The Warring States of NPF

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Geminex 05-25-2010 03:21 AM

Quote:

I'm pretty sure I could counter-Moxie you, though.
Maybe you could. Maybe you couldn't. I don't know. Neither do you. I'm certainly willing to take the risk.
The question is...
Are you?
Well? Are you feeling lucky, punk?
...
Ok, I'm done. We can keep PvPing in umbral.


Oh, and rapter, is it possible that you could reallocate some Rep and networking to get into the ecologists' good books? Your background justifies it.

And finally thanks, Krylo. I'll consider that. I'll probably ust decrease my SAV a bit more to amount for the extra points I spent.
As for Rep, I might get criminal. I'll move some points around.

And one final thing, what poisons can we have in our poison glands? Any injectible toxin? Cause twitch doesn't seem that great, now I compare it to BTX...
Though it's more likely to save my life, if I do happen to enter combat, since its effects are a lot harder to avoid once they do set in.

Krylo 05-25-2010 03:23 AM

I think you can have any poison you want in your glands, but I have no idea how the gaseous ones would work. Other than making you immune to them, that is.

Geminex 05-25-2010 03:38 AM

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Well, if they're injectible, I assume that they exist in liquid form.

And grargh. I'm 40 points above, and everything I have seems irreplacable. And I haven't even started redoing my social connections...

Edit:
Ok, I've cut it down to size. It should be allright now, I've reduced my credits a bit, replaced the invisiblity cloak with a camoflogue cloak (because fuck it, 5000 credits?), reduced Will by 2. And I think you miscalculated a bit on my skills, I just spent 456, not 471.

Overcast 05-25-2010 05:33 AM

Remember kids I have ten moxie that belongs to Phoenix that refreshes with my own that has the sole purpose of making all of our lives suck out loud.

What I'm saying is save your moxie, you are going to need it.

Anyway might start shifting my Rep and Networking. But I figure he only has reasonable excuses to be liked by the Eye, @-list, Fame, Ecowave, and RNA. Civics probably have caught wind of him doing terribly beautiful things to their buildings and it is lucky enough for him not to have a black mark from them, and he just isn't the sort to deal with criminals unless he really as to.

Which is really mucking up the Networking division. I'll tweak it a little after class.

Geminex 05-25-2010 06:15 AM

Quote:

Remember kids I have ten moxie that belongs to Phoenix that refreshes with my own that has the sole purpose of making all of our lives suck out loud.
I'm sorry? You seem to have used the plural "our" here. This implies that we're somehow going to suffer along with you.
I mean, I know that the rulebook says the GM can use them to harm us as well, but I'd imagine that's less "unlucky by association" and more "unlucky if it harms you".

I doubt I'd have my rolls flip-flopped if I were just making explosives in the next room from you.

If you were helping me make said explosives, it might get used, provided that the ensuing explosion hurts you more than it does me. I'd still protest that use of the nega-moxie, though, and, at the very least, make sure I never let you help me again. Though of course, spectre wouldn't be assisting your character either.

But I think it'd be primarily used to influence other player's rolls when they're, say, trying to save your life, or if their success would be especially advantegous to you.

And besides, I question your getting that ability at all. A level-3 black mark is way less harmful, especially if you also plan to get 10 Moxie! I mean, if you're not getting more than 1 moxie anyway, it's not too harmful, because your DM only gets as much as you do, and in this case, that's just one point. But if you're getting 10 Moxie, you're gaining 30 CP, but, in turn, you're giving your GM the ability to screw you over royally not once, not twice, but 10 times!

So yeah, I'd reevaluate that choice. Get Black Mark. Get a bunch of smaller flaws.
10 nega-moxie is not worth 30 CP.

Krylo 05-25-2010 06:22 AM

Honestly I'd have probably called it good 'nuff but you doubted my maths.
 
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Quote:

Originally Posted by Geminex (Post 1043820)
And I think you miscalculated a bit on my skills, I just spent 456, not 471.

I think you miscalculated on my miscalculation.

I have shown my math, from calculating skill point cost per item, to the sum of adding each additional skill point together, to taking off 80 points from your background/faction bonuses. Still 471.

Also you spent 301 points on Knowledge skills, not 300 like your edits at the top seemed to imply, but only 35 on creds, not 36 like your edits at the top, again, seemed to imply. So that evened out.

You are still exactly 19 points over, somehow. After those modifications. I would have thought 15 points over, 'cause that's the difference between 456 and 471, but I guess not?

Don't know where the other 4 points came from.

Edit: OC took bad luck as a core part of his character concept. I don't think he cares about usefulness/point values so much as just being unlucky.

Edit 2: Though I didn't show the work on your bonuses, so 20 to skill of choice + 20 to skill of choice = 40 + 10 to skill of choice = 50 + 10 to skill of choice = 60 + 20 to networking of choice = 80, thus subtracting 80 points from the final number (it's easier than trying to figure out where you put the bonuses and calculating it in line).

Overcast 05-25-2010 06:39 AM

Krylo hit the nail on the head, that trait was taken as an actual part of how my character functions, not just for the extra points.

Anyway this should help things out a bit, split my 70/80 to a 30 to each of the groups I said might like him a bit. I also changed the networking to the proper tunnel vision that Daniel would have. One Networking toward graffiti artists and aficionados and one toward Immortality researchers and supporters.

PhoenixFlame 05-25-2010 07:04 AM

It's also to make Daniel's life hilariously fail moments after he's epic win.

That said, hypercorps really aren't into trivial things like sex, because well especially now 90% of people don't have bodies capable of that anyway... Poor clanking masses.

*Sigh* but yeah. If you insist on... What you're insisting on, expect to be treated like you could generally expect, and likely forcibly reprogramm-

Wait what, Ellen's got no combat skills.

Don't even make me go there.

Geminex 05-25-2010 07:16 AM

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Yeah, that's what I said before. The only thing Ellen is good for is seducing her comrades.

And Krylo, ok, you're right. I miscalculated my morph bonuses. It should be allright now. Got a few ranks in infosec as well, just to begin with. I cut down on INT to pay for all that.

And ok, fine. Do what you want with Daniel. Though if you wanna keep the trait, at least cut down on the Moxie.

And I question that the toughest character has a sniper rifle. You're right, really, you're tough and really well-armored. Really, really hard to kill. Man, your toughness inspires me. You should be in the thick of combat!

Not, I would emphasise, on the sidelines, sniping. Sniping is for those of us with 30 DUR and 16/16 armor. You have twice as much DUR, and better armor to boot. Plus, your fray skill isn't bad. Get a Rail Assault Rifle, get into the thick of combat, man! We need a good meatshield.

Edit:
And OC, I've been going through your bio again, and damn. Either I need to re-read the rulebook, or there's quite a few mistakes there. I'll post my notes on it in a second, but Krylo, mind having a look at it as well? I'm not entirely certain that what I'm writing is entirely correct.

Edit2:
Oh, and one more thing:
I just realized that you can combine ammo types (such as AP accushot, or hollow-point homing). When you do so, do you need to combine the cost for both ammo types?

PhoenixFlame 05-25-2010 07:46 AM

Yes, but only one selection from each type. (Normal and smart)

Remember railguns cannot fire smart ammo.


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