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Apparently, Ubisoft is going to keep all the authentication servers for all their (new) games open, forever and ever and ever.
If, for some silly reason, they can't, they're going to patch the DRM out. For realsies. Yeah, I have a hard time believing that myself, but... well. Benefit of the doubt, I suppose. |
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EDIT: This is why Tycho is such an utter moron, really. He's always been entirely too friendly to the companies who manufacture games with digital rights protection on them, and frequently mocks the people who rebut him. It's like he doesn't understand that DRM is just another step in the direction of letting companies do whatever the fuck they want. |
In the case of MGS3's online, it wasn't too popular anyway from what I gather, and had been around for a while before it was shut down. EA not long ago shut down servers for both old games that weren't played much anymore and games barely a year old, which is what got people worried. If EA started doing that, who's to say they won't make a habit of it?
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Point being, if other companies follow this example and let fans pick up where they left off, you can continue to provide quality content at no cost to the company and avoid pissing a ton of people off. |
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I'm not saying that buisnesses aren't bending us all over a table but that's a larger issue. Much like piracy is used as an excuse by companies to take advantage of consumers, stealing and attempting to defend it just sounds ridiculous and gives credibility to the company. It's circular, and it escalates because no one is addressing the issues through the proper channels. |
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In truth there is no circular logic involved. Pirates: I have two choices. I can pay for a game, and receive a gimped/broken experience because the producers are treating me, the paying customer, as a criminal, OR I can actually BE a criminal and get the game I wanted. For free. The choice seems obvious. Companies: We need to stop pirates, therefore we need code on our games that makes pirating more difficult. This seems obvious. One could make an argument that there is some on the side of the companies, but that would require us to assume that they realize that their DRM just causes more people to pirate the game in order to avoid the DRM. As that I highly doubt they realize that (or they'd also realize that restrictive DRM is hurting sales, not helping them, and do away with it), I see no circular logic. Now, the problem ITSELF of: Stiff DRM is created, which causes people to prefer pirating, which causes companies to create worse DRM which causes MORE people to prefer pirating, which causes companies to create WORSE DRM, etc. etc. IS circular. However the circular effect here is akin to water going down a drain. It's a natural effect of the market forces and how companies have chosen to approach them. The actual logic being used by either side is quite linear. |
Adding to Krylo;
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Tycho's newspost does not. Quote:
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In the following 3 news posts he supports statements made by people who say things like, Quote:
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Okay, so a year ago he supported the elimination of DRM.
Yesterday he says Quote:
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It is funny sometimes.
Tycho's kind of an arse. I don't read PA on a regular basis, but he's talked about piracy and DRM twice fairly recently, if I remember correctly, and both times he's had his head up his ass. There are other times where he's expressed opinions and ignored facts that are inconvenient to the point he's trying to make because he's popular and that makes him right all the time hip hip hooray or some stupid shit. It annoys the fuck out of me and is the reason I don't call myself a fan of PA.
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I swear, I don't see how you see a pro-DRM argument in the statement that has nothing to do with DRM and everything to do with pirates. I mean, maybe I'm just being obtuse here. But I really don't get it. And Noncon, if you could provide any examples at all, that would be great. Also, it feels a little like talking to a hydra when you two share opinions as well as avatars. :sweatdrop |
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He is completely misrepresnting the side of pirates who often aren't pirating out of "ur-morality" or to teach the company a lesson but because the pirated version is superior and is the game that they want to play. He doesn't address this side of the argument or even acknowledge its existence because he is buying company line here. It's like if I presented the debate on healthcare and laid out both sides of argument and gave a reasonable accurate list of republican concerns about cost, capitalism ideals and suchforth but put the democratic side as They want to kill old people and babies, ou could be pretty sure I was in favour of the republican side. |
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Pokemon Red, Blue, Yellow, Gold, Silver, Crystal Gold, Silver, Crystal won't run on Game Paks anymore Have to use emulator Dammit, even when I win, I lose. |
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He himself has said there are reasons to pirate because of DRM, And the continued accusations of him being in some companies pockets so he is pro DRM when he has made multiple arguments against DRM is not a very good way to go about a discussion. It can't be proven or disproved, and it's basically libel. Tycho isn't on either side. He is in fact, one of the "ordinary consumer who is collateral damage in this equation." |
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And that is not what Tycho is saying/ Tycho is saying people are doing it as a moral crusade, as a way to teach the companies a lesson which is untrue. It is simply about getting the best product. Quote:
It's a classic technique of making some small, weak concessions to the other side so you don't look biased. Quote:
And he is clearly not an ordinary consumer. He is a high profile person in the videogame industry with multiple ties and contacts across the industry. Some may argue that this will affect his judgement on this matter- I don't agree necessarily but he is hardly an ordinary consumer. |
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Going on a tangent in a debate to ad homenim the other side is not 'just pointing something out,' it's Goddamn retarded and a debate logical fallacy. The fact that he's using logical fallacies on the other side shows his opinion pretty well. The problem here is that Tycho merely thinks that the people who are pirating to get around/protest DRM are just lying to themselves so they can get free shit. He's a fucking idiot. Quote:
I mean, really? You're just going to take it lying down? Quote:
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Ok, let's hold on...
As I'm reading Tycho's words, I'm believing that he is saying the DRM is not working, so it encourages piracy. Pirates crack the DRM, and this cracking leads to people playing a game for free as fall out. Ok, that's one side. On the other hand, a person wants to play a game. They either: A) want to try it out before they buy. B) Are looking to play a game without it sending information to the mother ship every minute C) Aren't paying a dime for entertainment. So... I fail to see how his saying the battle between cracking infringement and the software pirates is necessarily one that ends well for consumers. More or less, the people in C are less likely to get a game unless the price dropped significantly. The ones in B are their regular or new customers. A) you can't tell, since correlation is limited. Say what you will, but I believe his argument is more about the people who are in C or B, without a particular care about A. |
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Blood Bowl is another one that's an ok game but not spectacular. Hell, even Heavenly Sword is a good game though it's not on the same plane as God of War. I feel that game should have found its own niche than trying to take out Kratos. What most game publishers forget is that most studios want to make a good game. All they care about is the money coming in. Developers might fall in love with a project. It's the reason we have a game like Dice's Mirror's Edge. It's the reason Kratos became more popular. When done right, it's great. If not, we end up with Duke Nukem. While sales figures are used in such a way, there's other ways. Believe it or not, Metacritic is getting popular to reward good games (and reviews) but sometimes, it can have... unintended consequences. In short, yes, they can close up shop and go home. But there will be other game companies to fill in that void or even fans to work out their own version. |
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That is literally what he's saying. |
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That said, even from a guy with pipe dreams of going into the industry, Tycho strikes me as having his head so far up his ass he's choking on it. The issue is more complex than he gives it credit for and he's clearly ignoring portions of the argument he's not equipped to rebut. On top of that, he's putting himself literally on the corporate side by giving whichever face of his strip the corporate argument to argue with the straw man, which he EASILY could have avoided with an equally generic corporate suit. In fact, he's pretty explicitly blaming DRM on the pirates with the flow of his comic. EDIT: I'm just going to reiterate that I'm personally anti-piracy due to my own moral stance, but with many people essentially being forced into piracy just to play the game, I'm going to call out current DRM measures as unnecessarily stupid. I think there are better ways of protecting software that are literally just as effective as the bullshit they're coming out with these days (read, just enough to deter people lacking any real dedication and know-how) that don't present as a challenge to people to zealously break. From a practical standpoint, a CD check or a CD key is going to stop idle piracy without giving people a real reason to crack the software. EDIT EDIT: I still like the dongle and feelies option. |
I think you just like the words dongle and feelies, blues.
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Blues I find most reviews to be complete and utter rubbish. None of them tell you how the game really feels to play they just give their own impressions. Sure I don't always buy games I pirate because holy crap do alot of them suck ass. but If i put more than 30 hours into a game I'll pay for it because it's worth the cost. I pirated spore and I'm damn glad I did that game was terrible and alot of the reviews for it at the time were gushing praise.
With software I will always try before buying I've been burned too many times with games before to ever take another stance. Besides shareware games did fine in the old Atari days it can still work now ^^ |
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Personally, if a game's good, be it in Japanese or English, I want it. I don't buy a lot of games but the ones I do are something tailored to my eccentric tastes. Disgaea, Valkyrie Profile, FFTA, Live A Live, or even the Advance Wars series. Guess which one I had to work to get? Mainly, I'm arguing that your view here is discounting quite a few things that could be going on with A group, simply to say we're criminals that only want something because it's free. That is forgetting the nostalgic crowd, the retro crowd and quite a few people who only want to be able to play a game regardless of laws that impede this progress. Anyway, that's too much of a divergence, I'm stopping here. Quote:
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On top of that, I'm all for nostalgia, but that STILL doesn't justify what you admit is breaking the law because of it. I'm nostalgic that I used to have a #1 issue of Bucky O' Hare, but I'm not going to break into a comic shop to get another one because my mom was an idiot and threw mine out without telling me. That thing would be worth like $14k now, last I checked. They'd throw me in jail so fast my head would spin. I'm all for changing the law when it comes to old games, be it to make companies release or support them, because there are a lot of gems out of legal reach at the moment, but that doesn't make it anyone's right to just go and take them. Quote:
Three. I think FIFTEEN is a bit more forgiving than that. Five times more, not even counting the fact you can just call in to get more. I'll admit DRM needs some fixing, but that particular example isn't too bad. That said, you're right. DRM is a business measure, and I don't think most coders are nearly as avid about it as the businessmen. |
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-Edit- In other news, Ubisoft is still being retarded About their DRM |
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Also, I dunno about you, but I consider games entertainment. If I'm buying a "lifetime endeavor," I damn well be able to see significant monetary returns on it. |
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That seems to have come out wrong. What I'm focusing on is the belief that once you buy a game, you shouldn't be allowed to like other games as EA is privy to do. I can understand if they want us to have DLC on a game, or even liking a game and enjoying it. But eventually a game gets old. It's still entertainment, you will have the game for a long time. But what I believe a lot of publishers aren't doing is giving added incentive to consumers to enjoy a game beyond its shelf life. What the SecuROM and DRM signifies is exactly what I'm thinking about. No true benefit comes to people that enjoy games from these "secure" devices. Rather, it's a way for these fat cats to artificially (and temporarily) boost their profit. If someone actually played a game with SecuROM in mind, if they went through all of the hassle and just before the game ended, their computer crashed... These are the type of scenarios that would cause a person to truly look at these obstacles as artificial. As I pointed out, Shamus Young has followed DRM for a while. I liked the article where he pointed out that you can use it, just use the stuff in creative ways. Ex. Batman has it where you can't complete the game because it's a hacked version. Hell, don't even try to stop them at the front gate. Let the pirates get a Pyrrhic victory, by beating the DRM at the front gate but if it IS a hack, then it stops the freeloaders from completing it. Those are the type of things that persuade people to change their minds. I wouldn't want to spend 3-5 years of my life, slaving away on a game, then going back into the game to add something as little and arbitrary as DRM which can basically mean more bug testing. Then the testing leads to more, then when the game comes out, it's buggy or glitchy because oh, hey! There's that little snafu that your DRM caused. That would surely piss me off as a developer on ANY level. |
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Simply put, most software is based on pre-existing software packages. A game uses an engine used by other games in the genre, or even of different genres, for a good few years. Maybe the engine gets a few tweaks and upgrades, but at the base, you are re-using the same foundation to build your games over and over. The same goes for DRM. They're not writing it from the ground up every time. They write a system once, test it to make sure it does what it's designed to and doesn't have any glaring bugs, and then re-use the crap out of it. Unless there are bugs they missed, they can keep putting the exact same code in their programs until the sun burns out, no problem. Once it's written, they're golden, attach it to the program, done. I'm not arguing there aren't issues with current DRM and software support and such. I made a thread to ask ways people might suggest solving them. It's something that needs to be fixed by finding a balance between security and usability. |
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Especially on the PC market. I kinda like what EA is doing to incentivize people to play their games new. More DLC, downloadable codes, and you get to make a choice between that or a used copy that may already be registered. Acceptable choice and they're not tying you to an arbitrary server that you may not always have access to. Quote:
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Cracking DRM isn't just cracking a package. It's a team of people poring through the code trying to find what makes it tick, without the benefit of the comments the devs put in for each other, likely a good deal of code that looks like it, but actually never does anything, and thousands upon thousands of lines of code to sort through just looking for that. Once the DRM is cracked, all they have is knowing what to look for the next time. It's not like they can script-kiddie it after the initial crack. Or if they do, it involves writing their own program to aid in their work, because computers being stupid (and yes, they are), a program isn't going to be able to fully automate the process. Now, you can argue the superior product thing with certain types of DRM, including the one in question. On the other hand, some aren't so bad. The Batman example is something that's really a pretty revolutionary idea. Maybe people will pick up on it, maybe not, depending on the cost and how easy it is. Mostly what I'm saying is life isn't so simple. Any DRM is going to be cracked eventually, but it's not going to be done by casual hackers. The key is, again, in finding a balance between usability and security. |
http://www.eurogamer.net/articles/ne...ked-on-day-one
Blimey. That was quick. Quote:
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"Not complete" huh. If that was true they'd probably have some details as to how exactly the game they released, which would be the same game that has been cracked, is "not complete". I imagine they're scrambling to throw out a nominal content patch to give buyers something extra. And I imagine that too will be cracked within a day. Someone seem to be heavily invested in giving Ubisoft a nice big finger.
It's nice to see their DRM scheme turn out completely ineffective. Warms my heart. |
Well, it would be Not Compete cause you know, they wouldn't be kicked out of the game if their network goes down. And that would ruin the experience UbiSoft is going for.
Though they could actually be refereeing to downloadable content. I am happy that it took all of one day and seemed relatively easy for the hackers but I doubt they'll abandon their stupid DRM though. And I was hoping to play Settlers too. |
We'll see tomorrow. If Ubisoft goes back on its word and says "Yeah, we got haxxored" then I'll never believe DRM can circumvent anything again (I'm borderline on the edge of saying it's worthless)
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But if they admit to failure then the customers won't believe in DRM anymore. The only reason to do that is if they're giving up on DRM completely. Weither they actually got boned or not has nothing to do with telling the truth about it.
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"not complete" huh? And how would they know this exactly?
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It's good for the customers, so of course it's bad for the company. Whose side are you on?!
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Tycho would call that "Ur-morality."
Sign me up for some ur-morality too. |
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Judging by the responses, it seems that not a damn thing has changed in terms of how people view it.
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Well you still have to be connected to the internet - but if you lose connection the checkpoints are a bit more light.
It isn't really a step backwards on the DRM, just Ubi realizing how obnoxious that is. |
I forget who it was that said it, but I remember reading this prediction. Ubisoft will just make it slightly less horrible to give people the impression that they are being reasonable.
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Sounds like a Shamus Young quote to me...
Especially about the kick in the balls vs a kick in the gut. |
must have been it, and yea he called it. More importantly its true. It isn't as bad as what they had, but its still the worst system yet created
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how much revenue is actually "lost" due to hacking anyways?
I don't really see people that buy games going for the pirated version simply because its free. Nor do I see people who don't buy games only not buying them because they're not free. Most consumers pay money for the things they wish to own. People who pirate shit are just cheap or broke. In either case, they weren't going to buy your game anyways. |
There's actually a few levels to piracy.
First, you have the head honchos or release groups. Their entire thing is to break the newest DRM. I doubt they care about the game itself, merely accolades for being the first to crack the newest form. Then you have the sites that host the file. They are paid an incentive for getting the newest stuff. Then you have the couriers. They're the ones that get it to spread like wildfire. Then the sites get the leftovers. Then you have the leechers (us). So, in all of that a file could be copied, downloaded, and reissued thousands of times. It'd be asinine to believe that every last one of those files is a lost sale. More than likely, there's a lot of people that wouldn't have paid for this in the first place. If you treat every last one as a lost sale, then we could be talking trillions of dollars. Books, media, whathaveyou... Now, some of it could be a few other options as mentioned before. "Try before you buy" "Not gonna even try" "Wouldn't have gotten it anyway"... There's so many different ways it could go, I doubt you could tally a download as a lost sale. |
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Yeah that's why the whole thing is bullcrap - companies in charge make up imaginary numbers to blame the lack of sales on piracy rather than on making a shitty product. The bigger the company gets, the more money they can dump into it, and the more they start to believe their own need to wring every single purchase dry, getting to the point where they now believe piracy counts for millions of dollars in losses, regardless of how many people would have bought it anyway.
So yeah. Those who pirate usually do it without the idea of ever buying to begin with. |
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Wow. That was, what, an entire day?
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I can totally imagine the Ubisoft offices:
"Mon Dieu! Mon Dieu!" "ZUT!" "Reparez les ordinateurs!" "Nous ne savons pas la probleme!" "Les clients vont nous tuer!" "Je suis fini!" |
hahahahaha.... This is amazing I'm literally laughing at how funny this situation is, I wonder how the apologists will try to defend ubi.
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Those who mind the DRM are a minority, so many people bought the game that they still overloaded the servers.
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Return or not--I'm sure they know what DRM is NOW.
Ubisoft--ruinin' it for everyone. |
Ah, it is nice to see karma at work.
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now now, they aren't bad people, just really stupid.
I mean even if they didn't lose any sales because of the DRM it costs money to maintain those servers |
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Free culture may have to wait a while
I just thought of a cool and maybe useful anti-piracy measure. Imagine the install comes with a simple, randomly generated captcha that you have to repeat. And to read it you need 3D goggles. Really you just need a mess of overlapping red and green text, maybe some parts you read with your left eye and then your right to make it extra secure.
Yeah, people can make their own 3D goggles easily or get them elsewhere. But let's face it, most people won't. You might run it through an image editor to solve it, even with a three minute time limit, but again that's an effort only a minority would manage. Producing a crack would involve the kind of cutting-edge image recognition software that spambot companies pay top dollars for, I don't see that happening. And 3D goggles are cheap and also fun. Everyone wins! |
Actually producing a crack would just involve taking the installed game, putting it in a zip, and sending it onto the internet.
If you can play the game, the game is on your system in its full playable glory. If that is true then it can be copied in its full playable glory. If that is true, there is no way to stop pirating. |
I guess. Though some games complicate that by installing themselves in various parts of the computer. Some registry editing perhaps? Or maybe people could live with repeating the process once per month or so.
(I want my 3D goggles damnit.) |
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Cries silently in corner. SWB |
the idea is good, but cracks completely by-pass the security measure. Though it might work if you combine it with something like Steam, where the verification system and the game are seperate so you cant just slap an .exe file into the game program
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All steam released games are cracked.
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I didn't say use steam I said use a system outside the game combined with some physical security system. So they cant just by-pass the need for the physical one. I think a multilayered but relatively simple verification system would be better. You dont need to make piracy impossible, just make it more of a hassle then getting it legit. Having to deal with two cracked files and a serial generater as opposed to just popping in a disc and entering a code
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