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The fact that the Wii is completely incapable of generating any sort of decent, meaty game without tripping all over itself is, however. Especially since they are making money hand over fist. And now Sony and Microsoft found out they wanted in on that too, and because there is a market for it, I predict that we're going to get an absolute flood of casual, spastic, retarded-ass controllers that don't work and sell like hotcakes for the casual market. And, as it was mentioned, with this comes good games that get royally assraped in the controls department because they rely on 'new features!' of the control schema. Quote:
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In business the thing you want the most is more customers, it makes sense they go for the majority instead of the minority. And maybe its just me, but as much as I love my WRPGs and RTS games, I'd rather sit down with the family and play brawl or bomberman |
I might be slightly durnk right now but I know that usually bsuniess standpoitns often end up being 'hey it's popular and we can earm money by makking our own' as opposed to 'here's a qluatliy product that is good and we like it."
Unless 'm mistaken Rocky Balboa (6)_ was a paint o get money and the rights to for Stallone, even though it turned out to begreat. |
Yeah, but just because it makes sense from a business standpoint doesn't mean we don't have a right to be pissed off about it. *shakes fist*
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1) Gaming companies are businesses. In order to stay businesses they need to make money as efficiently as possible. Complaining about a company making money in the most legal way they can is like complaining about Lions killing other animals so they can live. Seriously this is going to sound harsh but it borders on the stupidly inane. 2) Different people like different things. Heck sometime people like some of the things you like and some of the things you don't like at the same time. I know its a huge shocker and all but people like different things. You hating something does not make it equivalent to trash. Perhaps if we all just stopped and thought for a second we could avoid saying obviously upsetting things. 3) "Casual" gamers are gamers too. They deserve what ever percentage of the attention of game developers time they warrant by virtue of the amount of money they spend. If they spend more money they get more attention. If your particular demographic isn't integral to the survival of a game developer they aren't going to care quite as much about you. This does not make the developers evil nor does it mean that they hate you all it makes them is good businessmen. Personally speaking Super Mario Galaxy, Metroid, Brawl, Twilight Princess, and Fire Emblem are all decent meaty games providing hours of entertainment with nothing really getting in the way control wise. I mean Fire Emblem is a perfect example of how well the Wii controller can perform as a normal controller. Why force people to buy a second accessory, and be accused of money whoring, when you can get both functions in one package. Not to mention the continued support in some games of the Gamecube controllers. You don't like motion control and that's fine. Unfortunately the vast majority of the market feels otherwise. At this point there are two options. The first is to continue complaining about it uselessly and annoy a bunch of people. The second is to accept it as inevitable and enjoy what you can. For the record the distinct lack of RPG goodness on the Wii is somewhat of a downer but I've learned to be ok with that. Plus there are some in the works and hey I can actually play an FPS passably now with motion control. edit: Quote:
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well that might be microsoft and sony's motivation, but Nintendo is what made it popular. They were aiming for a larger customer base, and tried a more intuitive control system. As I said in my first post I'm not saying this is the right way to go about it, but you do get to a point you need to try something new. Even if its bad for 'hardcore crowd' for the industry as a whole its better. Yes there are some crappy casual games, but when aren't there crap games. Eventually the casual crowd will realize what crap is and stop getting it. They are motivated by profit, once they see crap doesn't sell they'll make less of it.
Unless its a licence, licenced crap always sells. Though some developers have realized good licensed games sell better |
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I wouldnt mind this atention for the casualk gamers if it didn't dominate 90% of the Wiii libray. Quote:
picking apart specifific places leads me to thisP>: Quote:
EDT: Im remindd of when i was talkin abuot Bralw's lack ohf balance wbtween characters cause metaknightT was way way beter athan everyone else and yet when i brought it up it was "ALL THIS TIME YOUU HCOULD HAVE BEEN LPAYPOING THE GAME." ih mean come on. EDIT EDIT: i'M DRUNK WOO |
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Secondly you are in fact supporting his point. The reason 90% are casual is because they sell better. The Wii is the best selling system because casual gamers buy them, and casual gamers buy casual games. |
er... i thought that casual games were games that you could simply pickup play a little, put down, then keep going from where you stopped latter on. The added value of being simple in design or being enjoyable (and possible to complete) without any sort of Griding, Training, Practice, Studying also adds to that, but it's not a necessity.
I mean, at least that's what i think when i think casual games... casual... as in "I think today i'll casually check my sims" or "I think today i'll casually give that puzzle a go" Although it serves to say that Any casual game can be played as a hardcore game... that's in a nutshell the difference between playing Zelda, and playing zelda but getting every single heart. (not that Zelda is casual, but you get the idea) |
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