The Warring States of NPF

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Bard The 5th LW 12-08-2010 06:07 PM

I'll probably go with Raltz.

edit: seeing as how there already is a black mage, I might just throw his 'favored spell' into cure.

edit2: I would finish the sheet, but I feel like crap right now. Gonna get some rest.

mauve 12-08-2010 06:37 PM

Kay, since we potentially have two red mages already, I'll bring back the Dark Knight Elsa. I'm working on redoing her stats to account for the new rules, but she's otherwise finished. I'l try and post her signup soon.

Someone else can roll a healer, cuz I'm not delving into that rule book again to figure out a new class. >.<

Geminex 12-08-2010 06:40 PM

I can go heal-ish as well.
Though
a) I'll be joining later
and
b) I hope you guys realize that the whole 'diplomat' aspect, combined with the white magic is going to make my mage rather squishy. I'll need meatshields.

Also, I was gonna go for more of a shadow-ish alignment, but that would clash with white magic, wouldn't it?

Krylo 12-08-2010 06:45 PM

Quote:

Originally Posted by Geminex (Post 1092364)
I'll need meatshields.

Quote:

Originally Posted by Krylo (Post 1092355)
WE HAVE: An entertainer, a fighter, two blue mages, a black mage, a thief, two dragoons, a gambler, and another gambler on the way.

Quote:

Originally Posted by Mauve Mage (Post 1092363)
Kay, since we potentially have two red mages already, I'll bring back the Dark Knight Elsa.

I think you've got plenty of those.


Quote:

Also, I was gonna go for more of a shadow-ish alignment, but that would clash with white magic, wouldn't it?
Well, kind of. Only white mages lose their magic by going shadow (and I'm tempted to GM fiat that away, but I haven't decided yet), but holy enhancer (which you can get by being full holy affiliation) also increases the effects of white magic healing spells.

Quote:

Originally Posted by Mauve Mage (Post 1092363)
Kay, since we potentially have two red mages already, I'll bring back the Dark Knight Elsa. I'm working on redoing her stats to account for the new rules, but she's otherwise finished. I'l try and post her signup soon.

Someone else can roll a healer, cuz I'm not delving into that rule book again to figure out a new class. >.<

I kinda like Dark Knights conceptually, so I'm ok with that.

phil_ 12-08-2010 06:52 PM

Hey, Bard, Krylo's changes are all right, except that he gave you one extra point in Swords and Staffs. Your rating with both of those is 3 (having a rating of 2 in your highest relevant stats for both skills). Luckily, that effects nothing else on your sheet, since he left ACC at 4.

mauve 12-08-2010 07:19 PM

Quote:

I kinda like Dark Knights conceptually...
Hey, I ain't complainin'! I'm liking what I see in the Dark Knight section of the book. Their job abilities kick ass. As it stands, Elsa's starting 2 abilities let her go berserk whenever she gets to 25% HP (which might happen quite often without a healer) and steal HP from enemies at a rate matching her INT or VIT score. If she earns any other job abilities she can potentially become a magical tank of doom with the ability to perma-poison people and terrify her enemies by gruesomely dismembering one of them. Not to mention I get to weild Massive-type weapons AND black magic.

It's gonna be awesome.

Krylo 12-08-2010 07:39 PM

I did say I liked them conceptually.
 
Quote:

Originally Posted by phil_ (Post 1092371)
Hey, Bard, Krylo's changes are all right, except that he gave you one extra point in Swords and Staffs. Your rating with both of those is 3 (having a rating of 2 in your highest relevant stats for both skills). Luckily, that effects nothing else on your sheet, since he left ACC at 4.

Yeah, I noticed that but then forgot to actually change the skills.

Which is why the ACC was right.
Quote:

Originally Posted by Mauve Mage (Post 1092374)
Hey, I ain't complainin'! I'm liking what I see in the Dark Knight section of the book. Their job abilities kick ass. As it stands, Elsa's starting 2 abilities let her go berserk whenever she gets to 25% HP (which might happen quite often without a healer) and steal HP from enemies at a rate matching her INT or VIT score. If she earns any other job abilities she can potentially become a magical tank of doom with the ability to perma-poison people and terrify her enemies by gruesomely dismembering one of them. Not to mention I get to weild Massive-type weapons AND black magic.

It's gonna be awesome.

Exactly.

McTahr 12-08-2010 09:52 PM

I am very not opposed to rerolling healer/support. It was my backup option anyway. Just lemme know what the group wants, aye?

Krylo 12-08-2010 09:55 PM

Well here's what we're looking at currently for groups:


GROUP 1
Mauve Mage: Black Knight
Menarker: Dragoon, Android
IHMN: Blue Mage, Hume
Riin Whitewind: Black Mage, Tarut
McTahr: Gambler Viera
CelesJessa: Thief, Viera

GROUP 2
Arhra: Fighter, Viera
Dracorion: Dragoon, Viera
Overcast: Blue Mage, Hume
POS Industries: Gambler, Moogle
Phil_: Entertainer, Tarut




BardTheFifthLightWarrior: Red Mage Hume


Teal Mage: ?? ??


Don't know what Teal will be yet, and depending on that, is going to alter where Bard goes as the only healer (so far).

If you WERE something other than gambler, I'd probably switch you for Phil so that Phil has the maximum synergestic choices with his party.

McTahr 12-08-2010 10:00 PM

Well, yeah, we look like the PuG section of WoW here, I'll go ahead and draw up a healing thing. If it turns out I don't need it, oh well. More experience with the system.

Quick question: If a skill/etc. lists two limiting stats, such as Str/Dex, is it the lowest of the two that is used for determining the limit?


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