The Warring States of NPF

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rapter200 05-25-2010 11:17 PM

1 Attachment(s)
Ok finally. Finale character sheet. I discovered that my CP spent on knowledge skills was below 300 by 85 points so I had to get rid of some moxie so I had to get rid of some moxie and a completely useless (for me at least) Networking skill F. Also Replaced my I skill with E, and gave I the E amount.

Geminex 05-25-2010 11:26 PM

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None of us are safe from being shot at and it's completely silly/ridiculous to say that just because someone's a sniper or an infiltration person they shouldn't have decent armor. The armor incurs no penalties to sniping or sneaking, the only reason you wouldn't take said armor is because you can't afford it along with everything else you want with your character and are willing to take the risk until you can.|
I'm not saying that he shouldn't have heavy armor. Like you said, there's almost no downsides to being well-armored. But there's a difference between being well-protected (as, for example, spectre is), and being heavily focused on surviving. And pretty much all the planetary settlements (which, I assume, we will be spending a significant amount of time on) are long-range habitats. I don't know what our missions will involve, I don't have much experience with the game. But I know that, at the very least, the ability to engage the enemy at long range, without getting engaged in return, will at the very least increase survivability.

As for Lack, that was actually the very first thing I read. But the fact that it seemed like something of a suicide mission didn't encourage me to use it as a template. One thing I noticed, though, was that every team member had an allocated role. Unlike our team, at the moment.

And wait, looking at my bio, could I use smart-skin as well as the armor I have right now?

Krylo 05-25-2010 11:40 PM

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Originally Posted by Geminex (Post 1044169)
As for Lack, that was actually the very first thing I read. But the fact that it seemed like something of a suicide mission didn't encourage me to use it as a template. One thing I noticed, though, was that every team member had an allocated role. Unlike our team, at the moment.

I looked at it as a "Well, they fucked up this mission. Why? For starters there hacker had no combat skills and no armor. Then instead of their two tankish characters going into cover last and providing distraction for the rest of the team, one charged in first where he couldn't actually help anyone, and the other failed to protect the hacker. They also failed to bring any thermobaric or plasmaburst weapons to deal with a nanoswarm, and, last, but not least, their secondary combat character (a synthmorph), failed to heed the warnings of their surviving techie."

It may or may not have been a suicide mission, but their team handled things poorly and it would totally be worth it to look at it and think of how things could have gone down differently had they handled things better. Looking at failed missions (even if the odds were shit in the first place) and figuring out why they failed is pretty standard spec. ops. training, really.

Also, it doesn't matter that OC's character is built to survive anything. You could be too. Without sacrificing much of anything from your infiltration abilities.

So could I with only minor sacrifices.

So could Ellen.

So could Rapter.

The only reason we aren't are in character issues. We aren't commandos, we don't attack secured facilities, and we aren't swordsmen. It wouldn't make sense for the hacker to have bothered getting a heavy bioweave implant, or the socialite to be rocking a full tactical combat helmet, and heavy body armor, it doesn't make sense for professor octopus to be trying to up his DUR as much as possible.

It totally does make sense for a commando to do all those things (well, maybe not the implants 'cause of the whole missing body thing, but still), regardless of whether they plan on getting shot at or not.

If you want to play your character a little closer to the edge, that's cool, but so long as Daniel is making a contribution to the team, there's really no reason for us to force him to change the role he's in.

Man, you are one of those WoW leaders who forces someone who doesn't even need whatever raid and hates healing to play it every night in a healer role just 'cause the other healer isn't quite as good, aren't you?

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And wait, looking at my bio, could I use smart-skin as well as the armor I have right now?
Yeah, though come to think of it, I don't think smart clothing should stack with armor vest.

I think you've got a 'skin' layer (bioweaves, chameleon skin, etc.) a 'skin tight' layer (smart skin), and a 'clothing' layer (armor and clothes). I think that's what PF said.

Geminex 05-26-2010 12:06 AM

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Man, you are one of those WoW leaders who forces someone who doesn't even need whatever raid and hates healing to play it every night in a healer role just 'cause the other healer isn't quite as good, aren't you?
God no. I don't play WoW, don't do any role-playing, other than text-based. Tell me, did you read my posts? Including the parts where I said that, if his choice is role-playing based, I wouldn't want to interfere? Yeah, lemme quote them for you:

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But I'm fine with OC's response. He says it's in-character for him to do that, ok. I'll continue my argumentation IC as well, though my low SAV is gonna make that difficult.
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But like I said, before (in my edit), if this is a character-related thing, fine. I don't want to let tactics get in the way of good role-playing, I don't want to interfere in the way he designs his character. I'll just have Spectre bring it up at the earliest possible opportunity, in the RP, and we can continue our discussion then, IC.
See? No fanaticism! I like efficiency, and I want us to be successful. From what I've gathered, this is a hard game, so I'm trying to coordinate us effectively. But ever since this discussion started I've been saying that, if this is character-related, I don't mind too much, and I didn't want to interfere OOC.

So yeah, I'm not trying to spoil the game for him, or make him do things my way. I'm making recommendations, and supporting those recommendations with arguments. My arguments were rebutted, so I challenged the rebuttals. I still maintain my point that he'd be more effective in a different roll, mind you, but I again emphasise that If That's Part Of His Characterisation, Fair Enough. I Do Not Want To Interfere With His Role-Playing. I Will Take This Up Again In-Character, When It Makes Sense For My Character To Be Mad At His Character For The Reasons I've Outlined.

Also this argument was a good excuse to show off my knowlege of The Art of War, because dammit, I spent 6 hours studying that book, I have to employ that knowlege somehow.

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Also, it doesn't matter that OC's character is built to survive anything. You could be too. Without sacrificing much of anything from your infiltration abilities.
I question that. I mean, sure, I could get better armor, but 30 DUR is 30 DUR. I could switch my morph, of course, or get better implants, but that'd cost me as well. It's not too difficult to increase one's survivability, but OC's character isn't just "pretty hard to kill". The configuration he has is more or less the most survivable config he could have gotten. Hell, he even threw in an emergency farcaster! If anyone should risk danger, it's him.

And we can stack armor vests with clothing.

Krylo 05-26-2010 12:12 AM

Quote:

Originally Posted by Geminex (Post 1044173)
The configuration he has is more or less the most survivable config he could have gotten.

Nah.

He's not a Fury Morph.

He'd have 75 DUR if he were.

He's also got light bioweave instead of heavy.

Pretty close, though!

Anyway, is everyone done shuffling around their skills and shit?

'cause I'm getting tired of checking sheets and I only want to do it one more time for everyone.

krogothwolf 05-26-2010 12:28 AM

I'm done, the most I'll do is trade in the Agonizer for credits! I'm just debating which is better, sword+agonizer or sword+laser pulser.

Overcast 05-26-2010 12:28 AM

I'm done. If there is any eventuality that I've missed I will have to deal with it in game. But I've run through this so many times that the only real changes I've been making were based on things you pointed out like the Rep.

Yeah I didn't take a Fury because I liked the Remade more, and I didn't take heavy bioweave because it dulls the sense of touch. Once again little things that are mostly character concept based, but nothing shocking.

Anyway effectively with Daniel they may have all survived. He could kill the first bot with no real trouble just like Sava. He can't hack, but hopefully Lind can help on that later. When the sawbots came out he would have set off the fire trap, but he wouldn't have panicked due to his endocrine control and high will and would have pulled out his heavy pistol and fired on the little creeps without any trouble at all. In the hallway he has the perception to spot the monowire before it cuts off his hand. And he even has some liquid thermite splash homing rounds for the cloud of nanites.

This is just Daniel being added to the situation.

Another note is his average damage rate from 2300 units away. With his rifle he can do two burst shots in one Complex Action. He has four per turn due to the fact he has four action phases when all his speed improvements are active. With a skill of 80+10+10 he chills at 99. With accushot he has no penalties for the distance. He can do from 2300 units away 26 damage minimum per Complex Action. 80 Maximum. Typical AP of -12, but he might also make a called shot to bypass armor or aim for someplace a bit more damaging. Per turn he can dole out 78 minimum, 240 Maximum and still have a complex action leftover to reload.

I think that serves just fine.

Geminex 05-26-2010 01:32 AM

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With his rifle he can do two burst shots in one Complex Action
Nah, sniper rifle can only fire in semi auto mode.
That's the main reason I'd recommend an assault rifle instead. In fact, I might take assault rifle instead as well, hold that thought.

Also, how d'you have 4 speed? You don't have enhanced neurachem, do you? Just level 1. Gives you +1 speed. Add to that enhanced reflexes, gives you +2 in total. Where does the last +1 come from? I don't see any drugs.

In fact, lemme take a look at this...
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would have pulled out his heavy pistol and fired on the little creeps without any trouble at all.
Heavy pistol. 24 rounds. If you're firing in semi-auto, that's 24 shots, I assume you'd get 12 kills, in total. 3 kills per turn. I'm guessing they'd overpower you, before you can reload.
No, what I'd do would've been to bring an assault rifle or SMG and lay down covering fire. You'd get a free attack against every target, I'm guessing that'd be a lot more effective than shooting them individually.

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In the hallway he has the perception to spot the monowire before it cuts off his hand
.

He has enhanced vision, I'll admit, but I'd put your chances at 50/50 at best. It's a single molecule, you'd have at least -30 in difficulty modifiers to spot it.

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And he even has some liquid thermite splash homing rounds for the cloud of nanites.
PF, again: If we buy a dose of chemicals or toxins for use with splash or capsule rounds, is that enough for 100 rounds of ammo?

Krylo 05-26-2010 04:14 AM

5 Attachment(s)
Re: Daniel's Speed.

Last +1 comes from a kick gland.
---------------------

CHAR SHEETS:

OC: Fixed, all good.

Rapter: You only spent 925 CP. You have 75 left to spend.

Drac: You spent 21 too many CP. I think it's because you were adding background/faction skills at the end instead of at the beginning of your skill calcs.

Skills are done like so/In this order:

Faction/Background Bonuses + Base Aptitude + CP Up to 60 total skill + (CP added from 61-80 x 2) + Morph Bonus + Other Bonuses/Specializations.
Krogo: You only spent 390 on Active Skills. Your mistake was on your Beam Weapons skill. It takes only 35 to get to 60 from 25. Not 45.

You also only spent 975 CP. You have 25 left.

Gem: Fixed. All good.

Krylo 05-26-2010 04:16 AM

3 Attachment(s)
Aero: Same as last time, so still good.

Arhra: Jesus hurry up and finish.

Krylo: Lookin' Good, Buddy.


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