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-   -   Videogames in trouble? (http://www.nuklearforums.com/showthread.php?t=34862)

Rymramoch 06-01-2009 05:20 PM

Videogames in trouble?
 
http://www.cnn.com/2009/TECH/06/01/e...iew/index.html

Quote:

Millions of people download 99-cent games for their iPhones. An increasing number of Web sites offer free online games. And consumer spending is down amid a global recession.
Is this the time to be promoting $200 video-gaming consoles and $60 games?

But that's what's going on this week in Los Angeles, California, where the video game industry will show off its newest hardware and titles at the Electronic Entertainment Expo.

As the largest annual trade show for gaming enthusiasts, E3 is where the big players roll out their splashiest releases. Industry experts say Microsoft is expected Monday to unveil new motion-tracking technology that will let gamers use their bodies to act out what their characters do in a video game.

The device sounds similar to Nintendo's popular Wii. But the new Xbox accessory is expected to employ a camera that senses a player's body movements so it doesn't require a handheld remote, as the Wii does.

Games that have nontraditional accessories instead of joystick or push-button controllers -- think the guitar from "Rock Band" and "Guitar Hero," or skateboards and DJ turntables, which are expected to be part of new games -- also should be popular at the show, said Brian Crecente, editor-in-chief of Kotaku.com, a video game news site.
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Crecente said these game accessories are throwbacks to 1980s arcades. They appeal to a broader group of users because they're intuitive, he said. Anyone can see a steering wheel or a guitar and know what it's supposed to do, but controllers or keyboards don't translate as well to real-life experiences.

Accessories and gesture-tracking technology show that gaming companies are becoming more interested in general consumers than the hard-core gamers who used to be their chief targets, said Christopher Grant, editor of Joystiq.com and a judge at E3.

Microsoft and Sony feel like they've been beaten to the growing market of casual gamers by Nintendo, which has had success with the Wii, he said. Grant expects the other two big game makers to try to move into Nintendo's territory at this week's show.

Online-only games and games developed for mobile phones are not likely to get much play at E3, which is run by the Entertainment Software Association and tends to cater to its larger members, attendees said.

"Definitely you see the industry being dominated by big brands and familiar faces," said Grant, who doesn't believe the big console makers have released much in the way of innovation in recent years.

But recent grassroots efforts -- led most visibly by developers who've struck it rich creating games for Apple's iPhone -- are shaking up the industry by challenging the idea that video games must be purchased from a store and played on a console that's hooked up to a television.

"My guess is that what you're going to see at E3 is kind of a paradox," said Jason Della Rocca, an industry consultant and former executive director of the International Game Developers Association. "On one hand you're going to see the big traditional companies ... and then right next door you're going to see the small nimble, maybe independent studios working on Facebook games or games for social networks or the iPhone stuff."

The iPhone has become a premier device for independent developers to share their games with consumers. Eight of the top 10 free iPhone applications are games, as are 7 of the top 10 paid apps, which range in price from $0.99 to $5.99. That compares to $60 for hard copies of games available on popular game consoles like the Xbox, Wii and Sony's PlayStation.

Downloading games onto those systems is less expensive, but still not free.

Other methods of paying for games, such as pay-as-you-play models that are free unless players want to buy new weapons or perks, also are rattling the industry.

Such efforts could soon start to pull business away from the large video-game makers, said Anita Frazier, a video game industry analyst with research firm The NPD Group, in an e-mail.

The slumping economy also serves as an interesting backdrop for E3, which kicks off officially Tuesday at the Los Angeles Convention Center.

At the beginning of the year, the video game business seemed more resistant to the global recession than most industries. Video-game software sales in the United States were up 15 percent in 2008 over the previous year, according to The NPD Group.

But in March and April, overall video game sales in the United States slumped 17 percent compared to the previous year, to $1.43 billion, NPD reported.

Grant, the Joystiq editor, said the video game industry remains resilient despite its recent struggles. The large game makers own so many brands that they're able to mask the recession's effects by rolling out sequels to existing games, he said.

Among the most anticipated titles at E3 this week are such sequels as "The Beatles: Rock Band," "God of War III," "Guitar Hero 5," "Assassin's Creed 2" and a possible second downloadable episode for "Grand Theft Auto IV." Video Watch G4tv's Kevin Pereira talk about the latest games »

Budget-minded consumers have not given up video games in the same way they've backed off from travel or other forms of entertainment, Grant added.

"People don't necessarily go out to dinner as much, which doesn't mean they're not staying home and playing video games," he said.

Libe Goad, editor-in-chief of AOL GameDaily, believes the biggest trends in gaming this year will be smaller games for people with short attention spans or time constraints who want to play for five minutes at a time. Goad also expects more offbeat games based on TV shows such as "The Biggest Loser."

Mike Gallagher, chief executive officer of the Entertainment Software Association, which runs and owns E3, is predictably bullish on the state of the industry. Some 40,000 attendees are expected at the show this year -- a big increase over the 2008 event, which restricted attendance to industry insiders.
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Gallagher said video game companies do not feel threatened by mobile and online games. He said "homemade" games show that, as a medium, video games remain strong.

"It's a sign of the emergence of video games as a driver of culture and a form of speech and entertainment,
I know this is a little less serious than most other things being discussed right now...but what the hey.

After reading this I am reminded of how idiotic the media can be. I mean really, they are trying to set up a situation where the core videogame industry is threatened by iPhone apps. Can something like Collapse really be compared as a competitor to games such as Resident Evil 5? Also, trying to raise a stink about 200$ consoles when an iPhone costs at least as much.... gahhh!

I guess I am trying to ask: Does anyone really believe any of this, or is CNN just being retarded?

P.S. As to news companies wasting time: Fox News last week spent 10 minutes of their live coverage on a story about a lady who took a 20$ bill off the counter of a Baskin Robins, billing it as a case of ACCIDENT VS. SWEET TOOTH MASTER THIEF (I would link the video but do not want to waste our time). I have to think there are some more important event happening throughout the world that they could spend time on.

Lady Cygnet 06-01-2009 05:23 PM

I hate playing games on my phone. If I want to play a game, I prefer to use my pc or one of my consoles, especially my SNES. I may be in the minority, though.

Marelo 06-01-2009 05:25 PM

CNN is just being retarded.

Entertainment is usually pretty recession proof.

Edit: By which I mean that I don't think the economy's state is going to be driving people to cheaper games on an iPhone, of all things. Entertainment has always been expensive, and, by and large, the people supporting it still have their money to spend and their boredom to alleviate.

Marc v4.0 06-01-2009 05:28 PM

Video Games are not in trouble.

I had a long winded post planned out that would go into things a bit deeper, but I feel that my above statement does just a good a job as that entire rant would.

Fifthfiend 06-01-2009 05:33 PM

Gonna say that this would be better discussed in Games.

krogothwolf 06-01-2009 05:40 PM

Yeah because everyone loves killing their phone batteries playing games and straining their eyes as well.

The Artist Formerly Known as Hawk 06-01-2009 05:44 PM

Yeah, not really sure what else to add that hasn't been said, this is all just the media being stupid. Again.

Although I would just like to say, in response to this;

Quote:

Libe Goad, editor-in-chief of AOL GameDaily, believes the biggest trends in gaming this year will be smaller games for people with short attention spans or time constraints who want to play for five minutes at a time.
GOOD GOD I HOPE NOT!

krogothwolf 06-01-2009 05:52 PM

Quote:

Originally Posted by Hawk (Post 934278)
Yeah, not really sure what else to add that hasn't been said, this is all just the media being stupid. Again.

Although I would just like to say, in response to this;



GOOD GOD I HOPE NOT!

It's AOL GameDaily you really think they have the strenght of product to really say that and make it seem possible?

Lost in Time 06-01-2009 06:14 PM

I would like to point out that most free games suck. And most cheap games are cheaply made or very short on gameplay. Yes $60 is too much, but there's a reason they cost more than the $0.99 counterparts.

Nikose Tyris 06-01-2009 06:22 PM

the game testing lab I work at just hired 600 people for the summer months.

Yeah I think it's doing fine.


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