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While I love Kefka's dialog I am slightly annoyed at the constant use of 'come on' over and over and over again, which I think is what Noncon is saying.
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Yeah i am constantly pissed off at the stupid Come on attack. it gets fucking annoying the 5th time around....
also is it just me or does OK say "Frig" when he does his firia move? also i have gotten Kick ass with cloud seph and onion knight....i am moderate with teffa and can barely do anything with cldile...but thats manly because i cant get used to the switching to much (i did do a nice combo with the "darkness be with me..."move and saints fall. |
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It's a minor complaint, the voice acting is otherwise great. And it isn't like my scrubby Cecil is without this flaw either. |
Not that this is news to anyone who's had the demo long enough, I'm sure, but here's a breakdown of what those who don't can expect from it:
There are 4 rounds with 10 available opponents, made up of even parts Cosmos and Chaos characters. During the odd numbered rounds, you will fight one of the Cosmos fighters (WoL, Firion, Squall, Zidane, or Tidus), while even rounds put you up against those from Chaos (Garland, CoD, Golbez, Kefka, or Jecht). The first two rounds will always take place at Order's Sanctuary, round three is held at the Temple of Fiends, and the final round is randomly chosen from World of Darkness, Moon Canyon, Dimension Fortress, Kefka's Tower, Crystal World, or Dream's End. The first round never spawns EX cores, and each round increases dramatically in difficulty. Round Four is a healthy challenge. Emperor, Bartz, Exdeath, Ultimecia, Kuja, Shantotto, and Gabranth are not available in any form, though the latter two's exclusion shouldn't be a surprise anyway. Also, I've been doing some reading and in the actual storymode there is repeated reference to the fact that these sorts of battles between Cosmos and Chaos happen repeatedly, and details from the previous one are mentioned here and there. It was in this earlier battle that Shantotto and Gabranth were actively involved, with Jecht as a warrior for Cosmos and a slave-crown wearing Terra fighting for Chaos. Also of note was Sephiroth's apparent suicide during the battle, though he claims that it was done in an attempt to grow more powerful later. I thought it was interesting, at least. |
Goddamn it I can't stop singing D+B's Final Fantasy whenever the appropriate FF1 music comes up.
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I have to say the voice talent in all of these videos is surprisingly disappointing. Cecil sounded a lot older in my head, and I see what everyone means about Terra. I think Hamill would have made a better Kefka. OK and CoD seem pretty good, though. Hearing Firion makes me think they should have switched him with Cecil, maybe.
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I'm largely pretty happy with it, as the voices themselves are all largely what I'd expect to hear from the characters. Except Cecil. I just don't imagine he sounded that happy all the time. |
I put 100 dollars down on a Dissdia PSP today.
I wonder if im gonna have buyers regret. |
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Not only will you have Dissidia, but you will also be able to play games like Final Fantasy 7: Crisis Core Final Fantasy Tactics: War of the Lions Disgaea; Afternoon of Darkness Assassins Creed: Blood Lines Castlevania: Rondo of Blood Secret Agent Clank Ratchet and Clank: Size Matters There are alot of good games on the PSP. |
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Not to mention the only Valkyrie Profile reprint they ever did.
But yeah there's enough to do on the PSP, but this thread's all about Dissidia. I have to say that Terra doesn't tickle my fancy - Her tornado is great but it seems like it takes forever to land. I like my close combat pros, which is why Cecil fits me so well. It helps that he's my favorite Final Fantasy character yet. |
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Squall sounds like a dork: http://www.gametrailers.com/video/us...ia-final/53631
Did they change his voice actor since the Kingdom Hearts days? |
Can we talk about a Dissidia sequel for extra dorkness?
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Also, in response to Bells, if Dissidia 2 doesn't have Mog or Chocobo, it can go fuck itself. I'd also love to see Balthier and FFXII Cid. So rad. |
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I'm thinking TGS 2010. It's the Most likely scenario right now.
And if they manage to add a bigger cast with no repeating characters (which would be an Ace move) They could easily go From 1 to 13, the main thing i noticed though is that if you take strong characters from the franchise with no repeats, you get a big Female centric cast... FF1 - Probably a Red Mage FF2 - Maria FF3 - Probably taking from the DS version: Luneth FF4 - Rydia / Kain FF5 - Faris FF6 - Celes FF7 - Tifa / Aerith FF8 - Rinoa FF9 - Garnet FF10- Auron (more likely) FF11- No idea FF12- Balthier and screw anyone else. FF13- Snow / Lightning And for "Bonus characters" - FFT - Ramza, Cid, Delita or Agrias. Other "Final Fantasy" World characters: A Chocobo-Riding Mog (just for NonCon), and Ashley from Vagrant Story. I feel it would be a solid cast, although it feels more magic based and less melee focused than the original one... i will say this, as a fanboy plea, if the sequel had this cast and the possibility for 2 Vs 2 Battles or 2 vs 1 or 3 vs 1, it would be fantastic. |
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Dissidia needs more Edgar. |
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Edgar, meanwhile, is something wholly other from just about anyone else that would conceivably be making it in. Entertaining personality and pure comic gold aside, his machines present a combat aesthetic that no one else has, and it's easy to work his abilities into the gameplay mechanic. You have the Autocrossbow, Flash, and Bioblaster for Brave Attacks, with Chainsaw for AoE and Drill for a forward rush as far as HP attacks go. He could put on the hockey mask for his EX mode with the alternate chainsaw attack doing something for his R+Square move (maybe use it close range to brave break the opponent with a HP strike at the end), and his EX burst could be Royal Shock. They could even use the "Gerad" sprite colors as his alternate outfit. The guy has a lot of potential for a really unique Dissidia appearance. |
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As for what I want from Dissidia II, I don't know, a company-wide crossover would be nice. FF Vs. DQ Vs. Chrono Vs. KH Vs. SaGa Vs. whatever (maybe TWEwY?). |
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Also, I should note that I would totally be in favor of Sabin if his EX-burst was him suplexing a train onto his opponent. EDIT: Also, I want to see Marche as a warrior of Chaos. |
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I completely forgot about that. I wouldn;t mind seeing one of the Ninja, aside from OK, make an appearance. |
To be fair, the way Square sucks off their franchises, it would be more likely to be:
FF1 - Red Mage FF2 - Maria / Leon maybe FF3 - Luneth FF4 - Kain (Rydia probably not due to the summoner thing) FF5 - Faris / Galuf (depending on their view of the female count) FF6 - Locke (to fill the empty thief role) FF7 - Vincent (almost as popular as Cloud, had his own game and VA) FF8 - Rinoa FF9 - Vivi (again, no summoners, and he's been in KH already with voice) FF10- Auron FF11- No idea FF12- Balthier / Basch / Ashe / Vaan (really up in the air here) FF13- Lightning |
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Edit: Let me just say that Zidane is one of my favorite characters of the series and by no means do I have any illusions that they're not going to do some repeats in the next title. |
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Edit: I could have probably made that clearer, but seeing as I modified his list, I sort of assumed. |
Well, in all fairness I totally ignored anything he had to say other than the list itself, so I'm all right with calling it even.
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If it makes you feel any better, I was mostly just in a hurry.
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I think that although Sabin, Edgar and Setzer are all very important in FFVI, Locke played a more important role at the beginning of FFVI what with constantly saying he'd be there to protect Celes and Terra and kinda helping bringing everyone together and such, in comparison to the other three, who only started to shine in the WoR as the initial 3 party members to accompany Celes (albeit, Setzer was required considering you needed him to get into Kefka's tower due to him having knowledge of how airships work where the other airship is). There just seemed like there was much more character development to Locke and Celes was the central figure in WoR, having also shown plenty of character developement, so my bets on those two, more leaning towards Locke because Celes would be more of a copy of Terra.
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Sadly that is true regarding Celes being a copy of Terra. There is sadly little to differentiate between the two of them aside from hair* and base element spell.
*Yes I know Terra is a blonde in Dissidia but to me she will always be green haired |
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That said, Luneth isn't in Dissidia yet, is he? Are we talking generic OK, or white-haired Luneth as inspired by all of the rest of Amano's entourage of albinos? Because I have yet to see evidence of the latter and was proposing that image in place of the traditional OK. EDIT: @Mac: Terra has green hair in her alternate costume. |
@Blue: OK is Onion Knight Luneth in his alternate costume.
What I'd really want to see in Dissidia 2 would be an adventure mode like in Smash Bros Melee/Brawl. Have the arrow point to your destination rather than the enemies, have the Lock-On button switch between targets, and make different levels work progressively with the occasional trap along the way. And for Pete's sake, do something about Air Dashing. |
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*Mac is aware of the travesty that is Terra = blonde but he refuses to acknowledge it. Sadly regarding Luneth and the characters from FF3, they were all pretty interchangeable and you could have any one of them as the FF3 rep. Same with FF5. I would soon rather see Ramza and Altima make a representation from FFTactics. Not Luso, Not Marche or any of the watered down crap that is FFTactics Advance. I want to see FFTactics representation |
They seriously gave her blonde hair?
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"That was titillating."
Watching that brings back fond memories of getting Kefka to level 100 in the JP version. He was horribly underpowered because nearly ALL of his attacks could be reflected back at him, but the fact that he did ludicrous damage when he DID hit helped balance it a bit. It was more a matter of misdirection than anything else, so the hugely different playing style made it a ton of fun. |
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Actually, summoning could work pretty well, I think, should the summoners in question also be black mages *coughRydiacough*. Use black magic in regular mode, and then throw out a summon for her EX move. Sounds simple enough to me.
Or make it all Persona-y and have the summon appear behind/in front/over the summoner and cast the spell, do the melee attack, or block or whatever the hell you have it do. |
Ok, watching those montage videos has honestly sold me on purchasing this game.
DAMNIT. |
The one thing that it hurts me a bit about putting FFT in there is that the art style may suffer a bit for adaptation... But that wont be the case if they decide to put this guy in there.
http://images3.wikia.nocookie.net/fi...15/Orlandu.jpg Sword Saint Cidoufus Orleandu will totally mess your shit up! Also, Alternate crazy idea: Dissidia 2 is a home console game and instead of a Kingdon Hearts Fighter, it's a Full Fledge Kingdom Hearts RPG. Maybe Square will notice that they don't need Mickey afterall... |
What would be ideal for summoners is the FFX/FFXII route where the summoned beast has a role in the party. Tha way, instead of the summoner having skills, they summon, let's say Ifrit, right at the start of the battle. It is Ifrit who is fighting, not the summoner, but the summoner would be in danger too. If the summon is dispatched, then they lose 50% of their health, and they cannot summon Ifrit again, they have to summon something else.
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This is what I would want from a potential Dissidia 2:
-Improvements made to the game engine itself ie ground/wall ukemis, perhaps a little leeway to make up other combos, the dodging mechanic to be changed, more uses for the EX meter, make the combat itself more complex and even giving characters unique subsystems and meters ala Guilty Gear. -Console release with good online play with lobby support, DLC, system-link support, perhaps even stat-tracking. -Characters from non-Final Fantasy properties would be pretty nice, but could they still call it "Dissidia: Final Fantasy"? They'd have to think of another name. -As an extension to the online play suggestion, NO FORCED LEVELLING TO LEARN MOVES. Levelling systems in fighting games in the first place are anathema to a lot of fighting game players, and being forced to grind levels just to have a basic moveset didn't sit well with me or a lot of other people. In multiplayer, players should have the option of either using preset characters with fully-fleshed out movesets or their own customised versions. Ranked matches should be restricted to the presets. And besides, having a levelling system in a fighting game inherently takes the focus away from player skill and puts it onto time spent on the game. Levelling would be fine in the single-player, but not in MP. -I like the suggestion for a fully-fledged RPG singleplayer on the last page, I agree with that. |
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The second one could work, I guess, but reduces the power essentially to cosmetics, and then you have to worry about the power balance. Summons are already IN, after all, in a way totally different from their previous functions ever. To reduce them to essentially the weakness of any other spell comes off as an excuse, and while I see how it could work, I really don't see it as being the best choice just so they could include a few different characters. Quote:
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Healers would probably work if implemented properly. Elena in SF3 had a healing super and she wasn't anywhere near broken. MVC2 itself has supports that heal and they're generally not used in tournament play because there's usually better options. Gill in SF3 also had a healing super but he was banned from serious play so he doesn't really count. Ragna in BlazBlue drains health from his enemies with his D attacks but his low HP balances that out. And considering how this game works any healing could be swiftly mitigated by a Brave attack with lots of Brave stacked up, especially if the healing takes place near the attacker.
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Another factor would be the A.I. in that one or the other would have to be either CPU or take commands or "suggestions" a la the Magus Sisters. In the obvious case of this, you'd end up playing as the summoner, trying to avoid any and all combat while you shouted out orders to your monster. That's less fighting and more running away and letting the game fight for you, which pretty much defeats the purpose. On the white mage front, I suppose if balanced well, it could work, but I'd worry about someone like Aerith, whose skills revolve around healing and support, yet whose weapon isn't long-ranged. You could give her generic magic, sure, but then she has nothing to offer offensively that anyone else didn't have. If you stuck with just her healing, battles would be either long and annoying or short and easy. The only real things she has going in terms of offense are Holy and the Lifestream, although those could both potentially be twisted around into some badassery, I suppose. Thinking about it, I guess with enough creativity and disregard for canon, you could do pretty much anything. I'll be the first to admit I'd love to see Aerith in this thing, if only so I could watch her beat the stupid out of Sephy with her staff. XD |
Perhaps summoners and Summons could be controlled simultaneously? Fighting games have done things like that before. However, the characters have usually turned out to be difficult to use effectively but really awesome, borderline broken characters when used by an expert. Eddie in Guilty Gear is essentially two characters controlled simultaneously. He's hard to play, but excellent when played well. Or perhaps they could be implemented like the Stands in Capcom's Jo Jo's Bizarre Adventure, with a dedicated button and actions that depend on the current state of the Stand.
It could be interesting if implemented right, but I doubt that S-E are up to something like that. |
I still want Absolute Virtue as a secret boss, if only so when people try to use cheats to beat him since he's literally impossible to beat without some Gameshark or whatever, the game crashes.
That and fighting game forums to speculate crap like Ebon panels and YOU HAVE TO STOP ITS REGEN. And then Nomura says it's working as intended. |
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It would work a little better if it was a console game I expect. Yeah, I meant to keep the two close together, maybe have the summon be transparent so the other player can see through it. But no matter what it would be something that would be hard to implement right.
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I agree with absolutely everything Mudah said, because he beat me to saying it.
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*casts Arise on this thread*
Sorry to necro the thread, but seeing as the game is almost out and it has only been 2 weeks since last post, I figured this was better then making a new one. Gamespot has some vid's up with a better representation of some voices Kefka vs Squall I take back my earlier statement of Kefka. Whoever voices him is great. Squall...not so much Tidus vs Jecht Can't really say much on Tidus except he sounds...younger then what I was thinking. Jecht has the grizzled hardass sound to his voice. Terra vs Ultimecia: Terra is...ugh. Can't say too much on her voice but Ultimecia on the other hand, I think her voice is good as it captures her cold, collective style of talking. |
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What's our new post limit? Didn't think this warrented a brand new thread as this is only on the first page still and 3 days since the last post...
Anyway, who's got a PSP and Dissidia on preorder? Me, that's who! next question; Who knows how to Hook up the PSP to a TV set so everyone can watch how awesome I will be?!?! |
I saw something for that at a Gamestop or something, I think. Alternatively, if you have a PS3, I think you can do it that way, too.
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