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I actually haven't seen any equipment cards, yet. I figured they were "Enchant Creature - Equipment" cards. Am I wrong?
Anyway, this card was to be expected. |
Why not do it the old-skool way? Make it an artifact, with a top line that reads so: "You may choose not to untap this card at the beginning of your turn. If you so choose, the effect remains until your next untap phase."
And then do "tap: blahdity blahdity blah," where "blahdity blahdity blah" is replaced by the effect you want. And for a card creator, try www.magicworkstation.com From what I understand, equipment cards are artifacts. Card commentary: Kyle Katarn: Underpowerful. Tapping with two mana for three mana is thoroughly useless. Now, if you had a pay five to untap him, or discard two cards, or return three lands to your hand, he might be more balanced. Lightsaber: No. You lose. If this were an artifact that was trying to be "equipment," I'd say fix it so it looks like this "equipment." But as it is, you lose. Shotgun: Try it as a colored enchantment, doesn't matter which. Do "tap enchanted creature, pay x: deal x damage divided any way you choose among any number of creatures and/or players." Einhander: Put it in a deck and try getting it out. Not happening, right? Exactly. Having played since the glory days of Tempest, I think I am secure in saying, "You're all a bunch of flaming n00bs." Have a nice day. |
Getting my ship out ain't happening with the current MtG cards(you should see the deploy cost on Otaku), but with some of the other cards I have lined up, it'll happen real fast.
Wait a second, for a multi-themed deck, it'll come out real fast. |
That's all fine and dandy, but multicolored decks are too unwieldy. Unless you've got half land, with each type of land represented equally, and a slew of cheap creatures, it's not happening. At all. Ever. You might watch five-color decks on ESPN (yes, they actually had the world championship in '03 on ESPN!) and think they work, but in reality, they don't. Tournament decks are two colors. Always. Or the good ones are.
And it's casting cost, not deploy cost. |
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Bugger off. Just by reading your text I can hear you making snide remarks. I don't watch ESPN and for your information, I've been playing MtG off and on since '94. If my cards were made to be used outside my deck, then I wouldn't be making the land I'm making. [Edit]Notice one of the casting costs is to simply tap, while another's the same cost as the deploy cost.[/Edit] 'Sides, only need to throw in about five of each land(making a total of 25 out of 60 cards land, less than half) for a "real" deck.
Oh, one more thing. |
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the unfortunate side effect of having too much knowledge in one topic. I know it well. |
This is getting a little out of hand. Btw, Equipment are artifacts. The type line would say Equipment - Artifact. Equipment do not go to the graveyard when the creature they are attached to leaves play. They have a casting cost and an equip cost. Equip is an ability that moves at sorcery speed. An equipment attached to a creature can be attached to another creature by simply paying the equipment cost. Also, there is no limit to the number of equipment cards attached to one creature. So, you could have five helmets and nine swords if you wanted. Not likely to happen, but possible.
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no...nope, Magic isn't confusing to learn at all...no way, uhuh.
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LOL, yeah, it can be a bit confusing at times, but it's still a lot of fun to play.
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