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Obscure Console Games
So I was going through my game collection looking for something a little more obscure to play and it got me to thinking what the most obscure games I've ever owned were. Now I'm limiting it to console games because there are far too many games for the PC with a great portion of them being obscure.
Traditional RPG wise it would probably be 7th Saga, one of the most difficult traditional RPGs I've ever played. Platformer would probably go to Tomba!, a neat little gem with a 2d open world with so many objectives... Action RPG would go The Magic of Scheherazade an odd hybrid game on the NES. FPS would go to No One Lives Forever on the PS2. You look like a man who could use a nice goat. I don't play racing or sports games, so I don't have entries for those, and I can't really think of any other ones for some of the other genres. Any others you wanna add? |
At first I thought Quest For Glory V, but then I thought "Everyone's tried that game, at least. Same with the Leisure Suit Larry collection. I think for the PC, I'd go with Return to Zork. That was pretty rad.
For PS2, I'd go with... XIII - Killer7 a close second. |
I don't think anyone's played Clock Tower.
If you liked Silent Hill, Clock Tower is a predecessor in more ways than one. NO weapons, puzzles, and a scared little girl that only has a dog to protect her. I won't play this game nor Silent Hill. :( |
I'm interested in Clock Tower, Rule Of Rose and Siren Blood Curse. I'm staying away from Condemned because I played the demo and hated it, though.
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Rule of Rose was an obscure game I hunted down for a friend of mine- she then sent me after Hauntings Ground. Take a look for that title too, Seil!
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Dammit, this has turned into a horror game thread... *gets skin ripped off from behind* |
I honestly think i can beat you all in this thread ....
Any of you ever heard of Soukaigi for the PSX? http://jarel76.free.fr/Mu%20Sik/Blog%20GK/soukaigi.jpg Sure, the game it self looked like Shit.... but it was one of my bastion games on my PSX, i would rent it every so often and play those 3 disks like there was no tomorrow... Also... Awesome Intro |
Yu-Gi-Oh: The Falsebound Kingdom for the Gamecube. Notable in that I'd like to believe it was to YGO what Starfox Adventures was to Starfox; an attempt at making a different game altogether (let's call it "Kingdom," after the game-within-a-game here), with the more popular franchise label tacked on for sales purposes.
To summarize, Kingdom is a RTS/RPG game, where field movement between bases and objectives is in realtime, but battles are turn based. You command several generals (YGO characters), who themselves control three monsters in battle, to capture objectives from enemy generals. And instead of battles being 'to the death' as it were, each monster under your command had a specific number of turns it could take per engagement. Should the battle end without one side being wiped out (which was frequent... at least early-game), the winner would be decided by points, and the forces would separate, making the idea of a fighting retreat actually possible. It was a pretty interesting game, if massively unbalanced and in need of some serious polish. And it had this kickass theme. I'd like to see what'd happen if the developers got more funding, time, and experience and remade Kingdom anew... without the Yu-gi-oh characters and monsters tacked on. |
The mechanics of Falsebound Kingdom sound a lot like how Ogre Battle: March of the Black Queen worked (armies moving in real time, combat being turn-based and only last a few rounds). The difference there is you form squads out of a multitude of available classes/monsters, rather than being limited by leading characters. Also, combat was immensely hands-off in Ogre Battle. I imagine that since Ogre Battle's pretty well known around here, there might be more differences if you did not draw that parallel yourself.
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The was a movie tie-in for The Fifth Element on the PS1, and it was surprisingly good. Normally, I suck at shooters, but it was largely accessible without being patronizing. The only reason I stopped is there's a Satanic timed portion once you get control of Leeloo with respawning enemies and only enough invincibility shield time to get you to where you need to go if you get it on the first try. Basically, I always came up two seconds short and eventually just gave up. Had I gotten past it, I probably would have finished the game.
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