The Warring States of NPF

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videogamerz2000 05-15-2004 10:39 PM

Magic Card Maker?
 
I've seen alot of Magic Cards made by people and posted here? How can you make your own???

Elminster_Amaur 05-15-2004 10:54 PM

Bam http://www.nuklearforums.com/showthread.php?t=3747

Static Hamster 05-15-2004 10:56 PM

Actually I was looking for a links to the Card maker in that thread....haven't got to it yet....I was hoping this would be a more expedient route.

Actually which poster put up a link to the card maker instead of his own card?

videogamerz2000 05-15-2004 11:07 PM

thx. I got a whole buncha cards to make.

Melfice 05-16-2004 10:03 AM

Quote:

Originally Posted by Static Hamster
Actually I was looking for a links to the Card maker in that thread....haven't got to it yet....I was hoping this would be a more expedient route.

Actually which poster put up a link to the card maker instead of his own card?

I believe that would be me... The link to the thread with the link to the magic-card maker has been posted by Elminster.

Static Hamster 05-16-2004 10:05 AM

Actually after you said what program you used I did a Google search and found it that way.

Melfice 05-16-2004 10:23 AM

That works also...

Otaku Son 05-16-2004 04:25 PM

Now that the other Magic Card thread is closed, can we use this one to post our cards?

Static Hamster 05-16-2004 04:32 PM

I can't get mine to work...I'm up to the point I have to write abilities for it, but I can't get it to work....

And what kind of cards have those elemental disignations in the top right? (Skull, Tree, Waterdrop, Frosflake, Fireball); what do they mean? Do creatures have them? Can they have all of them?

Otaku Son 05-16-2004 04:34 PM

Must...resist...urge...to...flame.

Those are the cost of cards. Yes, all cards except lands have them. And even then, some lands have them. And yes, some cards have multiple elements.

Static Hamster 05-16-2004 04:38 PM

Sorry, forgot to tell ya that I know nothing....and I mean absolutely nothing, or the rules to magic. I just want my very own Static Hamster Magic Card....

videogamerz2000 05-16-2004 04:46 PM

Quote:

Originally Posted by Otaku Son
Now that the other Magic Card thread is closed, can we use this one to post our cards?

Go right ahead. I don't really care. But it might be cool in fact.

Otaku Son 05-16-2004 05:19 PM

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Sweet. Here's some cards.

semysane 05-16-2004 05:33 PM

I don't mean to nitpick, but enchantments can't be colourless, only artifacts can. I would make Lightsaber an equipment.

Elminster_Amaur 05-16-2004 05:54 PM

But equipment is 8th + and 8th + sucks.

Otaku Son 05-16-2004 05:59 PM

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But the thing is, anyone can use a lightsaber; Jedi, Jedi Knight, Dark Jedi...it's one of those "it's not the weapon that commits crimes, but its user." So, I figured I'd just make it colorless.

And yes, I think I meant to make it equipment, not weapon. Here's another card.

semysane 05-16-2004 06:22 PM

I still think that you shouldn't have to break Magic rules to make a card. Equipment works even better for weopans because if the creature dies, the equipment stays in play. Have you ever seen a guy get shot, then his gun explodes because he's dead?

Elminster_Amaur 05-16-2004 06:30 PM

It really depends on what he gets shot with.

Otaku Son 05-16-2004 06:38 PM

An enchantment always goes with the creature; that's the rules of Magic. Besides, every other card game in the world sends its equipment to the lost pile while its bearer dies.

You're thinking of Artifacts, ne?

Dragonsbane 05-16-2004 08:37 PM

it looks like Equipment, which was a good concept......despite the annoyances prevalent in the rest of the series.

also, that is the most badass looking shotgun I have EVER seen.

better stats for a lightsabre might be +3/+2 for a jedi, and +2/+0 for a non-jedi, since it deals considerably more damage than a shotgun in the hands of a trained user

Otaku Son 05-16-2004 09:01 PM

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I actually haven't seen any equipment cards, yet. I figured they were "Enchant Creature - Equipment" cards. Am I wrong?

Anyway, this card was to be expected.

Muffin Mage 05-16-2004 09:33 PM

Why not do it the old-skool way? Make it an artifact, with a top line that reads so: "You may choose not to untap this card at the beginning of your turn. If you so choose, the effect remains until your next untap phase."

And then do "tap: blahdity blahdity blah," where "blahdity blahdity blah" is replaced by the effect you want.

And for a card creator, try www.magicworkstation.com

From what I understand, equipment cards are artifacts.

Card commentary:
Kyle Katarn: Underpowerful. Tapping with two mana for three mana is thoroughly useless. Now, if you had a pay five to untap him, or discard two cards, or return three lands to your hand, he might be more balanced.

Lightsaber: No. You lose. If this were an artifact that was trying to be "equipment," I'd say fix it so it looks like this "equipment." But as it is, you lose.

Shotgun: Try it as a colored enchantment, doesn't matter which. Do "tap enchanted creature, pay x: deal x damage divided any way you choose among any number of creatures and/or players."

Einhander: Put it in a deck and try getting it out. Not happening, right? Exactly.

Having played since the glory days of Tempest, I think I am secure in saying, "You're all a bunch of flaming n00bs."

Have a nice day.

Otaku Son 05-16-2004 09:50 PM

Getting my ship out ain't happening with the current MtG cards(you should see the deploy cost on Otaku), but with some of the other cards I have lined up, it'll happen real fast.

Wait a second, for a multi-themed deck, it'll come out real fast.

Muffin Mage 05-16-2004 09:58 PM

That's all fine and dandy, but multicolored decks are too unwieldy. Unless you've got half land, with each type of land represented equally, and a slew of cheap creatures, it's not happening. At all. Ever. You might watch five-color decks on ESPN (yes, they actually had the world championship in '03 on ESPN!) and think they work, but in reality, they don't. Tournament decks are two colors. Always. Or the good ones are.

And it's casting cost, not deploy cost.

Otaku Son 05-16-2004 10:19 PM

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Bugger off. Just by reading your text I can hear you making snide remarks. I don't watch ESPN and for your information, I've been playing MtG off and on since '94. If my cards were made to be used outside my deck, then I wouldn't be making the land I'm making. [Edit]Notice one of the casting costs is to simply tap, while another's the same cost as the deploy cost.[/Edit] 'Sides, only need to throw in about five of each land(making a total of 25 out of 60 cards land, less than half) for a "real" deck.

Oh, one more thing.

Static Hamster 05-16-2004 10:23 PM

...

the unfortunate side effect of having too much knowledge in one topic. I know it well.

semysane 05-16-2004 10:56 PM

This is getting a little out of hand. Btw, Equipment are artifacts. The type line would say Equipment - Artifact. Equipment do not go to the graveyard when the creature they are attached to leaves play. They have a casting cost and an equip cost. Equip is an ability that moves at sorcery speed. An equipment attached to a creature can be attached to another creature by simply paying the equipment cost. Also, there is no limit to the number of equipment cards attached to one creature. So, you could have five helmets and nine swords if you wanted. Not likely to happen, but possible.

Static Hamster 05-16-2004 11:34 PM

no...nope, Magic isn't confusing to learn at all...no way, uhuh.

semysane 05-16-2004 11:38 PM

LOL, yeah, it can be a bit confusing at times, but it's still a lot of fun to play.

Elminster_Amaur 05-16-2004 11:57 PM

Quote:

Einhander: Put it in a deck and try getting it out. Not happening, right? Exactly
What in the world is soo hard about getting an every color plus one colorless card out in a game? I've played someone who does it every single game we play. Let's see, he uses City of Brass, Birds of Paradise, about 16 basic lands, if I'm not mistaken, and consistantly plays @ least one of the following every game, and multiples of them most of the games: Iridescent Angel, Slither Queen, Cromat and....I can't remember the name of the card. It is an all color casting cost and has five effects: do this for every swamp, do this for every plains, do this for every mountain, yata yata yata. In any case, that's not a card he plays often, but I see Cromat every game. And Slither Queen. By turn 7, if not earlier. But if I see the Angels come out, it might as well be over. Not for me, but for everyone else, because we play large games, and my deck will own every single time he gets that card out. Because everyone knows this, they all attack me early, and then fight among themselves. Sry for the odd rant, I'm random that way....yea...so there.

semysane 05-17-2004 12:06 AM

If you can get a five colour card in your graveyard, just use a zombify on it. all of a sudden your hard to cast five colour is an easy to cast black.

Otaku Son 05-17-2004 12:22 AM

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Having a Pensuke(from FFA+) moment here, "Ah, Elminster, semysane, thank you very much." Anyway, it's time to unveil...

semysane 05-17-2004 12:29 AM

Ouch. So not worth anyone's time. Even if you could get it into play with the kicker, it would be horribly broken.

Static Hamster 05-17-2004 12:30 AM

....

I wish everyone would stop making real cards and get back to making ones like "Shut the Fuck Up"

Forever Zero 05-17-2004 12:32 AM

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What, you mean like this one?

Credit goes to MechaMage on the Captain SNES Forum

Otaku Son 05-17-2004 12:35 AM

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PCC, huh?

Actually, with "The Matrix" and "Internet" cards I'm making, Otaku's deploy and kicker costs are near-nothing.

[Edit]Here's a fun card.[/Edit]

Elminster_Amaur 05-17-2004 10:51 AM

That should be an instant. It is a waste as an enchant creature. Once it goes into play it leaves play. Unless you made it an artifact with a tap ability to do the same thing. That would make it horribly broken though.

Static Hamster 05-17-2004 12:13 PM

Ok....my head hurts from all the rules....is reading the rules so large it would make my nose bleed?

videogamerz2000 05-17-2004 12:22 PM

Get a beginners manual and find out!

Static Hamster 05-17-2004 12:27 PM

Already on it...what exactly did we do before the internet when we wanted to find out stuff?

63 PAGES??? Ears....Eyes...Nose....Bleeding.....too much....aaaaaaarrrrrrrrgggggghhhhH!!!!!!

semysane 05-17-2004 12:41 PM

Bah! A creature cannot attack itself. A creature with 0 POWER would not do any damage anyway. A creature with 0 TOUGHNESS would be dead, and unable to do anything other than be dead. The enchantment would be gone imediately after it enchants. What are "normal means?" You have to be specific what ways don't work.

Dragonsbane 05-18-2004 01:05 PM

Does Otaku really mean "nerd" in Japanese? (since I'm assuming Otaku is a Japanese word, dont hesitate to correct me if I'm wrong.....)

Semysane is correct, a 0/0 creature would be dead, and attacking itself would do nothing...

Could someone please make a card of me? Or one based off of my arguments on the Battle Royale thread? I would make one myself......but the perceptions of others are typically more honest than the perceptions you make about yourself.

Otaku Son 05-18-2004 01:55 PM

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Okay, time for the history of a word.
"Otaku"
It originall meant "your house"("o"-your, "taku"-house) similar to "onamae" means "your name." But, it also meant nerd, or someone with intense knowledge in that area. But, they would use it for any kind of "hobby" per se; gun otaku, computer otaku, machine otaku...anyone who had a higher-than-average interest and knowledge in a field. Some Americans think this because these "nerds" spent all their time in their houses, but I haven't been told by my Japanese professor why "otaku" means "nerd."

And I already made a card based off one of your arguements in the Battle Thread!

And the whole point of having a creature that's 0/0 and attacks itself every turn is because it's, well, stupid. It can't attack the enemy, so it might as well attack itself, but it can't hurt itself. In other words, it stays tapped. But, I like "attacks itself" better than "remains tapped" just for word choice. And, I thought everyone knew what "Normal means" is: cards that say "remove [edit]" non-specific "[/edit]enchantment from enchanted creature." Which is why I made this card.(Inside joke: read the gamelores, and then look at the rarities.)

Element_man 05-18-2004 05:05 PM

Ermm...

1: It can't really be colourless.

2: It does need a sort of casting cost.

semysane 05-18-2004 07:13 PM

3: There are no cards that say "remove enchantment" they say "destroy target enchantment"
4: 0/0 creatures do not stay tapped; they stay dead.
5: Um... five.

Otaku Son 05-18-2004 07:48 PM

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The point is that those things remove non-specific enchantments. Besides, things with a defense of 0 are dead only if they're attack; look at my Raistlin card(99/0) and the feedback it's gotten.

Now, check out this evil card.

BMHadoken 05-18-2004 08:52 PM

Quote:

Originally Posted by Otaku Son (on Static Hamster's n00bness concerning Magic)
Must...resist...urge...to...flame.

Quote:

Originally Posted by semysane (talking bout Otaku's cards)
I still think that you shouldn't have to break Magic rules to make a card.

Hmm, Otaku, you been a baad boy...

http://img66.photobucket.com/albums/...ector_Card.jpg
(Concept by me, everything else by the incredible FZ)

And don't you dare play that 'Read Between the Lines" crap on me...

Element_man 05-18-2004 08:57 PM

Quote:

Originally Posted by Otaku Son
Besides, things with a defense of 0 are dead only if they're attack;

Wrong.

BMHadoken 05-18-2004 08:57 PM

Psst, Element, play the BS detector, according to Otaku it has a low deploy cost...

Lucas 05-18-2004 09:02 PM

with the low deploy cost, we can't lose! activate the BS detector!

lucas taps two forests, adding 2 green mana to his pool and casts BS detector.

videogamerz2000 05-18-2004 09:05 PM

video follows up by sacrificing a Dwarven Mountain to add two red mana to his mana pool. He follows up by casting BS detector as well.

Quote:

Cause all the cool kids were doing it....

semysane 05-18-2004 09:31 PM

Quote:

Originally Posted by Otaku Son
things with a defense of 0 are dead only if they're attack;

The following is a quote taken directly from the 8th edition basic rulebook:

Quote:

Creatures are destroyed when they've taken damage equal to or greater than their toughness
In case you don't know, toughness is the second number

The a creature with 0 toughness can take 0 damage before it is destroyed, therefore it is immediately dead as it has taken 0 or more damage.

The above quote is taken from the bottom of page 36 if you don't believe me. Page 37 if are using Adobe Acrobat to view it.

Otaku Son 05-18-2004 09:38 PM

I know the second number is toughness. However, since I haven't seen the 8th edition rules, I was unaware of this. So, all cards I have made with a toughness of 0, now havea toughness of 1. Stupidity now makes creatures 0/1 and attacks self every turn. It's a simple thing called, "old-school."

Besides, my cards are the old-school cards. New school cards(8th edition and up) have a different look.

[Edit]
Quote:

Originally Posted by Elminster_Amaur
and 8th + sucks.

[/Edit]

Dragonsbane 05-18-2004 09:57 PM

Otaku........where is the link to the Raistlin card, or is it on this thread?

the "Fall of IHMN" card was hilarious.....but it could have included a quote from me....or did it?

Raistlin would be a 99/1, since he isn't automatically killed when he comes into play.

Otaku Son 05-18-2004 10:10 PM

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Actually, I wanted to include a quote from you, but the gametext was too much so the quote was deleted. And the Raistlin card is here; just change the A/D to 99/1.

[Edit]Here's the Matrix(rescaled by 95% so it could fit)[/Edit]

Element_man 05-18-2004 10:48 PM

Quote:

Originally Posted by Otaku Son
I know the second number is toughness. However, since I haven't seen the 8th edition rules, I was unaware of this. So, all cards I have made with a toughness of 0, now havea toughness of 1. Stupidity now makes creatures 0/1 and attacks self every turn. It's a simple thing called, "old-school."

Besides, my cards are the old-school cards. New school cards(8th edition and up) have a different look.

The 0 toughness = dead rule has been around before 8th edition.

Elminster_Amaur 05-18-2004 10:48 PM

Quote:

I know the second number is toughness. However, since I haven't seen the 8th edition rules, I was unaware of this. So, all cards I have made with a toughness of 0, now havea toughness of 1. Stupidity now makes creatures 0/1 and attacks self every turn. It's a simple thing called, "old-school."
http://img16.imageshack.us/img16/646...ector_Card.jpg
http://img16.imageshack.us/img16/6193/Swamptapped.GIF

Otaku Son 05-18-2004 10:56 PM

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Countering the BS detector...

If they've been around since pre-8th edition, then explain the really early cards that actuall had a toughness of 0. And what about those enchant creature cards that deduct from toughness, and thus the creature ends up at 0 toughness.

[Edit]I don't want to monopolize this thread, really. But, I'm popping out these cards like crazy.[/Edit]

Elminster_Amaur 05-18-2004 11:08 PM

Oh yea, well hah!:
http://img15.imageshack.us/img15/681...heInternet.GIF

Otaku Son 05-18-2004 11:29 PM

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Oh yeah? Well take this!

P.S. Here's my proof I'm the one who stated Rasputin was a Russian dictator. You can change the gamelore, now.

Elminster_Amaur 05-18-2004 11:32 PM

But I want a recount.

Element_man 05-18-2004 11:32 PM

Quote:

Originally Posted by Otaku Son
Countering the BS detector...

If they've been around since pre-8th edition, then explain the really early cards that actuall had a toughness of 0. And what about those enchant creature cards that deduct from toughness, and thus the creature ends up at 0 toughness..

Perhaps the very early cards had this, but I know it's bene around since before 8th edition. How long, I am unsure of.

And if you use stat reduction and bring a creature's toughness down to zero, then it's killed. Cards like maggot thearapy can cause this, etc.

Start reduciton is close to damage, but not quite.

Jesus, my card's filesizes to too big to post, dammit!

Elminster_Amaur 05-18-2004 11:34 PM

IHMN showed me this site: http://www.imageshack.us/

Otaku Son 05-18-2004 11:42 PM

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I just save my cards as low-quality .jpg files.

Oh yeah, that's right, my cards are now going tournament. Watch out, because foils are comin' next!

Element_man 05-18-2004 11:42 PM

http://img15.imageshack.us/img15/888...entmancopy.gif
http://img14.imageshack.us/img14/9867/windowsmecopy.gif
http://img14.imageshack.us/img14/8887/spywarecopy.gif
Here we are.
Notice how my cards could very well be playable.

Otaku Son 05-18-2004 11:57 PM

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Except that Element Man's gametext is rather reduntant. It's already given that if you tap him, he'll deal 6 damage to target blocking or attacking creature.

Element_man 05-19-2004 12:03 AM

Quote:

Originally Posted by Otaku Son
Except that Element Man's gametext is rather reduntant. It's already given that if you tap him, he'll deal 6 damage to target blocking or attacking creature.

No, it's not. Unless you have provoke, you can't choose which creature you attack. And if he would block normally, he wouldn't tap. Not to mention that it's a fast effect, so it can be played any time.

semysane 05-19-2004 12:35 AM

btw otaku, you don't have to state that you can only have one of your legends in play, that is already a rule governing legends. If a legend with the same name as a legend already in play comes into play, the new legend is destroyed.

Lucas 05-19-2004 12:55 AM

i arcane denial your counter. i've been playing since alpha, and there's never been a creature that survives at X/0. any creature that is played as a 0/0 always has +1/+1 tokens or something similar that start on it. take spikes for example, in the rath cycle. they're all 0/0s according to the card, but in practice when you play them, they're 4/4s or 2/2s

a good example is flowstone armor, which rendered the nemisis pre-release a really stupid place to draft weenies.

Quote:

No, it's not. Unless you have provoke, you can't choose which creature you attack. And if he would block normally, he wouldn't tap. Not to mention that it's a fast effect, so it can be played any time.
it goes furthur than that. if a creature which has been declared as a blocker is tapped before damage is assigned, it doesn't deal damage.

also, spyware is quite broken, not playable at all. i'd put that at mana drain level of power. then again, its either broken, or its useless. in type one, if you don't have your win condition on turn 1, 2 or 3, you lose.

helba's text isn't properly worded. its possible to jack someone's turn, or take 2 in a row. in that case your card's grammer is pwned. change it to. "[tap] place two 'haxored' counters on target creature. remove one 'haxored' counter from all creatures with one during your upkeep. a creature with a pwned counter loses all abilities."

Windows ME also needs a tweak. make it "windows ME's controller loses 4 life during his upkeep".

-if two legends come into play at the same time, they're both buried, not destroyed, same for the one coming in afterwards. there's no chance for regeneration.

Element_man 05-19-2004 01:44 AM

Lucas, I kneel PWN3D before you, and your Magic Knowledge. Though, I'm not quite sure what you mean about spyware.

Dragonsbane 05-19-2004 10:29 AM

Rasputin was actually the wizard-dude in Hellboy.......the undead assassin thing was an undead Nazi who had been Hitler's top assassin.

Side note: Raistlin isn't an artifact creature, he's a Wizard Legend.

Kickass picture, though:D

Lucas 05-19-2004 01:35 PM

haha, thx.

spyware is broken in draft or extended. in draft, you take out all his game winners before he can play them, and you win. and in extended, you should normally get it out on turn 3 with a voltaic-key-type in play, that way you take a grand total of 5 turns to wipe out his deck's main problem card, if he's running combo. next, if you know extended deck formats, you can tell exactly what he has in his hand by looking through his library. the card would probably be used in blue/black control, so add in a little perish to the sideboard and you can't really lose.

Muffin Mage 05-19-2004 01:53 PM

Win condition in turn three? I bow before your Magic knowledge, and beg forgiveness for being a comparative n00b.

Of course, on Saturday I'm going up to my comic shop to pwn some real n00bs. With a black deck that I threw together in about five minutes.

Lucas 05-19-2004 02:40 PM

alright, easy turn 2 win combo

turn 1
swamp
uh.. any creature that costs one black (carnophage is a superior choice)
turn 2
double ritual
hatred
game over.

its an ugly combo, but it needs to be dealt with.

i'll give an example of a retarded combo that wins fast

2x horn of greed, fastbond, zuran orb, seismic assault.

the combo seems slow, but each of the pieces is useful on its own, so.. it doesn't matter.

next: infinite mana+ stroke of genius. how do you get infinite mana? its not that hard.

this is an example
turn 1
mox saph (used for sol)
tolerian academy
sol ring (for vice/rack)
play the rack and black vise (or any artifact, really)
tap the tolerian to play equilibrium
turn 2
play cloud of fairies infinite times.

this is also a really ugly way of getting inf mana.

TheSpiritOfVengance 05-19-2004 06:11 PM

here first turn infinite mana

Green mana/ Fast Bond
Play glacial chasim
put out any mana producers (Lotus or Moxes) or enough land to play Storm Coldron

Easy Second Turn Kill (This only works if they have no blockers)

Go second to draw a card so you have 8 cards in your hand

play a plains then play a tireless tribe
next turn draw a card
Play a mountain discard hand except about face then play about face. about face.

Thats a 21/1 on the second turn.

Infinite turns

Panoptic Mirror / Time Warp or if you want to wail on them...

Hammer of Bogarden and Time Warp on a spell weaver helix...

EDIT Hey look at my post I am an airplane!!!

Lucas 05-19-2004 06:45 PM

airplane? if you want super easy infinite turns, you can get them first turn

city of the forbidden (i don't remember the real name, but text is "tap for 2 colorless, dies if you play another land)
sol ring, voltaic key
time walk and isocron scepter= you win.

all the cards in this combo are really easy to combo with other cards too.

oh note that my inf mana combo was keeping cards that a normal blue/artifact deck should run. all the cards are pretty interchangeable, and it can be done first turn easily as well, just drop another 2 moxes. i just set it up so that you've got enough cards in your hand without a random drawing mechanism to have a shot at using stroke of genius :P

note: i used the hatred kill because its immune to targeted black destruction. blue will counter the about face if you go second, while white will swords the tribe in response to the about face. red will shock or bolt, and green will have a blocker. going second really sucks in type 1,

cool combo tho. it reminds me of of the old iceage stormbond decks.

edit: oh yeah, i forgot to say this: banding doesn't exist anymore, so it looks weird on cards.

Otaku Son 05-19-2004 07:35 PM

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Nani? Bandin no longer exists? Well that sucks; there goes half my creation deck.

Quote:

Originally Posted by semysane
btw otaku, you don't have to state that you can only have one of your legends in play, that is already a rule governing legends. If a legend with the same name as a legend already in play comes into play, the new legend is destroyed.

Is that so? Well, I have changed the gametext of my Legendary cards so they no longer read "One on table at a time." And I bring forth Kite!

TheSpiritOfVengance 05-19-2004 11:33 PM

Airplane was because it was post 747 which is a type of airplane.

Its City of traitors. Time Walk is a sorcery. Doesn't work like that, although that would be cool, you wouldn't even need the sol ring.

semysane 05-19-2004 11:38 PM

Man... all I know is I hope that I do well in the tournament we have going at school.

TheSpiritOfVengance 05-19-2004 11:48 PM

I am doing the fifth dawn Pre Release in 24 hours 16 minutes and 50 seconds


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