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Sparring Ring Idea
It came to my attention a little while ago that almost all martial art scenarios concentrate heavily on the 1 vs 1 scenario both in philosophy, physically and legally.
But, what if you are jumped by 2-8 guys, and what if they are armed? If you lose, it could be very bad, if you win but hurt them, they could testify against you and you could get sued, stupid but true! Circle sparring is a way to combine the effects of non-injury martial arts, multi-opponent combat and parkour. 1) Set up a large circle as the sparring field. 2) Spar within the circle, once you have the advantage run across the edge of the circle 3) After crossing the circle edge your opponent has 5 seconds to cross the edge as well, or you gain a point. 4) If he does cross before 5 seconds, neither of you gains a point and the round ends. 5) A running tab is kept of everyone's points, and recorded. The highest ranked is considered King. 6) If your opponent is injured in a session (past self-inflicted injuries such as twisted ankles, ect) you lose all points and start at 0. 7) Be respectful of your opponent's well-being. To Be Determined: -Additional Rules -Multi-Opponent Systems -Armed Opponent Simulation -Circle Sizes What does NPF think of this, and how can this be expanded? |
The whole crossing the line of the cirlce seems kinda weird? What's the point? and aside from knocking the guy down, 5 seconds seems kinda long. Why can't a knock down be the point as opposed to the line crossing?
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sounds like a Capoeira Rhoda to me, but less fun and more needlessly complicated
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to da max
You do like mad flips as you cross the edge for bonus style flair and then kick-flip off walls and junk. Radical.
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Sounds like just flipping or tricking, does anybody GO anywhere?
*parkour nerd* |
I'm gonna open up with my M60 spray n' pray. How many points do I get?
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Finishing a 3-8 person fight ESPECIALLY with weapons means you either get severely hurt or severely hurt people, winning can get you sued, losing can get you hurt, so you run away. Parkour is the art of running away, tricking is the specific fiend of parkour for non-practical movements. You can notice a parkour master by his ability to go from point A to point B more quickly than normal movements and with the least loss of energy to do the movements. The circle concept is to train you to understand when you get a person and to train split second timing to be able to bolt away as soon as that happens. |
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Parkour=effcient movement from point a to b Freerunning= The beautiful movement from point a to b tricking= Moving beautifully, not necessarily going anywhere Quote:
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If I got ambushed by 6-8 guys with weapons I'd just turn into Bruce Lee. Problem solved.
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It's not training for any specific thing, it just breeds good habits. |
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