The Warring States of NPF

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Aerozord 06-17-2009 06:28 PM

there was just an update for the two insta'kill classes, alot of people are experience death fatigue

Jagos 06-17-2009 06:29 PM

Quote:

Am I correct in assuming Fifth's been back stabbed recently?
Either that or backburned. Can't run away when someone's already behind you.

Aerozord 06-17-2009 06:41 PM

if you can see the spy, the spy can see you, if you cant see the spy you might be seconds from death

Seil 06-17-2009 06:50 PM

Here you go, Fifth.

http://i165.photobucket.com/albums/u...9d0e86b9_o.jpg

Mirai Gen 06-17-2009 07:12 PM

...wow that was actually hilarious.

Seil 06-17-2009 08:44 PM

It was bound to happen eventually. I had trouble deciding atwixt the other Allspeak thing I have.

Anyhow, what's up with the Medic's nail gun? Is it the rate of fire, or that it's insanely powerful, or just that every battle-ready Medic is an arse? I was playing today and it's great for sniping, if you can arc it right. It's great for taking down turrets if you've got a space. It doesn't really have a great spread, though.

01d55 06-17-2009 09:03 PM

Eh, it's basically what the SMG would be if the SMG wasn't the most useless weapon in the game.

POS Industries 06-17-2009 09:10 PM

Quote:

Originally Posted by Seil (Post 942014)
Anyhow, what's up with the Medic's nail gun? Is it the rate of fire, or that it's insanely powerful, or just that every battle-ready Medic is an arse? I was playing today and it's great for sniping, if you can arc it right. It's great for taking down turrets if you've got a space. It doesn't really have a great spread, though.

Needlegun, and yeah, it's pretty great if you have a handle on the physics involved. Not terribly powerful, but the Blutsauger makes up for it with a health regen factor that can be pretty handy, and if you know how to lead properly with it you can often take down some of the squishier classes like snipers and spies.

Plus, taking advantage of the arcing physics can be handy in larger areas with no ceiling and lots of cover can be fun. You can pretty much just fire wildly into the air at the right angle and often at least hit someone, and you get the satisfaction of being informed of such when using the Blut.

Granted, the odds of it actually having any significant effect on the battle are slim, but you might make a couple people on the opposing team slow their approach for a moment while they try to figure out where the shots are coming from.

Aerozord 06-17-2009 09:17 PM

I have found Blutsauger is great on a W+M1 pyro, it heals you faster then the flames drain you, and a charging pyro makes and easy target. Ironically the charging pyro probably saved his life by giving him all that health

POS Industries 06-17-2009 09:32 PM

True, you just have to make sure not to back yourself into a corner and hope that the pyro isn't aware that hitting compression blast while flaming briefly extends the hit range of the flame. But if you've already got enough distance to start with you should be fine.

The Wandering God 06-17-2009 09:35 PM

Quote:

Originally Posted by POS Industries (Post 942060)
True, you just have to make sure not to back yourself into a corner and hope that the pyro isn't aware that hitting compression blast while flaming briefly extends the hit range of the flame.

I didn't know that, actually. Thanks for the tip.

The Wandering God

POS Industries 06-17-2009 09:37 PM

It may or may not be an intended effect, but I'm given to understand that it does work.

For now, consider it an "advanced" pyro technique.

Jagos 06-17-2009 10:21 PM

Hmmm...

Seil 06-17-2009 11:15 PM

That's... really informative, but really technical. I think I much prefer "People on fire scream loudly about being on fire."

not fifthfiend 06-18-2009 04:21 PM

Quote:

Originally Posted by Seil (Post 941929)

The pyro and engie's heads need to be replaced with Xhibit but yeah, I lolled.

BB 06-18-2009 04:33 PM

I know we've tried before, but I reckon we should see what we can do about having an NPF meetup in some server or other. Timezones and availability are an issue but if we could work that much out we could have fun.

After all, we already have at least two medic mainers (one of whom quinta-wields kritzkriegs) and none of us take it too seriously. I don't think I've ever played against any of you actually (only aeroz and only briefly) so that'd be interesting too.

POS Industries 06-18-2009 04:45 PM

I'd be into it. The only ones I've played against so far are Fifth and Gurusloth (who's really even not around the forums anymore), but I've also teamed up with Fifth, synk, and Mes and it was pretty fun all around.

Aerozord 06-18-2009 05:07 PM

well the only issue I can think about the last time we tries was lack of early warning. If we had a good week notice sure a good number of us could work our schedules around abit

BB 06-18-2009 05:16 PM

Or maybe find out when people are likely to be available and base the time around that. Or just have a range where people can drop in and out at leisure. I dunno, we should be able to work something out.

POS Industries 06-18-2009 05:30 PM

2fort2furious4 is usually pretty empty, though it seems to typically be either payload of CTF. Also, alltalk is on, but I doubt there would be enough of us there for it to matter.

Fifthfiend 06-18-2009 05:35 PM

I'm down with pretty much any map as long as the map is Pipeline.

Goddamn but I love some Pipeline.

But yeah if someone wants to organize some particular time to meet up or w/evs then cool deal, use this thread or start a new one for it if you like.

BB 06-18-2009 05:43 PM

If not, there's always the servers I said about earlier. They have a dedicated dustbowl/payload/payload-race server to appease Fifth (no custom maps on it). They're usually occupied but I doubt there'll be so many of us that we'll overflow. If there are, there's always other servers.

Presumably people have most free time at weekends right?

Aerozord 06-18-2009 05:44 PM

anything but 2fort. I've seen hour long matches end without anyone scoring a single point because both sides just camp defence

POS Industries 06-18-2009 05:53 PM

Yeah, oddly enough the only thing I don't think I've seen on any of the 2fort2furious servers is 2fort itself. Knowing them, this is probably intentional.

As for me, I'll do anything but Steel. Well, I'll still do Steel, but I'll bitch about how much I hate it the entire time. So there.

Mesden 06-18-2009 06:02 PM

Every 2fort2furious with a map rotation has 2fort as the first map in its rotation. You just never notice because there's like a 15 minute time limit and they have 50 other maps on the rotation at the same time.

pl sucks, pl sucks, plr sucks more, btw.

Mirai Gen 06-18-2009 06:03 PM

I'm into anything but I'll be down with the new maps especially.

I played with WG at one point and then I - somehow - ended up in a game with Fifth despite that he wasn't on my friend's list. I think it's cause I was in the NP group we've got going on.

EDIT for Mes: Egypt. Just an entire day of Egypt. It would be delectable.

BB 06-18-2009 06:22 PM

In that case it'd be best to just set a range of times to invade a server with a wide range of maps running on it and just dip in and out as the map suits, since no one will ever agree on this ever ever. :p

Fifthfiend 06-18-2009 06:29 PM

Steel is kinda cool except for the retarded perma-unlocked E point.

Karrrrrrrrrrrresche 06-18-2009 06:32 PM

Quote:

Originally Posted by Fifthfiend (Post 942430)
Steel is kinda cool except for the retarded perma-unlocked E point.

See I think E should start off Locked, and then temporarily unlock for a given period, then lock back up.

And then as you capture more points not only does the bridge come down and the railings come up but you get more and more time to Capture it.

POS Industries 06-18-2009 06:53 PM

Quote:

Originally Posted by Mesden (Post 942417)
Every 2fort2furious with a map rotation has 2fort as the first map in its rotation. You just never notice because there's like a 15 minute time limit and they have 50 other maps on the rotation at the same time.

pl sucks, pl sucks, plr sucks more, btw.

Well, 2f2f4 doesn't have a map rotation, as much as it's just 24/7 whatever map they feel like having for the next however many days. Right now it's Aurora.

Aerozord 06-18-2009 07:11 PM

I like payload, and am sometimes in a good arena mood. Honestly I like hydro, yes it stalemates alot but the map layout keeps switching up so I dont mind. CTF is fine, just go with Turbine instead.

And I like Steel too, I like that E is always open, it is pointless to go after it right away but the fact you can keeps the defenders on their toes

Mesden 06-18-2009 07:20 PM

Quote:

Originally Posted by Mirai Gen (Post 942418)
I'm into anything but I'll be down with the new maps especially.

I played with WG at one point and then I - somehow - ended up in a game with Fifth despite that he wasn't on my friend's list. I think it's cause I was in the NP group we've got going on.

EDIT for Mes: Egypt. Just an entire day of Egypt. It would be delectable.

I mean it is seriously just poorly designed! Focusing on vertical gameplay to such an extreme extent completely limits the use of classes that aren't demomen and soldiers on offense, whereas it's easy to get a high ground position on engie as defense, and its hugeness is great for encouraging overabundance of sniper, even though I like the class. Badlands is an obvious example of a vertically based map that does not inherently ruin non-jumper classes because there's an easy, quick route through the level that doesn't require scaling cliffs. It does leave capping up to soldiers and demos thanks to their jumping, but the "vertical" sections are made usable by scouts as well, so it's not as bad.

The offensive side shouldn't have to work it's way up half the time, as that just makes it harder and harder to be a medic when *everything* around you has flanking possibilities from defense, but only demos and soldiers can do any kind of real maneuvering on offense. Offense/Defense maps shouldn't discourage medics on offense, nor encourage engies on defense, as that leads to overly difficult stalemates and otherwise slows down the pace of the game to a crawl.

Hell the "Too easy to kill medics" is my one beef with gravelpit. The only reason Gravelpit and Steel are even remotely playable when I'm doing anything but zoning out is because you can atleast attack more than one point at a time(actually I like Gravelpit anyhow), making it harder to ultra turtle and decreasing the effectiveness of sentries (as they can't stop you from capping the only cappable point if there's 2) -- Steel just has the issue of being too easy to defend when you get down to D and E because of Red spawning positions and the proximity of D to E.

Also Egypt is yellow! Bright blumey "boy I sure do envy blind people right now," yellow! I don't even mind the Dustbowl/Badlands/Ravine red desert aesthetic and even Egypt's color scheme, if you can call it that, is harsh to me.

Dustbowl is okay until the 2.2 and 3.2, but still kinda bad.

The Wandering God 06-18-2009 07:44 PM

Well, once a time is picked for us all the play together, be sure to post it as an event on the steam groups so that way more people have a chance to know/join in.

I'd really enjoy it.

Map types: I prefer payload to capture point, mostly because capture points can easily turn into scout-fests (my weakest class) and it's much harder to get everyone on the same page. Whereas with payload, the point of contention is always the same, just the scenery changes. I love me some Badwater Basin.

The Wandering God

Aerozord 06-18-2009 07:46 PM

Quote:

Originally Posted by Mesden (Post 942445)
nor encourage engies on defense

am I missreading you or are you actually saying you shouldn't encourage engies to be defensive, they are after all one of the defence classes

Mesden 06-18-2009 07:50 PM

No because any map with a defensive situation WILL have engies as it's a forgone conclusion -- it's like encouraging soldier on offense, you don't actually need to do it. It's the easiest class in the goddamn game that over attracts new players and to encourage the class even more on defense encourages an even more annoying grindy painful bullshit map. It's also worse because it's specifically in conjunction with a map that is hard to play medic on. Put two and two together and you get ass loads of sentries and no one willing to get an uber up.

BB 06-18-2009 07:50 PM

Quote:

Originally Posted by The Wandering God (Post 942451)
Well, once a time is picked for us all the play together, be sure to post it as an event on the steam groups so that way more people have a chance to know/join in.

Will do.

Quote:

are you actually saying you shouldn't encourage engies to be defensive
I think what she more means is that a map shouldn't encourage everyone to go engie and build an impenetrable super-fortress. Not that engies shouldn't be useful but their use should be limited so it's less about protecting the sentry/ies and more about protecting the CP, which is what it's supposed to be.

Ninja'd.

Seil 06-18-2009 08:46 PM

Impenetrable super fortresses aren't so impregnable. I remember this one time, in band camp...

Wait, wrong memory.

Anyways, a few Engineers set up shop in our flag room what with teleporters and everything, and pretty much had their team defending our flag room from us. I manage to sneak in as a Spy disguised as an Engineer and sap everything - everyone was so concerned the Spy was the person right next to them.

Also, if you can manage to Sap & Stab, there's not really a problem.

And anyways, I love 2Fort. It's really fun if you've got a competent team. If you don't, you'll probably get Spies everywhere and trapped in your spawn room by two Demomen, but hey. A game's a game. (I'm such a hypocrite. Not five minutes ago I was questioning my TV why no one was Spy checking.)

DarkDrgon 06-18-2009 08:48 PM

Well, you have all convinced me. I moved my puter to the garage so I can get a hard line, and Im downloading TF2 with my next paycheck

Fifthfiend 06-18-2009 08:56 PM

BRB Playing Egypt offense as Medic, owning.

Mesden 06-18-2009 09:15 PM

Yeah have fun playing against a defense full of retards because that's the only way to own.

ps: bright fucking yellow.

BB 06-18-2009 09:19 PM

Egypt is one of the only maps I know where spawn camping is not only legitimate but REQUIRED. If RED doesn't camp BLU spawn, they will lose. BLU wins once they stop RED from spawn camping. That's just it. And there's no way in hell of getting out of spawn until you have a medic fully charged- even then if their demoman is alert enough they can stop you easily.

I dunno. If that was fixed it'd maybe be a better map (move CP1 further away from blu spawn or something) but as it is it's flawed. I'll still play it but it's annoying to be BLU.

And yes, yellow.

Mesden 06-18-2009 09:22 PM

I mean seriously bright fucking yellow! Yellow everywhere! Not even a bit of contrast!

Actual Egypt isn't that yellow.

Mirai Gen 06-18-2009 09:31 PM

Quote:

Originally Posted by Mesden (Post 942445)
I mean it is seriously just poorly designed! Focusing on vertical gameplay to such an extreme extent completely limits the use of classes that aren't demomen and soldiers on offense, whereas it's easy to get a high ground position on engie as defense, and its hugeness is great for encouraging overabundance of sniper, even though I like the class. Badlands is an obvious example of a vertically based map that does not inherently ruin non-jumper classes because there's an easy, quick route through the level that doesn't require scaling cliffs. It does leave capping up to soldiers and demos thanks to their jumping, but the "vertical" sections are made usable by scouts as well, so it's not as bad.

The offensive side shouldn't have to work it's way up half the time, as that just makes it harder and harder to be a medic when *everything* around you has flanking possibilities from defense, but only demos and soldiers can do any kind of real maneuvering on offense. Offense/Defense maps shouldn't discourage medics on offense, nor encourage engies on defense, as that leads to overly difficult stalemates and otherwise slows down the pace of the game to a crawl.

Hell the "Too easy to kill medics" is my one beef with gravelpit. The only reason Gravelpit and Steel are even remotely playable when I'm doing anything but zoning out is because you can atleast attack more than one point at a time(actually I like Gravelpit anyhow), making it harder to ultra turtle and decreasing the effectiveness of sentries (as they can't stop you from capping the only cappable point if there's 2) -- Steel just has the issue of being too easy to defend when you get down to D and E because of Red spawning positions and the proximity of D to E.

Also Egypt is yellow! Bright blumey "boy I sure do envy blind people right now," yellow! I don't even mind the Dustbowl/Badlands/Ravine red desert aesthetic and even Egypt's color scheme, if you can call it that, is harsh to me.

Quote:

Originally Posted by Mesden (Post 942455)
No because any map with a defensive situation WILL have engies as it's a forgone conclusion -- it's like encouraging soldier on offense, you don't actually need to do it. It's the easiest class in the goddamn game that over attracts new players and to encourage the class even more on defense encourages an even more annoying grindy painful bullshit map. It's also worse because it's specifically in conjunction with a map that is hard to play medic on. Put two and two together and you get ass loads of sentries and no one willing to get an uber up.

Quote:

Originally Posted by Mesden (Post 942479)
Yeah have fun playing against a defense full of retards because that's the only way to own.

ps: bright fucking yellow.

Quote:

Originally Posted by Mesden
I mean seriously bright fucking yellow! Yellow everywhere! Not even a bit of contrast!

http://pics.livejournal.com/miraigen/pic/000r2trz

Fifthfiend 06-18-2009 09:31 PM

Yeah gosh I'm actually just getting totally schooled

EDIT By all the retarded Noob Engies who are the only people who play defense on this map.

EDIT Yet in the end the soft, soothing yellow backdrop makes it all okay.

EDIT Even though I'm the only person playing Medic cause you know how nobody else does that on this map

EDIT The other Medics were just telling me how there are totally no other Medics on this map

EDIT

Quote:

Originally Posted by Babybahamut (Post 942480)
If RED doesn't camp BLU spawn, they will lose.

Yeah you're right it is totally impossible for blue to win on the egypt under any circumstances due to the unstoppable engie onslaught wait, say what?

Fifthfiend 06-18-2009 09:40 PM

http://www.netstate.com/states/symb/..._hibiscus2.jpg

Ah, yellow.

Also page limit.

Mesden 06-18-2009 09:58 PM

PAGE LIMIT MY ASS

Hey guess what's in that picture of the flower? Green, and a pleasant shade at that!

SCREW YOUR YELLOW

Fifthfiend 06-19-2009 01:12 AM

Jesus Mes three hours and you still haven't come up with a sigimage to spite me back?

Goddamn girl, where's the A-game?

Mesden 06-19-2009 12:41 PM

I have to obey some of the rules sometimes! Occasionally.

Look there's this quota and...


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