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-   -   Sin and Punishment: Successor to the Sky (TWICE THE MOTHERFUCKING SIZE) (http://www.nuklearforums.com/showthread.php?t=36178)

Regulus Tera 10-06-2009 11:04 PM

Sin and Punishment: Successor to the Sky (TWICE THE MOTHERFUCKING SIZE)
 
http://www.1up.com/do/newsStory?cId=3176363

Quote:

Originally Posted by 1UP
Not much has been said about Sin & Punishment 2 ever since Nintendo first revealed it at a press event late last year. The game's almost done, though -- hitting Wii shelves October 29 in Japan -- and as the folks at Nintendo and developer Treasure put it, it's everything you liked about the original, amplified.

The original Nintendo 64 Sin & Punishment had a pretty open ending storywise, but players have had to wait nine years for a sequel to come out. "It's not that we particularly had a sequel in mind from the beginning," Treasure head Masato Maegawa told Famitsu magazine this week. "The idea behind that project was basically to make a game that used the left-hand position on the Nintendo 64 controller, since not too many other games did that. When the Wii came out, we felt like we just had to tackle it again -- it's not like we've been sitting on this idea for nine years, but the simplest reason for this sequel is 'because the Wii came out.'"

The basic idea is the same as before -- it's an on-rails shooter, with your character using guns and swords to dispatch enemies and stay alive. The main character this time around is Isa Jo, son of Saki and Airan from the previous game; he's been sent to an alternate version of Earth in order to kill an amnesiac girl named Kachi, but the two wind up working together to defeat a common menace.

If Treasure is telling the truth, you can expect a lot more depth to this game than what we saw with the N64 Sin & Punishment. "We concepted out this game as an arcade-like title, but if you made a game this long for the arcades, the operators would kill us," Maegawa joked. "It's arcade-style, yes, but in terms of volume, it's a different story." Hitoshi Yamagami, project director at Nintendo, agreed: "You can't really compare the number of stages as they're all different sizes, but in terms of playtime it's easily twice the size [of the original]."

Size isn't the only innovation here, though -- the two playable characters also have a variety of new moves. "You used to basically stick to the ground, but you'll be able to move in the air now as well," said director Atsutomo Nakagawa. "There are two player characters now, too, and to make that more enjoyable they have different skills in terms of how their charged shots and lock-on systems work."

This being a Treasure title, Sin & Punishment 2 will also have a variety of difficulty levels, from an Easy mode that allows most people to reach the end of the game to a Hard setting that Yamagami says "is for chosen ones only." Ooooh.

The US version of Sin & Punishment 2 is tentatively due out in the first quarter of 2010.

One of my main complaints about the original S&P was its length. Thank God they are adding up on that.

Kim 10-06-2009 11:08 PM

As long as they don't make me shoot a bomb while using it as a shield and then I have to sword the fuck out of it while it moves from side to side and oh fuck it exploded game over this will be one of the best games in recent memory. Sin and Punishment was fucking awesome, and the control scheme will be more friendly with the Wiimote, meaning that all the difficulty will be because the game is hard as fuck, with "Oh god I only have so many fingers fuuuuck" not coming into it as much.

EDIT: Who's importing this motherfucking game? NonCon's importing this motherfucking game.

Regulus Tera 10-06-2009 11:13 PM

Quote:

Originally Posted by NonCon (Post 976515)
Sin and Punishment was fucking awesome, and the control scheme will be more friendly with the Wiimote, meaning that all the difficulty will be because the game is hard as fuck, with "Oh god I only have so many fingers fuuuuck" not coming into it as much.

Sin and Punishment: Successor to the Earth may be the only N64 game that actually takes advantage of its abortion of a controller.

Seriously, you haven't played S&P until you do it on the trident.

Quote:

Originally Posted by NonCon (Post 976515)
EDIT: Who's importing this motherfucking game? NonCon's importing this motherfucking game.

I am not cause I'm supporting the domestic release!

It's a miracle we are getting it in the first place. You should support it too!

Kim 10-06-2009 11:17 PM

Quote:

Originally Posted by Regulus Tera (Post 976518)
It's a miracle we are getting it in the first place. You should support it too!

I'm going to, trust me. I just don't feel like waiting six months of not playing this game when the Japanese version will probably be in poorly translated English anyways.

Regulus Tera 10-06-2009 11:25 PM

Quote:

Originally Posted by NonCon (Post 976520)
I'm going to, trust me. I just don't feel like waiting six months of not playing this game when the Japanese version will probably be in poorly translated English anyways.

It took NoA six years to translate the first Sin and Punishment; you should feel lucky to get it so soon!

Mirai Gen 10-07-2009 01:47 AM

Getting it. Will probably love it and review to gush immensely. Looks pretty amazing. Hopefully this will soothe the part of me that tinges with regret of buying my Wii.

Regulus Tera 10-07-2009 09:50 AM

I didn't know you liked the first game Mirai.

That's, like, +10 on the coolness scale.

Bells 10-07-2009 09:58 AM

You see, this is already on my Review radar, but you 3 were like... the only people i was expecting to give a damn about this one anyway!

Mirai Gen 10-07-2009 12:46 PM

Quote:

Originally Posted by Regulus Tera (Post 976623)
I didn't know you liked the first game Mirai.

That's, like, +10 on the coolness scale.

Haven't yet, actually - just what I've seen really interests me. I'm hoping this will actually validate my Wii purchase.

phil_ 10-07-2009 12:55 PM

The first Sin and Punishment is plenty long when you don't play on easy and try to 1CC it. I still haven't beaten it. I don't think I've even reached the last level. If Sin and Punishment 2 is twice as long... I'd be sitting at the game all day if I wanted to beat it.

I'm still going to get it when it gets a NA release. It'll probably be a more modern, less arcade-like design concerning continues and stuff, anyway.


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