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-   -   Silent Hill: Shattered Memories Isn't Too Bad... Pity It's A Silent Hill Game, Though (http://www.nuklearforums.com/showthread.php?t=37925)

Seil 05-14-2010 03:46 PM

Silent Hill: Shattered Memories Isn't Too Bad... Pity It's A Silent Hill Game, Though
 
I bought this for the PS2, 'cause 'M not spending $300 to play a new Silent Hill I was convinced was gonna be terrible. But all in all, it's pretty good. It refers to the original Silent Hill once or twice, and some of the characters have the same names as the PS Silent Hill characters, but it's not a SH game.

It's really not.

Climax, for those have been the holders of the Silent Hill franchise for a while, continually try to shake things up. They've tried to do so with Shattered Memories with all new gameplay, they tried to do it with Homecoming by refining the combat, and they tried to do so with Origins by making it shit.

The general staples of the series - subtle psychological scares and Freudian symbols mixed in with generally fun puzzle soling and some scary monsters. You're often totally alone with a meager supply of weapons and items,trying to do... something in a foggy town.

Shattered Memories loses points right out of the gate for telling you that it's going to try to psychoanalyze you, then the "scares" pretty much amount to long chase scenes with the "scary monsters" or taking a photo of something and hearing a scary sound effect.

The game tries to incorporate reality into the mix, such as having relatable moments atwixt characters and giving definitely plausible reason that the streets are cleared. A huge snow storm has hit Silent Hill, and like in Max Payne, that's their reason for no one being on the streets. Which kind of flops the "alone," on its end, as you're imagining everyone's there, you're just staying inside.

Which totally ruins the puzzle aspect of the game - in a mall bit, I had to go into a hair dresser's shop and turn on a faucet - hot water here, guys - so that the steam would allow me to read the code to a nearby door on a mirror. Now in a regular Silent Hill game, that'd be great - the puzzles in SH1-4 were like that, emphasizing on the "empty haunted fog filled town" ideal. But since the game is trying to break the reality ceiling here, it's just confusing - why wouldn't someone write a note? Now everyone who gets their hair washed in the salon will know the code to the door.

The monsters are kind of a letdown - in each prior game, they designers, whether the original Team Silent team or Climax, tried to match aspects of the monsters with aspects of the main characters personality - creating a wonderful metaphor of battling ones own demons. They were generally scary or off-putting, and viewed at as challenges. The Raw Shocks - ("Rorschach") ...aren't.

I haven't finished the game yet, but there are some things I like about it so far:

The flashlight is a really cool bit of game design, and the flickering bits could make for a fun horror scenario.

The phone mechanic is pretty neat, but so far I've been calling every number I see. I do like the camera bits, had they been worked on longer - but allowing us to take pictures of clues/passcodes is neat.

The over the shoulder perspective is pretty great... but where are my weapons here? This is one Silent Hill game that could have great combat if I had anything other than a flare.

All in all, the game is pretty interesting. It's just a Silent Hill game in title only, though. Even with references to the source material, it falls short. But within Homecoming, Origins and Shattered Memories, I believe Climax could make a pretty cool SH game.

...Well, maybe not Origins.

stabbity death 05-14-2010 09:10 PM

It's more than just 'in name only'. I consider it a brilliant subversion of the original Silent Hill.

It uses more than just the character's names.

Seil 05-15-2010 12:19 AM

Quote:

It's more than just 'in name only'. I consider it a brilliant subversion of the original Silent Hill.

It uses more than just the character's names.
As a Silent Hill fan, I've come to expect certain things from the series, some things that aren't present in SM. It's an... alright game, but judged by the standards of the other games, it's not on par.

PyrosNine 05-15-2010 10:06 AM

The only thing that makes it worthy of being a Silent Hill game is the UFO ending. You will play the game, and be frustrated at the lack of Silent Hilly things, but then feel a moment of piece while watching the REAL ending. Which is the UFO one.

DFM 05-15-2010 12:25 PM

Shattered Memories is a very fun game and has a better story than most of the Silent Hill series. I'll agree it doesn't really "feel" like a Silent Hill game, mainly due to the lack of combat, but whatevs.

Quote:

Originally Posted by Seil (Post 1040148)


Shattered Memories loses points right out of the gate for telling you that it's going to try to psychoanalyze you, then the "scares" pretty much amount to long chase scenes with the "scary monsters" or taking a photo of something and hearing a scary sound effect.


To be fair, the psychoanalysis gimmick was never meant to make the game scarier, it just changes pretty much all the NPCs and character interactions, as well as your ending. I'll agree though that this is the first Silent Hill game that I've played that I would classify as "Not even remotely scary at all" but I don't think it was really trying to be. I don't know why it wouldn't try to be, but I'm not a game developer!

Quote:

Originally Posted by Seil (Post 1040148)


The game tries to incorporate reality into the mix, such as having relatable moments atwixt characters and giving definitely plausible reason that the streets are cleared. A huge snow storm has hit Silent Hill, and like in Max Payne, that's their reason for no one being on the streets. Which kind of flops the "alone," on its end, as you're imagining everyone's there, you're just staying inside.

Which totally ruins the puzzle aspect of the game - in a mall bit, I had to go into a hair dresser's shop and turn on a faucet - hot water here, guys - so that the steam would allow me to read the code to a nearby door on a mirror. Now in a regular Silent Hill game, that'd be great - the puzzles in SH1-4 were like that, emphasizing on the "empty haunted fog filled town" ideal. But since the game is trying to break the reality ceiling here, it's just confusing - why wouldn't someone write a note? Now everyone who gets their hair washed in the salon will know the code to the door.



I don't know, the whole vibe I was getting from it was the storm was just Mason making up a reason as to why this town was deserted. I mean, all the locales you visit look like they've been empty for way, way longer than the storm has been going on.

Quote:

Originally Posted by Seil (Post 1040148)


The monsters are kind of a letdown - in each prior game, they designers, whether the original Team Silent team or Climax, tried to match aspects of the monsters with aspects of the main characters personality - creating a wonderful metaphor of battling ones own demons. They were generally scary or off-putting, and viewed at as challenges. The Raw Shocks - ("Rorschach") ...aren't.


Yeah, Raw Shocks pretty much suck. The only thing they've got going for them is how they caress you lovingly after they've killed you, which is probably important/creepy.

Nikose Tyris 05-15-2010 12:28 PM

I hated testing this game. I hated it so much.

Having to play this game over and over and answer down a list to make sure results are different as you go by answering questions correctly

just

Oh my god.

Edit: and the NIGHTMARES. Fuck the nightmares.

Seil 05-15-2010 12:42 PM

Quote:

character interactions,
It changed character interactions? Really?

Quote:

Edit: and the NIGHTMARES. Fuck the nightmares.
Are you upset because of the process of testing the game, or that the game actually scared you?

DFM 05-15-2010 01:29 PM

Quote:

Originally Posted by Seil (Post 1040394)
It changed character interactions? Really?

It does indeed.

Kim 05-15-2010 02:29 PM

Quote:

Originally Posted by DFM (Post 1040409)
It does indeed.

I didn't notice much changes. There were changes in the appearance of one character, and some dialogue changes, but none of it felt even remotely important, and there were plenty of times when I'd do something differently, and it would have no effect on how things ultimately played out. i.e. The medicine or the car escape.

stabbity death 05-15-2010 05:30 PM

As another Silent Hill fan, I expected the worst, because I despised Silent Hill: Origins and heard nothing about Silent Hill: Homecoming which makes me want to play it.

Even the lack of combat in Shattered Memories didn't ruin the Silent Hill vibe for me. Honestly, in this series, the combat is, at best, plain enough that it doesn't interfere with the story very much. The more combat-oriented the games got, the less everyone seems to enjoy them. Myself included.

I'll grant that it's not much of a video game, but it was a wonderful experience nonetheless, and it was great to see somebody try to break the pattern of the games becoming almost entirely self-referential.


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