The Warring States of NPF

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krogothwolf 05-25-2010 02:07 PM

I think it would add an interesting element to my ranged weapons so I'd be down with it, I don't know who else uses Beam Weapons though, didn't really check.

Overcast 05-25-2010 03:21 PM

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Slammers(aka Bombers, Taggers, and Writers) are a collection of urban artists. They have members in just about every faction, but they are most concentrated in Socialites and Scum. Socialites tend to focus on the art itself and the Scum the risk of the action, but it is excelling at both that makes you famous. The idea is to put something beautiful somewhere you aren't supposed to be. Which typically requires that you have a little bit of combat skill when the hypercorp's security starts making you into swiss cheese. Many also publish their most dangerous infiltrations/assaults along with the art to put onto the Mesh.

Immortals have people in just about everything as well, but there is definitely a concentration in Argonauts and Ultimates. These are the people who chase, fight for, and research the future in the extension of life on the material plane. Within is the desire of not having to deal with the paranoia of saving and uploading your consciousness but being able to live in perfect peace with an indestructible physical form. Fame comes through proceeding the science, funding the science, or fighting those who would hinder them.

Exchanged proximity for Splash Homing(Liquid Thermite) for the pistol and Splash Accushot(Liquid Thermite) for the sniper because I really want the possibility of setting someone on unquenchable fire someday.

Dracorion 05-25-2010 04:34 PM

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Ellen now carries dual heavy rail pistols. Because your mother.

Anyway, background:

Socialite bitchess. She contracted the Watts-Macleod strain while escaping Earth. Her father (now dead) was one of the founding members of the Nimbus corporation. Being his daughter doesn't get her any extra creds, but she did make it a point to learn how businesses work.

A while back, during a rare Jovian diplomatic trip to Mars, there was a minor scandal involving Ellen in an octomorph and three high-ranking members of the Junta, earning her a permanent black mark with that faction. Oh well.

You know the rest of her background (y'know, control over Earth Gate).

Arhra 05-25-2010 05:22 PM

Yeah, a few more options with beam weapons would be pretty nice.

Quote:

Originally Posted by Dracorion
Ellen now carries dual heavy rail pistols. Because your mother.

Just make sure the recoil won't tear her pretty little arm off.

Seriously, you don't screw with Sir Isaac Newton.

Dracorion 05-25-2010 05:28 PM

Since apparently we'll be in zero-G most of the time, she'll probably only be launched into the wall.

krogothwolf 05-25-2010 05:38 PM

Quote:

Originally Posted by Dracorion (Post 1044069)
Since apparently we'll be in zero-G most of the time, she'll probably only be launched into the wall.

It'd be like having her own propulsion system!

Dracorion 05-25-2010 05:43 PM

Give her a rail sniper rifle for faster than light travel!

No need to worry about surviving in space, that's what vacsuits are for.

Geminex 05-25-2010 07:44 PM

Quote:

I mean, we're of the consensus that they are terrible, otherwise.
Indeed. Can we get some numbers, how are the lenses going to modify performance, exactly? I could always go beam weapons... Probably not, though.

And d'you know what else is terrible? The machine gun. Less AP than assault rifles, 50 ammo capacity. Really could use a fix, that. How about...


-8 AP; 2d10+8 DV

100 ammo, also come with smart magazines and extended ammo clip (for 200 ammo)

Cannot use any other attachments (other than lasersight)

Can use all ammo types, but cannot use suppressive fire unless using Standard, Hollow-point or AP armor

If user has less than 20 SOM, halve walking and runnig speeds

Cannot be fired while moving

Suffers a -20 modifier if fired while standing, -10 if crouching

If user standing or crouching, weapon cannot be aimed

User can spend a complex action "Emplacing"

Characters using an "emplaced" weapons are prone, and get "minor cover" bonuses (-10 to enemy ranged attack rolls). All their ranged attacks (including their suppressive fire) also get an additional +10. MG can also be aimed while emplaced.

An emplaced weapon cannot be moved, unless a complex action is spent to remobilize it.

Machine guns can use two kinds of suppressive fire: standard (uses 20 ammo/phase, 20m diameter) and heavy (uses 40 ammo/phase, 30 meter diameter, another +10 to attack rolls)

All enemies who are damaged by a machine gun's suppressive fire, must also make a WILLx2 save, or be forced to retreat behind cover, without being able to act.

---------------

How about that? It might be too strong, I don't know. But it'd actually give the MG a role in combat, namely suppression. And if you accept above proposals, I think you should also disallow the existence of rail machine guns.


Quote:

You likely forgot to include my specialization skills. That comes up to exactly 30.
I actually did, but I don't think specializations count. Lemme check...
Yeah, it says you have to "purchase a minimum of 400 skill points". It says "skill points", so I don't think specializations count.

Quote:

And your request to lower my moxie is denied. This is part of who he is and I refuse to part with it.
Ok, fair enough. Do whatever you want, it's your character. I shouldn't be trying to interfere, here.

Quote:

So is your request for him to change to a frontline position without the sniper rifle. That will be for NotSure, the toughness isn't so he can wade into combat and try to get suicidal shots off, it is so that if things go horribly wrong he doesn't get torn apart like wet paper.
Here, on the other hand...
I sorta get what you're trying to do here, make a super-armored badass, who will never die, ever, and can still inflict great damage.

But see...

I've chosen a role for my character. Demolitions expert/infiltrator. I don't know what that role will involve, of course, but I don't think I'd be too wrong in assuming that, now and again, he'll be behind enemy lines, trying to kill a certain dude, or plant a certain bomb, trying to cause some sort of disruption to let the rest of you do your job. Cut off from the rest of my team, desperately trying to both complete my task, and survive. And I'm fine with that role, it'll be fun, and very, very effective.

But thing is, I am very aware that, should Spectre get spotted, or screw up, he is very, very likely to lose his morph. And I'm fine with that, too. Success of the team is paramount in this game, not sucess of the individual. What does it matter if he has to get a new morph afterwards, as long as we complete our mission? I'm quite willing to take a dangerous, role, because I know that said role will be highly effective, and I know that someone has to do it.

Whereas you, from what I can tell, don't really care how effective you are, as long as you don't die. And I mean, sure, self-preservation FTW!

But it annoys me, that I'm actually willing to take fairly large In-game risks for the good of the team (and I'm not the only one, Krogo's volunteered to be our solitary meatshield), while other team members' top priority is to make sure they don't die and lose their precious enhancements. D'you understand what I mean? And ok, so he has +immortality. But there's better methods of getting immortality, besides weakening your team by just not fullfilling role you could fullfill with comparatively minimal risk.

krogothwolf 05-25-2010 07:59 PM

Eh? I like Overcast's character actually. Long Ranged support is actually helpful to a meat shield. I'm the target he picks them off, and with his moxie that could actually make it easier. It also protects him from attacks and a sniper is a stationary target usually so even if he is far away he still needs to be protected. He's not weakening the team at all. One meat shield is fine in a game that involves a lot of long ranged battles. He keeps their head down as I move forward and they'll be trying to pick him off with their snipers.

You have to look at the bigger picture Gem.

Also, PC's aren't always team players mate.

Overcast 05-25-2010 08:41 PM

Krogo paints it rather well. Indeed it should be clear that my character is a Brinker who isn't used to doing things like this with anyone besides himself. The most transhuman interaction he usually participates in are keeping up with the Immortals and Slammers, and posting XP's of his most recent break in and masterpiece. All of this is on the Mesh.

So he usually doesn't go in with support from anyone, he has built up a way of working so that he can actually pull all of this off by himself. Convincing him that it is an awesome idea to suddenly change his ways, striking from afar with acute precision and moving in when it is perfectly safe but being prepared for when it all goes to shit, for something that would involve him getting shot. Often. And with his luck.

That will take more than just telling him to do so.

It is perfectly fine to be annoyed with him, but understand he isn't really out to please anyone other than himself. Maybe Firewall if they help his cause.


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