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Mystic theurge does give you additional spell levels in both your classes.
The class is here: http://www.dandwiki.com/wiki/SRD:Mystic_Theurge You add your mystic theurge level to say your wizard and your cleric level to work out both your caster level and your spells per day. It's an odd class in that it initially looks broken as crap but it turns out it is actually a bit underpowered compared to even most normal prestige classes and regular characters. To become mystic theurge you need to be able to cast 2nd levels spells arcane and divine. So shes is at least a 3/3/x- with x being theurge. Casting 4th level spells would put her at least at a 4th level theurge. |
I guess I could see how your DM might rule that you get 4th level spell slots, but not 4th level spells.
It'd be kind of a dick ruling but a cleric knows all her spells automatically and a wizard can scribe new spells into their books. A sorc would be totally screwed over though. |
I think it's implied and the widely accepted reading that spellcasting prestige classes get both spells per day and spells known as the base class. Otherwise going into an arcane casting prestige class with a sorcerer or duskblade would be completely useless.
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See, I didn't use the SRD when I did that, I used Wizard's class page.
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And the mystic theurge is still underpower with it. Quote:
You cast spells like a 10th level wizard and a 10th level cleric. This includes spell slots and caster level. |
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Also, when compared to the regular wizard/cleric/druid shenanigans it's still perfectly effective. |
Mystic Theurge gets insane levels of spellcasting capacity but cleric and wizard generally don't merge together all that well.
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What Wizards really should have done is proofread and clarify that prestige class paragraph across their books. With like 95% of classes it's Quote:
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The real place the theurge is hurt is that he A) doesn't have the high level spells and B) Can't use his backlog of spells any faster than a normal cleric or wizard. They still only have one action a turn and can only cast one spell and this spell will be weaker than an equivalent wizard/cleric. And as they die as fast as a wizard and much faster than a cleric the real concern of a theurge is stopping enemies in the first round or two. If they die because they didn't have the spells to drop the enemy fast then there huge backlog of spells won't help them. The only place a theurge is really effective is when fighting lots of creatures who are lower level and fighting throughout the day, as they can keep going all day. And as Mirai said arcane and divine generally don't mess well and usually require two completely different roles on the battlefield. And whichever role you take you will be underpowered. Also the theurge can't really deploy a clerics spells that effectively as clerics generally need to be in the front line as A) they need to heal thier friends and B) cleric spells tend to be touch or short range. This is why clerics get armour. A theurge can't wear armour without spellcheck penalties to his arcane and doesn't have the hitpoints or saves of a cleric. So if the theurge tries to be a frontline cleric he dies fast. |
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