The Warring States of NPF

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-   -   Final Fantasy X (The Longest Journey) (http://www.nuklearforums.com/showthread.php?t=36893)

The Artist Formerly Known as Hawk 01-02-2010 06:51 PM

Quote:

Originally Posted by Invisible Queen (Post 1002890)
Maybe it's different in the international version.


It must be then, because I have the PAL version and the only time ability spheres are rare is pre-Kilika. As soon as you get there they start dropping by the barrel full.


As for the Nuls, yeah they're mostly only massively useful on certain boss battles later on, like that Gel thing in Macalania and Seymour of course, though Rikkus Ultra Nulall is more useful seeing as it comes with a load of extra buffs as well. Still I found myself using the originals even right up to the end of the game and there's probably a few more powerful non-boss enemies that if you're under-levelled against you might find them useful for, like Dark Flans.

Oh and while I remember Non; when you first encounter a Basilisk, make sure you lancet it with Kimahri to learn his most useful overdrive. Even if everyone else, including you, finds Kimahri shit, that skill will be enough to redeem him. Particularly when you later use it against a couple of specific Guado bodyguards later on who like to auto-heal every time you try and hit them and won't fucking die. It's also great as a giant "Fuck You" to any other enemies you can't be arsed to fight, because it's second only to Zanmato in terms of how quickly it will kill everything in one hit.

Yumil 01-02-2010 11:41 PM

Quote:

Originally Posted by Dauntasa (Post 1002877)
Not quite all summons. Yojimbo still has the most powerful attack in the game, Zanmato, which will kill anything in a single hit without damage numbers. And nothing's immune to it, not even Penance. It's both extremely expensive and extremely cheap.

Ok, Yojimbo, when you know how to exploit his math is amazing. However, without knowing how to handle the guy he's worthless other than randomly doing zanmato. At the time I played both playthroughs I knew nothing of the calculations>.< I do now and if I were to play again Id exploit him like hell.

EDIT: +in the NA version of the game...even at max compatability, vs a hard boss with full overdrive, youd have to pay at least 65536 gil to get a 2% chance to do zanmato. Hell even at the max payment(536870912 gil) means a 17% chance. EU version is far easier to assure zanmato(which is what Id play if I played it again)...and he would never use zanmato as a free attack vs anything other than fodder. He was worthless overall in the NA version.

Magus 01-03-2010 02:52 AM

Quote:

Originally Posted by TARDIS (Post 1002844)
Also, about quick in FF6? every enemy in the desert below Maranda gives 5 or 10 AP. That's easy QUick, easy Ultiam, easy....well, every spell.

True but those sand worms basically butcher your characters if you don't have a nullifying piece of equipment on, and because I never bothered with the Coliseum much I only had like, three Thunder Shields so it took me more time to get Quick on all the characters. Plus if you don't know how to get Raiden then technically you aren't going to learn Quick, but FF6 had FAQS even back in the day so there's not a lot of in-game obstacles to finding the means to overpower your characters...

Anyway, FF6 was still harder than FF10, I've died many more times in FF6 than in FF10, mainly because if you don't have the right equipment on to fight say one of the dragons you'll probably die early on in the World of Ruin. But yeah it's not like FF6 is really hard, it's just that FF10 seemed so easy.

TARDIS 01-03-2010 04:18 AM

have you tried confuse or instant death on the slagworms? both statuses work.

Also, somewhat interestingly, the sprite is a little messed up when you're trying to slow the slagworm. Or it is in the GBA version at least.

Kim 01-03-2010 04:28 AM

It's just not any fun is all.
 
Blitzball... HRNNNNNNGH

It's very boring and unless you take your eyes completely off the rest of the screen and look only at the radar, the camera flipping about like it's possessed makes manual control impossible. I also don't like that there seems to be this delay between when I press square and when the options come up because that usually results in me being surrounded.

Just lost once, gonna try again.

Eltargrim 01-03-2010 04:32 AM

If you use manual control in conjunction with the radar it works pretty well. And please please please tell me you're using the Jecht shot.

Kim 01-03-2010 04:54 AM

Wasn't a particularly rewarding victory.
 
Quote:

Originally Posted by Eltargrim (Post 1003018)
If you use manual control in conjunction with the radar it works pretty well. And please please please tell me you're using the Jecht shot.

I used it the one time I could, since it didn't let me change over until Halftime and used up so much health that it didn't have time to regenerate before they made me bring Wakka out.

I won this time though so yay.

Dauntasa 01-03-2010 05:06 AM

Quote:

Originally Posted by NonCon (Post 1003023)
I used it the one time I could, since it didn't let me change over until Halftime and used up so much health that it didn't have time to regenerate before they made me bring Wakka out.

I won this time though so yay.

You're at the tournament in Luca? The match against the Goers is pretty hard, but I kept doing it until I won because everyone looks so disappointed otherwise. Funnily enough, in later optional Blitzball the Goers are absolutely the worst team and the Al Bhed Psyches are stupidly powerful.

Odjn 01-03-2010 05:44 AM

Quote:

Originally Posted by Dauntasa (Post 1002855)
I'm pretty sure Ungermax can't do max damage on every hit. If it could, then the Best attack would, I think, be Highwind, which has like 20 attacks.

Ungarmax can- Barrett's attack power can actually overflow and kill anything in one shot if you bother to stick enough mastered materia in his weapon. The reason it's the best is it's animation is short and it hits a lot. Highwind takes foreeeeeeever because it has a longer animation while you can use like thirty ungarmaxes for each one Highwind.

Ravashak 01-03-2010 05:58 AM

Underwater Breathing Materia, since that one didn't get mastered iirc? (and thus could stack AP indefinately). Really been ages since i played that game.

About X, I liked the Null spells, sure they're situational, but in those situations, they do their job quite decently.


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