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Mage moved from being a mage a long time ago, and there are still 3 mages (Which was the max for mages), and he is current;y either a vampire or a werewolf.
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IHMN: Well, there will probably be one NPC werewolf then or something to guide you and Lazy.
Celes: Well, Mages are closed, but since Mage moved all that time ago they may be open again now, I'll decide later. Fallen is possibly closed, unless I decide not to be one, then I'll allow one more in. Vampire is always open, because they need numbers to help balance out the wolves power, and the Wolves are open, but will be locked if another person joins as them. Basically due to constant shifting of people interested in the RP, all classes are open until further notice. |
I thought you said vampires would have the most NPCs.
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Someone should look back and figure out who all was who. Sounds like a job for IHMN to me... seeming as he usually does that.
Then someone can contact the people who haven't posted for awhile. If they're not interested, their spaces could open. Also: NPCs don't hold a candle to PCs... even in stat games, where the NPC may very well be stronger than the PCs. It's just better to have another player usually. |
They will, but PCs are still accepted into the Vamp faction because the NPCs will be the generic, Bob the Vampire type stuff. They won't have the PCs level of stats or powers, they will just help fight the wolves generally and soak up damage so the Werewolf PCs won't demolish them in the first encounter.
EDIT: And Celes, if the system is too much, you can either ask questions until you get it, or you can ask someone with a rulebook to try and make you a char. I have all the rulebooks needed for this RP but not the general background knowledge, Demon has a bunch, if not all, the books, and more background knowledge, Mage#27 has a few books and good background knowledge, and Reality at least has the Mage Rulebook and a good background knowledge of it. |
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Edit - If you are a werewolf Celes, I'll make you a character. You'd just be the female version of the human werewolf character I wanted. |
Don't worry about it IHMN. When I do the official Sign-Up, I will assume all fields are blank until people sign-up for them again. If the numbers come out different then they are now, I'll allow either RPers to switch classes, or throw in NPCs to fill the slots. I will allow limits and reserved spaces though, so after I throw up the sign-up, I'll allow 24 hours or something to reserve a slot for later for those that showed interest now.
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I was pretty much thinking about being a vampire. (I watched that movie "underworld" recently, and right now, I think vampires are cool. ^^ )
But I might change my mind depending on if the numbers for each of the classes change. |
My guess is Celes' choices are these
1) Vampire 2) Mage 3) Fallen 4) Werewolf I somehow doubt she is to attracted to the idea of having a hairy beast of a character whose clothes will probably rip apart when transforming... |
I'm a Werewolf, Zero. I'm on their side. Not IHMN's side, mind you. Since he is roleplaying Der 'Fereur'.
IHMN - Yes, you could ask me. But then you would have to put up with all my snipe remarks. |
Go vampire. Definately go vampire... it's the only way to be sure that a wolf won't want to hump you... while you're in wolf form.
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EDIT: And if you want to go Vamp, Dante is our leading Vampire expert, but he A. Isn't around right now, and B. Has been desperatly trying to get a super-powered vampire approved, so if he makes a super Vamp for you, I would have to deny it... |
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FZ: You've captured a female vampire, now what? Me: What month is it? FZ: Uh... March, April, I don't know, springish... Me: Spring eh? The time of the year where all the animals come out of hibernation and hiding. And I just happen to be in my 9 foot gaint wolf form thingy right now... FZ: Damnit... |
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2. WoD seems to be a dreary place, so it's pretty much always winter. I might make the RP into a winter one with snow and everything, just because 99% of RPs seems to take place in Spring or Summer, and a dreary gray Winter seems to fit WoD... EDIT: And I am NOT fixing this quote for your edit... |
And to think, Celes and a bunch of other girls have a Topic where the have pointed out that they are loathe to Cyber with male roleplaying geeks ...
Poor, IHMN. 'Der Plans hav been foiled, Mine Feruer!" |
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And I figured I would get that title from you and krylo from doing something like making a tentacle monster attack a Japanese all-girls school in Call of Cthulhu or something... |
Yes, folks, it's just that easy.
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Speaking of which... could Celes be a japanese vampire that was changed at a young age (16 or so) with a penchant for fukus, and could my apocolyptic form involve tentacles? Please?
Edit: Taken care of. |
Only if you say 'Please.'
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Actually, I forgot to tell you what your Apocalyptic form it, didn't I? Your strongest Lore is Death, right? |
That is correct, sir! I was hoping for something resembling a normal angel with black wings, but I like the death lore... being an angel of death and all.
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Alright, I'll hunt that down, then I'm off to bed.
Damn, forgot you can't copy text from the Demon book. But I typed up the basics. Namtar, Visage of Death These angels manifest as shadowy figures wreathed in tendrils of ghostly mist that shift and writhe from moment to moment, occasionally reflecting the angels' thoughts in strange, symbolic forms. A pall of silence surrounds these figures, and their feet never seem to touch the ground. Their skin is as pale as alabaster, and their faces are constantly hidden in deep shadow. Powers: Wings (Faster movement, and flying.) Improved Initiative (Act faster in battles) Pass Without trace (Stealth rolls are easier, and you leave no footprints or marks of where you walk or even move) Casts No Relection (Your image won't appear on camera or in photos, or be seen in a mirror.) High-Torment Version Monstrous Namatar exude the cold aura of death, indiscriminately draining the life of every living thing around them. Flowers wilt in their passing, children grow glassy-eyed, and the old feel mortality grip their heart... High-Torment Powers: (These apply as well as your Low-Torment Powers) Cloak of Shadows (Demon is covered in darkness and shadow by day, and is nearly invisable at night.) Deathgrip (Even if the Demon's host is killed, the Demon can take a willpower roll and simply go into a coma instead. The Demon will stay in the coma until the next morning, then revive with 1 HP and one less faith point.) Aura of Entropy (Everyone around you, friend and foe, gets one less dice to roll in all matters needing a dice roll.) Damage Resistance (All damage a Demon takes is ignored, short of Death itself. When the Demon returns to it's human form, all damage penalties apply like normal.) |
Ok... that's pretty damned sweet.
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No, as in everything short of your body being killed is ignored. There are 8 levels of health I believe, and as you take damage, you begin to build up penatlies the more damaged you are. You ignore those penalties basically in High-Torment mode.
EDIT: And I'm working on an Earthbound type, haven't settled yet though. |
Even so, that's pretty nice... and the death grip... and aura of entropy...
I also think you should make him celestial... or fire... maybe spirit. |
They're all good in their own ways. Lore of Flesh lets you turn into the most beutiful person on earth at low levels, and into a raging mound of mutating flesh on high levels. The Lore of the Forge lets them turn into massive metal Angels at Low Torment and massive metal bladed Demons that destroy all electronics near them at High Torment. Lore of Earth lets them turn into figures seemingly made of dirt and stone at Low Torment, and into massive beings made of rock with multiple limbs and spikes sticking out at High Torment. They all kick ass in their own ways.
EDIT: Since you took death, I was thinking of taking fire. I just need to research it more, and actually get off my ass and make a Fallen. |
wow... this is complicated.
Yknow every time I change things go haywire... at this point I'll end up playing a Changeling or somthing.... say FZ.. could I play a Mummy? Currently it looks like we'll have at least 1 more vamp and we may be losing a werewolf so I'll stick there for the time being. That makes the current count: Vampire: Dante, Ecurt, probably Celes. Werewolf: IHMN, Lazy, Demon, Mage#27 Mage: Bassdouken, Snefix, Reality deviant Demon: DR, Krylo, Psycho Mantis, possibly FZ. Given vamps low power status even with 3 PCs it wouldn't be unreasonable to toss in some extra NPCs and such so that looks ok. |
FZ(like the new avatar) I can see that this conversation has once again taken a downward spiral. If someone could, *cough*dante*cough*, I would still like to essence to be explained. I'm still a bit lost in that catagory. From what I gathered it is just how my mage's Avatar awoke.
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Dante isn't here, he left on Deployment a while back. Reality or Mage would probably be the best to try and explain it, although in a pinch I might be able to find out.
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Essence is how your mages avatar affects the world. Beyond that I think we'll need a rulebook quote. I can't actually remember all 3 types of essence...
there's primordial, questing, and... Pattern? Basically essence is what the avatar is trying to do. An inner desire as it were. Beyond that either FZ or reality will have to take it form the book (unless reality can explain it on her own) however in my experiance essence has little or no effect on the game and no direct effect whatsoever. It's just another tool the GM can use to show how your charecter releates to magick and the world. however seeing as FZ has his hands full just learning the universes and the rules he probably won't be using that tool very much so I don't think you'll have to worry bmuch about your essence. Just pick one that sounds right for your charecter. |
If Dante left, then who will be DM-ing? FZ?
On a side note, is there any page limit for threads on the rp side? This is 7 pages for me, and I do 40 posts per page. |
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I might make a new one soon, this one is getting pretty large... |
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On a side note, your avator reminds me of the recent vg-cats comic, did you get it there? |
I really need to buy KotR and finish playing that... I got disappointed that I couldn't repair HK-47 because there is no use for Repair skill besides repairing him so I never made it, then it was to late to start investing in it (Stupid game won't let you use that other robot or the wookie to fix him...)
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Yep. Thought it was a good time for an avatar change, and while I haven't been able to play KOTOR (Damn my dinosaur computers!), I liked all of his quotes I heard, and in the comic he was great, thus my new avatar.
And no smiting will be necessary. I'm just on edge, because tomarrow I'm going to be gone most of the day on this big Grad Night thing at Disney. Anyone have any questions, ask now, since I will most likely be out of it most of Saturday and Sunday (Its basically an all night part at Disney, thus no rest for the weary, but it should be fun.) EDIT: I'll work at getting some Demon info and my Demon character up as well. |
Eeeeeep. LOTS of catching up is now in order.
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FZ-Ahhh...that would explain why you weren't on UO tonight. Hope you had a good time.
Sigh...I'll attempt to catch up on the thread, and throw a character sheet at you tomorrow or tuesday. EDIT: The types of essence are Dynamic, Primordial, Pattern, and Questing. It's sorta like the Grand High Resonance template for your mage...Does your magic tend to involve spirits, strange, forboding dreams, an Avatar that resembles an element or some mythical creature? You might be Primordial. I can't find my flippin' Mage book, so I can't give you a direct quote, but I'll be happy to answer whatever questions I can. Essence doesn't exactly affect game mechanics stuff, but it could affect things like what form a Seeking will take. |
I'm still here, waiting to make my Fallen character.
Oi, its a lot of work keeping tabs on this thread to see when the info goes up... |
Fear not. Everything should be clarified when the sign-up thread goes active. Though, by the way Zero has been talking, it'll be a while yet.
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All right, time for things to change around here...
All right, the weekend went pretty well, and I had a good time, and got plenty of time to rest and reflect, two things I haven’t done in far too long it seems some days. And while I was resting, I pondered about the RP. And as I did, a critical question that was asked came to me and I thought: Am I having fun doing this?
No. All the background is killing me one day at a time, play testing and balancing will be, and is from my starting attempts, a bitch, and the RP has turned into one more source of stress that I just don’t need. The problem is, a lot of time and work has been devoted to this, and I didn’t want to just toss it all out the window, and I liked and still wanted to do the idea. So, I have come to a conclusion. WoD is a huge damn pain in the ass, with more background then any RPG needs, ever. Conclusion? Fuck WoD Classic, we’re breakin’ this down FZ style now. I’m going to re-work the RP from the ground up. Good news is, I’m still going to use the WoD Sign-Up, the Basic WoD universe, and I’m going to rip a lot from WoD, but all you WoD junkies that know the books back to front can just throw out your knowledge right now, cause it is now irrelevant, and I am the source of background now. The classic WoD universe is constricting, dull, and overloaded with more background then any logical RP should need. In fact, with the new direction this is taking, I might mix in some Cthulhu just to give us more enemies and magic to deal with, and because it seems like it would fit this dark universe. I will work on this new RP on my own so that I will set my own pace, and I will keep it under the radar this time, with a sign-up being the first you know of the whole thing. There will still be the same 4 sides, so you need to hold onto your sign-up info, but it will have a new purpose so you may need to rework your character some when I release it. This is a huge change, and I know some of you may drop out at the news since this isn’t what you signed up for, or you'll say screw this after all the work that's been done and now I'm randomly changing it, but I’m the GM, and this is the change that needs to be made if this is going to survive in any form, unless anyone else feels like taking over this endeavor in it’s original form. Any future questions you may have can be directed to me here, and I’ll answer them to the best of my knowledge. I will answer some questions based about the new RP, but I will keep it mostly under wraps, and will not have multiple Pre-RP Discussions about it. Anything else RP related, including my mental state, are up for questioning. FZ is back, and he has spoken. (Here’s the new background story for the RP, just so you don’t think I have nothing to show for my decision. It’s an altered version of the original, but there will be a big change in how the RP will play out. The focus is no longer on PvP or pure combat, but a mixture of investigation of cults, infiltration of bases, and combat with the cultists and their leaders.) Welcome to Terminus. City of Dreams, of Hope, and of… Chaos. The city as the normal people know it is actually in the grip of an elite group of Vampires, Demons, and Mages, who toy with the lives of the populace like playthings. Werewolves prowl the streets, seeking to kill all supernaturals that aren’t part of Gaia. The Demons are always in power plays with the Vampires, neither knowing the true nature of the other, for control of the city. The Mages just want to be left alone, but are frequently dragged in to the fighting by one of the other three factions for their powerful Magics and advanced technology. Death is on the rise, citywide apathy is the norm, Faith is gone, taking Hope with it, and most Dreams are crushed on the rocky crags of reality… But something is rising, an ancient evil that has been locked away for generations. A cult, experimenting in forces beyond their control and they were never meant to be tampered with, unleashed something that should have remained locked away. It is free, and has been building up it’s power for years in solitude, becoming stronger then ever before in secret and without the knowledge of those that could oppose it. Now, it needs new resources and more power and feels the time is right to expose itself. It is expanding into a city to set up it’s seat of power, from which it will achieve it’s dark goal to rival the powers of God on Earth. The Destroyer walks the Earth once more… |
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Will I have to change anything about my character at all, or can I just keep it the same? |
You can keep him the same. We will now all be one big team by the end of the first or second chapter, so as long as others can fill the investigation type roles, it will be fine.
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True, but you also get Occult, Charisma, Manipulation, Intimidation, Research, Academics, and others for a reason. My last one was going to be an action fest where everyone kills everything in their way till the end. This one you might need to think. You might investigate where to find one specific person, but then you need to battle his thugs, capture him alive, and get the info you need out of him. Or you will need to bust into a stronghold, steal an important book or something, then get back out, while disabling security or hacking computers. There will be more happening then just a linear kill-fest with little plot other then, "Kill the Grand Foozle at the end of the RP."
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So do we have a estimated time for beginning on this yet?
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Perhaps in about two weeks still. Next week is Finals in my Senior Year, and that would basically bring the RP to a crashing halt for a week, and I don't want a big interruption right in the middle like that, so in two weeks the RP will begin.
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Sounds like a plan. I'll be finishing up college for the term at that time and getting ready to work on a campaign for state rep up here. It's a go-go, baby.
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Okie, very cool. I've been in games where it was just bloody obvious the GM didn't want to be, y'know, GM-ing, and they were sad, hollow little shells of what an RPG is supposed to be. If this makes you a happier Storyteller, we'll most likely be happier players.
Incidentally, if anyone has Mage-centric questions to be asked, please, ask away in my direction. Any advice/clarifications I give are basically null and void if FZ deems them such, so be warned. I sooo wanna hear about people's characters! Tellmetellmetellme! |
All of you guys are so busy, well I guess no rest for the wicked, me included. I have AP tests in a week as well as Junior Prom. Not to mention Finals. CURSE YOU ROMANS FOR INVENTING SCHOOL!!!
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Well, I'm making a caracter, but it's not a mage... Bah, I'll post it anyway, but it's not done. Maybe I can get advice from the ohter Fallen or WoD players to best round out the team.
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hmmm... well this switches things around a small tad.
sounds good though. Honestly the whole WOD crossover thing is hard as hell to do in general. I've only ever been in one crossover that actually worked and that was 4 people all of whom knew each other well and had experiance with the universe.... anyway the new FZ style thing sounds awesome but I think I will be switching to vamp given the new focus. Is the charecter creation gonna be the same (discaplines background etc)? Also is Dante not gonna be here for the RP? |
Dante will be back next week I believe, so he will be here for the RP start. And character creation is mostly the same as before, it's just the RP is the big change. Also, instead of focusing on WoD accuracy in characters, I will focus on if the character is unbalanced or not in a stat sense.
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If the 'World' that we play in is changing, my backstory made need some adjustments. But I'll get you the 411 on that when I'm actually done writing it, Zero.
As for the changes, bravo to the 'More Story, Less Gorey' stance on Gming this Rp. I prefer story rps over Monty Haul/Hackfest 2004 Rps. So I'm happy. And still in the game (As a Lycantharope.) |
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I'm assuming that the four races arent going to be coming together into one big happy family, but instead just working together for survival. Just curious, do the Fallen tend to stick together? I imagined them as more of loner types. |
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Vampires: Similar to now, but not as organized. All this Sheriff and Prince stuff is gone. They have a council composed of the strongest and oldest Vamps from each Clan, but for the most part the clans are independant save for the Council. They are still divided into those that try to hide, and those that try to revel in it. The clans are highly independant, and many have laid claim to areas. Many are prominent buisness leaders, or even represenatives on the city council, so vamps run the gamut from high-level beurocrats to street thugs. Some are on the verge of gang warfare even, if it wasn't for the council holding everything together.... Werewolf: Similar to the Vamps, only their base of operations is outside of the city. They have a coucil, but because of the strong disposition to leaders and Alpha Wolves, they have the strongest memeber of the council in a sort of Head position. He helps direct it and provide strong leadership and all that stuff. Glory and honor are still important, but not to an incredible restrictive level, ie they also know that sometimes it is worth it to do something less then honerable to achive a goal, although there are still lines they won't cross. Still a shamanistic society for the most part. For the most part, Tribes are fairly close and connected, even though they may (or frequently do) follow different guidelines, they are able to put aside some of their differences for the better of the pack. In the city, they frequently pass themselves off as visitors and tourists to hide their general lack of capability with technology and the modern world, except for the Glass Walkers who of course thrive in the urban environment and have many jobs from fast food workers, to personal buisness owners, to even blue collar jobs in buisness. Mage: They are one of the smaller but more powerful groups. Basically all mages, no matter the group they are with, are all part of the Major Mage Organization (Name Pending). They still end up segregating into their sub-groups, and are basically closer as a group then the Vamps, but more seperated then the Wolves. They don't segregate off into gangs, and instead focus around the three primary structurs vital to all mages in the city, the School of Magic, the Mage's Council, and the Mage's Sanctuary. As said, they keep their society hidden well, trying to keep the Wolves and the Vamps from sucking them into their long running low-level war, but if they do get word that a group wants to parley, they usually learn what they want, and they have brokered deals in the past to help the two sides. For the most part many are able to avoid society as a whole, and stay hidden in their underground society, but there are some chosen as negotiaters and diplomats who do for the most part live in the normal world and keep a weak link to the mage world, so that they can keep an important and vital understanding of how the other supernaturals and society as a whole work, for it is easy to lose track when locked in an ivory tower... Demon: The most secretive group, they are for the most part unknown to the other supernaturals. Their are the occasional demonologists or occult researchers that stumble on their existence, but they mostly hide. Their incredible power would be a major bargaining chip in the Wolf/Vamp battles, but the Fallen don't want to get involved, interested more in gaining power or just living their new human lives. The Fallen do have a rough network so that some of the higher level ones can stay in contact and negotiate power plays, but for the most part the Fallen are totally independant of each other and have no council or leader to direct and instruct them. EDIT: Missed your post Psycho, but ironically I covered it anyway... |
School of Magic, Mage's Council, Mage's Sanctuary...could you possibly elaborate on these a bit? I'm guessing they're institutions of your own creation, which I suppose could be revealed through some Mind/Correspondence spell, but, you know, thought I'd be polite.
Are the differences of the willworkers more academic than deep-seated ideological, ie a psychologist and a sociologist arguing about whether behavior is more biologically or socially created, but agreeing that both influences exist? A lot of the Traditions typically do NOT get along, Akashics and Euthanatos springing immediately to mind, and will often battle for the dominance of the "right" way of doing magic. Also, how do factions like the Nephandi, Marauders, and Technocracy fit in? Do they exist? In what form? I realize this is probably a "work in progress", so I'll be patient, and try to come to terms with the notion that there are *tsk* other supernatural groups that need planning and development. |
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School of Magic: Just as you would assume, a place to help young mages in training to hone their skills without having to worry about dangerous backlash from practicing in front of normals. Also allows veteren mages to fine tune their skills. Their are labs and such for research, so that more technological or scholerly types can research and fine tune their magical craft. A place of academic debate as well, it is best summed up as a School/University/Research Lab. Mage's Council: Also as you might assume, this is the seat of "Government" for the underground mage's. It holds a council which is closest in functioning to the Senate, and which runs the entire underground movement with the elected leaders. Other points of governmental influence and beaurocratic control reside in this building as well. Mage's Sanctuary: Hmm, don't know what I was thinking here. I will either deleate it or alter it as I think more on it. Quote:
As for the other groups, I only have a limited knowledge of the mage Factions. As I learn more, I'll figure out their place in the Mage's Underground. Quote:
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Something Wicked This Way Comes...
Damn, I come back from four days of pitched combat and the RP DIES? BAH!
(Life here is a crotch) Anyways. If FZ needs help, I am always here... And reality: What is an Infinite Essence? The Mage book implies that the existence of the other four Essences for the Awakened implicitly defines the Infinite Essence (or at least, gives big mega hints as to what it should be), but my Intelligence score is 1 and I don't get it. Any ideas? EDIT: Just noticed that I said the RP was dead, when it hadn't even started yet... my bad, my bad. But does this imply that this RP is a Neverborn? Hmm... Malfean RPs... hmm... |
Not to bager you (if you don't have time this can wait) but for vampire will we be using the humanity rules (all vampires are essentially on a slippery slope which ends in the beast winning and the vampe becoming a mindless animal).
Also the Tremere are a clan of vampires who used to be mages... how does this mesh in your world? You could just ignore it but if you aren't gonna do that some treatment might be needed. In WOD pretty much everyone hates the tremere... EDIT: Dante the RP is hardly dead... just the WOD part of it. Even that is still there more or less just what FZ says goes instead of what the rulebook says... |
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My offer of assistance still stands, regardless. |
The onyl difference is now we don't go around killing eachother, we're going to team up, find stuff and investigate, then slaughter something.
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I don't know where the idea that WOD was primarily combat based came from in the first place.... IMO this change is very much for the better.
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Big RP change of direction? Yes. Quote:
Yes, that is one of the things I know about Vampires is their sliding Humanity as they must become more predatory and less human to live their new life. It will be included in the RP, since it has more to do with the nature of a vampire and less the background culture/story. Quote:
But seriously, they were most likely a group of normal mages that experimented to much in death and the undead and improving themselves. Eventually their experiments accidently turned them into vampires. While they found this new rush of power thrilling, the other mages are disgusted and horrified by them and cast them out. Now they are still pretty much hated, by the mages as a scar of what dark magics did, by the vamps because they aren't real vampires, and by the wolves because they are evil undead and must be killed. The Fallen are the only ones that are neutral to them, because many of the Demonologists that have discovered the existance of the Fallen (And 99% of those Demonologists have then subsequently gone missing...), so while they fear discovery, they admire their talents and think they could be converted into useful allies eventually. |
Is this starting before the end of the school year or after the end of the school year? I just got grounded over the weekend(for bad grades) and won't be able to get on much until then.
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Ouch. Well, it depends on when your school year ends. The official sign-up will most likely go up in two weeks after my Finals are done, and the RP will start most likely one week after that so there is time to resolve any issues people may have.
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I was sitting in the undergrowth with a friend at night, and we were basically waiting for the Blue Force (I was with the OPFOR this time round, and we're the enemies, or Red Force) to come and find us. Suddenly there's a rustling in the undergrowth, and my friend turns around and trains his weapon on the sound. Me being a medic, I have nothing more lethal than my IV cannulas, so I sit back and watch. "Eh, who's that?" "Charlie Company OC-." (IE the enemy company's commanding officer) Without waiting for anything else, my friend stands up and sprays the area until the OC's Lazer Tag system starts beeping to indicate that he is, indeed, stone cold dead. Disgusted, the OC turns around and a voice asks from behind him, "What happened?" "I'm dead lah, you idiot!" I also wish to add that only four men of that company survived the ensuing firefight when they charged a defensive position held by a force one third their number. |
New thread? New type of WoD backstory, seems appropriate.
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Well if that's the middle of June, then it's alright. If not.....save my spot and I'll start late.
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Nice one Dante. I'm not sure what tactic involves throwing your OC at the enemy and seeing what happens, but it obviously worked in your team's favor on that one.
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EDIT: Spot reserved lazy. |
Thanks, now I'm off to bed before I get caught.
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Still here and browsing. I don't see the thread the Forever Zero mentioned he would make though. :-x
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