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Do not try to do the maths here: it does not add up. Equipment is pretty much finalised though.
Just putting up my nearly complete sheet for suggestions if there's anything glaringly stupid I've done or something I should possibly stick in before finalising skills. |
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And I won't post my notes on Daniel's bio, because they're not coherent. Lemme just sum them up. Firstly, skills: You seem to have alternated between factoring in too many CP and too few. It actually came out to too few, altogether so you need to spend, I think, around 30 more there, since you're at 370 right now, I think. Your networking is utterly screwed, though, I don't think "Immortality" or "graffitti" are valid networks. Secondly, armor: I do believe PF said we could only have one mod per armor. You have 3. Or did I miss something? Thirdly, your muse's last 3 knowlege skills are at 50 instead of 40. I think that's a mistake? Fourthly, you gave him Proximity Capsule (liquid thermite) ammo. That doesn't work in two ways, you can't combine proximity with anything, and you can't put anything but toxins into capsule ammo. I think you're allright, otherwise. I'll go over it again tomorrow. |
You likely forgot to include my specialization skills. That comes up to exactly 30.
PF said we could only have one surface mod per armor. I logically went through and one thing is an attachment hive of repair nanobots, one surface cover of offensive response, and a shock resistance that is weaved into the fabric. The Muse is a mistake, I'll cruise on it in a minute. As are the thermite rounds. Though I will note that capsule rounds can hold drugs, toxins, nanobugs, I don't see why they couldn't hold liquid thermite in there. I'll get rid of it though. And your request to lower my moxie is denied. This is part of who he is and I refuse to part with it. So is your request for him to change to a frontline position without the sniper rifle. That will be for NotSure, the toughness isn't so he can wade into combat and try to get suicidal shots off, it is so that if things go horribly wrong he doesn't get torn apart like wet paper. As for networking, subcultures are allowed and I was waiting to see if PF would allow the ones I have. |
Immortals and graffitists? Sure, I don't see why not. One's probably a subculture of Ultimates, and the other Anarchists. Use the appropriate reps (@, most likely).
Gem: Yes, railguns with AP are still killsticks. Accu-homing reactive hollowpoint reminds me of "Focused Afocal Pulse" |
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Alright, fixed a little bit on this, Fixed my WT to match what it should be and added Respirocytes and medichines to my character to help survivability in vacuum and in general.
And Gem: NotSure has 60 DUR and 12 WT. It's not like he's a league behind Daniel in Toughness, plus he does have better armour and is generally faster. So it's not like he's a weakling when faced with the frontline enemy. |
crap looking at everyones defence I hope my tactic of avoiding getting hit in the first place will work
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I hope avoiding combat at all costs will work, and if not Damian can easily get away from the thick of combat. He is one slippery mofo.
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Speaking of "Focused Afocal Pulse" what's everyone's opinions on me making 'ammo' (Lens) types for energy weapons, ala EVE-online to give pewpew something to play with so bangbang doesn't get all the fun?
Ideas include: Focused: - damage, increased penetration (hi) Afocal: -damage, -range, shotgun spread Tetrahertz: +range, -damage Infrared: Standard. Visible: Visible lasers, in case you're into that, otherwise standard. UV: +AP, -range Multispec: +damage, +ammo cost And modifications to make pulse weapons beam, and vice versa. Heat sinks for plasma rifles, since they can't use most of this. I mean, we're of the consensus that they are terrible, otherwise. |
Uh, if you could go into more detail as I've never played EVE. Though I'm assuming that means you could alter your Beam type by applying a different lens, but it would still use the same ammo in the battery pack?
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A bit like the T2 gleam and aurora lenses. |
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