The Warring States of NPF

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Lycanthrope 04-18-2004 10:21 PM

Dying Earth Sign Up
 
Although it seems I'm the only one on earth who has read these stories, I'm going to attempt an RP anyway, but it's going to take some explaining.

Billions of years from today, mankind has risen and fallen. The sun, power eroded from exploitation of its powers a million before the set time, has now collapsed into a red dwarf. Many people fled earth to other systems to escape this doom. Many more were killed by a vast uprising that blamed technology for the current death of the sun, leading to a dark age. However some survived.

Before the uprising, technology had reached such a state where, to us, it is completely indistinguishable from magic. And in fact, due to the fact that almost all of the scholars who understood its workings were killed in the uprising, it, to the people of dying earth, thought of as magic. Few remain that know how to wield it, and the number of those who understand it can be counted on one hand. Those who still possess enough of the arcane knowledge to use it are known as wizards, and they rule what is left of the world.

But there is little point in skirmishing over the worlds workings, for the sun could give out at any day, and everyone knows it. They have to take things one moment at a time.
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Okay, the workings of dying earth are rather complicated, and this RP is going to be something different than anything I've seen on this forum. It'll probably take a couple of discussion threads to work out before we actually start.

Dying Earth is pretty much a fantasy set in the future. Its easiest to think of it as Fantasy rather than Sci-Fi, although every once in a while a science fiction element will show up. There are creatures from other dimentions that are percieved as demons and gods. There are powerful technologies that look, work, and act remarkably similar to how you see magic working in, say, DnD. There are kings and rulers (although they are generally wizards)

Instead of giving you a quest, I'm going to let each of you choose your own quests, coaching you on what is reasonable as you go through. For now just have:

Name: (what it looks like)
Race: (for the most part, human. There are no mentions of any other races besides humans and demons)
Class: (any fantasy class, but avoid spellcasters unless you really, absolutely, NEED to be one)
Apearance: (knock yourselves out. Human appearance seems to have mutated slightly, making virtually any skin color, eye color, or haircolor imaginable commonplace)
Equiptment: (any normal fantasy equiptment)

I'll coach you guys through you're bio's later, since, as I said, you need to get a better feel for how the world's set up.


If this works, it'll be great.

Forever Zero 04-18-2004 10:24 PM

Hmm, I might be interested. I'll give it a shot and make a sign-up tomarrow possibly.

StormRider 04-18-2004 10:28 PM

I like the idea, but I have my doubts on if it can be pulled off.

And damn, I wanted to be a spellcaster.

Lycanthrope 04-18-2004 10:37 PM

A perfectly legitimate quest idea could be to become a spellcaster. The reason I want to avoid it is basically because unlike in DnD, the classes aren't balanced. Spellcasters have a serious advantage on anyone else.

StormRider 04-18-2004 10:48 PM

I see... so, if this is the case, then a person in this RP could be a fighter/wizard with the skills of both classes and none of the adverse effects of having multiple classes? That would be seriously cool, but then I think about it more and realize that could lead to godmoding. Do you have some method to limit/prevent that?

Lycanthrope 04-18-2004 10:52 PM

Quite simple: its hard as hell to become a wizard. wizard's jealously guard their spells, and they have spells to make them invulnerable. Near their spellbooks, their virtually all powerful, as they have no limitations as to how many times in a day they can re-memorize spells, only in that it's difficult to move a vast tome about.

Basically, what it comes down to is that you can't take a spellbook from a spellcaster by force, which is what makes it a good quest. You have to figure out how to get the book away from him. It was done once during one of the stories. It involved great trickery and guile.

StormRider 04-18-2004 11:00 PM

OK, so even if we were to gain arcane powers, we'd have a very limited set of spells. We'd have to prevent anyone from getting an 'OMG SUPA-POWERFUL END OF THE WORLD-KEN' spell, naturally, even if wizards basically dominate all others.

IHateMakingNames 04-18-2004 11:09 PM

My quest is going to be to steal a spell book from a wizard... to sell it to someone for money.

StormRider 04-18-2004 11:21 PM

Hell, I'd buy it from you. Enough power to lord over countless peons and tap into the most primal powers of the world? Sure, I'd cough up a few grand for that.

Forever Zero 04-18-2004 11:32 PM

Dang, my mission was going to be to steal a spellbook as well. If they're as powerful as it seems, I wouldn't be surprised if everyone is trying to get a spellbook...


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