The Warring States of NPF

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-   -   Remembering SotC (http://www.nuklearforums.com/showthread.php?t=36185)

Marc v4.0 10-11-2009 05:43 PM

Just watched it too, and it highlights the biggest problem in moving this to film.

Everyone has to give it a backstory.

Mirai Gen 10-11-2009 05:45 PM

On the bright side I'm glad things like this are here to prove that gaming is an art form in and of itself.

The Sevenshot Kid 10-11-2009 05:59 PM

MarcV1.0 that was quite possibly, the best metaphor for an adaptation I have ever had the pleasure of reading.

Magus 10-11-2009 10:54 PM

I liked the art direction in that particular trailer, though.

So in the best of all worlds this film would be an animated pen-and-ink animation production maintaining the feeling of isolation and moral ambiguity and lack of solid backstory allowing people to come to their own conclusions about the protagonist's motives and actions.

Yeah, I don't think they'll make that. In fact, they are going to give it to Roland Emmerich just to completely ruin all its chances! (Hint: The main focus of the film will be the Colossi falling down).

Fifthfiend 10-11-2009 11:25 PM

Quote:

Originally Posted by Aerozord (Post 977998)
I never thought that was a good idea. Soon as I killed that thing and got my black coma gunk all over me I knew it was a bad idea to keep doing it. But you know, failure is the only option and all that.

If there's one thing I think would make SotC a better game it's that right at the start of the game you should be able to turn around and walk away from the entrance to the valley and then as soon as you do the game puts up a big screen saying YOU WIN!

Aerozord 10-11-2009 11:50 PM

the only winning move, is not to play

Solid Snake 10-12-2009 12:50 AM

In response to Fifthfiend:

But did Wander really lose by going about his quest?
The moral ambiguity of it all was precisely what I loved about the game. And it wasn't as if fulfilling the quest didn't revive the girl. If Wander actually cared more about the girl's well-being than his own, as evidenced by his willingness to hunt down giant beasts for her benefit, perhaps what he did was justified, in the sense that the ends could possibly justify the means. The ambiguity stems from the necessity to kill some innocent colossi in order to fulfill the objective.

That's one reason I would really hate to see this become a movie: by the movie necessarily forcing backstory down our throats, we'd have to know the exact nature of the relationship between the woman and Wander and we'd have to know whether the colossi were 'guilty' or 'innocent'; in other words, the movie would force us to make the judgment that either Wander was totally justified in his actions OR that Wander was a belligerent asshole, when in fact, the game is amazing for leaving such interpretations to us.

Fifthfiend 10-12-2009 12:56 AM

I guess my notion was more from the vantage of the player, as that most people playing presumably do not want their character to free an ancient evil and then die and hypothetically be reborn as a baby with horns.

But overall I have to say that you are right, my change would essentially amount to yet another unjustified defining of the open-ended story for the sake of one person's own interpretation.

Mirai Gen 10-12-2009 10:47 AM

I think that the one thing that could make this Prince of Persia movie good is because Jordan Mechner's on the project and he was a big contributor to everything that was made absolutely awesome about Sands of Time.

I look forward to the sequel featuring liberal amounts of Godsmack, generic rage, and dark growly voices.

The Artist Formerly Known as Hawk 10-12-2009 11:38 AM

Quote:

Originally Posted by Mirai Gen (Post 978184)
I look forward to the sequel featuring liberal amounts of Godsmack, generic rage, and dark growly voices.


Funny thing is that's probably the only time they could do that to a movie-game conversion and get away with it. At least if they did it would be keeping in line with the series.

I expect they'd still manage to fuck it up somehow though.


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