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-   -   Nomura talks about making Kingdom Hearts, Keyblade was a whaaaaat? (http://www.nuklearforums.com/showthread.php?t=35344)

Donomni 07-08-2009 01:12 PM

Nomura talks about making Kingdom Hearts, Keyblade was a whaaaaat?
 
Seriously, what?

Quote:

How did the concept behind Kingdom Hearts, one of Square Enix's most successful new concepts in recent years, come about? "I don't remember the details, but I was talking with [current Square Enix corporate executive] Shinji Hashimoto and Hironobu Sakaguchi," producer Tetsuya Nomura told Famitsu magazine in an interview. "The topic came up that it'd be nice if we could make a game with Disney. I had been wanting to make an original action RPG by that time, and I had had the basic game system for KH in my mind for a while by that point. I thought it'd be a good opportunity for me, so I raised my hand and told them to let me handle it."

The three sides didn't see eye-to-eye on everything, of course. "Square wanted to make a game starring Mickey Mouse, and Disney wanted a Donald Duck title. Meanwhile, I wanted neither," Nomura said with a laugh. "So I built a project plan for KH and began negotiating with both sides. That plan was largely what you see now; a game featuring lots of characters without focusing on any particular one."

People often have the impression that Nomura, given his artistic background, designs games based off story and characters ahead of gameplay. "That's not really the case," he notes. "I thought of the Keyblade in KH from the beginning, and that made 'keys' an integral keyword in the story."

"Actually," he continues, "the first weapon I showed Disney was a chainsaw. It was this chainsaw-like weapon that I had a rough sketch of when I first showed my concepts to Disney. Everyone got this scrunched-up look on their face and nobody said a word in the entire room. Dead silence. And I thought 'No, I guess this wouldn't work, huh?'"

Nowadays Nomura is occupied with the DS's Kingdom Hearts 358/2 Days, out now in Japan and due for a September release in America. The game's been a remarkable sales success in Japan, with Famitsu and other publications calling the title the furthest the DS has ever been pushed technically. "I have my doubts about how the world is turning toward 'serious' titles [such as Brain Age]," Nomura said. "I don't think that can be the industry's main focus. I'm here to make games, obviously, and that attitude played a major part in [358/2 Days] development. A lot of gamers don't play anything except the really big names, like Dragon Quest and FF. Look at it another way, though, and as long as you can grab their interest, they'll play your game. That's the userbase I want to attract here. You have to, or else you'll never challenge yourself. I'm not here to analyze the game industry or anything. All I believe is that if you make a fun game, people will play it."
Well, that explains why Mickey fights like Yoda.

Seriously, showing a chainsaw to Disney?

I wasn't really denying it before, but yeah, Nomura is crazy, mang.

Regulus Tera 07-08-2009 01:23 PM

Nomura just went from my most hated person at Square to my second most hated person at Square. The first one is Wada for not giving Dragon Quest IX this year. =(

Fifthfiend 07-08-2009 01:27 PM

So my Kingdom Hearts / Warhammer fanfic is canon!

Karrrrrrrrrrrresche 07-08-2009 01:37 PM

Quote:

Originally Posted by Fifthfiend (Post 949792)
So my Kingdom Hearts / Warhammer fanfic is canon!

I haven't even read the article yet and I still know for a fact that Sora did not fall in love with an Ork.

Bells 07-08-2009 01:51 PM

Quote:

Originally Posted by grthwllms (Post 949794)
I haven't even read the article yet and I still know for a fact that Sora did not fall in love with an Ork.

His name is not Ork. It's Riku.

And yes he did.

Also... why everybody opposed something like a Chainsaw but noone there said anything like "You know... there are a lot of costumes that you could do that don't necessarily require belts and zippers..."

Melfice 07-08-2009 01:58 PM

There's design choices and design choices.

The first (Disney's) design choice is: DON'T INTRODUCE FUCKING CHAINSAWS TO A CHILDREN'S CARTOON, YOU IDIOT! (Pretty much like you'll never see a "proper" military theme in LEGO.)
And the second (Nomura's) one is: If it's clothing, it needs zippers. If it's got zippers, it also needs belts. And everything was good in this world.

That's why, I suppose.

Regulus Tera 07-08-2009 02:55 PM


Tev 07-08-2009 03:01 PM

Needs more keyblade chainsaw and less regular chainsword.

Aerozord 07-08-2009 04:53 PM

I remember once a designer for a Final Fantasy game actually admitted that he had absolutely no idea how all those belts could stay on her clothing. I mean the hair is bad enough but why do they have to make even the clothing defy the laws of physics

Jagos 07-08-2009 05:04 PM

This is Square. They are above physics.


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