The Warring States of NPF

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Geminex 05-26-2010 05:26 AM

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You're too easy on Krylo. I never liked that bastard, him and his freaky skull. Besides, he's so inattentive. D'you know, he completely missed that fact that I had put 20 points into infosec? I was only 7 under. I could so have taken advantage of that. And then mocked him for it later. Because who does he think he is, being all selfless and checking our bios for us?

As for Spectre's bio, I think everything's fixed now. I reallocated some skills, decreased SAV, a bit. I still feel like too much of an all-rounder, actually, but I think I'm specialized enough for now.
Have you played this game before, by the way? Or is your apparent expertise just the result of your reading the manual?

I'll wait for PF to respond in response to my questions... I might change my weapons again, be warned (though you probably won't have to go over my bio again, it'll just be some credits moved around).

Overcast 05-26-2010 05:29 AM

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Yep that'll kill it. Reduce from networking because the only skill I am going to be working that hard on is Kinetic Weapons. Counted up the total spent with your helpful recalculations and I should be on spot with the minimums.(Awkwardly I seemed to be down by 40 in my knowledge skills)

On the monowire, he has about the best chance as anyone to see it before it gets him.

Heavy Pistols for any odd reason or another still retain their ability to fire in fully automatic. Anything doable with the bigger and more difficult to conceal if the time comes assault rifle and submachine gun is possible with the Heavy Pistol.

Geminex 05-26-2010 05:54 AM

Quote:

Heavy Pistols for any odd reason or another still retain their ability to fire in fully automatic. Anything doable with the bigger and more difficult to conceal if the time comes assault rifle and submachine gun is possible with the Heavy Pistol.
Not quite. You sacrifice range and damage, for one. For another, clip size. You can still fire in automatic, but you have 24 shots, at most (32 if you get smart magazines and extended magazines). Meaning you only have a few automatic bursts, and only one turns' worth of suppressive fire. Mind you, I'm a great fan of them, I'm using two! But I intend to get quick, close-range kills with them, not use them as primary weapons

SMGs and assault rifles don't have the above disadvantages. But I'm still thinking about assault rifles vs. sniper rifles. Lemme keep thinking about that, I wanna project a few different scenarios. This would be a lot easier if I had some experience already.

Krylo 05-26-2010 06:06 AM

You're both good now.

Now let your characters alone.


RE: PF wanting to know what we want to do.

Ideas: Dealing with Factor/Ecologene deals. Seems it could be shady and potentially dangerous for transhumanity.
Something dealing with going through one of the gates/exoplanets.
Helping the morningstar consortium resist the planetary consortium.
Dealing with Jovian/Autonomist (or anarchist) conflicts.
Dealing with exhuman assaults on transhumanity.

Dracorion 05-26-2010 07:36 AM

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There, fixed. I added Smart skin. Krylo, you forgot to count the 50 cred cost from Biosculpting. Now I'm going to go on ahead and bask in the glory of your blunder.

Quote:

Originally Posted by Krylo (Post 1044216)
RE: PF wanting to know what we want to do.

Ideas: Dealing with Factor/Ecologene deals. Seems it could be shady and potentially dangerous for transhumanity.
Something dealing with going through one of the gates/exoplanets.
Helping the morningstar consortium resist the planetary consortium.
Dealing with Jovian/Autonomist (or anarchist) conflicts.
Dealing with exhuman assaults on transhumanity.

I like the second one, because it aligns with Ellen's goals more. I will point out that Ellen's Black Mark with the Jovians isn't going to help negotations much if we do the fourth one.

Geminex 05-26-2010 07:49 AM

I like both the gate and the exhuman ideas.
But maybe have those a bit later?
I could totally imagine a string of missions, which pit us against the Gatekeeper Corp. and end with us storming a gate (the Pandora gate, I'm thinking) to destroy something that's being transported through, maybe a dormant TITAN artifact, or something of the sort. But that'd be after a few missions to find out about said threatening piece to technology.

As for the exhumanism, that'd involve a lot of Character development for Spectre, since he'd have to compare himself with said Exhuman foes, wonder if he's in the right camp, fighting for the right cause, all that sort of stuff. I'd prefer it if the first mission wasn't the one to give him existential qualms.

I'd like something that pits us against Hypercorps, I think. Also, I demand an opportunity to snipe at least one high-ranking enemy right through his cortical stack (I totally could, if I use some moxie), while Lind deletes all the backups he had.

Arhra 05-26-2010 07:51 AM

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It's... it's a finalised character sheet!

I'll just leave my little maths notes in for the moment, and strip 'em out once it's been doublechecked.

I looked around a bit and it seems that skillsofts really can't exceed 40 (barring morph bonuses or what have you). On the plus side, it seems the points contributed by your attribute don't count towards the 100 point cap.

For adventures, I think the opportunity to travel a bit and meet interesting people is always a plus. A few people seem to want to look into an exo-planet, so perhaps we should look towards the inner system.

Most players seem to be lurking on the energy sparse outskirts of the system, so perhaps a sort of slow migration inwards?

Overcast 05-26-2010 09:10 AM

But you gain concealability. He just slides the thing into his skin pocket and then there is a -30 to any perception check to find it. You can't do that with any other kind of Firearm besides a pistol, and it is the biggest one he can grab.

He doesn't like to lose his guns.

The Exhumanists and the Immortals have a bit of a deal with each other...okay on matters of importance it is mostly just ideological clashing and not all out war. The Immortals aren't anti-human. To be honest the attempt to maintain a proper human psyche is something that is rather important because it is a platform that allows them to truly enjoy their immortality. So they want to pull all of transhumanity up with them, not destroy the remnants that don't follow them.

In the end similarities between the two just make them dislike each other.

So Exhumans seem interesting.

krogothwolf 05-26-2010 11:37 AM

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Alright, Walla, I be done! Added the points where I felt like it, now all that's left is to actually make a name, though I was tempted to take take edit memories and have one of the things forgotten was his name. But meh, I'll figure a name eventually...maybe...it's almost like NotSure is stuck though now cause everytime I delete I just type it back in.

Overcast 05-26-2010 12:04 PM

Lunch allows further posting, so let's see...Venusians are also of interest to Daniel, this one closer to the Slammers. With free artistic expression, and a bit of competition with the Planetary consortium most Slammers out of the Venus atmosphere make their name off of hitting those folks.

Course if the conflicts started getting more heated he wouldn't mind really sticking it to them in a big way.

Connections to both subcultures gives him a nice dislike of the Jovians. He'd be willing to side along with either the Autonomists or Anarchists for that alone.

The Factors aren't that much of an interest to him and he doesn't have much to gain from the gates(fresh walls on an Exoplanet are a different story) but any mission would seem fine to him with a proper promise from Firewall of future favors. Strong friends are always good.

Also Krogo you should totally make him connected to vidgames in some way and that he changed his name to his Mesh persona. Or something like that.


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