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TF2 May Include More Equipment; "Head Slot" Items
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A fair bit, but first they have to deal with people who are deleting their items (accidentally or otherwise) and then finding they're gone forever as per this:
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ETA: The headwear is being read by some as "sandman defence". I imagine it'll be mostly buffs like that- explosives 50% less effective, +20hp, etc. Definitely intrigued by how Valve will balance this. |
you know, I always did wonder why backburner was a "level 10 flamethrower"
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I trust Valve and am really excited for this.
Still want the rest of the Meet the Team videos though. The Wandering God |
So...
It's now TF2 Meet the MMO? |
Mo' like World of Fortress 2.
TeamQuest. lawl I mean it worked in Dawn of War 2 but that's cause it wasn't the focus of the multiplayer game. So, yeah. I'm starting to get a bit sick of the updates. |
I've been saying this forever and now you guys are saying it.
Lamers. Edit: I mean how was it not obvious with every update. Health Sucking Gun (least terrible, medics did need a little help) Guaranteed Crit Axe (come on critting itself was bad but it's getting silly) Health Potion Slowdown Gun and finally, a weapon that literally stuns you The "Weapon levels" have been there for awhile, too. It was only a matter of time until this became DiabloFortress 2. |
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I mean "Level 5 Lunch Box," how could you take that to mean its becoming an MMO? |
well I didn't, which is why its a hindsight thing. I thought it was totally arbitrary
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Well, I'm really hoping this gets a lot of people to quit.
Then the rest of us can enjoy it in peace. The Wandering God |
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