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-   -   New Guitar Hero to have a storymode, new Rock Band to have BUY A REAL INSTRUMENTS (http://www.nuklearforums.com/showthread.php?t=38046)

Chocobo 05-27-2010 08:31 PM

New Guitar Hero to have a storymode, new Rock Band to have BUY A REAL INSTRUMENTS
 
http://kotaku.com/5549688/the-next-g...s-with-a-story

Quote:

Guitar Hero is changing course with Guitar Hero: Warriors of Rock, a music game with some unexpected additions, including a story-driven quest mode that involves a group of heavy metal warriors seeking a legendary guitar and a battle with The Beast.

The newest issue of Nintendo Power reveals Guitar Hero: Warriors of Rock, in development at Neversoft and Vicarious Visions. Neversoft's Brian Bright tells the official Nintendo mag that the sixth major entry in the Guitar Hero series will focus more on "shredding" rock and roll, less on the inclusion of broader music from artists like Stevie Wonder, Duran Duran and Elton John.

On top of more shreddin', expect a quest mode that tells an "otherworldly tale, narrated by KISS frontman Gene Simmons," a conflict between the rock 'n roll gods that can only be resolved by playing Guitar Hero. Here's how it goes...

"The Beast defeats the demigod of rock and the demigod of rock is entombed in stone and his legendary guitar is banished," Bright said. "[The guitar] is the source of his power. And so you are going through and assembling an army of warriors to be able to defeat the beast. Along the way, you'll have to recover the legendary guitar…" Guitar Hero characters like Lars Ümlaüt and Johnny Napalm also appear to have the ability to transform into a blue-skinned goblin and a half-man, half-boar warrior, respectively.

Huh....
this better be cheesy and so bad it's good or i'll be angry

BloodyMage 05-27-2010 08:53 PM

Sound's like The Pick of Destiny replaced with a full guitar instead of a pick.

MuMu 05-27-2010 09:20 PM

Quote:

Neversoft's Brian Bright tells the official Nintendo mag that the sixth major entry in the Guitar Hero series will focus more on "shredding" rock and roll, less on the inclusion of broader music from artists like Stevie Wonder, Duran Duran and Elton John.
If there was ever a reason to quit the series for good...

Bells 05-27-2010 09:21 PM

Making the ultimate music game is so easy...

Make it a downloadable game for $25, it comes with no song, but you get $25 worth of DLC songs to pick. Then, just release more songs, character items, stages, venues and in-game accessories.

Now you have the game with the Songlist you want to play and no bullshit content. Also, milkable.

It's so simple... so very simple.

Also, yes... Pick of destiny. First thing that came to mind.

A Zarkin' Frood 05-28-2010 02:58 AM

So they're making a Dream Evil themed game now?

Meister 05-28-2010 03:04 AM

Quote:

Originally Posted by Bells (Post 1044841)
Now you have the game with the Songlist you want to play and no bullshit content. Also, milkable.

But even more of a hassle to find people for multiplayer whose setlist overlaps with yours. With disc-based releases you at least have a guaranteed sizeable common ground.

Bells 05-28-2010 12:12 PM

well, yeah. It's a drawback for sure. But i always thought that these games were more about Offline Multiplayer than Online multiplayer, which that being the case, it would be worth it.

Actually... i know rockband gave it the push for online Multiplayer, but is that still a main selling point for these games?

krogothwolf 05-28-2010 12:45 PM

If they don't make it have Cocaine Hero and Groupies Hero I will seriously be disappointed.

Melfice 05-28-2010 12:53 PM

Quote:

Originally Posted by Bells (Post 1045013)
well, yeah. It's a drawback for sure. But i always thought that these games were more about Offline Multiplayer than Online multiplayer, which that being the case, it would be worth it.

Actually... i know rockband gave it the push for online Multiplayer, but is that still a main selling point for these games?

You won't always be able to get buddies over for some rocking out, so yeah. I'd say having online is still pretty big, and I don't know about selling point - didn't even know it WAS a selling point - but it sure is beyond useful.

Meister 05-28-2010 05:19 PM

Quote:

Originally Posted by Bells (Post 1045013)
But i always thought that these games were more about Offline Multiplayer than Online multiplayer, which that being the case, it would be worth it.

Fair enough, but there's another point that eluded me earlier: by far not every player has an online connection, and they'll probably want to market their game to the largest group possible, i.e. to everyone who has a console, not to everyone who has a console and has it online.


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