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Nique 08-31-2010 02:04 AM

Brainstorming a Steampunk setting
 
So I've been continuing work on my untitled game. I won't be asking questions about mechanics as much in this thread, but I am interested in hearing your thoughts on tabletop RPGs in general and specifically, suggestions for a Steampunk-esque world.

To start with, I'll sum up the mechanics to give you an idea of how it's played.

Players assign points to raw Stats which determines Ability scores. Add or subtract any relevant modifiers and roll that many D6 against either enemy rolls or difficulty levels.

Skills are a form of energy manipulation that enhance and use ability scores, in addition to other interactive features. Skills use up MP or are free to use as a part of equipped weapons/ armor (there is a cool down time for offensive skills when part of an equipped item). There are more detailed rules for this I am still working out but I am allowing for the possibility that not every class will have the exact same access to skills, and that some might not have access at all and need to use tools.

My questions for you:

In general, what kind of features do you find fun/ enjoyable in an RPG that you would recommend?

We're trying to build this in a steampunk setting - what are some good ideas or concepts to include in such a universe? How would they relate to the existing mechanics?

Also; What are some good names for the game? :)

Other misc. advice is welcome, as always!

greed 08-31-2010 04:23 AM

Frankenstein's monsters as a PC option would be neat I always thought they work pretty good in steampunky settings and they'd be a good option for a big brute race that actually fits.

Sky Warrior Bob 08-31-2010 07:04 AM

Quote:

Originally Posted by Nique (Post 1069642)
In general, what kind of features do you find fun/ enjoyable in an RPG that you would recommend?

Killing is a rather easy affair & so is returning to the game with your next character/life. Okay, so I'm a fan of Paranoia (2nd edition at least, I own a few books for the current version, but as I don't actively play anymore, I haven't bothered to learn).

SWB

Nique 08-31-2010 05:11 PM

Quote:

Frankenstein's monsters as a PC option would be neat I always thought they work pretty good in steampunky settings and they'd be a good option for a big brute race that actually fits.
Great suggestion! How would this translate into an actual 'race' though? They might be decendants of this world's original Frankenstein monster?

Quote:

Killing is a rather easy affair & so is returning to the game with your next character/life.
You mean if a character dies make it easy to respawn? Save points, pheonix downs, that kind of thing?

greed 08-31-2010 05:34 PM

Quote:

Originally Posted by Nique (Post 1069735)
Great suggestion! How would this translate into an actual 'race' though? They might be decendants of this world's original Frankenstein monster?

I was thinking maybe they get produced en masse for the military and hard labour that requires intelligence by the government, industry, random mad scientists or other Frankenstein monsters(the latter would probably make them as a sort of family, rather than as a workforce) the PCs being those who managed to get freedom somehow (or were "born" free as the "children" of other monsters). Not sure they'd work as actually being bred, seeing as they're basically stitched together intelligent zombies made from mad science rather than magic. So they're a race because while they don't breed (well conventionally anyway, as I suggested, monster's might make others as a sort of pseudo-family), they're produced in large enough numbers that they've probably got their own cultures by this point.

Daimo Mac, The Blue Light of Hope 08-31-2010 05:35 PM

Steampunk Elves would be so much win!

krogothwolf 08-31-2010 05:43 PM

You could have Steampunk Elves and then Anti-Steampunk Elves!

Daimo Mac, The Blue Light of Hope 08-31-2010 05:46 PM

Quote:

Originally Posted by krogothwolf (Post 1069748)
You could have Steampunk Elves and then Anti-Steampunk Elves!

The faction that has embraced the technological revolutions, and the faction that prefers to be at one with nature?

I can get behind that.

Sky Warrior Bob 08-31-2010 05:51 PM

I cited Paranoia specifically, because of the nature of its rules. In Paranoia (the Roleplaying game) you play a clone. You get nixed, your next clone replaces your original as soon as the GM feels like it.

Again, in the same game. You don't have hit points of any kind. You can be slightly tougher to kill, depending on your endurance attribute. But overall, you die almost as easy. Armor can help, but it only helps so much. Also, armor can only protect you from certain types of attacks (the heavier it is, the better it protects) & has a limited life span. (After so many bullets, Kevlar breaks down.)

(Like in the Dresden books, they constantly mention how Kevlar is good for stopping bullets, but doesn't do diddly against teeth & claws. So the characters tend to also wear chain mail, but its much more cumbersome.)

In a way, Paranoia is a much more realistic system of dealing with the fragility of life. However, it requires rapid replacement to make for "fun" roleplaying. (Plus, a very unique & humorous view of a future gone mad.)

I don't know how you could necessarily translate this into your game. But maybe have everyone have at least 1-2 backup characters on hand. Maybe always have your characters be part of a clan/guild of sorts, that could explain why there's always a source of backup to be had if ppl die.

I like Paranoia mostly because hit points tend to get way out of control in most every game. There isn't ever a limit, and it requires a GM to devote a lot of time keeping track of how much is taken. Also under some systems, a knife can take out a tank if said tank just sits still for long enough.

In Paranoia, certain weapon types just can't hurt armor of that sort.

Which is why, I like Paranoia.

Of course, I don't have a wide range of games I've played. I know the rules of 2nd Edition D&D, 2nd edition Palladium, and vaguely remember a bit of GURPS, but beyond that I can't state for much other than Paranoia.

But of those, I like Paranoia (2nd edition) because it seems to boil things down to basics.

Of course, the current edition of Paranoia might be a bit more complicated. I own a few of the newer books, but I haven't sat down & read any of them.

SWB

Daimo Mac, The Blue Light of Hope 08-31-2010 06:51 PM

Nique, if you get this online, and the Steampunk/Anti-Steampunk Elves I would so get behind this!


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