:00am for you ... not too sure ...

Forever Zero 04-20-2004 10:06 PM

Well, what time is it for you right now, because here it's 11:00 PM on the dot.

IHateMakingNames 04-20-2004 10:08 PM

Is the sign up close to being ready (I know werewolf data is all up, but not sure about other races, but many people are making bios)?

And what are the level 3 and 2 fetish items that my guy is getting?

Demon with a Glass Hand 04-20-2004 10:10 PM

Really?! 11:00pm?!

It's 8:00pm where I'm chilaxin.

Forever Zero 04-20-2004 10:12 PM

Level 3, a normal Klaive, with no enchantments. Good against other werewolves, but against other species it's no better then a normal knife. If you get a very high Glory and Honor (I think those are the two) rating, there is the chance I will upgrade it to a Grand Klaive. However, if you want that, you better pay attention to whatever notes are put up, either by me or someone else, on the Werewolf Code of Honor and follow it. Otherwise, it will just stay a silver knife basically.

I haven't decided on another yet. Any ideas on what you want? I get last say, and if you give a good but overpowered suggestion I'll notch the power down and give it to you, and no more weapons.

EDIT: Yep, it's now 11:06 PM, so I should get working on my damn AP Government Research Paper soon...

IHateMakingNames 04-20-2004 10:13 PM

How about you just post a list of a bunch of level 1/2/3/4 fetishes and I'll choose what I want?

Forever Zero 04-20-2004 10:25 PM

Fetishes are ranked by level,corresponding to the Fetish
Background Trait.Characters with this Background may choose
one or more of these items (up to their level in the Background).
Again,remember that fetishes that require activation rolls (such
as fang daggers and sanctuary chimes)cannot be used in the same
turn that their wielder spends Rage.
Storytellers should use the following list as a basis for creating
their own fetishes,keeping in mind the information in Chapter
Seven (Fetishes,p.240)and the Rites section of Chapter Four (Rite
of the Fetish,p.161).Fetishes should be rare and cherished items
that are uncommon among werewolves.Having too many fetishes
present in a chronicle can give players a feeling that they need
"magic items"to have powerful characters.A werewolf must rely
first on her own claws and fangs to rend her prey.

Apeskin
Level One,Gnosis 6
This somewhat gruesome fetish is nonetheless highly
useful for metis and lupus Garou who want to have an easier
time hiding their true nature.When activated,the fetish —
which takes the form of a scrap of ape (or human)skin tattooed
with a glyph — makes a metis or lupus'Homid form identical
to that of a homid Garou.While in Homid,the werewolf takes
no special damage from silver (although it will still reduce her
Gnosis),but he is not able to regenerate as usual.A homid
ancestor-spirit must be bound into this fetish.

Harmony Flute
Level One,Gnosis 5
Carved from hickory,this small flute has many small
feathers from songbirds decorating it.When activated and
played (which requires a Performance roll),the flute emits an
enchanting harmonious melody,reawakening ancient memo-
ries of peace from the time before the Severing.When an
aggressive creature hears the song,the Storyteller must make a
successful Rage roll,or the creature ceases its struggles.Crea-
tures without Rage may not resist the effects of the flute.Any
being listening to the sound may still defend himself if he is
attacked.The power of the flute affects only those listening to
the music.Once the music stops,anything goes.
To create a harmony flute,a Garou must bind a spirit of
peace,calm or water,or he must bind a bird spirit.

Spirit Tracer
Level Two,Gnosis 5
This fetish is a human hair suspended in an iron ingot.
When the wielder activates the fetish and concentrates upon
a specific spirit,the ingot pulls in that direction.This fetish
works only for tracking spirits.
To create a spirit tracer,one must bind a predator spirit or
a spirit that has the Charm:Tracking into the ingot.

Baneskin
Level Three,Gnosis 7
This tiny piece of a Bane spirit is wrapped carefully in cloth
and worn as an amulet.When activated,it causes all malevo-
lent spirits,especially Banes,to react to the wearer as if she were
a kindred soul — a "wolf in Bane's clothing,"as it were.If the
wearer takes any action against her "fellow"Banes,the guise is
broken immediately.These fetishes cannot fool Incarnae or
mightier spirits.

Fang Dagger
Level Three,Gnosis 6
These daggers are always carved carefully from the tooth
or tusk of a great beast.After striking an opponent,the
werewolf can activate her weapon.If successful,the spirit
trapped within the fang dagger "bites"deeper into the wound,
doubling the number of successes on the damage roll.The
damage is aggravated.
To create a fang dagger,one must bind a snake-spirit or a
spirit of war,pain or death into the blade.

Phoebe's Veil
Level Three,Gnosis 7
This fetish is a small,golden pendant in the shape of a half
moon.These fetishes are usually worn around the neck,held by
a strong leather thong.At night,when the pendant is acti-
vated,the wearer vanishes completely for one minute per
success.Neither mundane creatures nor spirits may sense her in
any way except touch.The veil remains drawn until the time
expires or the wearer removes it.
To create this fetish,one must bind a Lune,a chameleon-
spirit,a spirit of illusion or a spirit of shadow into the pendant.

Sanctuary Chimes
Level Three,Gnosis 6
When activated,this miniature tubular bell emits chimes
into the wind.No spirit may materialize within 100 feet unless
it is invited to do so.This fetish usually protects caerns or the
homes of pregnant Kinfolk.
To create sanctuary chimes,one must bind a spirit of
protection or a turtle-spirit into the tubular bell.

Klaive
Level Four,Gnosis 6
The signature weapon of the werewolf race,klaives are
fetish daggers of a singular design,made to be used in Homid
and Crinos form alike.Klaives are rare weapons that are made
from the purest silver.A werewolf who carries a klaive loses one
point from his effective Gnosis rating,thanks to the silver.A
war-spirit is usually bound into the klaive,allowing the weapon
to inflict aggravated damage upon non-Garou foes.Without
the spirit,a klaive does not inflict aggravated damage (at least,
not to creatures that aren't vulnerable to silver).However,a
Garou does not need to attune a klaive that has no spirit in it.
Pulling a klaive on another werewolf is considered a grave
action,for a klaive duel is almost always a duel to the death.
Nonetheless,klaive duels among Garou are dangerously com-
mon as the tension of the Final Days grows.Elders complain
that too many of these sacred artifacts are in the hands of
reckless youths who see nothing wrong with using them for
everyday tasks.Young werewolves argue that too many klaives
are kept hidden away for rituals and great quests instead of being
used to slice the hearts out of their enemies.
The difficulty to attack with a klaive is 6,and it inflicts
Strength +2 damage.Because it is a silver weapon,werewolves
may not soak this damage unless they are in their breed form.

IHateMakingNames 04-20-2004 10:30 PM

Is that level 4 Klaive the Klaive you've been mentioning, since there is no level 3 Klaive?

Also, I'm liking the Fang Dagger. Double damage is good...

Mage#27 04-20-2004 11:04 PM

Hell that fang dagger is better than a klaive. Agg AND double damage.

and yeah the level 3 klaive would be the level 4 klaive. Level 3 was only a guess.

EDIT: FZ what does the Gnosis trait on the fetishes mean?

Demon with a Glass Hand 04-20-2004 11:06 PM

The difference between the two being that you have to 'activate' the fang dagger. The Klaive does its duty without being asked.

Mage#27 04-20-2004 11:08 PM

wilpower can fix that and with the klaive you have the deal with the whole gnosis reduction and hand burning thing.

Forever Zero 04-20-2004 11:13 PM

Quote:

EDIT: FZ what does the Gnosis trait on the fetishes mean?
You know, the funny thing is, I want to know too... There is no explenation for why they are there or what they do or how they effect the weapon, they are just there, and it's pretty annoying because I have a feeling they are important somehow...

As for the activation, I didn't think a Willpower Point would be used for activating the dagger, I figured that only the specific roll would cover it properly. I thought Willpower points were only used when you needed to resist something?

Demon with a Glass Hand 04-20-2004 11:16 PM

If I'm correct, IHMN is a Get of Fenris. That's 3 Willpower, people.

Not to strong of Will is he?

Temptation: Hey! Hey, IHMN! Thrash that homeless guy over there with your Grand Mallet.
IHMN: But he's just a homeless guy. Why would I want to do that?
Temptation: *shrugs* Something to do, isn't it?
IHMN: Temptaion:46585. Willpower: 3. IHMN SMASH!

Mage#27 04-20-2004 11:18 PM

Quote:

You know, the funny thing is, I want to know too... There is no explenation for why they are there or what they do or how they effect the weapon, they are just there, and it's pretty annoying because I have a feeling they are important somehow...
... wonderful white wolf books. Always so user friendly.

My thought is that either it's the minimum gnosis you have to have to attune the fetish or it's the gnosis rating that is used for the fetishes activation roll. It's also possible that it's the difficulty of the attunment roll.

Quote:

As for the activation, I didn't think a Willpower Point would be used for activating the dagger, I figured that only the specific roll would cover it properly. I thought Willpower points were only used when you needed to resist something?
willpower can be used to grant an automatic success on any roll unless the rules say you can't spend willpower on that roll.

EDIT:
Quote:

If I'm correct, IHMN is a Get of Fenris. That's 3 Willpower, people.

Not to strong of Will is he?
that's why I told him to spend freebies on wilpower.

Demon with a Glass Hand 04-20-2004 11:23 PM

Quote:

Originally Posted by Forever Zero
I thought Willpower points were only used when you needed to resist something?

Like IHMN resisting the urge to be IHMN? Or to beat the homeless senselessly?

I'll do a little research on the Gnosis, but I'm more or less sure that they are the minimum Gnosis that you need to either attune to it, or use it.

Researching away!

edit:
Quote:

Whenever a character finds a fetsih and grasps it, she is required to make a Gnosis roll to attune herslef to the fetish. ... The target number for this roll is the Gnosis Rating.
- Chapter 7, Pg 153 Heading: Fetishes. 5th paragraph.

Forever Zero 04-20-2004 11:28 PM

Quote:

It's also possible that it's the difficulty of the attunment roll
That makes sense. So basically, if you were going to make one, this is the roll you would need to succeed at to make it. Makes sense to me, especially when the book goes into talking about making your own fetishes. Although activation roll sounds good too, and if it was attunement, wouldn't the rolls get higher and harder? I'm thinking this is the Activation Roll number.

EDIT: Well, Demon got it, it's the Attunement Number.

Mage#27 04-20-2004 11:30 PM

Well that clears some things up.

Forever Zero 04-20-2004 11:32 PM

And there was much rejoicing, yay.

I'll try to get up a packet on the Demon Houses later tonight, but I really need to get to work on this project.

Demon with a Glass Hand 04-20-2004 11:48 PM

If you have anything else Werewolf or Vampire related that you need cleared up, Zero, I'm always on duty ... sort of ...


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