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Personally, if a game's good, be it in Japanese or English, I want it. I don't buy a lot of games but the ones I do are something tailored to my eccentric tastes. Disgaea, Valkyrie Profile, FFTA, Live A Live, or even the Advance Wars series. Guess which one I had to work to get? Mainly, I'm arguing that your view here is discounting quite a few things that could be going on with A group, simply to say we're criminals that only want something because it's free. That is forgetting the nostalgic crowd, the retro crowd and quite a few people who only want to be able to play a game regardless of laws that impede this progress. Anyway, that's too much of a divergence, I'm stopping here. Quote:
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On top of that, I'm all for nostalgia, but that STILL doesn't justify what you admit is breaking the law because of it. I'm nostalgic that I used to have a #1 issue of Bucky O' Hare, but I'm not going to break into a comic shop to get another one because my mom was an idiot and threw mine out without telling me. That thing would be worth like $14k now, last I checked. They'd throw me in jail so fast my head would spin. I'm all for changing the law when it comes to old games, be it to make companies release or support them, because there are a lot of gems out of legal reach at the moment, but that doesn't make it anyone's right to just go and take them. Quote:
Three. I think FIFTEEN is a bit more forgiving than that. Five times more, not even counting the fact you can just call in to get more. I'll admit DRM needs some fixing, but that particular example isn't too bad. That said, you're right. DRM is a business measure, and I don't think most coders are nearly as avid about it as the businessmen. |
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-Edit- In other news, Ubisoft is still being retarded About their DRM |
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Also, I dunno about you, but I consider games entertainment. If I'm buying a "lifetime endeavor," I damn well be able to see significant monetary returns on it. |
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That seems to have come out wrong. What I'm focusing on is the belief that once you buy a game, you shouldn't be allowed to like other games as EA is privy to do. I can understand if they want us to have DLC on a game, or even liking a game and enjoying it. But eventually a game gets old. It's still entertainment, you will have the game for a long time. But what I believe a lot of publishers aren't doing is giving added incentive to consumers to enjoy a game beyond its shelf life. What the SecuROM and DRM signifies is exactly what I'm thinking about. No true benefit comes to people that enjoy games from these "secure" devices. Rather, it's a way for these fat cats to artificially (and temporarily) boost their profit. If someone actually played a game with SecuROM in mind, if they went through all of the hassle and just before the game ended, their computer crashed... These are the type of scenarios that would cause a person to truly look at these obstacles as artificial. As I pointed out, Shamus Young has followed DRM for a while. I liked the article where he pointed out that you can use it, just use the stuff in creative ways. Ex. Batman has it where you can't complete the game because it's a hacked version. Hell, don't even try to stop them at the front gate. Let the pirates get a Pyrrhic victory, by beating the DRM at the front gate but if it IS a hack, then it stops the freeloaders from completing it. Those are the type of things that persuade people to change their minds. I wouldn't want to spend 3-5 years of my life, slaving away on a game, then going back into the game to add something as little and arbitrary as DRM which can basically mean more bug testing. Then the testing leads to more, then when the game comes out, it's buggy or glitchy because oh, hey! There's that little snafu that your DRM caused. That would surely piss me off as a developer on ANY level. |
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Simply put, most software is based on pre-existing software packages. A game uses an engine used by other games in the genre, or even of different genres, for a good few years. Maybe the engine gets a few tweaks and upgrades, but at the base, you are re-using the same foundation to build your games over and over. The same goes for DRM. They're not writing it from the ground up every time. They write a system once, test it to make sure it does what it's designed to and doesn't have any glaring bugs, and then re-use the crap out of it. Unless there are bugs they missed, they can keep putting the exact same code in their programs until the sun burns out, no problem. Once it's written, they're golden, attach it to the program, done. I'm not arguing there aren't issues with current DRM and software support and such. I made a thread to ask ways people might suggest solving them. It's something that needs to be fixed by finding a balance between security and usability. |
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Especially on the PC market. I kinda like what EA is doing to incentivize people to play their games new. More DLC, downloadable codes, and you get to make a choice between that or a used copy that may already be registered. Acceptable choice and they're not tying you to an arbitrary server that you may not always have access to. Quote:
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Cracking DRM isn't just cracking a package. It's a team of people poring through the code trying to find what makes it tick, without the benefit of the comments the devs put in for each other, likely a good deal of code that looks like it, but actually never does anything, and thousands upon thousands of lines of code to sort through just looking for that. Once the DRM is cracked, all they have is knowing what to look for the next time. It's not like they can script-kiddie it after the initial crack. Or if they do, it involves writing their own program to aid in their work, because computers being stupid (and yes, they are), a program isn't going to be able to fully automate the process. Now, you can argue the superior product thing with certain types of DRM, including the one in question. On the other hand, some aren't so bad. The Batman example is something that's really a pretty revolutionary idea. Maybe people will pick up on it, maybe not, depending on the cost and how easy it is. Mostly what I'm saying is life isn't so simple. Any DRM is going to be cracked eventually, but it's not going to be done by casual hackers. The key is, again, in finding a balance between usability and security. |
http://www.eurogamer.net/articles/ne...ked-on-day-one
Blimey. That was quick. Quote:
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"Not complete" huh. If that was true they'd probably have some details as to how exactly the game they released, which would be the same game that has been cracked, is "not complete". I imagine they're scrambling to throw out a nominal content patch to give buyers something extra. And I imagine that too will be cracked within a day. Someone seem to be heavily invested in giving Ubisoft a nice big finger.
It's nice to see their DRM scheme turn out completely ineffective. Warms my heart. |
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