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-   -   New TMNT Game by Smash Bros devs (http://www.nuklearforums.com/showthread.php?t=33326)

Mirai Gen 01-26-2009 02:29 PM

New TMNT Game by Smash Bros devs
 
http://kotaku.com/5139377/ubisoft-ce...-new-tmnt-game

Don't suck, don't suck, don't suck.

Corel 01-26-2009 02:39 PM

Huh. A brawler type game? That mean a pure versus or a game similar to this gem?

http://www.gamingcult.com/Home/D46BA...s/tmnt_001.jpg

It better be the latter!

Regulus Tera 01-26-2009 02:42 PM

When it says "by Smash developers" I'd assume it would play like Smash.


Yup, Smash.

Fifthfiend 01-26-2009 02:43 PM

I think "brawler" is intended to mean "four players beating the shit out of ninja hordes."

Or I mean, it had fucking better.

Regulus Tera 01-26-2009 02:47 PM

Quote:

Originally Posted by Mirai Gen (Post 889735)
Don't suck, don't suck, don't suck.

Regardless of you opinion on the Melee > Brawl or Brawl > Melee debacle, I think the developers have earned enough cred and faith with their last game.

Quote:

Originally Posted by From the PR
Teenage Mutant Ninja Turtles® : Smash up (TMNT®)

Subtle, Ubisoft. Really subtle.

EDIT: http://handheldwii.wordpress.com/2008/12/18/6722573/

Quote:

As you can probably gather from these screens, the game is quite similar to Brawl in look and feel. There are some differences in the gameplay that we’ll get into in qa moment - and some other features that will set TMNT apart that Ubisoft isn’t ready to reveal yet - but the action should feel instantly familiar to anyone who’s put time into a Super Smash Bros.-style fighting game.

Up to four players can fight at once, and since competing turtles can be tough to distinguish between when the camera is far away, each character is color-coded with a glowing effect. The fighting is what you’d expect: regular moves, special moves, throws and combos. There are also attacks that use the environment, such as flying kicks off of walls, or attacks while hanging from ledges. In true ninja style, you can run short distances up walls, and some stages have poles that you can grab and swing on for higher jumps and more-punishing jump-kicks.

There will be multiple control schemes to choose from; we can confirm both Wii-remote and -nunchuck and remote only options. No word yet on whether a Gamecube controller will work, but a new control scheme is said to be in development for advanced players. Motion controls will be used, but not extensively- don’t expect to be swinging your remote constantly for common attacks. We can also report that taunts are in the game (we saw Leonardo mock his opponents by spinning his swords in the air) and that items will play a role in the fighting (although the only one we were able to catch a glimpse of was a health restoring pizza).

Players each have a life meter that depletes when they take damage, and it’s possible to be KO’ed instantly by falling off the screen (plus match rules can be customized). the game will have a generous roster of characters pulled from the turtles’ long history (we’ve been told Mirage Studios, which owns the TMNT brand, has been involved with the character-selection process), but so far we’ve been able to peek at only the turtles themselves and Splinter, their rat sensei.

Among the game’s various modes and match types (most of which are still a closely guarded secret) is a story mode. All we could get out of Ubi is that it won’t be a side-scoller like Brawl’s Subspace Emmisarry, and that Peter Laird- co-creator of TMNT- worked on the story. Four-player online battles are also planned, and the developers are working hard to deliver a smooth experience free of the issues that hindered brawl. They also want to add something unique to the mix, so expect a new twist or two.

Finally, we were really impressed by the games stages. We got to check out two of them, and they both looked as though they could hang with the best Brawl had to offer, thanks to lots of environmental interaction and plenty of visual detail. The first stage we saw was a gorgeous rooftop battle against a detailed city skyline, featuring a water tower that could be busted open to send water gushing out at opponents, an electric sign that zapped whoever got knocked into it, lots of long falls between the buildings, and poles to swing on for sky-high acrobatics. The next battle took place in the sewers and started in a small, confined area with water flowing along the ground. But when someone beat on a giant hatch on the left side of the room, it broke open and unleashed a tidal wave that pushed everyone into the stage’s second area, a vertical chamber with slippery platforms and a crocodile that popped out at random to chomp on unsuspecting victims.
And renders: http://www.neogaf.com/forum/showpost...0&postcount=68

Mirai Gen 01-26-2009 03:06 PM

Survival mode or bust, that's all I've got to say.

I mean Smash is fun but Smash Bros: With Four Turtles doesn't sound like it is.

Meister 01-26-2009 04:38 PM

April only no items Technodrome

Aerozord 01-26-2009 04:40 PM

lets be honest with each other, the main appeal of super smash was having mario crack pikachu's head open with a baseball bat. What we want with turtles is wave after wave of mooks to slaughter

Bells 01-26-2009 04:46 PM

On man... i wonder what will they call the "super smashes" in this...

Hey, it might be good.... just... i dunno, the best turtle games were the NES ones... so the bar is still pretty low, and yet, they havent manage to surpass it...

Here i am just hoping that sega dosent go "you know what? We need a new Sonic Fighters..." when they see this. Either way, the thing about Smash bross was that each character was quite... unique in play style. But, Ninja Turtles? Everybody is about the same thing...

Regulus Tera 01-26-2009 04:53 PM

Quote:

Originally Posted by Aerozord (Post 889785)
lets be honest with each other, the main appeal of super smash was having mario crack pikachu's head open with a baseball bat. What we want with turtles is wave after wave of mooks to slaughter

This might sound crazy, but some people play the Smash titles because of their gameplay. Even if this ends up as a Brawl clone it will still be a very good game.

Quote:

Originally Posted by Bellsouth Minion (Post 889787)
Hey, it might be good.... just... i dunno, the best turtle games were the NES ones... so the bar is still pretty low, and yet, they havent manage to surpass it...

Teenage Mutant Ninja Turtles IV: Turtles in Time gives you a giant middle finger.

Quote:

Originally Posted by Bellsouth Minion (Post 889787)
Here i am just hoping that sega dosent go "you know what? We need a new Sonic Fighters..." when they see this.

It surprises me how nobody (relatively speaking) makes Smash clones, to be fair. It's such a successful formula one would think everybody would be all over it.

There was a "Sonic Fighters" for the GBA, by the way.

Quote:

Originally Posted by Bellsouth Minion (Post 889787)
Either way, the thing about Smash bross was that each character was quite... unique in play style. But, Ninja Turtles? Everybody is about the same thing...

Each turtle uses a different weapon. That alone makes their movesets different.


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