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Question is.. what can I throw at you that will stand up? :confused: Nah, I got it all planned out... minor tweaks for the size, but it should work out. As for elimination squad, yeah. This part could/will deal major damage...
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I wonder how many will die when we meet our first major enemies?
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If Neverwhere is a ruthless and cruel DM, he will subject us to Dominara the Erinyes' Nine-Layered Brothel of Violent Emasculation (No Slaking... or Slating... allowed). In which case we are best advised to roll up new characters and *not* think about the old ones. Seriously though, with two clerics in a team, there shouldn't be a lot of fatalities... the emphasis here is on shouldn't. Unless the encounter is overpoweringly tough, we should be able to squish the BBEGs provided there is good strategy. |
Out of curiosity, who do we have with experience, and who's a newb, to DnD at least.
Also, with a group this large, we could easily split up if need be. Granted, if we're fighting Young Red Dragons right off the bat that's a no-no, but if, going by your 'size tweaks' comment, Never, we take on hunge versions of enemies not quite as...adventurer-hating...we will be fine. Another thought. 2 clerics 2 tanks 3 magi 1 bard 2 multis 1 rogue ...umm...we could fill a small tavern by ourselves, and overrun the town guard of a thorp. Anyone else think this is kinda funny? <edit-stuopit spelink arrors> |
Neverwhere's probably going to split us up into two groups. Dibs on the cleric! *Grabs hold of LilWhiteMage*
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Awww, no fair...
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Hmm... *Thinks fast and ropes MZ and Minkus into the mini-party, along with Cyclone231*.
Now we'll have firepower and a meat shi- er, I mean big friendly barbarian... XD |
....can i get a pet taresk? I promise to pet him and feed him and I’ll name him George!
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