The Warring States of NPF

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-   -   It's that TF2 update time again. (http://www.nuklearforums.com/showthread.php?t=37772)

Geminex 05-20-2010 11:56 PM

Wait, Pryo gets facial hair? This either confirms that he's male or makes me wish it did.

And what does 8 seconds' worth of bleeding do?

Yrcrazypa 05-20-2010 11:58 PM

I hope they do to the Whiskered Gentleman what they did to the Camerabeard, and make it a Misc slot. Even if I have to give up my Primeval Medal for it, I'd do it.

Viridis 05-21-2010 12:15 AM

Quote:

Originally Posted by Yrcrazypa (Post 1042375)
I hope they do to the Whiskered Gentleman what they did to the Camerabeard, and make it a Misc slot. Even if I have to give up my Primeval Medal for it, I'd do it.

Same here. I must be the Whiskered Brigade Gentlemanne!

Revising Ocelot 05-21-2010 09:37 AM

So another change in today's update? Scrap Metal only require 2 items to make rather than 3 now. This cuts down on the amount of total items needed to make a hat massively.

Sure enough, I crafted a Magistrate's Mullet with my inventory spares. And then found a random drop Tyrant's Helm 15 minutes later, second hat I've had as a drop.


Today is a good day.

Jagos 05-21-2010 12:03 PM

Quote:

Also what is the map in that test video?
It's an arena map. Just forgot the name...

Yrcrazypa 05-21-2010 04:48 PM

And the update today made the Whiskered Gentleman a misc slot item. As if there was any doubt.

Aerozord 05-21-2010 04:59 PM

personally I think they should also add a badge slot

DarkDrgon 05-25-2010 02:26 PM

Finally got a new mouse, so if anyone wants to play LMK, my steam name is Darkdrgon

Doc ock rokc 05-25-2010 04:05 PM

I forged a Shiv. (yes it is Hunts-DR) It's really effective against spies. Not to mention that with the SMG or Jarate Makes a target properly fucked.
Managed to play with a friend who got the axe, and Yes it does Decap a Heavy in one crit making it and the Targe a Favorite in Melee fights.

Viridis 05-28-2010 08:15 PM

Interesting interview with Robin Walker

Quote:

Kritzkast: Mentioned on the blog was one of the ideas for the Engineer update that was tested and removed. What other design ideas have you tried, tested and rejected in the course of your search for engineer update nirvana?

Robin Walker: One of the other things we tried was a secondary weapon that instantly teleported the Engineer to his teleport exit. So Engineers could leave their sentrygun for a bit to skirmish or collect metal, and be able to immediately teleport back to the sentrygun if something bad happened. It did work at achieving those goals, but we didn’t like the side effects. Teleporters stopped being much of a team focused tool, with Engineers placing them in places that made sense for their personal use, and not necessarily for the team. We also felt it was too easy for Engineers, almost eliminating the risk inside the decision of whether they should leave their nest to grab some resources. Both of these were solvable issues, but while testing this we found another idea that played much better, attacked the same problem of Engineers being rewarded for moving out from their nest occasionally, and had lots of other interesting applications.
Quote:

Kritzkast: With the fast approaching (valve time) last known update, the engineer’s, what assurances can you offer that Valve won’t simply drop the TF2 update program, close the blog and move on (to TF3)?

Robin Walker: We’ve never really planned too far ahead in TF2, because we want to be able to react rapidly to community feedback. So, we can’t give you any assurance that we won’t move on to another product at any point, but we wouldn’t have been able to give you that assurance two years ago, either. We’re already working on the next big update after the Engineer pack, though.


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