The Warring States of NPF

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Teal Mage 12-12-2010 06:23 PM

Quote:

Originally Posted by Krylo (Post 1093450)
On the other hand, Tahr is a dedicated healer with Divine Seal and errrything, while Teal's a gunner/healer hybrid, so throwing another cure over there seemed like a good idea (especially considering...)

I have a suspicion of what's coming. It is not good!

On the bright side, we have an expendable Android!

Either way, because I realized I can lower my Int by one point without losing any skill points, I made a small modification to my character sheet. Int's 7 and Dex is 8. Also editted in the description of the Unworking-Airship's Unorthodox Travel Method, for convinence sake.

Only other change was my MP dropped by a point to 25, but that changes like, nothing.

Though my Cure (I) spell can only heal 8 - 13 HP now.

McTahr 12-12-2010 08:15 PM

Quote:

Originally Posted by Geminex (Post 1093462)
Hey, Tahr, how competitive is your character

Quote:

Originally Posted by Fie's sheet
ultimately hoped to rise into prowess as a famed battlemage in defense of his home country.

That plus his quote hint that he's fairly competitive when it comes to any kind of recognition based on merits.

Quote:

Originally Posted by Krylo
Tahr is a dedicated healer with Divine Seal and errrything

Though, Krylo, don't automatically assume that Divine Seal means Fie will always be gunning to heal. His heart still rests with the black mages a little bit. If he can be dishing out some magical pummeling, it's going to be priority. I sense a lot of ethers in my future...

IHateMakingNames 12-12-2010 09:27 PM

Edit - Mother fuckering stat ratings. Always throwing me off. My skill complaint is now void.

Menarker 12-12-2010 09:41 PM

Keep in mind that your ability to max out your skills is limited by your stats. Your stats have to be able to hit 21 before those skills can hit 8 ranks.


Phil, I'm thinking of getting Ride the Storm later on. With an entertainer who can learn that Ballad of Wind skill, it will be a good skill to have. Dunno if I'm getting it at level 4 or 8 (I also really want to get Destructive Strike). I guess it'll depend on whether you have enough ranks in perform to learn another Art.

Thus I think my skills will be the following (guessing on the order):
Scope (Already have)
Lancet (Already have)
Ride the Storm
Destructive Strike
Dragon's Eye
Weapon Throw
Ancient Circle
Defy Gravity
*Haven't decided on the last one...*

phil_ 12-12-2010 09:48 PM

I haven't really given leveling up much thought (since we only reached level 2 last time after all of us wasted a lot of time coming up with Limit Breaks), but I'll add Performance of Wind and Ballad of the Windfish to my Amazon wish list.

Menarker 12-12-2010 10:03 PM

Oh yeah. Good times. :3

A bunch of us came up with some real winners, Limit Break wise. *Is proud of my Dragon Storm one*

EDIT: And speaking of Ballad of the Windfish... my character is kinda like Link in a sword/shield kinda way. ^^

IHateMakingNames 12-13-2010 12:03 AM

This has been bugging me. Why do Ninjas and Blue Mages get +15 CHA? One is a deadly shadow assassin, and the other goes insane. I can only assume it was to not give potentially higher stats for actually useful stats for those jobs.

phil_ 12-13-2010 12:16 AM

My "thinking the best of the authors" guess is that they wanted to enable a kunoichi, face-type character through the Ninja job. More likely, though, is that they just assigned the maximums randomly outside of a few obvious choices.

Er, Blue Mages, yeah. Monster abilities use CHA. That's one of the obvious choices I mentioned. I think. Edit: Maybe not. Only one low-level spell uses CHA. I'm as confused as you.

Bard The 5th LW 12-13-2010 12:50 AM

I assumed the charisma was to allow the ninja to take more points in the disguise skill and probably acting. Both of Phil's explanations also work.

Overcast 12-13-2010 01:16 AM

Minor shift in skills. Two points moved in include Stealth and Awareness. Taken from Survival and Athletics.


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