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What's funny is they probably just leave the voice-acting the same and put in Japanese subtitles. I wish this is what Squarenix would do or at least provide an option for but they refuse to do so despite it 1. being cheaper and 2. probably being better quality. Although FFXII had pretty nice voice acting all told.
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Makes it a helluva lot faster and there's one particular spot where the lightning can actually come down faster if you decide NOT to use the pause button. I believe it was around a pole or pond? |
I just have to say this about Kimahri: if you're expecting him to be awesome at any one thing, you're using him wrong. Kimahri has the benefit of a buttload of strength to start with, so his beginning primary role should be as an attacker. Use him anytime you'd use Auron, because both generally have Piercing weaponry. Once you get Auron, pull them both out at the same time and you'll make quick work of foes. Also, Kimahri can easily get into Lulu's area, so have him dive into her first-level spells as a backup caster. You can then work him through Wakka for some accuracy and additional strength, plus status stuff, and have him dip directly into her third-level spells.
Kimahri is a generalist character. He's like the party bard, if you will. He's able to support your every effort and can help you do it better depending on where you build him. Frankly, I use him all the time. He's still a pretty heavy hitter physically, and his Ronso Rages are pretty useful and actually not at all a pain in the ass to get like Blue Magic usually is. |
The thing with Khimari though is that his Overdrive designate him as a Blue Mage who has only access to his attacks when in overdrive and that is crazy stupid. He has no other good ability other then Lancet. Quistis was in the same boat, but thanks to the way Limit's worked in FF8, you could exploit that easily so she could use her Blue Magic whenever.
It can be argued that Rikku is the same with her mix, but I always pegged her as a thief first and chemist second and she could use steal whenever. |
Rikku would be like that with her Mix, but Mix is so useful that's totally offset. She's also got Use, which lets her use Grenades and Al Bhed Potions and some other neat items. Plus, Steal is good, and she also gets Bribe and Copycat, both of which are also really good. Kimahri, well, Scan is kinda useful, I guess. If you don't want to waste a slot on a weapon for sensor. Other than that, he sucks. Really, you've already got 6 characters, all of whom are good for something. And you can switch them out in battle easily; it doesn't even waste a turn. So you really don't need a Jack of All Trades when you already have a bunch of Masters.
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People who have done it say its really not all that bad.
One of my friends did it and says this to me whenever I bring it up and complain. |
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Regardless of the annoyance of 200 times dodging lightning bolts, it starts being frustrating when you're at 199 and THEN you get hit. I just said "Fuck this, I'll create a similar weapon from scratch eventually." |
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*has collected ALL of the ultimate weapons* Quote:
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Got there in the end, but it wasn't really worth it. The others were pretty awesome though. |
Don't wanna waste too much time.
So with the dodge lightning thing does that start as soon as I enter the thunder plains or do I have to talk to somebody first?
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Starts as soon as you get that "Hey look you can dodge lightning" tutorial thing, but you have to talk to this guy after you get 200 dodges to get the weapon.
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Yeah it's just whenever your first dodge happens to be. So long as you get 200 consecutive at any point you'll be able to unlock everything. Once you have, head to the travel agency half way through the area and speak to the guy behind the counter, though you'll still need the celestial mirror to get the final prize.
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Yeah, you won't get Lulu's weapon if you don't have the mirror, but you can come back and get it after you get the mirror. If you're just getting to the Thunder Plains for the first time, you won't be getting the mirror for a while yet, so don't worry about the dodging until later.
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I dunno about that. I found those few extra health spheres and all the other stuff you get was quite nice for the first 100 bolts you dodge when you first arrive there, and if you've done 100 you might as well do all 200 while you're at it.
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Not like chaos from X1 bad, but near the end, I wanted to strangle him about his Damn story. |
Fucking anti-mash bitch hell shit
I accidentally pressed X too soon, and then 1.5 seconds later lightning and I couldn't fucking dodge so I fucked it up at 108. I think I'm gonna roll with FUCK THIS SHIT, at least for now.
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I need more shit.
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I'm pretty sure that there's a dude in there somewhere who'll give you something. Just talk to everyone. It might be that it didn't register before because you didn't have enough dodges for a prize.
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I think the first time you go there it doesn't register, you need to leave the area with the entrance to the agency then return, go inside, and speak to the guy behind the counter. Then a chest will appear outside. Least I think that's how it works, if not then there's a book inside the agency on a table somewhere which keeps track of your dodges.
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It's a good game, but regressing to it was the wrong decision for FFXIII.
Indeed. I have given up entirely on the thought of collecting everything in this game. A large part of the reason is just holy fuck this game is too easy already, though I will give the game the benefit of the doubt and assume the first fight against Seymour Asshat is supposed to be easy as fuck.
I'm liking this game a lot more than I expected. Linearity isn't really a problem, and I've experienced that in other games that I've liked. It's a pretty good game, and one of the better FF games. I still think FFXII is the better game, for a myriad of reasons, including the really stupid character designs and bad voice acting in FFX. It may be unavoidable, but it really kills what could have otherwise been great scenes. Music is probably the best the series has ever seen though. |
The only regular story fights I had real trouble with were Evrae, Seymour No. 3 and 4, Yunalesca and the second last boss.
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We were searching for some hot babeliens when our tour bus crashed!
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Also, Tidus sounds like he's doing a spot on Limozeen impression when he yells. "AAAAaaaaaAAAAAaaaaaAAA!" |
I got slaughtered my first time against Braska's Final Aeon because he's fast and would get like 4 charges in the time it would take me to get one turn. So I had to go though the whole sphere-collecting bullshit all over again (seriously, what was with that?), but then I beat him with help from the Magus Sisters and all was good.
(Also, saying goodbye to all your summons was neat and all, but I kind of wish the game ended when it ended. Not as pointless as the sphere thing, but it could have stood to be a lot shorter.) |
Maybe it's just me who wants this though.
One thing I think the game would have benefited from is more time in Zanarkand at the beginning. We don't really get a clear idea of Tidus' life in Zanarkand, so we can't really feel for him losing it. Get some running around and hanging out with friends for a little while before everything goes to shit, like in Kingdom Hearts 2, and then his plight would seem a lot worse, and I, for one, would be more sympathetic to how he feels.
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Very Zhuangzhi.
So I just found out that
Tidus and Zanarkand are apparently a dream being had by the Fayth.
I can't decide how I feel about this twist. I think I want to like it, but I'm also pretty sure I think it's really fuckin' dumb.
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Did you get your PM btw?
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Nonc: It makes the end about a majillion times better.
Until FFX-2 fucks it up by bringing Tidus back. |
Cue Persona PSP music.
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I really don't remember anything else.
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I might just be being nitpicky.
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Just beat the battle with Sin while on the airship, aka possibly the worst boss fight in the game. "What? You thought that fighting Sin's arm was kinda boring and took too long? How about you do it ONE MORE TIME!" |
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They could have left it with the "is he alive or dead" ending and called it a day. Spend some time on FFXI, and keep motoring on. But then FFX-2 came out and, though it's chippy, Kinda took a lot away from what FFX had going for it. |
I didn't think it was bad at all, but I'm a dorky romantic about the relationships between fictional characters.
Different strokes, I guess? Also, dude, spoilers. |
What is this spoiler you speak of? >_>
You do know I'm joking right? |
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I'd pay assloads of money for a NES FFX. |
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It's only available in Japanese though. |
Really redeemed a lot of poorly delivered scenes earlier on.
So, I'm at the fight with Jecht. I thought their little conversation beforehand was really well done.
I do have a handful of complaints about this part, though. 1. Holy fuck why can't I skip cutscenes Jesus Christ. 2. That fixed, rotating camera spike dodging bullshit before the fight with Jecht is just... ARGH. I'm about to lose my first time fighting him, partially because I let Auron, who I haven't levelled worth a damn, stay in my party far too long before switching him for Lulu. Also, I wasted too much time attacking those stupid pillars. Also also, Lulu doesn't have Ultima and the way I hear it she should. Also, I'm really annoyed that the game likes to rearrange my party because it thinks it knows better. If I wanted fucking Auron in my party I would put him in my party douchebag. |
Call up Anima, nuke the fucker. You DID get Anima, right?? Or at least the Magus Sisters??
Quadruplet of 9?? Celestials??? Attack reels?? If not any of these, then yeah, it may be a bit tricky. |
I've been kinda rushing so I could focus on other games.
Yeah, I don't have any of those. I suppose I might run off and grab them, then come back here, though I'd wager that means I'll have to go ALL THE WAY through this dungeon again, random encounters and all.
Figure I'll grind Auron and Lulu up while I'm at it, so Lulu can doublecast Flare and Auron can do defensive breaks on Jecht. Will probably make the game stupid easy again. |
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It'd be the same game but with shittier graphics, and the writing would seem even worse 'cause they were using facial expressions and body language to say a lot that earlier (NES/SNES era) games found ways to work into dialogue. I mean, some of the VA was pretty aggravating, but was it really THAT bad? |
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I think that the outdated graphics and sounds have a certain charm to them. Just because they're not high-res sprites doesn't mean they aren't good in their own way. People put work into making things look good in a tiny space. I, myself, have experimented making FF7 NES sprites. It's pretty neat, all told. |
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Protip: Unless I've gone crazy, the spell Zombie works on pretty much all of the final bosses. It's one of the only times I've found that spell useful. Jecht cures himself eventually but it can be useful for when he wants to heal himself. Also, I think Tidus and Auron and such can use a special "talk" command for him like in the Seymour fights that I believe will weaken Jecht or strengthen them or something. (I dunno, it's been a long time since I've beat FFX.) |
I think it keeps him from using his "Fuck you I win" Overdrive.
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Tidus actually makes him lose some of his Overdrive as well, IIRC.
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It upgrades Wakka's Defense and Tidus' attack, I thought.
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Yeah, it doesn't make sense for Wakka to talk to Jecht since Tidus is the only one related to the Final Aeon. Main thing is getting the "F___ you I win" overdrive from being activated. But I still can't remember if the talk function stops after a certain time...
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Just promise me, NonCon:
Whatever you do, do not play Final Fantasy X-2. Do you hear me? Whenever anyone mentions the theoretical existence of a "sequel to Final Fantasy X," you roll your eyes disdainfully and remind them that Squaresoft never makes sequels to Final Fantasy games. You hold your damn ground when they hold up images of Yuna and Rikku and an effeminate looking man in negligible amounts of clothing to convince you otherwise. Those are doctored photos! They aren't real! You must persist in this illusory state of serenity. Against all odds, this conviction must hold true in your heart. When Final Fantasy X ends, it's over. Anyone who dares mutter thoughts to the contrary is an enemy of the state. |
I liked FFX-2.
Shitty story, music was a step down, but the combat system was fun. It wasn't soul-destroying or anything, just a very different game set 2 years later. |
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No seriously there is quite possibly no game I hate as much as FFX-2. It's not that FFX-2 is actually a terrible game -- on its own merits, and if it were released as a title with no correlation whatsoever to FFX and a completely different cast of characters, it'd be merely a generic below-average JRPG. But what makes the game despicable is the moment Square tries to assert that this piece of junk is tangibly related to Final Fantasy X. It's like if an artist paints a masterpiece and then some stranger walked over and just started throwing random splotches of paint on there. (And to clarify, FFX wasn't even my favorite Final Fantasy. It was just pretty good. But the ending of FFX was masterful, and then Square utterly demolished its bittersweet resonance for no justifiable reason.) |
See, I've conditioned myself to keep them as two separate entities in my mind. They're parallel universes; FFX happened in one, and in the other (FFX Spoilers!) the fayth never stopped dreaming. FFX-2 is what they dreamt up because the party failed. Instead of Dream Zanarkand, we now have Dream Spira. Makes everything palatable.
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FFX-2 is by no means a bad game. It's got a great battle system and the ability to change classes is a welcome replacement for the multiple party members of FFX. Also, the music is good, the story is good on several merits (for one, you get to see Yuna get all territorial about Tidus and you also learn about Paine and her connections), and Spira is as pretty as ever, only blown wide open for you to explore.
The only real complaints people have about it are a couple of scenes worth of cheesecake and the ending, but the ending is really the only appropriate reward given Yuna's quest and it does tie things up well. |
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(Mild Shadow of the Colossus spoilers are also included in the spoiler-tags. You are forewarned.)
Nah man, I totally interpreted Final Fantasy X's post-Credits ending as metaphorical or something and did not make any connection whatsoever to the possibility that Tidus was going to show up alive in Spira and immediately be reunited with Yuna upon his reawakening in perhaps the most terrible happy ending in the history of all pathetic, melodramatic happy endings. When the entire emotional impetus of the game revolves around a tragic ending, retconning it into "happily ever after" frankly sucks. Like, take Shadow of the Colossus. If a post-credits scene in that game established that Wander actually somehow survived and the horse fully healed and Wander runs up and embraces the woman he rescued that shit is lame. The entire plotline revolves around the tragic consequences of Wander's morally ambiguous actions in slaying the colossi. Similarly, Tidus being merely a dream conjured by Sin or whatever the hell he was -- it's been a while -- is the entire point of Final Fantasy X. Tidus' sacrifice is poignant in part because it's completely out of left field -- you spend the whole game assuming Yuna's life will be sacrificed, when in reality Tidus is the one who bites it. And Tidus' ending is beautifully scripted -- he has a reunion of sorts with his estranged father, Jecht, and there's the awesome sequence of Tidus slappin' five with Jecht and Auron after Tidus fades into obscurity. The whole message is about Tidus' maturation as a character. He starts the game off a spoiled brat, and finishes the experience as a noble hero, who Yuna is left to fondly remember. Then Tidus is back in the water in the end but given the allegorical meanings of water itself there's no real way to tell exactly what that means. Instead Square-Enix shuts down that beautiful bittersweet ending for some happily-ever-after bullshit and you call that good storytelling? No, that's shit storytelling. It's the kind of storytelling written in bad fanfiction that eradicates all semblance of theme and character progression and emotional investment by having Deus Ex Machinas up the ass rescuing all the main characters at just the right moment to ensure that the main characters can spend the rest of their precious lives in fairytale land. That's the comparison I was looking for! It just occurred to me -- Final Fantasy X-2 takes an approach similar to Dominic Deegan. Your investment in the characters and their well-beings are thoroughly destroyed as there are effectively no stakes because you know the storyline will end with every important character surviving and every such character having their cake and eating it, too. Of course there's ALSO the problem of how Yuna's characterization actually regresses in two years from a mature woman willing to sacrifice herself to stop Sin and understanding the tragic consequences of truly loving someone, into a goddamn cheesecake Diva who explicitly refuses to sacrifice anyone's lives in the game's ending in order to stop a Doomsday Machine. Allow me to repeat this as it's critical as to why I hate FFX-2: Yuna refuses to sacrifice the lives of any friends in order to stop a Doomsday Machine, effectively meaning that if the Doomsday Machine is subsequently successful, Yuna's own stinginess in sacrificing the lives of a few friends would condemn all of Spira. Nice job with that character progression, Yunie! Also there's the whole concept of Spira itself advancing into a fun-filled reality-TV nonsensical adventure park in a mere two years' span after Sin is destroyed. Hey, this once religiously devout society dominated by a spiral of death and fear of destruction is liberated from Sin and...in TWO YEARS... society completely and utterly transforms? The entire psychological welfare of the people of Spira goes topsy-turvy? Everyone's obsessed with MTV-style presentations of pathetic pop songs? WHAT?!?? I'm sorry but I could seriously keep going FFX-2 is seriously an affront upon all reason and copies of it should be burned and Square-Enix should be forced to apologize for ever making this game. |
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To her not wanting to sacrifice anyone, she wasn't told Tidus would stop existing without the Fayth and in the end lost him. If you have a big loss like that, I'm sure you'd exhaust all other options before losing another person. It's understandable why she's stingy. Add to it that summoners sacrificing themselves to sin in the past did not solve the problem, it goes along with the same theme. I agree X-2 has a lot of problems, I cant stand watching most of the cutscenes as it's just to heavy with the girl power stuff, but I wouldnt say she's regressed. She's came out of her shell for certain and as a character she grew from being that reverent girl being bred to kill herself for everyone, finally she's living partly for herself. |
Also, on Culture.
Their entire religion was proven to be not just false, but actively lying to them and murdering the fuck out of them by way of giant doom whale, not to mention ruled by the undead. Further, the people had been shown to drown their sorrows in ridiculous and silly pass times while Sin was around. It is anything but a large leap to assume that their society would cope with finding out that they'd all been basically living lies for generations by trying as hard as they can to ignore it and drown their sorrows in false happiness ala MTV Diva shit. Though I totally agree with what you've said about the ending scene, Snake. I never assumed that meant he was alive. I thought it was metaphorical or something, because him being alive at that point made less than 0 sense. |
Any character who suddenly decides that the life of a single individual, any individual, supersedes the continued existence of the world, including that aforementioned individual, has clearly regressed.
Whether Yuna's initial justifications for being willing to sacrifice herself for the sake of Spira were justified by personal maturity or simply following her father's example or whatever, doesn't change the fact that philosophically it's the right decision to make 100% of the time. For Yuna to choose any alternative would be selfish. She'd have to value her own self-preservation over the lives of thousands of others. Of course what's really strange is that the situation with the ancient Doomsday device -- whatever the hell it was -- in FFX-2 is arguably far worse than Sin. Sin was a continued nuisance that wrecked lives every decade or so, but it never came close to destroying the entire planet or wiping out all of humanity. In fact, Spira's residents largely accepted Sin as a continued destructive force. Yuna's sacrifice in FFX would have only bought Spira another decade or so of peace before Sin presumably resurfaced. By contrast, in FFX-2, ancient Zanarkand Doomsday Machine or whatever is going to fuck all of Spira up. Sin's effects are predictable; Doomsday Machine was an unknown monstrosity buried under the Calm Lands or something, if I remember correctly. The bottom line is this: In such a situation, it's a simple sign of fucking caring about the continued existence of the human race to allow individuals to sacrifice themselves to stop the threat. If you don't, you risk everybody dying -- including the people you're so worried about in the first place! Yuna's decision was thus arbitrary and her speech about refusing to sacrifice anyone made no sense. She was willing to sacrifice everyone in order to, uhh, preserve the mere insubstantial chance of sacrificing no one? Yeah, that's not character maturation or progression, that's sheer character stupidity. EDIT: Regarding culture: I just don't think that progression happens in two years. I don't care if all the evidence in the world is immediately released that exposes Yevon for a pile of shit. In a mere two year span, there will still be plenty of Yevon defenders, out of sheer stubbornness or petty denial. In two years, the kinds of infrastructure upgrades wouldn't be possible to support a Diva-MTV resurgence. The entertainment industry, virtually defunct besides Blitzball during the FFX era, isn't suddenly going to develop like that. The real problem with FFX-2 though isn't that all these changes have necessarily happened in such a short span of time, but rather, that the game merrily assumes you're going to go along with all the bullshit and never really seems to provide any semblance of justification for anything. Even if Yuna had a few serious scenes where the shifting beliefs and demographics in Spira were fully explored -- in a way that didn't seem ludicrous or played for laughs -- that could have worked. Final Fantasy X-2 does not attempt to provide justification because the game doesn't take itself seriously, which works fine if the game had no correlation to FFX. But as a sequel to FFX, FFX-2 had an obligation of sorts to actually explain its correlation to FFX. The complete shift in tone is jarring -- and it should've taken at least a decade for the political, theological, and bureaucratic underpinnings of society to erode in such a fashion. |
Snake: Sacrificing people in the past never worked. Upon learning this it would be completely ridiculous for her to assume that it's going to start working now. If anything that was a pretty large sub-point of FFX. That merely choosing to allow someone to sacrifice themselves so that everyone else can keep on doing what they're doing isn't morally/ethically right, and that it doesn't actually fix the problems.
You can disagree with it, but it's there. This is also why Tidus's sacrifice was potent. He didn't sacrifice himself BY himself. He was merely a casualty of a war that the entirety of Spira was involved in as opposed to a sacrificial offering. Yes, he knew he would probably cease to exist upon their victory, but fighting your hardest knowing there is a damn good, or even 100% chance of dying, is not at all the same as being a sacrificial offering. The route he took was, indeed, all about denying that anyone would need to be a sacrificial offering ever again. For Yuna to choose to sacrifice her friends would have gone against the morals of FFX. |
X-2 didn't really make any goddamn sense. I mean, are we expected to believe that everyone just accepted that the religion that fucking everyone had followed fanatically as the only means of survival for a thousand years was complete and total bullshit? Because that would never actually happen. Hell, Sin normally takes ten or so years to pop back after he gets killed. Why the fuck did anyone think anything different after Yuna and co. took out Yevon? She was a wanted criminal, too. If she came back and said "Oh hey Sin's gone forever now." why would anyone actually take her word on it? And another thing: Machines. Everyone except the Al Bhed spent their entire lives right from the first day being told "Machines Are Bad." X-2 rolls around and even the fucking New Yevonites are running around with guns. The whole damn game just makes no fucking sense.
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It's hard to say either way, since there are two ways of thinking. Most of the Japanese media I see value the life of the individual over more(though they still make those who sacrifice themselves into heroes...so I guess it's somewhat of a weird concept). Heck, it shows up in Western stuff a lot too. Maybe Im too used to it being a Japanese thing that what I do doesn't enter my mind when playing the game>.<
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Not only that, but no one on spira actually gave to shit fucks about HOW Sin went down, just so long as they got themselves a Calm. See: Large scale support of Operation Mi'ihen. The ONLY character we saw whom out right opposed it was Wakka, and he only opposed it 'cause of misplaced anger over his dead brother. It wouldn't matter at all if Sin came back in ten years. What would matter was that they now know they can kill Sin without sacrificing a summoner. It's possible. They can fight him. |
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It's like if I'm having a political debate against Barack Obama and Michael Moore. Obama and Moore may take the same exact position on an issue -- for the sake of hypothetical argument, let's go with Affirmative Action, because I probably would disagree with them both on that issue. I may vehemently disagree with their positions on that issue. But I bet you Obama is going to present a case methodically in such a way that I find credible. I may disagree with his position, and I may find his arguments unpersuasive, but because he backs it up with evidence and generally treats his arguments seriously and with a proper amount of research and respect I can't dislike him for making his case. In fact, I may ultimately emphasize enough to understand why he believes Affirmative Action is necessary and vital. I could understand his perspective and how his life experiences and his interpretation of facts leads him to a particular set of beliefs, while simultaneously disagreeing. And then there's Michael Moore, who'd just spew out random bullcrap in the least effective, least credible way imaginable. (This may be an exaggeration against Moore, who probably isn't always as bombastic as his critics paint him, but I'm relying on the stereotype for the sake of the point.) Okay that's a bad analogy but it's 1:30 in the morning. My point is, FFX is sort of like Obama in that hypothetical and FFX-2 is sort of like Michael Moore. |
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