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TF2 Postwar Report
Hey, I'm on vacation right now and can't play, so I was wondering if I could get some questions answered.
1. How are the new weapons? 2. How's the Sandman? 3. How does the Direct Hit affect rocket jumps? 4. Is the damage indicator as useful as it seems? 5. I know how the Eyelander works in regards to increasing health, but what about speed? I've read that he's faster than scout after 4 heads. Thanks so much for filling me in. Oh and Merry Christmas one and all. |
1) FUN! Oh my god. The Chargin' Targe is a great joy to mess around with, especially in narrow corridors where your straight rush is likely to hit someone. The Eyelander is great if you can actually get some kills with it due to the buffs it gets you, and the Scottish Resistance is something that... well, you need to actually think about how you use it. You need at least a second more to plan how you'll spread those stickies than you would with a regular sticky launcher. That said, the regular sticky launcher is still useful for those Pushing Defense moods, especially the ones with the sentry guns involved where you need to sticky and then set them off at a distance.
Can't tell you much about the Soldier's weapons, though. 2) It's less annoying to get hit by it, although you'll still more likely to die if you weren't hit by it. 5) I've only survived up to two heads, but he's definitely speedier in a way you can notice. |
Haven't jumped into TF2 yet. Is there a reason to not use the rocket boots the Soldier got?
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Has anyone played with the KOTH bots yet? They're pretty good! They never play scout or spy but the other classes are fairly strongly programmed- medics pick decent targets and know generally good times to uber, engies build in sensible places, and snipers are almost too good. One thing I've noticed is they're pretty bad at spy checking (I was stood in front of a sentry sapping it and they never fired at me once). Still, a decent way to practice using certain weapons or classes you aren't used to before going into the real world and trying it for real. |
Oh it replaces the shotgun?
That's...interesting. |
So does the Bugle. Good lord man. It's... different...
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I thought the Gunboats went in the same slot as the medal? Dang. I haven't really seen any difference regarding OP unlocks yet, but I guess it's because EVERYONE is using them. Gotta say though, the Direct Hit makes the life of Pyros harder. And getting kills with the Equalizer is incredibly hard. I get kills more easily with the bonesaw than with it!
Edit: And I believe this should be mentioned. |
One thing I notice people doing, which goes against EVERYTHING the Equalizer stands for.
They shoot themselves in base, then proceed to go out and get shot somemore because someone has too much free time with the DH. It's as if these people can't figure out, the Equalizer is supposed to be a LAST DITCH weapon, when you're about to die but can either A) be healed by a Medic or B) find a health pack. |
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