The Warring States of NPF

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IHateMakingNames 05-09-2004 11:34 PM

The problem with your plan, the zombies are heading Northwest. They don't need to use the main path. They can easily just walk through the south.

Kain 05-09-2004 11:44 PM

but if they just completely bypassed us we could charge their rear and completely decimate them, its unwise to leave a foe at your back

Elminster_Amaur 05-09-2004 11:48 PM

Is there anything special about my fighters?

Joseph Pandora 05-09-2004 11:52 PM

I dont really see a better plan on the floor currently. There are only so many things we can cover.

Otaku Son 05-09-2004 11:52 PM

Just that you control them. The only "special" people are our characters.

Elminster_Amaur 05-09-2004 11:54 PM

http://img8.imageshack.us/img8/9369/attackplan.GIF
Plus, we need an additional wall outside of the ones I have drawn going down the length of the trees to the south, soaked in oil and collapsable outward.

Joseph Pandora 05-09-2004 11:55 PM

The idea of hordes of buring undead does not seem all that appealing to me or anyone else who has played timespliters 2.

Elminster_Amaur 05-09-2004 11:59 PM

Since the mages are doing "whatever," I would like them to be working on creating a very large supply of malotov cocktails for the avian squad. And a few large ones as mines for a mine field trap that looks pretty good for the large area of forest directly beneath the base.

Otaku Son 05-09-2004 11:59 PM

Were you trying to spell a word out up there, Elminster? Looks like "Fait".

Kain 05-10-2004 12:00 AM

it seems we have similar ideas, but the same flaw, they could just bypass us if they chose to

Joseph Pandora 05-10-2004 12:01 AM

Quote:

Originally Posted by Otaku Son
Were you trying to spell a word out up there, Elminster? Looks like "Fait".

The words exit.

Elminster_Amaur 05-10-2004 12:01 AM

That is supposed to be an emergency exit sign.

Joseph Pandora 05-10-2004 12:02 AM

Please don't confuse me. I can say "what?" in four languages.

Otaku Son 05-10-2004 12:05 AM

And we would be placing oil in the middle of the forest makin the word "Exit" because...why?

Forever Zero 05-10-2004 12:08 AM

Quote:

Originally Posted by Otaku Son
And we would be placing oil in the middle of the forest makin the word "Exit" because...why?

So that the undead hordes THINK they know where you are trying to run from, but instead you have a backup exit somewhere else...

Either that, or he just meant it to show where the exit was, and got lazy and forgot to change it off of the color he was using for Oil Pits...

Elminster_Amaur 05-10-2004 12:09 AM

The second choice there.

Oh, and we do have avian troops right? I mean fighter avians, not scouts?

Joseph Pandora 05-10-2004 12:13 AM

Quote:

Originally Posted by Elminster_Amaur
The second choice there.

Oh, and we do have avian troops right? I mean fighter avians, not scouts?

If by that you mean airborne Im gonna go out on a limb and say no.

Elminster_Amaur 05-10-2004 12:16 AM

I mean IHMN's race of people.

Forever Zero 05-10-2004 12:18 AM

Quote:

Originally Posted by Elminster_Amaur
I mean IHMN's race of people.

No, not even IHMN has any of them under his control. He seems to be quasi-unique. They are also different enough that I think he would have included that in troop allocations.

GatoFiero 05-10-2004 12:54 AM

Oh sh1t! It started already!

Edit - Well I read the 6 pages and I’ll work my way into it. I guess I could have been out directing the workers in setting up the initial base. *snap* that’s it! I know how I can do this.

Elminster_Amaur 05-10-2004 08:13 AM

So we only have five avians then?

Squishy Cheeks 05-10-2004 08:48 AM

http://img4.imageshack.us/img4/2197/lastscan7.jpg

Elminster_Amaur 05-10-2004 08:54 AM

Dawg, we are still lacking in defense from north to south, plus that area you just erased off of the map is a very dense forest, so I don't think we could possibly clear all of it out in time. Plus, the scouting reports said they would be heading from the south east to the northwest, why fortify the northwest? Being single minded undead, they would probably keep going straight through once they had passed our encampment.

Joseph Pandora 05-10-2004 09:00 AM

Quote:

Originally Posted by Elminster_Amaur
The scouting reports said they would be heading from the south east to the northwest, why fortify the northwest? Being single minded undead, they would probably keep going straight through once they had passed our encampment.

I agree with this.

Squishy Cheeks 05-10-2004 09:16 AM

You fortify the Northwest on the chance they attempt to encircle us before moving on. if they pass us by we decimate their back ranks.

Elminster_Amaur 05-10-2004 09:23 AM

Here is my revised plan, taking into account a lack of support from the avian race.

http://img4.imageshack.us/img4/9369/attackplan.GIF

Edit: the blue dots are Malotov Cocktail mines. Pressure sensitive, they ignite when the horde passes over them, myself and the avians shall bury them, and we'll mark them with some sort of symbol, in case our guys happen to go out there.

Edit 2: I just reread IHMN's first post in the Rp thread, and I noticed something odd. It said that the road passes Southeast to Northwest. Now, I may be reading that wrong, but does that mean that we are reading the map backwards compared to him?

Static Hamster 05-10-2004 11:17 AM

Instead of letting them decide where they want to go, if they are simple minded undead can't you send a small band of warriors to lead them to where you want to put them? Then you wouldn't have to heavily guard everywhere.

Otaku Son 05-10-2004 11:22 AM

Quote:

Originally Posted by Elminster_Amaur
we'll mark them with some sort of symbol, in case our guys happen to go out there.

Yeah, I can just see this:
Kyle: [Out leading his troops to battle the hordes. Then he hears explosions behinds him, turns, and sees his men stepped on the Motoliv Cocktails]"ELMINSTER! YOU'RE GONNA PAY!"[Kyle treks back to the camp and starts beating Elminster]"Why didn't you mark your explosives, idiot!? We just lost 100 troops because of your stupidity, as well as a bunch of explosives! Why didn't you mark the mines!?"

Quote:

Edit 2: I just reread IHMN's first post in the Rp thread, and I noticed something odd. It said that the road passes Southeast to Northwest. Now, I may be reading that wrong, but does that mean that we are reading the map backwards compared to him?
But, if the majority of us are seeing the map one way, and only one character is seeing the map different, then that means the one character is the outcast and thinks backwards and will probably attack us, so we must kill him before it's too late!

Kain 05-10-2004 11:58 AM

yes but that one person happens to be the one who created the map. I hope he just made a little mistake or we'll have to redisign our plans

Dante 05-10-2004 12:05 PM

He probably just mixed up east and west.

GatoFiero 05-10-2004 12:39 PM

Perhaps this has already been addressed but…

Quote:

They were sent of force of 200 *workers, 300 archers, 500 fighters, 100 **dragoons, 100 mages, and 200 ***white mages.
That was posted in the RP thread.

Quote:

IHMN – 300 (150 WMs, 100 Workers, 50 Archers)
Jad – 50 (50 Dragoons, mostly Ogres)
Otaku – 100 (100 Fighters)
Demon – 0
SS – 125 (100 Fighters, 25 Archers)
Gato – 150 (50 Workers, 50 Mages, 50 Archers)
Joseph – 100 (100 Fighters)
Kain - 0
Dante - 400 (200 Fighters, 50 WMs, 50 Dragoons, 50 Mages, 50 Workers)
Elminster – 0
That was posted in the Discussion thread. This one breaks down into 500 fighters, 200 workers, 200 white mages, 100 dragoons, 125 archers, and 100 mages.

We’re missing 175 archers.

Otaku Son 05-10-2004 01:01 PM

More proof that our beloved-coughYeahRightcough- "leader" is involved with some kind of conspiracy with the enemy only to bring about our untimely doom!

IHateMakingNames 05-10-2004 01:55 PM

Quote:

Originally Posted by Dante
He probably just mixed up east and west.

Exactly.

Also, for those 175 archers missing... I'm just going to give them to Josmir.

Before the maps, Avians are more of a rare and exotic race (Accidently added them to major races on first post). So the only Avians there are the five scouts and Josmir.

And to clear this up, your troops can be what you want them to be (They have to be a major race unless I say otherwise though, but no Nagas or Reptilians), but they have to fit the role they are (No Dwarven Arcers, no Fighters casting magic)



Also, problems with some plans.

http://img9.imageshack.us/img9/9369/attackplan.GIF
Self explanitory.


http://img9.imageshack.us/img9/1957/lastscan7j.jpg
Best one so far, but the bottom right walls/trenchs should be turned to face the southeast, since the Undead can wander pass the trenchs/walls and kill some people.

(Just flip this one around so it matches the movements of the Undead)
http://img9.imageshack.us/img9/5426/attackplan2.GIF
Also, to many towers with the stone you have. (Ignore the bottom left troops dying that).

Elminster_Amaur 05-10-2004 03:44 PM

So which way are the undead coming from now? Is it the southeast or the southwest, like the road? Or should I say, are the lines parallel or perpendicular to the propagation of the waves of undead?

Sorry, physics test was today.

Now, according to the map, the road runs southwest to northeast, so if the undead are coming from the southeast, as you say, they would hit the fortifications of all the plans. However, if they are going parallel to the main road(southwest to northeast) we would all be dead. So, if you reversed the directions of east and west, does that mean that we should just flip the map east to west?

Edit: here is my new plan if east and west have always been reversed in the scouting reports.
http://img10.imageshack.us/img10/9369/attackplan.GIF
The problem with our plans was that IHMN was always reversed from the rest of us, so while we had the undead showing up from the bottom right of the map he drew, he wanted them coming from the bottom left.

Edit 2: The black wavy lines are the undead hordes moving toward the wall from the southeast.

IHateMakingNames 05-10-2004 05:06 PM

No, the Undead were always coming from the bottom left of my original map, and always going to the top right. I just said Southwest instead of Southeast (Or however I messed up the directions). So, they are going up the main road.

And last time I am going to say this, no burning down all the trees (Pits of fire will still spread fire).


Edit - Come on, I may have messed up on the directions, but then I said the north was filled with trees that are almost impossible to pass through in medium numbers. If they were heading northwest, why would any blocking be needed when the trees are a natural blockade?

Elminster_Amaur 05-10-2004 05:18 PM

I believe that what I said is exactly correct, if you take a look at all of the previous maps, our defenses have always been the heaviest in the bottom right.

Quote:

Come on, I may have messed up on the directions, but then I said the north was filled with trees that are almost impossible to pass through in medium numbers. If they were heading northwest, why would any blocking be needed when the trees are a natural blockade?
Fine, remove the black lines from the northern side of the main road and keep everything but the pits of fire.

IHateMakingNames 05-10-2004 05:19 PM

Also, stop suggesting so much fire. We are in a forest, why do you want to set everything on fire? Sure, the Undead will burn, but so will we (Fire can go over walls).

Elminster_Amaur 05-10-2004 05:26 PM

Yeah, but I can fly.

Heh, that was supposed to be funny.

Umm, well we could try other stuff, but fire is the biggest weapon we have. Unless you want to put WMs in the trees or towers and have them mass cure the hordes we will need something else. Trebuches and big rocks or boulders.

IHateMakingNames 05-10-2004 05:28 PM

Why is fire so good? I mentioned before, Undead die like mortals do. If you cut off two of their arms and stab them, they will fall over, instantly disinagrate, then never be a problem anymore. Or if you shot five arrows into their heads, they will die.

GatoFiero 05-10-2004 05:37 PM

But 5 arrows to the head is still 4 too many for my tastes. I'll have my plan drawn up shortly.

Elminster_Amaur 05-10-2004 06:25 PM

Cure automatically hurts the undead right? If an antidote cures disease and undeath is a disease, then we could fill those pits up with antidote?

GatoFiero 05-10-2004 06:31 PM

http://img7.imageshack.us/img7/2197/lastscan7.jpg

-The tan represents a retractable/collapsible bridge.
-The black represents a stone wall. (edit - oops, i realized that i made the undead force black also, well i think you can tell the difference.)
-The dark red represents a deep trench. Possibly filled with oil, this is to be determined upon a later date.
-The bright red represents murder holes. Possibly filled with something, this is to be determined upon a later date.
-The brown represents wooden palisades.
-The blue dots represent a large tower, 25 archers to a tower. If the tower has a purple dot, then it is extra large to accommodate 10 mages.
-A purple dot by itself represents 10 mages.
-The grey represents the placement of 50 dragoons.
-The yellow represents the placement of 50 fighters, armed with pikes and whatever backup weapon their regiment uses. The longer the line, the greater area the troops are dispersed across.
-The black lines are the predicted rout for the Undead. The thick lines are a main force; I have separated them into three main forces of 500. The smaller lines represent a branching force of unknown numbers, but fewer than 200.

IHateMakingNames 05-10-2004 06:40 PM

Main problem is the south. They can just (Edit) destroy the wood (Stone is to prevent that), knock them over, and go south/east around them.

Edit - Misread the brown for dirt.

Squishy Cheeks 05-10-2004 06:57 PM

Ok turn my strategy so it points the correct direction.

Otaku Son 05-10-2004 07:14 PM

I still like my plan to just charge 'em with everything we've got.

[Edit]This migh sound like I'm being a smartass, but I'm being serious. Since we have all these soldiers(and I'm sure the ogres lay som pretty big ones), what if we collected everyone's fecal matter and loaded them into catapults. Then, have the mages light the shit on fire and we capapult it at these undead creatures. Thus, we're saving whatever resouces we would initially load into the catapults. Or, put it all in those dreadtrap/trench-like things, and save the resources we would use to fill those. And yes, fecal matter is highlt flammable material.

Which reminds me...whats our ration supply?

And another note, what's the time-cycle here? You told me that Kyle could sleep for aweek if he wanted to, but so far I haven't seen the sun set.[/Edit]

IHateMakingNames 05-10-2004 07:16 PM

Here is what I suggest.

http://img6.imageshack.us/img6/6048/lastscan10.jpg

In the bottom right, archers are there since trees are to dangerous to cast spells around for mages. The trees around the trenches (Only near them though) will be cleared away. The trenches will cause Undead to fall into them, making them easy targets to shot with fire arrows (Since it's only Undead, the fires won't be big enough to destroy trees) When not in trenches, Undead will be shot by normal arrows. The walls cause them to either go down the middle and face the Dragoons, or to the sides and face Fighters.

The middle has mages, since there are no trees on the main path, fire can be used more often (Only towards the main road though). The walls and natural blockage of trees will cause the Undead to go down towards the Dragoons, Mages, Fighters, and White Mages.

But, just in case Undead start breaking through the northern trees, a squad of Fighters and some White Mages are there to kill anything that may pop out.



Edit - Otaku... Ugh...

As for rations and things like that. Unless I give you a specific situation with that, just assume it's good enough to support everyone.

And I said he could sleep for a week, but it's been maybe 30 minutes so far. I choose when time goes by. So far it's just been a lot of talking (We're going to say that these plans were being discussed IC in the thread, but just OOC in this thread) and some Ogres cutting down trees (They aren't the best planners).

Darth SS 05-10-2004 07:29 PM

I'd go along with it.

Otaku Son 05-10-2004 07:43 PM

Oh, come on. Like what's going to happen to our characters' fecal matter? Has to go somewhere, and I pity the foo' who's gonna have to haul it back to town and dump it wherever they dump fecal matter. If we use it as a means of flammable material, we get rid of it, save resources, and still have the ability to burn shit up(pun intended).

IHateMakingNames 05-10-2004 07:45 PM

Except I've already mentioned on several occasion that fire = bad when you are fighting in a forest.

That, and there is plumbing for the cities/towns in this world, because it's nasty otherwise. Now, it's just like when you go camping, but instead of going anywhere, you dig a hole, go there, then cover it with the dirt. Fertalize the land.

Forever Zero 05-10-2004 07:49 PM

1 Attachment(s)
Quote:

Originally Posted by Otaku Son
... I pity the foo' ...


Otaku Son 05-10-2004 07:49 PM

And rather than fertilize the land(which, if you do, you're going to mess up the camp spot since grass and stuff will start growing there), we could fill those trenches, as I already suggested. The catapult was one idea, and fill the trenches it another. Or use it as the fire-arrow heads instead of whatever you're planning to use.

And FZ, where do you think I got the quote?

IHateMakingNames 05-10-2004 07:51 PM

For one, shit does not burn as much as you think it does.

And two, I said go out in the woods, meaning not the camp.

Also, filling the trenches would be stupid, since that defeats the purpose of trenches.

Elminster_Amaur 05-10-2004 07:52 PM

Here is my revised plan.

http://img6.imageshack.us/img6/7555/attackplan.gif

I didn't see IHMNs plan in the thread until after making this one.

Edit: and in the death pits we need antidotes.

IHateMakingNames 05-10-2004 07:57 PM

My plan is better, trust me..

For one, Undead are stupid, but they aren't going to walk right into spikes. They will just turn.

Why have a trench behind a wall? That makes no sense.

Death pits won't do much. Stupid, but some holes will only take out 50 at most.

The dense forest won't completely block Undead, but a very small number of them can go through. But, there are chances of Undead Ogre being there (Ogre were the ones to make that natural path), so if the went up north, they could plow through the forest with a lot of zombies behind them (Unlikely, but is covered slightly with my plan).

Otaku Son 05-10-2004 07:57 PM

Quote:

Originally Posted by IHateMakingNames
For one, shit does not burn as much as you think it does.

Actually, it does. I've experimented. BOY SCOUTS RULES!
Quote:

Also, filling the trenches would be stupid, since that defeats the purpose of trenches.
Not if the shit is on fire. And put a little in there, not fill it all the way up. I don't think we've produced a whole lot in just thirty minutes.

And, if they have an Undead Ogre with them, then what good will stone walls do? The ogres can smash through those, too.

[Edit]
Kyle will gladly touch his own shit just to prove Jos wrong about, "No one wants to touch their own shit." Kyle's a manly man, after all. In fact, Jos better watch ou while he's sleeping tonight. Kyle might just shovel up some shit and dump it in Jos' face.
[/Edit]

IHateMakingNames 05-10-2004 08:01 PM

Quote:

Originally Posted by Otaku Son
[Edit]If they have an Undead Ogre with them, then what good will stone walls do? The ogres can smash through those, too.[/Edit]

Not nearly as fast though. The ogres would need something to beat the stone with, while the trees don't need as much. And the walls are protected.

lazy man 05-10-2004 08:06 PM

Could I get an idea of what class I should be?

IHateMakingNames 05-10-2004 08:08 PM

What do you want to be?

A white mage/priest is an important role, since you are the only other protection besides not dying from troops turning into Undead (A spell causes them to be immune to the Undead curse and allows them to go to whatever heaven they are supposed to go to).

Or, you can just make something up. I really don't care.

Elminster_Amaur 05-10-2004 08:12 PM

Do antidotes cure disease?

IHateMakingNames 05-10-2004 08:13 PM

Curse, not disease. They are magically raised back to life.

Elminster_Amaur 05-10-2004 08:19 PM

Is there any way to mass cure then?

IHateMakingNames 05-10-2004 08:21 PM

This is not FF. THere are not *Cure spell*"MY CUT JUST DISAPPEARED!" things. Cure spells just increase the rate of natural healing (Think Wolverine). Antidotes (Spell wise) make your immune system much stronger, etc, etc.

Only thing WMs can use against Undead are holy type spells.


Edit - As for potions, they are the same as cure spells. However, antidotes (Bottle wise) are like medicene.

Elminster_Amaur 05-10-2004 08:26 PM

So, no way to do it en masse then....well, I like your plan, was just trying to find a way to reduce the number of undead that reach us. We still need the trebuches(sp) though. They will help to decimate the numbers of undead that get anywhere between 1000 and 1500 feet away from the base. Smaller catapults will help the up close fighting, but once the hordes are upon the walls, there's not much they can do. And if fire is not suggested, then what in the world am I going to be doing?

IHateMakingNames 05-10-2004 08:29 PM

Catapults and fire only on the main road (It's a dirt and gravel, wide road. No trees for plants). But none in the south.

Your guy can fly around and breath fire at some zombies in the middle of the main road (Though, they might spread the fire to the nearby zombies, which might spread more and more towards the trees and start a fire). Or, he can stay back near the archers/mages and fighters/dragoons with his drums to raise moral supposrt/speed them up (Aura).


Edit - Next mission, I'm going to try and be much more specific, and will show it in a dicussion thread first so any questions can be answered.

lazy man 05-10-2004 08:48 PM

Could I be another berzerker or do I have to be something else?

Elminster_Amaur 05-10-2004 08:53 PM

I know about the drumming stuff, but is there anything that I can drop on the undead or the avian scouts can drop on the undead, I mean, there is no need to let perfectly good airborne forces go to waste sitting around at the gates.

Forever Zero 05-10-2004 08:54 PM

In repsonse to the RP post by Otaku...

Soldier #347 - Looks in tent, to see a warrior holding some crap from the garbage pit. "Whoo boy, looks like the shit is really going to fly now..."

Come on, someone had to say it...

IHateMakingNames 05-10-2004 08:54 PM

You can be another one, but we already have one (An elf one *snicker*).

(Repost)

Otaku, let us clear up some things.

1) Kyle is a human swordsman. A dwarf, orc, reptilian or any other race member who is trained in strength like classes outmatches your guy in strength.

2) People go to the bathroom in the woods. Not the middle of camp. I have said this several times, specificly to you. Pay attention. Delete the second part of that post, since it makes no sense.



Elminster - We have 6 flying units, none of them trained as fighters (Scouts and a Bard), vs 1500 Undead....

GatoFiero 05-10-2004 08:54 PM

The way i see it, with our current troops, any plan involving a wall and a pit will work. There would have to be a whole lot more undead to make me nervous.

Quote:

Originally Posted by IHateMakingNames
Main problem is the south. They can just (Edit) destroy the wood (Stone is to prevent that), knock them over, and go south/east around them.

Edit - Misread the brown for dirt.

Not good palisades. If they were built by someone who didn't know what the hell they were doing perhaps.

http://img5.imageshack.us/img5/5517/P-C.JPG

I can't see zombies taking the time to pull one of these down, but an undead ogre maybe. But besides that, even in the event they do break through my palisades, I still have all my dragoons and positioned to protect against any attempt to come into my camp.

My strategy is a brick wall. It would take much more than a measly 1500 undead to push me from that fort.

Forever Zero 05-10-2004 08:57 PM

Thanks Professor Gato!

Actually, I thought Palisades where where they just carved down the tree and stuck it deep in the ground to make a sort of instant wall. It could be beat aside easily, but it worked temporarily.

But that design would seem to work far better, although it would also seem to be easier to destroy...

IHateMakingNames 05-10-2004 08:57 PM

Gato - Stone is limited, and that would be a lot of stone to fill all of those wooden things. And while that way might work, chances of Undead passing are pretty good if they go south (Since walls just keep coming, but no people to kill them). And the plan I drew up is more resource efficient.

Squishy Cheeks 05-10-2004 08:57 PM

If we are talking brute strength. Yama is the king. He's lived a hard life to become so.

Elminster_Amaur 05-10-2004 08:58 PM

Fine...I was just saying that since there are so many undead, a few avians could do a lot of damage with spears or stones the size of a head or something.

Dante 05-10-2004 08:59 PM

Why not let the ogres throw rocks? Use them as artillery.

Elminster_Amaur 05-10-2004 09:01 PM

I could drop stones as large as the average ogres could as well, and get more distance too, but I'd have to go down to where the trebuches are not covering. (the south gates)

IHateMakingNames 05-10-2004 09:01 PM

Ogres can throw rocks, but once the Undead start getting closer, they will be more useful with giant swords and lots of swining.

Elminster, your guy is not as strong as an ogre.

Elminster_Amaur 05-10-2004 09:02 PM

That is true as well, and my drumming would come in handier once they got in closer as well.

Edit: fine, large stones.

Darth SS 05-10-2004 09:03 PM

Have we considered volley firing? Any idiot that can hold a bow can do it.


Basically, everyone grabs a bow, and as they get closer you volley fire. Meaning you just let fly and hope that the mass grouping will do it.

Then, when the enemy reach a certain point, you ditch the bows, and leave the trained archers there, and charge out swinging and smashin'

If we used flamed arrows, I suspect we could cut down their numbers a fair bit.

GatoFiero 05-10-2004 09:05 PM

Hey, I never said all they had to be filled with good wall construction rock. The goal with filling them with crap is to make them too heavy to easily move. The purpose of putting them in a an upside-down V and burying shafts into the ground is to make them more resistant to being pulled apart.

The whole original goal of such fortifications was to use less materials than it would take to construct a wall of the same size.

In other news, I'll make my comments about your strat in the thread soon.

IHateMakingNames 05-10-2004 09:05 PM

Volley shots would be a waste. You need accurate shots to kill a Undead. Just a random arrow in the arm won't even phase an Undead (They feel no pain).

And fire is only for the main road, and then it's still dangerous until the Undead are near the walls.

Edit - The main problem with your plan Gato is if the Undead go the southern path, no units are there to stop them.


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