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IHateMakingNames 12-11-2010 07:48 PM

After looking over monsters and overall stats, I've discovered Self-Destruct really, really sucks. Despite liking it on my character, I may switch it out just so Kole isn't a bad Fighter till Krylo gets generous.

Teal Mage 12-11-2010 09:06 PM

Quote:

Originally Posted by Dracorion (Post 1093220)
I don't know why he would agree to be in a group with two Vieras, though. He really doesn't like them.

So, wait. If Argath was raised by women but hates women doesn't that make him-

I think Caspin found his new Paladin! :D

Such fun you will have.

Quote:

Originally Posted by Krylo (Post 1093095)
Teal's got no problems other than the ambiguity on what unorthodox travel allows the airship to ignore (my money's on lava), but that's really a non-issue until Teal also has the synthesis machines skill and money to repair it.

I haven't put much thought into it yet, since, like you said, it really isn't an issue until the Airship can fly. However! Here is my first proposal:

Unorthodox Travel: Anti-Weather Generator - A strange device that projects a Shell-Like Barrier over the Airship, protecting it from dangerous weather conditions like Lightning, Strong Winds (not Tornadoes) and Heavy Rains. Ethers, or a Mage, are required to fuel the barrier. In a pinch, the Anti-Weather Generator can be used to protect the Airship from weapons or allow it to fly through a volcanic eruption, though at a heavy drain to the Ether or Mage powering it. Weapons launched from inside the barrier will be blocked, in the same way that weapons fired outside the barrier will be. The shield may cut out, as per rule of the dramatic, when used for something it isn't designed for. Systems Checks may be involved to keep the Shield running.

If that's unreasonable, I'll think of something else.

On another note, I'm going to change Banish to Restore. Arden's not really advanced enough to figure out how to shoot rainbows from her fingertips and its been annoying me since I put it up.

That cool? Won't change it any more.

Dracorion 12-11-2010 09:10 PM

No, he'll bang chicks.

Just not Viera chicks.

Sorry to burst your bubble.

Overcast 12-11-2010 09:20 PM

Caspin doesn't need consent.

Bard The 5th LW 12-11-2010 10:30 PM

I added a bio to Raltz. Appearance to come later. Moved Favored Spell in place of Crimson Seal, and added Famous as a trait.

I also moved a point away from strength and into INT.

Krylo 12-11-2010 10:34 PM

You edited the wrong sheet.

That's your current sheet.

You edited the copy pasta of your old one from Truce's game.

Also: I have your sheet linked from the first post so you don't have to like... search through the thread for it (which is what I'm assuming happened there).

Edit: For the record, the background works, though.

Bard The 5th LW 12-11-2010 10:39 PM

Why am I so foolish

edit: K I moved it over, I think I got most of it.

Krylo 12-11-2010 10:56 PM

You're one MP short and one skill point short. Add another skill and make your mp 27 and you are in bizness.

Bard The 5th LW 12-11-2010 11:07 PM

ALRIGHT!

I'll add appearance later on. For the most part though, he looks like a fairly stereotypical Red Mage with a few oddities here and there.

POS Industries 12-11-2010 11:57 PM

Name: Prasad Kupowitz
Age: 14
Race: Moogle
Class: Gambler
Appearance: Roughly a meter tall and weighing 25kg, dark gray fur, with royal purple pom-pom and matching wings. Bears the longer ears and more catlike features more common among the moogles of Ivalice, and his winnings have afforded him the luxury of an expertly-tailored wardrobe.
Background: Obsessed with games from the time he was but a tiny mogling, the playful moogle Prasad became almost overly amused with the unpredictable outcomes of games of chance, preferring the comparitively easy win of a lucky roll and the thrilling risk of an unlucky one to the discipline and outright effort neccessary for their skill-based counterparts. Upon reaching adulthood, he left his little village for the big city, using his natural moogle charm to talk his way up to any betting table. Usually, Lady Luck has smiled upon him over the years, but a recent loss of a rather hefty bet has set his life on a different and altogether less enjoyable path...
Quote: "Winning or losing isn't as important as looking good while doing it!"
Traits: Charming, Flight

Stats (LEVEL 1)
HP: 25
MP: 0
Evasion: 10 (9+1 from Nomad's Outfit)
Accuracy: 4

Strength: 3
Vitality: 4
Dexterity: 7
Intelligence: 6
Charisma: 10

Job Abilities:
Epic Ability: Cheat Fate
Innate Ability: Wild Card
Ability 1: Dice
Ability 2: Dual Wield

Equipment
Right Hand: Revolver, Tier 1, (DEX x 1) +1d6 damage
Left Hand: Revolver, Tier 1, (DEX x 1) +1d6 damage
Armor: Nomad's Outfit, 4 ARM, 4 M. ARM, +1 EVA
Ammo: Bronze Bullets

Items:
None

Gil: 0

Skills:
Two Weapons: 3
Athletics: 2
Speech: 3
Performance: 2
Awareness: 2


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