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-   -   Card Sagas Wars still lives?! (http://www.nuklearforums.com/showthread.php?t=33498)

Regulus Tera 02-08-2009 03:32 PM

Card Sagas Wars still lives?!
 
At this point I do not care about them adding more characters. I just want it to come out already.

I said WOW when I saw their background work. Fucking amazing.

Jagos 02-08-2009 03:55 PM

Damn, I thought this was vaporware...

-Edit- It still looks like a great game, despite not knowing much more than the characters. Can't believe some of the great projects that are being made for free.

Mirai Gen 02-08-2009 04:07 PM

Highlights: X using Gator Wheel, Shoryuken, and Double Buster.

Crono calling Lucca to use Wondershot, and Luminaire.

Soma using his Seal ability on Master Chief.


Also: HEY SAKURAI, pay attention - this is how you make Sonic in a fighting game.

Regulus Tera 02-08-2009 04:12 PM

Quote:

Originally Posted by Jagos (Post 894395)
Damn, I thought this was vaporware...

-Edit- It still looks like a great game, despite not knowing much more than the characters. Can't believe some of the great projects that are being made for free.

There's actually some information here. They haven't bothered to translate it, however.

Quote:

Originally Posted by Them, in Spanish
COMBO SYSTEM (12/04/2008)

We'll explain today how we have set up the combo system for Card Sagas Wars. There are two basic ways to attack -normal attacks and specials, which vary depending on what directional button you are pressing.

However, using the extra meters that you can see in the above image enables linking another type of combos to basic attacks, which we've called Alpha Combos, Beta Combos and Dual Combos.

These three types of combos are each activated with a different button combination, and you'll have to use the Alpha and Beta meters we've mentioned before. When you activate a combo, these will reset to zero, and they'll take some time to reach 100% according to the combo execute.

For example, Link's Firebow (Down, Forward + Special Button), a Beta combo, needs the Beta meter at 100% in order to be executed. Other examples include:

Alpha Combos: Crono - Rainbow Slash, Lion -Soryuurengazan
Beta Combos: KOS-MOS - Dual F.G. Shot, Link - Firebow

Quote:

Originally Posted by Them, in Spanish
CRISIS CARD ATTACKS (22/04/2008)

Crisis Card is what we've called the ultimate attacks in CSW. They are not very complicated to perform, but you have to have some "skill" in order to connect them with the opponent and turn the tide of battle.

Basically, when you life bar is in critical status (it blinks red), the player will obtain two Crisis Cards. The character will perform a Chain Attack (a blockable but slow hit) when using a Crisis Card. If connected, your opponent won't be able to flee, as your character will unleash all of its power with its Crisis Card attack (an unblockable hit) against its opponent.

You'll lose a Crisis Card if the Chain Attack misses, and the Alpha and Beta meters will be reseated as well. You won't be able to use the other Crisis Card until these are full again.

X: Chain Attack - Zero Shot, Crisis Card Attack - Giga Attack
KOS-MOS: Chain Attack - R Dragon, Crisis Card Attack - X Buster

Quote:

Originally Posted by Them, in Spanish
UNIQUE SKILL (14/07/2008)

Apart from Specials, Combos and Crisis Cards, each character has a Unique Skill. What is this? A Unique Skill can be more than just an attack -they vary between each character. Some will modify their "moveset" (translator's note: I've really no idea of how to translate this), others will give you new attacks, others will call helpers who interact with the players, etcetera. For example, there's Ivy's Unique Skill, which lets her extend and contract her whip-sword, enabling her to change her normal attacks.

Normal sword slices are a bit faster and less powerful than when her sword is extended, since these will be slower but more powerful. Each has its own advantages and disadvantages. In the bottom part of the screed you can see the state of the Unique Skill, when it is unusable, etcetera. For example, Ivy's icon will change when her sword is extended or contracted, and it will be black and white when she's unable to perform the move.

We'll give you some more examples of Unique Skills, explaining in detail that of each character mentioned:

Yugo - Transformation
Bowser - Koopa Call
Etna - Prinny Toss
Samus - Morph Ball

And that's all.

corronchilejano 02-08-2009 05:00 PM

I've lost faith in Fighting games as FUN games, but this looks good.

Quote:

Originally Posted by Mirai Gen (Post 894397)
Also: HEY SAKURAI, pay attention - this is how you make Sonic in a fighting game.

I like Sonic in Brawl.

Ryong 02-08-2009 05:02 PM

This is so awesome that I can't help but think we'll never get it due to some kind of lawsuit or some such. Seriously. It'll be the greatest fighting game ever but is taking the time a game with hundreds of characters would take. I hope it gets completed. If within the next two years, even better.

BitVyper 02-08-2009 05:23 PM

Quote:

I like Sonic in Brawl.
Me too. I think he plays really nicely while being true to the character. He just takes a little practice.

And no, no I don't give a shit about tier lists.

Kim 02-08-2009 05:23 PM

Quote:

Originally Posted by corronchilejano (Post 894418)
I've lost faith in Fighting games as FUN games, but this looks good.

What' wrong with fighting games? :(

corronchilejano 02-08-2009 05:33 PM

Quote:

Originally Posted by NonCon (Post 894425)
What' wrong with fighting games? :(

It's one of the genre's that hasn't evolved at all in the last decade or so (like, at all, nothing new, at ALL). At least Smash Bross appeared and gave a new life to the term "Fighting Game".

Kim 02-08-2009 05:38 PM

I'm waiting for Mirai to jump in and swoosh his cape dramatically before completely disproving everything you just said.


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