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Update on TF2
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Base regen of medic boosted and taunt-to-full-health sandvich? Christ almighty Valve I've been asking for that forever.
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The wording on the medic is a little odd, is it basically saying blutsauger users regen at the rate they always have, while peeps with the needlegun get faster regen?
Not too bad, that gives some reason to use needlegun now. Not that I'll be switching! |
Math! It's fun-demental!
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Oh good, they fixed the Tell-Tale Halo Glow. As amusing as it is watching halos magically float around the field, I'm sure spies and roll-the-dice players will appreciate the fix. I wonder if this also applies to the floating aura left after a halo-wearer dies?
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Sandvich is restoring 300 health even with a normal mouse click. Fun!
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I wasn't aware there was ever a differance
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It used to do like 150ish I think. I recall using it repeatedly to get to full health, which was kind of dumb because it'd always be like one and a tenth of a sandvich but I'd have to sit through the whole animation.
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not the health I mean the effect. Doesn't taunt sandvich and weapon sandvich take the exact same amount of time. Why not always go with the full heal
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I'm not sure, haven't logged in yet. But I'm thinking this is more of Valve's nearsightedness.
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