| Forever Zero |
04-20-2004 11:25 PM |
Quote:
Originally Posted by JADGuy
I beg to difer on this point. If I had let it slide, it would set a dangerous precedent. It is better to nip any such problem in the bud, before it get's irrevocably complicated. If I disturbed you, I'm truely sorry.
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Possibly, but I'm not sure if it would matter in the long run. The longer he holds on, the more time he gives us to smack him upside the head and say, "WTF are you doing?", and if he does a quick grab, he doesn't hold the power for long. As for taking the powers, I was pretty unoriginal and literally am just using an old character, so I don't care to a degree, but if he does it in the RP he might still get smacked around because it would annoy and freak out Vace, although he wouldn't do anything drastic.
And it wouldn't set up that big a precedent. IHMN already tends to play Kleptomaniacs in RPs (Don't deny it, in multiple RPs you play the guy that steals (Or tries to) everything everyone is carrying, and let's not forget UO and your Thief there...), so this is just an evolution into Skill Thief, although not a super effective one. He gains no long term uses from what he does, and there is plenty of opportunity for group backlash if he starts doing it all over the place and pissing off everyone. His character asking would have been better, but it could also be explained IC as a "Desperate times call for desperate measures" moment, and he made an executive decision not everyone would like and that could come back to bite him.
In other words, was it ideal? No. Was it out of character? Not entirely. His action wasn't good, but dropping a cow on him and effectivly killing him is worse and a GM decision, while his action is a character decision, even if it was a bad one. Sometimes the good guys have to ally with the thieves and the rouges to get the job done...
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