The Warring States of NPF

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Forever Zero 04-20-2004 11:51 PM

Quote:

Originally Posted by Demon with a Glass Hand
If you have anything else Werewolf or Vampire related that you need cleared up, Zero, I'm always on duty ... sort of ...

Glad to hear it... sort of...

Nah, thanks for the help. I'm swimming through the info, but school is getting crazy these last few weeks, putting off anything else I try to put concentrated effort into. Also, I am sort of overloading on WoD info, so I am partially taking a break right now to both do my school work, and get back into the spirit for this RP. I'll make a Demon at some point as an example of what they should look like with all info filled in, and hopefully that will help, so anyone with all the info for their chosen Supernatural of choice that can turn in a full, complete bio might be able to help the others that are new to WoD in that way.

Demon with a Glass Hand 04-20-2004 11:59 PM

I can turn in a full, complete bio for my chosen Supernatural of choice (heh. Redundant)!

I should actually get started on that ...

Snefix 04-21-2004 01:45 AM

I'm still here and ready to go whenever this gets put together. AIM: EmperorSnefix if anyone wants to hit me up about the game or whatever.

reality_deviant 04-21-2004 02:59 PM

Okay, a thousand apologies if my lazy, thread-skimmin' self just missed this part, but what is this game's focus going to be? Intensive combat? Episode-like missions?Exploring the moral gray area between good and evil? A bunch of wacky supes, plus one ordinary teenager, all attending the same high school? (Yes...a night high school...)

could be pretty relevant...mages aren't exactly the most battle-ready folks, by and large...

Unless you wanted Technocracy characters. Heh, heh, that would be an experience...

Forever Zero 04-21-2004 03:27 PM

I'll give a basic rundown of the plot now. Note, this is the quicky version I made about a week ago, so I don't remember it exactly and things might change by the end, but this is the basic idea I'm going for.

A Mage (NPC) was doing some work he/she shouldn't have, and was attempting to summon a Demon as part of an experiment. The summoning worked, in spades, but the Mage wasn't ready for the power of the Earthbound (Super strong demon basically) the mage unleashed. NPC Mage battled with the Earthbound, but even in its weakend state the Earthbound was able to counter the Mage and fight back. The battle ended when the mage abused his/her powers too much and snapped and entered a Quiet (Mage insanity, very bad). The mage, now half-crazy, stumbled off into the night, while the Earthbound fled in search of a suitable host to hold it's power. A city block was demolished in the battle, and authorities blamed it on a freak fire...

One month later, for the vampire side, a Nosferatu Elder Demonoligist has been noticing some disturbing trends lately in the city, along with signs of an odd cult forming. It is quickly growing into both Normal and Supernatural circles, and a few vampires have been lured away by it. He suspects grave danger, and wishes to contact the Vampire Counsel that is luckely coming together this month, to warn them of this threat and to try and get support to fight it, since a powerful Earthbound is a grave danger to any. However, he fears that the cult may have learned something in his investigations, so he is taking some guards and allies (PCs) from local vampire Clans to protect him as he makes his way to the meeting.

Werewolves: There has been an uneasy truce with the Vampires after the long running war that had been waged for months. It was brutal, and as the Werewolf and Vampire bodycount rose, both sides decided that even if they didn't want peace or agreement, they wanted to survive, so they agreed to a cease-fire. However, the Glass Walkers have noticed some of their Tribe have gone missing. When they investigate what may have happened, they begin to fear vampire involvement, and a break to the treaty. The Glass Walkers fear a renewal of hostilities, so they sent word to their forest bretheren for aid, and have been looking into it. They found a high level vampire snooping about some of the places their bretheren lived or went frequently, and now are almost sure of involvement. Now they plan to strike back, believeing this to be an isolated terrorist cell, and destroy these vampires in vengence for their kin...

Fallen: In a neighboring city next to the main city, there has been news of a new cult trying to work it's way in to the city. This is of course troublesome news to the Fallen, who fear they may lose followers to new cults. After investigating and interfering with their vanguard's, the Fallen decided to go straight to the problem. They found out where these cultists came from, and have now traveled to the main city to look into this cult and find it's roots to put an end to it.

Mages: Also in another neighboring city, the Mages were close friend with a mage in Main City. However, over a month ago their friend told them about a new experiment he/she was going to attempt, and has been silent ever since. Fearing the worst, a group of mages have been sent to find out the fate of their friend and this "Experiment" the friend was attempting...

Hunters (NPCs): The Hunters have been alerted to higher then normal levels of supernaturals in the city, and have begun to investigate why. So far they haven't learned all thay want but it seems a high level Vampire, most likely an Elder, may have done something a month ago that is making the Werewolves angry. They decide that this is an opportunity they don't want to miss out on, to hurt the Vamps and the Wolves in one blow, and they begin to keep a close eye on both, trying to decide when th strike...

The sides will break down for the first part into:

Vampires: Combat and Traveling through city. Trying to get to Vampire Counsel.

Werewolves: Tracking and hunting the Vampires. Trying to kill them in vengence for their lost kin.

Demons: Following the trail of this cult and any likely leads. Think it is a threat, either to the City if they are a good Fallen, or to their power base if they are an evil Fallen...

Mages: Follow the trail of their friend and try to figure out what happened a month ago.

Hunters: Kill supernaturals wherever they meet them. Nuff said.

Basically the 5 sides will turn into a running battle and get pulled in/forced in by events in the story. The first part will feature a lot of combat. However, there will be a second phase to the story, that while it can be guessed what it is, I won't reveal all the details of, so that phase will require infiltration and information gathering, and more varied skills then the first half.

Dante 04-21-2004 05:31 PM

Quote:

Darn Dante. Runs off to Taiwan whenever you need him.
Well, it's not as though I like going to Taiwan...

reality: That reminds me of a comic I always wanted to do... but my artistic skills failed me.

IHMN, Demon, Mage: IIRC, only Bane-filled fetishes can be attuned to by Leeches, so a vamp could use a Baneklaive, plus 5 dots of Potence, plus Strength bumped up to 10 with blood, and cut a car in half with one swing.

FZ: I actually did the backstory and a rough timeline for the Lupine/Leech war if you're interested, I can put it up...

And maybe it's best to just drop the idiosyncratic character info and just use the rules... This is the major problem of WW crossover games - a LOT of info to integrate and still keep the game thematic. I can keep up, mostly because I'm bored and read lots of WW stuff, but I doubt everyone is as free (or as dissipated) as myself.

lazy man 04-21-2004 05:36 PM

Crap, lots of reading up to do.

BassDouken 04-21-2004 08:18 PM

Great job on the story FZ. I take it the Vampire Councel will be held in the city where the Earthbound was summoned. That would most likely lead us all together for much fighting with eachother. I'll get my charecter sheet finalized this weekend. He has a load of his freebie points in backgrounds, man that guy has everything. Also, are mages supposed to chose weapons? or is that part of the Wonder background? Thanks guys.

Dante 04-21-2004 08:30 PM

Wonder refers to magickal items. A regular gun is hardly magickal, and would fall under Resources/Arsenal instead.

Forever Zero 04-21-2004 08:37 PM

Hey Dante, got a temperary internet connection I see. As to the background on the war, it might be best if you PM it to me and I look it over first.

Quote:

And maybe it's best to just drop the idiosyncratic character info and just use the rules... This is the major problem of WW crossover games - a LOT of info to integrate and still keep the game thematic. I can keep up, mostly because I'm bored and read lots of WW stuff, but I doubt everyone is as free (or as dissipated) as myself.
I agree. Other then the core data needed to make your character, I will for the most part be paying little to no attention to how it relates to the WoD Background History, and will only regard it on the issue of whether it unbalances gameplay or not.

IHateMakingNames 04-21-2004 09:00 PM

I'm slightly redoing my character (Freebie points) and now I have 8 freebie points to spend. What should I use them in (Lowered Melee to one since all he has is a dagger now, and got rid of itimidation)?

Dante 04-21-2004 09:02 PM

I suggest you use them on Resources (bar none the most useful and flexible background EVER).

High Resources can by justified by sudden windfalls and judicious investments.

IHateMakingNames 04-21-2004 09:06 PM

But Reources is a thing I can have my guy mouch off of a NPC, and apparently I need some will power.

Dante 04-21-2004 09:12 PM

What? You haven't bumped Willpower up YET? Well, then go ahead. 6-7 Willpower is good. And if you mooch off NPCs too much, the ST is perfectly justified in having the NPC dump you out on your ass in the street. Best to have your own finances...

IHateMakingNames 04-21-2004 09:14 PM

Ok, now I have 6 Will power and 5 freebie points left over. I could get 5 in Resources and be a millionare, get another Attribute dot, raise my rage, or 5 in some other background (No abilities that I want).

Forever Zero 04-21-2004 09:15 PM

A Lupus millionare? How would he manage that?

lazy man 04-21-2004 09:17 PM

Do I have to make something up yet or is everyone just planning ahead.

AndyBloodredMage 04-21-2004 09:18 PM

Maybe in human form he won the lottery?

Forever Zero 04-21-2004 09:20 PM

Lazy: No, you don't need to make a sign-up yet if you don't want. So far this is just a good test run for making sure all the proper info we need is put up, so any discrepencies can be dealt with and fixed before an actual sign-up.

Andy: Seems a bit convienient, and as a Lupus, he wouldn't spend more time then necessary as a Homid. Also, as both a Lupus and a memeber of the Get, he would be mostly opposed to cities and technology and Human Etiquitte, so that sounds like a no.

Dante 04-21-2004 09:25 PM

FZ, IHMN: Yes, I forgot Hitler Wulf was a Lupus. Then Resources doesn't really make much sense...

Kinfolk/Allies might be good. Plothooks, and they can always help...

IHateMakingNames 04-21-2004 11:21 PM

My new bio (Some slight changes). 1 dot Melee now, no Itimidation, 6 willpower, and 5 dots in Mentor (Background). Would the rank 6 Mentor make my guys chances of getting a Grand Klaive any better (They are highly ranked werewolves, so they may give their Fetish to their apprentice, who is my guy)?

Breed:
Lupus: You were born a wolf and raised in the wilds
among wolves. Until you were almost full-grown (two years
or so), you were unaware of your true nature as a werewolf.
You aren't as sophisticated as a homid, but you have stronger
faith in your instincts.

Auspice:
Ahroun: Full Moon—Warriors and protectors, they
fight like no other auspices and bring destruction to the
Wyrm wherever it dwells and breeds.

Tribe:
Get of Fenris: Dedicated to the Wyrm's utter destruction,
the Get are considered savage and bloodthirsty. This
tribe is primarily of Germanic and Scandinavian descent,
and Fenrir take great pride in their heritage.

Attributes -

Physical Traits: Primary (1 extra from freebie points)
Strength: •••••
Dexterity: •••
Stamina: •••

Social Traits: Secondary
Charisma: •••
Manipulation: ••
Appearance: •••

Mental Traits: Tertiary
Perception: ••
Intelligence: ••
Wits: ••

Abilities -

Talents: Primary (1 extra from freebie points)
Brawl: ••••• (Master: Your fingers alone are deadly weapons, and
when your fists come out, people die.)
Dodging: ••••• (Master: Sometimes, you can actually sidestep bullets)
Primal Urge: •••• (Expert: The wolf within guides you to react quickly,
without rational thought.)

Skills: Secondary
Melee: • (Novice: You've got the basics of fencing under your belt.)
(Trained with dagger)
Survival: •••• (Expert: The wild is your home; you feel at ease among
all its wonders and dangers.)
Leadership: •••• (Expert: You're a natural alpha who attracts followers with little effort.)

Knowledge: Tertiary
Rites: • (Student: You've watched a few rites closely.)
Medicine: • (Student: You know advanced first aid and CPR.)
Linguistics: ••• (Masters: Four additional languages.)
(Wolf is original language, German, Scandinavian and English are second languages)

Background: (5)
Fetish: ••••• (You possess one or more fetishes with a total of
Mentor: ••••• (Mentor is Rank 6)
five levels.)
(Grand Klaive is his fetish)

Gifts:
Breed: Hare's Leap
Auspice: Razor Claws
Tribe: Resist Pain

Renown:
2 Glory
1 Honor

Rage: 5

Gnosis: 5

Willpower: 6 (3 from freebie points)

Freebie points:
5 turned to 1 dot in Attributes
2 turned to 14 dot in Abilities (Talents)
3 turned into 3 points of Willpower
5 turned into 5 dots in Background.

Forever Zero 04-21-2004 11:23 PM

I think we covered the No Grand Klaive Clause. Anything else, including the normal Kliave, except for the Grand version.

Otherwise, I have no problem with it.

Dante 04-21-2004 11:27 PM

I doubt having a high-rank Mentor would make getting a Grand Klaive easier. The GK is an elder's PERSONAL weapon. As in, "Nobody's paws but mine get jiggy wid da bladey!"

While he MIGHT be bequeathed it if said Elder died dueling a Methuselah, odds are, the sept'd just requisition the weapon and give it to whomever they felt was most worthy, if they didn't decide to bury it with him.

And come on, is a Grand Klaive THAT important? It's maybe... 1 point of damage over a normal klaive, and it's harder to use (diff 7 vs diff 6 for Klaive).

IHateMakingNames 04-21-2004 11:34 PM

What advantages does Pure Breed have?

Forever Zero 04-21-2004 11:36 PM

Quote:

Originally Posted by IHateMakingNames
What advantages does Pure Breed have?

Higher respect level, or it raises higher, one or the other. Basically you come from a warrior heritage, the more points the more obvious, and people regard you in higher standing because of it.

IHateMakingNames 04-21-2004 11:40 PM

My character will probably change later... Due to being Lupine I can't have rich Backgrounds, and most other backgrounds don't make sense for a Lupine as well. Adding another point in Str or Dex will probably be better...

Also, what are wyrms?

Dante 04-21-2004 11:40 PM

Wyrms? You mean the Wyrm, maybe, the cosmic force of entropy and balance which got corrupted into a force of ineffable darkness, maybe?

Oh, and vamps feeding of Wolves with high Pure Breed get temporary levels of Celerity and Potence.

Mage#27 04-22-2004 04:12 AM

Quote:

Also, what are wyrms?
I used "wyrms" a couplea times in my bio cause I'm too lazy to write "creatures of the" 6 times and it sounds stupid anyway.

EDIT: FZ are you gonna do details on exactly what the vamp council is? (I mean elysium, conclave whathave you) or is the one of the "don't worry too much about WOD backstory" areas?

Dante 04-22-2004 04:48 AM

I doubt he's going to go into too much detail on it... I may do it, since I'm somewhat in charge of the vamps... although since the PCs are essentialy going to be guests in vamp terrain, it might eb a good idea to put in the necessary functionaries...

Mage#27 04-22-2004 05:26 AM

right. Seems like this thing is somewhere in between a normal elysium and a conclave.

It's too big of a deal to just be an Elysium meeting (unless my idea of elysium is all wrong) but it's not really big enough for conclave and if it were that would require the nosferatu to be a justicar (Cock Robin I think is the current one).

I think there will be some need for the cogs of the camarilla machine. At the least we'll need a sheriff, a prince, and a keeper of elysium for what this looks like. Also a scourge (if the city has one), a snenschal (ditto), and probably some members of the primogen. Most of these won't need a full char type write up but it would be useful to know somthing about them.

is the current vamp count stil only 2? Vamps seem interesting. I might switch again...

reality_deviant 04-22-2004 04:42 PM

Okay, I've got several different ideas for character concepts...any idea what the group dynamics are going to be, at least for the mages? For instance, the silent loner, the rebellious tomboy, a struggling mother, club dj, etc. Also, what traditions? Are there any you just don't feel like messing with, or are they all open? I'll get some stats posted as soon as I settle on a concept.

Mage#27 04-22-2004 04:46 PM

Ok from what I know about the RP:

you'll be looking for a fellow mage who went missing so you want to have someone who cares enough to do that.

Bassdoken is playing a hermetic and snefix an Etherite.

No traditions have been banned but this is FZs first time in WOD so don't be too crazy. Most things should be OK though.

As far as the archetypes you presented (you have a struggiling mother mage?) .. any would be ok as long as they would have reason to be involved in the search for this mage.

reality_deviant 04-22-2004 05:09 PM

Wow, a Hermetic and an Etherite...no culture clash there, I'm sure...what tradition is the missing mage in question? Seemed kinda Hermetic, or I guess possibly Verbena...

I'm looking at a possible hardcore-combat Akashic Brother, laying waste to the bad guys and spouting random cryptic comments.

Or, a street-smart Hollow One type, irritated at the egotistical "Council of Nine" and trying to make her own way.

Or, a Verbena activist chick; if there's a minority being violated, she's protesting it. Also a possible Ren-faire buff.

Hmmm...decisions, decisions...

Actually, the "struggling mother" concept was outlined in the old guide to Orphans, which I was reading last night. You go, individualistic little Orphan mages!

Forever Zero 04-22-2004 06:06 PM

Quote:

is the current vamp count stil only 2? Vamps seem interesting. I might switch again...
Someone at some point said they wanted to be vamp, but I haven't heard any more on that. Either way, you can switch if you want, it wouldn't unbalance it that much.

IHateMakingNames 04-22-2004 06:07 PM

Join the vampires, all it means is there is one more vampire my guy has to kill.

AndyBloodredMage 04-22-2004 06:13 PM

The vampires and werewolves are on opposing sides, correct?

Krylo 04-22-2004 06:15 PM

At first, yes, Andy.

So far as I know, werewolves are like the Nazis of the supernatural. They tend to think every other supernatural creature should die as scourges of the earth...

AndyBloodredMage 04-22-2004 06:22 PM

Quote:

Originally Posted by krylo
So far as I know, werewolves are like the Nazis of the supernatural. They tend to think every other supernatural creature should die as scourges of the earth...

Kind of like the amish.

Forever Zero 04-22-2004 06:24 PM

Quote:

Originally Posted by krylo
At first, yes, Andy.

So far as I know, werewolves are like the Nazis of the supernatural. They tend to think every other supernatural creature should die as scourges of the earth...

Pretty much. Of course, some Hunters think EVERY Supernatural should die, so they might be the better Nazis...

And IHMN, you might be in for a suprise when you take on the vampire Elder...

IHateMakingNames 04-22-2004 06:24 PM

Why would my Rank 1 werewolf be fighting Vampire Elders?

Forever Zero 04-22-2004 06:25 PM

Because the group of Vampires you are battling, aka the opposing group of level 1s, are escorting a vampire elder...

AndyBloodredMage 04-22-2004 06:32 PM

Come now this is an rp, you're supposed to be engaging in unlikely battles early on, and somehow making your way to victory. And since you're the main fighter, good luck.

Krylo 04-22-2004 06:37 PM

Quote:

Originally Posted by Forever Zero
Pretty much. Of course, some Hunters think EVERY Supernatural should die, so they might be the better Nazis...

True enough, but hunters have better reason. Werewolves used to enslave humans and tend to hate humans/their cities, Vampires feed on humans, demons thrust humans out of their own bodies, and I don't really know why they'd kill mages. So hunters could plead defense of humanity...

Werewolves, on the other hand, just kill them because they're the wrong race... and thus are 'of the wyrm'.

Damn nazi bastards.

AndyBloodredMage 04-22-2004 06:39 PM

Could someone please clarify what "of the wyrm" means exactly? Something involving the birth of supernaturals, perhaps?

Krylo 04-22-2004 06:41 PM

The wyrm is basically the decomposition of the planet and all life on it, causing the earth to die, if I remember right.

AndyBloodredMage 04-22-2004 06:58 PM

And this relates to nazistic elitism how?

Krylo 04-22-2004 07:23 PM

Because anything that isn't a werewolf or human (and some/many humans too) is 'evil' and 'of the wyrm', or so they say. The 'wyrm' is unclean, the nazis believed that any non-aryan's were unclean. The werewolves strive to erase anything that is unclean, as did the nazis. The werewolves manifest this through massive genocide, as did the nazis. etc. etc.

IHateMakingNames 04-22-2004 07:26 PM

I think the werewolves only hate vampires... And hunters.

Krylo 04-22-2004 07:31 PM

Nah. I was reading some rules and when werewolves use one of their skills to detect demons they have to save vrs. rage or attack. They hate anything that is 'of the wyrm' and most supernaturals fall under that. I'm not sure about changelings and mages, though.

IHateMakingNames 04-22-2004 07:33 PM

Oh, demons, right. Forgot about them (I doubt anyone likes them though).

reality_deviant 04-22-2004 07:41 PM

Poor little Changelings, and their shiny, happy magicks...

I didn't think the Garou were waging war on all of humanity; in fact, I thought they were trying to indirectly SAVE humanity, through the defeat of the metaphysical Big Bad of the Wyrm. Wyrm-tainted people are barely human anymore, and Black Spiral Dancers are DEFINITELY not human. Entropy is supposed to be a valuable component of the Triat or whatever, the Garou just believe it's gotten out of control, striving to not only bring decay to those structures which have passed their prime, but all living, dynamic things.

I personally think Hitler himself was of the Wyrm. At first glance, he might seem to be more Weaver material, but he was not truly trying to bring order and stability, he was obsessed with bringing destruction, pain, and death to the land.

Krylo 04-22-2004 07:46 PM

Quote:

Originally Posted by reality_deviant
Poor little Changelings, and their shiny, happy magicks...

I didn't think the Garou were waging war on all of humanity; in fact, I thought they were trying to indirectly SAVE humanity, through the defeat of the metaphysical Big Bad of the Wyrm. Wyrm-tainted people are barely human anymore, and Black Spiral Dancers are DEFINITELY not human. Entropy is supposed to be a valuable component of the Triat or whatever, the Garou just believe it's gotten out of control, striving to not only bring decay to those structures which have passed their prime, but all living, dynamic things.

I personally think Hitler himself was of the Wyrm. At first glance, he might seem to be more Weaver material, but he was not truly trying to bring order and stability, he was obsessed with bringing destruction, pain, and death to the land.

Except the Garou (with the exception of glasswalkers and some bone gnawers) tend to see any society more advanced than tribal ones as destroying the planet, or evil.

And Hitler did want to bring order and stability, he was just going about it in a needlessly painful manner...

AndyBloodredMage 04-22-2004 07:51 PM

How did the phrase "of the wyrm" come about? Is it just a saying, or where all "of the wyrm" supernaturals born of said wyrm?

Krylo 04-22-2004 08:01 PM

It just means that they're part of the wyrm... not really much more to it, I believe. The worm isn't a physical being, and can't really give birth to something. It's an insubstantial thing, but something you're part of. I guess the closest would be like a religion or something like that. You aren't born of the baptist church, but you are still part of it (assuming you're baptist). You aren't born of the wyrm, but if you taint the earth with the stink of what the werewolves consider evil, then you are part of it.

AndyBloodredMage 04-22-2004 08:26 PM

So its basically just metaphorical slang for "j00 n0t m3! u r teh 3vil! you are teh suxorrz!" correct?

IHateMakingNames 04-22-2004 08:57 PM

What are some good werewolf names?

Royalspork 04-22-2004 08:59 PM

I don't know? But something tells me it has Lupus in it.

reality_deviant 04-22-2004 09:12 PM

Go with a strong, manly name, something Irish or German.

Or something generically wolfy, like "Fang" or "Claw"....

Actually, that's too generic. Don't do that unless you have no other options.

IHateMakingNames 04-22-2004 09:13 PM

Nevermind, I have the perfect name for my German wolf.

Wolfe (Pronounced Voolf I think, It's a German name).

Demon with a Glass Hand 04-22-2004 09:21 PM

Quote:

Originally Posted by IHateMakingNames
Nevermind, I have the perfect name for my German wolf.

Wolfe (Pronounced Voolf I think, It's a German name).

Good call. That's a lot better than Fang, or Claw ...

IHateMakingNames 04-22-2004 09:23 PM

Quote:

Originally Posted by Demon with a Glass Hand
Good call. That's a lot better than Fang, or Claw ...

You call it generic, I call it genericly clever.

Demon with a Glass Hand 04-22-2004 09:32 PM

You could call yourself Swen "Der Lurghoff" Wolfe.

"Ack! Run Hans! It's 'Der Lurghoff!'"

Forever Zero 04-22-2004 10:45 PM

Actually, "The Wyrm" has followers, that to the best of my knowledge are massive supermutated evil things, that can even take on wolves and kick their asses without too much trouble. And it is believed that the Wyrm is a physical monster that creates these things. Thus, when they are "Fighting the Wyrm", they are literally fighting these massive monsters of the Wyrm is how I understand it...

And good Werewolf names are things like, Gural the Ripper, and Ferris Bloodclaw, and Runs-Silent-in-the-Woods, or any suitable native-americany type name like that.

Demon with a Glass Hand 04-22-2004 10:47 PM

'Squatting-by-the-Itchplant' is, subsequently, not a good Werewolf name.

IHateMakingNames 04-22-2004 10:48 PM

Avoid-During-the-Spring would be an intresting name...

Demon with a Glass Hand 04-22-2004 10:56 PM

Always-Approach-Downwind, is another ...

IHateMakingNames 04-22-2004 11:08 PM

Are you still trying to get Celes to join this as a slutty vampire (Or whatever your advertisement was going to by), or are all those PMs about something else?

Krylo 04-22-2004 11:18 PM

I think Dante was trying to get her to join as a sexy predator.

Demon with a Glass Hand 04-22-2004 11:22 PM

Quote:

Originally Posted by IHateMakingNames
Are you still trying to get Celes to join this as a slutty vampire (Or whatever your advertisement was going to by), or are all those PMs about something else?

You're not refering that to me, are you IHMN?

IHateMakingNames 04-22-2004 11:23 PM

Quote:

Originally Posted by Demon with a Glass Hand
You're not refering that to me, are you IHMN?

Why yes, yes I am Demon.

Demon with a Glass Hand 04-22-2004 11:26 PM

Well, then, IHMN.

One, No. No I'm not.

Two, it's really none of your business what we converse about and I would thank you to stay out of our personal business. Our conversations about which cheese is better, Cheddar or Mozzarella, are not for you to know about.

IHateMakingNames 04-22-2004 11:27 PM

I never wanted to know what you are talking about beyond the whole "sexy predator" thing. A simple yes or no would have sufficed.

Edit 2 - Mainly it was just to know if another person may join this RP.

Edit - And if you don't want me to know about it, why did you just say it (Though of course, you may have just been making something up)?

Demon with a Glass Hand 04-22-2004 11:30 PM

Quote:

Originally Posted by IHateMakingNames
I never wanted to know what you are talking about beyond the whole "sexy predator" thing. A simple yes or no would have sufficed.

Edit - And if you don't want me to know about it, why did you just say it (Though of course, you may have just been making something up)?

Brilliant, Holmes! You've done it again.

Nonethless, it's personal business. Otherwise I would have paraded it around these forums like everyone needed to know.

Edit - When the actual 'Sign up Thread' goes up, I think we'll find out.

IHateMakingNames 04-22-2004 11:33 PM

Quote:

Originally Posted by Demon with a Glass Hand
Edit - When the actual 'Sign up Thread' goes up, I think we'll find out.

When the actual "Sign Up" comes around, I doubt many new people will join since they will have a shit load of things to read. The people here now have been going along and have read most of the things that they need to. So far werewolves and mages can all make their characters already I think, and vampires and Fallen are almost done.

Edit - If some one was to join, they should just start now (Also, it helps FZ to know if the sides will be evened out)

Krylo 04-22-2004 11:36 PM

http://www.humpin.org/mst3kdd/
They mention both CoC and WoD... and it's kinda funny... although I think Jad MSTs things better than whoever did this.

Forever Zero 04-22-2004 11:36 PM

I think Vampires can too, but we haven't heard from Ecurt in a loooong time, and he was the only other vampire. Dante sent one in, but changed his mind so he's making a new one. I think someone else showed interest in the vampires, but the person obviously hasn't posted in a long time so I forgot who it was. If I recall correctly, the RPers so far are:

Werewolves: IHMN, Lazy (Haven't heard from in a while)
Vampires: Dante, Ecurt, Mage#27
Fallen: krylo, Dystopian Rhetoric, I think someone else, and possibly my character.
Mages: Reality, Bass, and Snefix.

EDIT: And prior notice to those interested would be very good as IHMN said, since I am trying to balance the 4 sides, and numbers are an important part of that.

EDIT2: Thanks for the right name, krylo. Fixed it.

Demon with a Glass Hand 04-22-2004 11:38 PM

Fair enough.

You could ask her yourself, though. I'm sure she would loathe to hear from you.

Oops! Did I say loathe?

I meant that she would probably love to hear you scream for mercy.

Oops! Did I say scream for mercy?

I meant that she would probably love to destroy Spira.

Oops! Did I say ...

CelesJessa 04-22-2004 11:38 PM

I want to join, but I was intimidated by the complexity and/or confusion of this RP (as I judged from reading some of it, and sometimes, I'm confused easily ^^) And then I waited until it reached pg 200+ and I'm like "Oh great. They probably have their people and everything already. I hate being late to an RP"

But I want to join. ^^ What side should I be on? i think Dante was talking about a vampire or something...

IHateMakingNames 04-22-2004 11:40 PM

Demon - It's easier to just post in here and ask you then me having to go through all that PM stuff...

FZ, I think Mage switched to vampires to A) Even out the sides a little, and B) It seemed more intresting to him.

Celes, I suggest either werewolf or vampire, mainly because those are your only choices, and so far one of them is alone (I'm not counting lazy or Ecurt at the moment)

Krylo 04-22-2004 11:43 PM

If mage#27 moved from mage, she could probably be one of those now, too... but I would suggest vampire. Vampires get some kick ass powers in WoD... fun ones, though... not necessarily powerful.

Also, Dystopian Rhetoric is DR's new SN.


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