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There's also the fact that most spellcasting classes need only to focus on one mental stat for their spellcasting (Int for Wizards, Wis for Clerics & Druids, Cha for Sorcs). With Mystic Theruge you now have to worry about keeping TWO mental stats high for those higher spell DCs and to gain bonus spells. This sucks not only in character creation, but also when deciding what to spend your money on and you have to decide between getting a boost to one stat over another while any straight-classed spellcaster still only really has to focus on their one stat.
And as Smarty said, even though they have more spells they still only get to use one per round in most circumstances (barring quicken feats, quicken rods, or such). When most combats come down to one round making or breaking a fight for you, you'll be wishing you had higher spell DCs and access to higher level spells versus versatility. |
Odjin linked it already a few posts up - Link repasted.
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I'm wondering what to do with this thread now that Giant and Erfworld are separate entities. I'm thinking "leave it how it is because fuck it".
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Might be about time for a fresh one anyway.
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But we're so close to 100 pages!
Anyone know what OOTS's regular update schedule is? Or if they even have one? I've been following the series lately, but never could quite figure out when they update. |
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So far, this model has been 100% accurate for me. |
New comic.
And this is exactly the thinking V should've used BEFORE he teleported in. |
Oh that is just bloody brilliant.
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This episode shows us either the Snarl has changed from it's original use or it's grown more intelligent and can cast illusions/affect people's minds.
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